/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef RENDERBUFFER_H #define RENDERBUFFER_H extern void _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name); extern struct gl_renderbuffer * _mesa_new_renderbuffer(GLcontext *ctx, GLuint name); extern void _mesa_delete_renderbuffer(struct gl_renderbuffer *rb); extern struct gl_renderbuffer * _mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name); extern GLboolean _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height); extern GLboolean _mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, GLuint rgbBits, GLuint alphaBits, GLboolean frontLeft, GLboolean backLeft, GLboolean frontRight, GLboolean backRight); extern GLboolean _mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, GLuint indexBits, GLboolean frontLeft, GLboolean backLeft, GLboolean frontRight, GLboolean backRight); extern GLboolean _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, GLuint alphaBits, GLboolean frontLeft, GLboolean backLeft, GLboolean frontRight, GLboolean backRight); extern void _mesa_copy_soft_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb); extern GLboolean _mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, GLuint depthBits); extern GLboolean _mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, GLuint stencilBits); extern GLboolean _mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, GLuint redBits, GLuint greenBits, GLuint blueBits, GLuint alphaBits); extern GLboolean _mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, GLuint bits, GLuint numBuffers); extern void _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb, GLboolean color, GLboolean depth, GLboolean stencil, GLboolean accum, GLboolean alpha, GLboolean aux); extern void _mesa_add_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName, struct gl_renderbuffer *rb); extern void _mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName); extern void _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr, struct gl_renderbuffer *rb); extern struct gl_renderbuffer * _mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name); #endif /* RENDERBUFFER_H */