/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file mfeatures.h * Flags to enable/disable specific parts of the API. */ #ifndef FEATURES_H #define FEATURES_H #ifndef _HAVE_FULL_GL #define _HAVE_FULL_GL 1 #endif /* assert that a feature is disabled and should never be used */ #define ASSERT_NO_FEATURE() ASSERT(0) /** * A feature can be anything. But most of them share certain characteristics. * * When a feature defines driver entries, they can be initialized by * _MESA_INIT__FUNCTIONS * * When a feature defines vtxfmt entries, they can be initialized and * installed by * _MESA_INIT__VTXFMT * _mesa_install__vtxfmt * * When a feature defines dispatch entries, they are initialized by * _mesa_init__dispatch * * When a feature has states, they are initialized and freed by * _mesa_init_ * _mesa_free__data * * Except for states, the others compile to no-op when a feature is disabled. * * The GLAPIENTRYs and helper functions defined by a feature should also * compile to no-op when it is disabled. But to save typings and to catch * bugs, some of them may be unavailable, or compile to ASSERT_NO_FEATURE() * when the feature is disabled. * * A feature following the conventions may be used without knowing if it is * enabled or not. */ #ifdef IN_DRI_DRIVER #define FEATURE_remap_table 1 #else #define FEATURE_remap_table 0 #endif #define FEATURE_accum _HAVE_FULL_GL #define FEATURE_arrayelt _HAVE_FULL_GL #define FEATURE_attrib_stack _HAVE_FULL_GL /* this disables vtxfmt, api_loopback, and api_noop completely */ #define FEATURE_beginend _HAVE_FULL_GL #define FEATURE_colortable _HAVE_FULL_GL #define FEATURE_convolve _HAVE_FULL_GL #define FEATURE_dispatch _HAVE_FULL_GL #define FEATURE_dlist (_HAVE_FULL_GL && FEATURE_arrayelt && FEATURE_beginend) #define FEATURE_draw_read_buffer _HAVE_FULL_GL #define FEATURE_drawpix _HAVE_FULL_GL #define FEATURE_evaluators _HAVE_FULL_GL #define FEATURE_feedback _HAVE_FULL_GL #define FEATURE_fixedpt 0 #define FEATURE_histogram _HAVE_FULL_GL #define FEATURE_pixel_transfer _HAVE_FULL_GL #define FEATURE_point_size_array 0 #define FEATURE_queryobj _HAVE_FULL_GL #define FEATURE_rastpos _HAVE_FULL_GL #define FEATURE_texgen _HAVE_FULL_GL #define FEATURE_texture_fxt1 _HAVE_FULL_GL #define FEATURE_texture_s3tc _HAVE_FULL_GL #define FEATURE_userclip _HAVE_FULL_GL #define FEATURE_vertex_array_byte 0 #define FEATURE_es2_glsl 0 #define FEATURE_ARB_fragment_program _HAVE_FULL_GL #define FEATURE_ARB_framebuffer_object _HAVE_FULL_GL #define FEATURE_ARB_map_buffer_range _HAVE_FULL_GL #define FEATURE_ARB_pixel_buffer_object _HAVE_FULL_GL #define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL #define FEATURE_ARB_vertex_program _HAVE_FULL_GL #define FEATURE_ARB_vertex_shader _HAVE_FULL_GL #define FEATURE_ARB_fragment_shader _HAVE_FULL_GL #define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) #define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects #define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects #define FEATURE_ARB_sync _HAVE_FULL_GL #define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL #define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL #define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL #define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL #define FEATURE_ATI_fragment_shader _HAVE_FULL_GL #define FEATURE_NV_fence _HAVE_FULL_GL #define FEATURE_NV_fragment_program _HAVE_FULL_GL #define FEATURE_NV_vertex_program _HAVE_FULL_GL #endif /* FEATURES_H */