/** * \file matrix.h * Matrix operations. */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef MATRIX_H #define MATRIX_H #include "mtypes.h" extern void GLAPIENTRY _mesa_Frustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval ); extern void GLAPIENTRY _mesa_Ortho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval ); extern void GLAPIENTRY _mesa_PushMatrix( void ); extern void GLAPIENTRY _mesa_PopMatrix( void ); extern void GLAPIENTRY _mesa_LoadIdentity( void ); extern void GLAPIENTRY _mesa_LoadMatrixf( const GLfloat *m ); extern void GLAPIENTRY _mesa_LoadMatrixd( const GLdouble *m ); extern void GLAPIENTRY _mesa_MatrixMode( GLenum mode ); extern void GLAPIENTRY _mesa_MultMatrixf( const GLfloat *m ); extern void GLAPIENTRY _mesa_MultMatrixd( const GLdouble *m ); extern void GLAPIENTRY _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); extern void GLAPIENTRY _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); extern void GLAPIENTRY _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z ); extern void GLAPIENTRY _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z ); extern void GLAPIENTRY _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z ); extern void GLAPIENTRY _mesa_Translated( GLdouble x, GLdouble y, GLdouble z ); extern void GLAPIENTRY _mesa_LoadTransposeMatrixfARB( const GLfloat *m ); extern void GLAPIENTRY _mesa_LoadTransposeMatrixdARB( const GLdouble *m ); extern void GLAPIENTRY _mesa_MultTransposeMatrixfARB( const GLfloat *m ); extern void GLAPIENTRY _mesa_MultTransposeMatrixdARB( const GLdouble *m ); extern void GLAPIENTRY _mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ); extern void _mesa_set_viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ); extern void GLAPIENTRY _mesa_DepthRange( GLclampd nearval, GLclampd farval ); extern void _mesa_init_matrix( GLcontext * ctx ); extern void _mesa_init_transform( GLcontext *ctx ); extern void _mesa_init_viewport( GLcontext *ctx ); extern void _mesa_free_matrix_data( GLcontext *ctx ); extern void _mesa_free_viewport_data( GLcontext *ctx ); extern void _mesa_update_modelview_project( GLcontext *ctx, GLuint newstate ); #endif