/* $Id: lines.c,v 1.29 2001/03/12 00:48:38 gareth Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "context.h" #include "depth.h" #include "lines.h" #include "macros.h" #include "mmath.h" #include "texstate.h" #include "mtypes.h" #endif void _mesa_LineWidth( GLfloat width ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (width<=0.0) { _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" ); return; } if (ctx->Line.Width == width) return; FLUSH_VERTICES(ctx, _NEW_LINE); ctx->Line.Width = width; ctx->Line._Width = CLAMP(width, ctx->Const.MinLineWidth, ctx->Const.MaxLineWidth); if (width != 1.0) ctx->_TriangleCaps |= DD_LINE_WIDTH; else ctx->_TriangleCaps &= ~DD_LINE_WIDTH; if (ctx->Driver.LineWidth) (*ctx->Driver.LineWidth)(ctx, width); } void _mesa_LineStipple( GLint factor, GLushort pattern ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); factor = CLAMP( factor, 1, 256 ); if (ctx->Line.StippleFactor == factor && ctx->Line.StipplePattern == pattern) return; FLUSH_VERTICES(ctx, _NEW_LINE); ctx->Line.StippleFactor = factor; ctx->Line.StipplePattern = pattern; if (ctx->Driver.LineStipple) ctx->Driver.LineStipple( ctx, factor, pattern ); }