/** * \file rastpos.h * Raster position operations. */ /* * Mesa 3-D graphics library * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef RASTPOS_H #define RASTPOS_H #include "compiler.h" struct _glapi_table; struct gl_context; extern void _mesa_init_rastpos(struct gl_context *ctx); void GLAPIENTRY _mesa_RasterPos2d(GLdouble x, GLdouble y); void GLAPIENTRY _mesa_RasterPos2f(GLfloat x, GLfloat y); void GLAPIENTRY _mesa_RasterPos2i(GLint x, GLint y); void GLAPIENTRY _mesa_RasterPos2s(GLshort x, GLshort y); void GLAPIENTRY _mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z); void GLAPIENTRY _mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z); void GLAPIENTRY _mesa_RasterPos3i(GLint x, GLint y, GLint z); void GLAPIENTRY _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z); void GLAPIENTRY _mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void GLAPIENTRY _mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void GLAPIENTRY _mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w); void GLAPIENTRY _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); void GLAPIENTRY _mesa_RasterPos2dv(const GLdouble *v); void GLAPIENTRY _mesa_RasterPos2fv(const GLfloat *v); void GLAPIENTRY _mesa_RasterPos2iv(const GLint *v); void GLAPIENTRY _mesa_RasterPos2sv(const GLshort *v); void GLAPIENTRY _mesa_RasterPos3dv(const GLdouble *v); void GLAPIENTRY _mesa_RasterPos3fv(const GLfloat *v); void GLAPIENTRY _mesa_RasterPos3iv(const GLint *v); void GLAPIENTRY _mesa_RasterPos3sv(const GLshort *v); void GLAPIENTRY _mesa_RasterPos4dv(const GLdouble *v); void GLAPIENTRY _mesa_RasterPos4fv(const GLfloat *v); void GLAPIENTRY _mesa_RasterPos4iv(const GLint *v); void GLAPIENTRY _mesa_RasterPos4sv(const GLshort *v); void GLAPIENTRY _mesa_WindowPos2d(GLdouble x, GLdouble y); void GLAPIENTRY _mesa_WindowPos2f(GLfloat x, GLfloat y); void GLAPIENTRY _mesa_WindowPos2i(GLint x, GLint y); void GLAPIENTRY _mesa_WindowPos2s(GLshort x, GLshort y); void GLAPIENTRY _mesa_WindowPos3d(GLdouble x, GLdouble y, GLdouble z); void GLAPIENTRY _mesa_WindowPos3f(GLfloat x, GLfloat y, GLfloat z); void GLAPIENTRY _mesa_WindowPos3i(GLint x, GLint y, GLint z); void GLAPIENTRY _mesa_WindowPos3s(GLshort x, GLshort y, GLshort z); void GLAPIENTRY _mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void GLAPIENTRY _mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void GLAPIENTRY _mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w); void GLAPIENTRY _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w); void GLAPIENTRY _mesa_WindowPos2dv(const GLdouble *v); void GLAPIENTRY _mesa_WindowPos2fv(const GLfloat *v); void GLAPIENTRY _mesa_WindowPos2iv(const GLint *v); void GLAPIENTRY _mesa_WindowPos2sv(const GLshort *v); void GLAPIENTRY _mesa_WindowPos3dv(const GLdouble *v); void GLAPIENTRY _mesa_WindowPos3fv(const GLfloat *v); void GLAPIENTRY _mesa_WindowPos3iv(const GLint *v); void GLAPIENTRY _mesa_WindowPos3sv(const GLshort *v); void GLAPIENTRY _mesa_WindowPos4dvMESA(const GLdouble *v); void GLAPIENTRY _mesa_WindowPos4fvMESA(const GLfloat *v); void GLAPIENTRY _mesa_WindowPos4ivMESA(const GLint *v); void GLAPIENTRY _mesa_WindowPos4svMESA(const GLshort *v); /*@}*/ #endif /* RASTPOS_H */