/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef LIGHT_H #define LIGHT_H #include "glheader.h" struct gl_context; struct gl_light; struct gl_material; extern void GLAPIENTRY _mesa_ShadeModel( GLenum mode ); extern void GLAPIENTRY _mesa_ProvokingVertex(GLenum mode); extern void GLAPIENTRY _mesa_ColorMaterial( GLenum face, GLenum mode ); extern void GLAPIENTRY _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); extern void GLAPIENTRY _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); extern void GLAPIENTRY _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); extern void GLAPIENTRY _mesa_Lighti( GLenum light, GLenum pname, GLint param ); extern void GLAPIENTRY _mesa_LightModelf( GLenum pname, GLfloat param ); extern void GLAPIENTRY _mesa_LightModelfv( GLenum pname, const GLfloat *params ); extern void GLAPIENTRY _mesa_LightModeli( GLenum pname, GLint param ); extern void GLAPIENTRY _mesa_LightModeliv( GLenum pname, const GLint *params ); extern void GLAPIENTRY _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); extern void GLAPIENTRY _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ); extern void GLAPIENTRY _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); extern void GLAPIENTRY _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ); extern void _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params); extern GLuint _mesa_material_bitmask( struct gl_context *ctx, GLenum face, GLenum pname, GLuint legal, const char * ); extern void _mesa_update_lighting( struct gl_context *ctx ); extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state ); extern void _mesa_update_material( struct gl_context *ctx, GLuint bitmask ); extern void _mesa_update_color_material( struct gl_context *ctx, const GLfloat rgba[4] ); extern void _mesa_init_lighting( struct gl_context *ctx ); extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag ); #endif