/* * Mesa 3-D graphics library * Version: 5.1 * * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* Private fragment program types and constants only used by files * related to fragment programs. * * XXX TO-DO: Rename this file "fragprog.h" since it's not NV-specific. */ #ifndef NVFRAGPROG_H #define NVFRAGPROG_H #include "config.h" /* output registers */ #define FRAG_OUTPUT_COLR 0 #define FRAG_OUTPUT_COLH 1 #define FRAG_OUTPUT_DEPR 2 /* condition codes */ #define COND_GT 1 /* greater than zero */ #define COND_EQ 2 /* equal to zero */ #define COND_LT 3 /* less than zero */ #define COND_UN 4 /* unordered (NaN) */ #define COND_GE 5 /* greater then or equal to zero */ #define COND_LE 6 /* less then or equal to zero */ #define COND_NE 7 /* not equal to zero */ #define COND_TR 8 /* always true */ #define COND_FL 9 /* always false */ /* instruction precision */ #define FLOAT32 0x1 #define FLOAT16 0x2 #define FIXED12 0x4 /* Fragment program instruction opcodes */ enum fp_opcode { FP_OPCODE_ABS = 1000, /* ARB_f_p only */ FP_OPCODE_ADD, FP_OPCODE_CMP, /* ARB_f_p only */ FP_OPCODE_COS, FP_OPCODE_DDX, /* NV_f_p only */ FP_OPCODE_DDY, /* NV_f_p only */ FP_OPCODE_DP3, FP_OPCODE_DP4, FP_OPCODE_DPH, /* ARB_f_p only */ FP_OPCODE_DST, FP_OPCODE_EX2, FP_OPCODE_FLR, FP_OPCODE_FRC, FP_OPCODE_KIL, FP_OPCODE_LG2, FP_OPCODE_LIT, FP_OPCODE_LRP, FP_OPCODE_MAD, FP_OPCODE_MAX, FP_OPCODE_MIN, FP_OPCODE_MOV, FP_OPCODE_MUL, FP_OPCODE_PK2H, /* NV_f_p only */ FP_OPCODE_PK2US, /* NV_f_p only */ FP_OPCODE_PK4B, /* NV_f_p only */ FP_OPCODE_PK4UB, /* NV_f_p only */ FP_OPCODE_POW, FP_OPCODE_RCP, FP_OPCODE_RFL, /* NV_f_p only */ FP_OPCODE_RSQ, FP_OPCODE_SCS, /* ARB_f_p only */ FP_OPCODE_SEQ, /* NV_f_p only */ FP_OPCODE_SFL, /* NV_f_p only */ FP_OPCODE_SGE, /* NV_f_p only */ FP_OPCODE_SGT, /* NV_f_p only */ FP_OPCODE_SIN, FP_OPCODE_SLE, /* NV_f_p only */ FP_OPCODE_SLT, FP_OPCODE_SNE, /* NV_f_p only */ FP_OPCODE_STR, /* NV_f_p only */ FP_OPCODE_SUB, FP_OPCODE_SWZ, /* ARB_f_p only */ FP_OPCODE_TEX, FP_OPCODE_TXB, /* ARB_f_p only */ FP_OPCODE_TXD, /* NV_f_p only */ FP_OPCODE_TXP, FP_OPCODE_UP2H, /* NV_f_p only */ FP_OPCODE_UP2US, /* NV_f_p only */ FP_OPCODE_UP4B, /* NV_f_p only */ FP_OPCODE_UP4UB, /* NV_f_p only */ FP_OPCODE_X2D, /* XPD in ARB_f_p */ FP_OPCODE_END /* private opcode */ }; /* Instruction source register */ struct fp_src_register { enum register_file File; GLint Index; GLuint Swizzle[4]; GLboolean NegateBase; /* negate before absolute value? */ GLboolean Abs; /* take absolute value? */ GLboolean NegateAbs; /* negate after absolute value? */ }; /* Instruction destination register */ struct fp_dst_register { enum register_file File; GLint Index; GLboolean WriteMask[4]; GLuint CondMask; GLuint CondSwizzle[4]; }; /* Fragment program instruction */ struct fp_instruction { enum fp_opcode Opcode; struct fp_src_register SrcReg[3]; struct fp_dst_register DstReg; GLboolean Saturate; GLboolean UpdateCondRegister; GLubyte Precision; /* FLOAT32, FLOAT16 or FIXED12 */ GLubyte TexSrcUnit; /* texture unit for TEX, TXD, TXP instructions */ GLubyte TexSrcBit; /* TEXTURE_1D,2D,3D,CUBE,RECT_BIT source target */ #if FEATURE_MESA_program_debug GLint StringPos; #endif }; #endif