/* * Mesa 3-D graphics library * Version: 7.5 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file image.c * Image handling. */ #include "glheader.h" #include "colormac.h" #include "context.h" #include "image.h" #include "imports.h" #include "macros.h" #include "pixel.h" /** * NOTE: * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when * we later convert the float to a packed integer value (such as for * GL_RGB5_A1) because we'll wind up with a non-zero value. * * We redefine the macros here so zero is handled correctly. */ #undef BYTE_TO_FLOAT #define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F))) #undef SHORT_TO_FLOAT #define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))) /** Compute ceiling of integer quotient of A divided by B. */ #define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) /** * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise. */ GLboolean _mesa_type_is_packed(GLenum type) { switch (type) { case GL_UNSIGNED_BYTE_3_3_2: case GL_UNSIGNED_BYTE_2_3_3_REV: case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: case GL_UNSIGNED_INT_8_8_8_8: case GL_UNSIGNED_INT_8_8_8_8_REV: case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: case GL_UNSIGNED_SHORT_8_8_MESA: case GL_UNSIGNED_SHORT_8_8_REV_MESA: case GL_UNSIGNED_INT_24_8_EXT: return GL_TRUE; } return GL_FALSE; } /** * Flip the 8 bits in each byte of the given array. * * \param p array. * \param n number of bytes. * * \todo try this trick to flip bytes someday: * \code * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555); * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333); * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f); * \endcode */ static void flip_bytes( GLubyte *p, GLuint n ) { GLuint i, a, b; for (i = 0; i < n; i++) { b = (GLuint) p[i]; /* words are often faster than bytes */ a = ((b & 0x01) << 7) | ((b & 0x02) << 5) | ((b & 0x04) << 3) | ((b & 0x08) << 1) | ((b & 0x10) >> 1) | ((b & 0x20) >> 3) | ((b & 0x40) >> 5) | ((b & 0x80) >> 7); p[i] = (GLubyte) a; } } /** * Flip the order of the 2 bytes in each word in the given array. * * \param p array. * \param n number of words. */ void _mesa_swap2( GLushort *p, GLuint n ) { GLuint i; for (i = 0; i < n; i++) { p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00); } } /* * Flip the order of the 4 bytes in each word in the given array. */ void _mesa_swap4( GLuint *p, GLuint n ) { GLuint i, a, b; for (i = 0; i < n; i++) { b = p[i]; a = (b >> 24) | ((b >> 8) & 0xff00) | ((b << 8) & 0xff0000) | ((b << 24) & 0xff000000); p[i] = a; } } /** * Get the size of a GL data type. * * \param type GL data type. * * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1 * if an invalid type enum. */ GLint _mesa_sizeof_type( GLenum type ) { switch (type) { case GL_BITMAP: return 0; case GL_UNSIGNED_BYTE: return sizeof(GLubyte); case GL_BYTE: return sizeof(GLbyte); case GL_UNSIGNED_SHORT: return sizeof(GLushort); case GL_SHORT: return sizeof(GLshort); case GL_UNSIGNED_INT: return sizeof(GLuint); case GL_INT: return sizeof(GLint); case GL_FLOAT: return sizeof(GLfloat); case GL_DOUBLE: return sizeof(GLdouble); case GL_HALF_FLOAT_ARB: return sizeof(GLhalfARB); default: return -1; } } /** * Same as _mesa_sizeof_type() but also accepting the packed pixel * format data types. */ GLint _mesa_sizeof_packed_type( GLenum type ) { switch (type) { case GL_BITMAP: return 0; case GL_UNSIGNED_BYTE: return sizeof(GLubyte); case GL_BYTE: return sizeof(GLbyte); case GL_UNSIGNED_SHORT: return sizeof(GLushort); case GL_SHORT: return sizeof(GLshort); case GL_UNSIGNED_INT: return sizeof(GLuint); case GL_INT: return sizeof(GLint); case GL_HALF_FLOAT_ARB: return sizeof(GLhalfARB); case GL_FLOAT: return sizeof(GLfloat); case GL_UNSIGNED_BYTE_3_3_2: return sizeof(GLubyte); case GL_UNSIGNED_BYTE_2_3_3_REV: return sizeof(GLubyte); case GL_UNSIGNED_SHORT_5_6_5: return sizeof(GLushort); case GL_UNSIGNED_SHORT_5_6_5_REV: return sizeof(GLushort); case GL_UNSIGNED_SHORT_4_4_4_4: return sizeof(GLushort); case GL_UNSIGNED_SHORT_4_4_4_4_REV: return sizeof(GLushort); case GL_UNSIGNED_SHORT_5_5_5_1: return sizeof(GLushort); case GL_UNSIGNED_SHORT_1_5_5_5_REV: return sizeof(GLushort); case GL_UNSIGNED_INT_8_8_8_8: return sizeof(GLuint); case GL_UNSIGNED_INT_8_8_8_8_REV: return sizeof(GLuint); case GL_UNSIGNED_INT_10_10_10_2: return sizeof(GLuint); case GL_UNSIGNED_INT_2_10_10_10_REV: return sizeof(GLuint); case GL_UNSIGNED_SHORT_8_8_MESA: case GL_UNSIGNED_SHORT_8_8_REV_MESA: return sizeof(GLushort); case GL_UNSIGNED_INT_24_8_EXT: return sizeof(GLuint); default: return -1; } } /** * Get the number of components in a pixel format. * * \param format pixel format. * * \return the number of components in the given format, or -1 if a bad format. */ GLint _mesa_components_in_format( GLenum format ) { switch (format) { case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: case GL_STENCIL_INDEX: case GL_DEPTH_COMPONENT: case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: case GL_LUMINANCE: case GL_INTENSITY: return 1; case GL_LUMINANCE_ALPHA: return 2; case GL_RGB: return 3; case GL_RGBA: return 4; case GL_BGR: return 3; case GL_BGRA: return 4; case GL_ABGR_EXT: return 4; case GL_YCBCR_MESA: return 2; case GL_DEPTH_STENCIL_EXT: return 2; case GL_DUDV_ATI: case GL_DU8DV8_ATI: return 2; default: return -1; } } /** * Get the bytes per pixel of pixel format type pair. * * \param format pixel format. * \param type pixel type. * * \return bytes per pixel, or -1 if a bad format or type was given. */ GLint _mesa_bytes_per_pixel( GLenum format, GLenum type ) { GLint comps = _mesa_components_in_format( format ); if (comps < 0) return -1; switch (type) { case GL_BITMAP: return 0; /* special case */ case GL_BYTE: case GL_UNSIGNED_BYTE: return comps * sizeof(GLubyte); case GL_SHORT: case GL_UNSIGNED_SHORT: return comps * sizeof(GLshort); case GL_INT: case GL_UNSIGNED_INT: return comps * sizeof(GLint); case GL_FLOAT: return comps * sizeof(GLfloat); case GL_HALF_FLOAT_ARB: return comps * sizeof(GLhalfARB); case GL_UNSIGNED_BYTE_3_3_2: case GL_UNSIGNED_BYTE_2_3_3_REV: if (format == GL_RGB || format == GL_BGR) return sizeof(GLubyte); else return -1; /* error */ case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: if (format == GL_RGB || format == GL_BGR) return sizeof(GLushort); else return -1; /* error */ case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT) return sizeof(GLushort); else return -1; case GL_UNSIGNED_INT_8_8_8_8: case GL_UNSIGNED_INT_8_8_8_8_REV: case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT) return sizeof(GLuint); else return -1; case GL_UNSIGNED_SHORT_8_8_MESA: case GL_UNSIGNED_SHORT_8_8_REV_MESA: if (format == GL_YCBCR_MESA) return sizeof(GLushort); else return -1; case GL_UNSIGNED_INT_24_8_EXT: if (format == GL_DEPTH_STENCIL_EXT) return sizeof(GLuint); else return -1; default: return -1; } } /** * Test for a legal pixel format and type. * * \param format pixel format. * \param type pixel type. * * \return GL_TRUE if the given pixel format and type are legal, or GL_FALSE * otherwise. */ GLboolean _mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type ) { switch (format) { case GL_COLOR_INDEX: case GL_STENCIL_INDEX: switch (type) { case GL_BITMAP: case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: return GL_TRUE; case GL_HALF_FLOAT_ARB: return ctx->Extensions.ARB_half_float_pixel; default: return GL_FALSE; } case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: #if 0 /* not legal! see table 3.6 of the 1.5 spec */ case GL_INTENSITY: #endif case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: case GL_DEPTH_COMPONENT: switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: return GL_TRUE; case GL_HALF_FLOAT_ARB: return ctx->Extensions.ARB_half_float_pixel; default: return GL_FALSE; } case GL_RGB: switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: case GL_UNSIGNED_BYTE_3_3_2: case GL_UNSIGNED_BYTE_2_3_3_REV: case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: return GL_TRUE; case GL_HALF_FLOAT_ARB: return ctx->Extensions.ARB_half_float_pixel; default: return GL_FALSE; } case GL_BGR: switch (type) { /* NOTE: no packed types are supported with BGR. That's * intentional, according to the GL spec. */ case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: return GL_TRUE; case GL_HALF_FLOAT_ARB: return ctx->Extensions.ARB_half_float_pixel; default: return GL_FALSE; } case GL_RGBA: case GL_BGRA: case GL_ABGR_EXT: switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: case GL_UNSIGNED_INT_8_8_8_8: case GL_UNSIGNED_INT_8_8_8_8_REV: case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: return GL_TRUE; case GL_HALF_FLOAT_ARB: return ctx->Extensions.ARB_half_float_pixel; default: return GL_FALSE; } case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_SHORT_8_8_REV_MESA) return GL_TRUE; else return GL_FALSE; case GL_DEPTH_STENCIL_EXT: if (ctx->Extensions.EXT_packed_depth_stencil && type == GL_UNSIGNED_INT_24_8_EXT) return GL_TRUE; else return GL_FALSE; case GL_DUDV_ATI: case GL_DU8DV8_ATI: switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: return GL_TRUE; default: return GL_FALSE; } default: ; /* fall-through */ } return GL_FALSE; } /** * Return the address of a specific pixel in an image (1D, 2D or 3D). * * Pixel unpacking/packing parameters are observed according to \p packing. * * \param dimensions either 1, 2 or 3 to indicate dimensionality of image * \param image starting address of image data * \param width the image width * \param height theimage height * \param format the pixel format * \param type the pixel data type * \param packing the pixelstore attributes * \param img which image in the volume (0 for 1D or 2D images) * \param row row of pixel in the image (0 for 1D images) * \param column column of pixel in the image * * \return address of pixel on success, or NULL on error. * * \sa gl_pixelstore_attrib. */ GLvoid * _mesa_image_address( GLuint dimensions, const struct gl_pixelstore_attrib *packing, const GLvoid *image, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint img, GLint row, GLint column ) { GLint alignment; /* 1, 2 or 4 */ GLint pixels_per_row; GLint rows_per_image; GLint skiprows; GLint skippixels; GLint skipimages; /* for 3-D volume images */ GLubyte *pixel_addr; ASSERT(dimensions >= 1 && dimensions <= 3); alignment = packing->Alignment; if (packing->RowLength > 0) { pixels_per_row = packing->RowLength; } else { pixels_per_row = width; } if (packing->ImageHeight > 0) { rows_per_image = packing->ImageHeight; } else { rows_per_image = height; } skippixels = packing->SkipPixels; /* Note: SKIP_ROWS _is_ used for 1D images */ skiprows = packing->SkipRows; /* Note: SKIP_IMAGES is only used for 3D images */ skipimages = (dimensions == 3) ? packing->SkipImages : 0; if (type == GL_BITMAP) { /* BITMAP data */ GLint comp_per_pixel; /* components per pixel */ GLint bytes_per_comp; /* bytes per component */ GLint bytes_per_row; GLint bytes_per_image; /* Compute bytes per component */ bytes_per_comp = _mesa_sizeof_packed_type( type ); if (bytes_per_comp < 0) { return NULL; } /* Compute number of components per pixel */ comp_per_pixel = _mesa_components_in_format( format ); if (comp_per_pixel < 0) { return NULL; } bytes_per_row = alignment * CEILING( comp_per_pixel*pixels_per_row, 8*alignment ); bytes_per_image = bytes_per_row * rows_per_image; pixel_addr = (GLubyte *) image + (skipimages + img) * bytes_per_image + (skiprows + row) * bytes_per_row + (skippixels + column) / 8; } else { /* Non-BITMAP data */ GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image; GLint topOfImage; bytes_per_pixel = _mesa_bytes_per_pixel( format, type ); /* The pixel type and format should have been error checked earlier */ assert(bytes_per_pixel > 0); bytes_per_row = pixels_per_row * bytes_per_pixel; remainder = bytes_per_row % alignment; if (remainder > 0) bytes_per_row += (alignment - remainder); ASSERT(bytes_per_row % alignment == 0); bytes_per_image = bytes_per_row * rows_per_image; if (packing->Invert) { /* set pixel_addr to the last row */ topOfImage = bytes_per_row * (height - 1); bytes_per_row = -bytes_per_row; } else { topOfImage = 0; } /* compute final pixel address */ pixel_addr = (GLubyte *) image + (skipimages + img) * bytes_per_image + topOfImage + (skiprows + row) * bytes_per_row + (skippixels + column) * bytes_per_pixel; } return (GLvoid *) pixel_addr; } GLvoid * _mesa_image_address1d( const struct gl_pixelstore_attrib *packing, const GLvoid *image, GLsizei width, GLenum format, GLenum type, GLint column ) { return _mesa_image_address(1, packing, image, width, 1, format, type, 0, 0, column); } GLvoid * _mesa_image_address2d( const struct gl_pixelstore_attrib *packing, const GLvoid *image, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint row, GLint column ) { return _mesa_image_address(2, packing, image, width, height, format, type, 0, row, column); } GLvoid * _mesa_image_address3d( const struct gl_pixelstore_attrib *packing, const GLvoid *image, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint img, GLint row, GLint column ) { return _mesa_image_address(3, packing, image, width, height, format, type, img, row, column); } /** * Compute the stride (in bytes) between image rows. * * \param packing the pixelstore attributes * \param width image width. * \param format pixel format. * \param type pixel data type. * * \return the stride in bytes for the given parameters, or -1 if error */ GLint _mesa_image_row_stride( const struct gl_pixelstore_attrib *packing, GLint width, GLenum format, GLenum type ) { GLint bytesPerRow, remainder; ASSERT(packing); if (type == GL_BITMAP) { if (packing->RowLength == 0) { bytesPerRow = (width + 7) / 8; } else { bytesPerRow = (packing->RowLength + 7) / 8; } } else { /* Non-BITMAP data */ const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); if (bytesPerPixel <= 0) return -1; /* error */ if (packing->RowLength == 0) { bytesPerRow = bytesPerPixel * width; } else { bytesPerRow = bytesPerPixel * packing->RowLength; } } remainder = bytesPerRow % packing->Alignment; if (remainder > 0) { bytesPerRow += (packing->Alignment - remainder); } if (packing->Invert) { /* negate the bytes per row (negative row stride) */ bytesPerRow = -bytesPerRow; } return bytesPerRow; } #if _HAVE_FULL_GL /* * Compute the stride between images in a 3D texture (in bytes) for the given * pixel packing parameters and image width, format and type. */ GLint _mesa_image_image_stride( const struct gl_pixelstore_attrib *packing, GLint width, GLint height, GLenum format, GLenum type ) { GLint bytesPerRow, bytesPerImage, remainder; ASSERT(packing); if (type == GL_BITMAP) { if (packing->RowLength == 0) { bytesPerRow = (width + 7) / 8; } else { bytesPerRow = (packing->RowLength + 7) / 8; } } else { const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); if (bytesPerPixel <= 0) return -1; /* error */ if (packing->RowLength == 0) { bytesPerRow = bytesPerPixel * width; } else { bytesPerRow = bytesPerPixel * packing->RowLength; } } remainder = bytesPerRow % packing->Alignment; if (remainder > 0) bytesPerRow += (packing->Alignment - remainder); if (packing->ImageHeight == 0) bytesPerImage = bytesPerRow * height; else bytesPerImage = bytesPerRow * packing->ImageHeight; return bytesPerImage; } /* * Unpack a 32x32 pixel polygon stipple from user memory using the * current pixel unpack settings. */ void _mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32], const struct gl_pixelstore_attrib *unpacking ) { GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap(32, 32, pattern, unpacking); if (ptrn) { /* Convert pattern from GLubytes to GLuints and handle big/little * endian differences */ GLubyte *p = ptrn; GLint i; for (i = 0; i < 32; i++) { dest[i] = (p[0] << 24) | (p[1] << 16) | (p[2] << 8) | (p[3] ); p += 4; } _mesa_free(ptrn); } } /* * Pack polygon stipple into user memory given current pixel packing * settings. */ void _mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest, const struct gl_pixelstore_attrib *packing ) { /* Convert pattern from GLuints to GLubytes to handle big/little * endian differences. */ GLubyte ptrn[32*4]; GLint i; for (i = 0; i < 32; i++) { ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff); ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff); ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff); ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff); } _mesa_pack_bitmap(32, 32, ptrn, dest, packing); } /* * Unpack bitmap data. Resulting data will be in most-significant-bit-first * order with row alignment = 1 byte. */ GLvoid * _mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels, const struct gl_pixelstore_attrib *packing ) { GLint bytes, row, width_in_bytes; GLubyte *buffer, *dst; if (!pixels) return NULL; /* Alloc dest storage */ bytes = ((width + 7) / 8 * height); buffer = (GLubyte *) _mesa_malloc( bytes ); if (!buffer) return NULL; width_in_bytes = CEILING( width, 8 ); dst = buffer; for (row = 0; row < height; row++) { const GLubyte *src = (const GLubyte *) _mesa_image_address2d(packing, pixels, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); if (!src) { _mesa_free(buffer); return NULL; } if ((packing->SkipPixels & 7) == 0) { _mesa_memcpy( dst, src, width_in_bytes ); if (packing->LsbFirst) { flip_bytes( dst, width_in_bytes ); } } else { /* handling SkipPixels is a bit tricky (no pun intended!) */ GLint i; if (packing->LsbFirst) { GLubyte srcMask = 1 << (packing->SkipPixels & 0x7); GLubyte dstMask = 128; const GLubyte *s = src; GLubyte *d = dst; *d = 0; for (i = 0; i < width; i++) { if (*s & srcMask) { *d |= dstMask; } if (srcMask == 128) { srcMask = 1; s++; } else { srcMask = srcMask << 1; } if (dstMask == 1) { dstMask = 128; d++; *d = 0; } else { dstMask = dstMask >> 1; } } } else { GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7); GLubyte dstMask = 128; const GLubyte *s = src; GLubyte *d = dst; *d = 0; for (i = 0; i < width; i++) { if (*s & srcMask) { *d |= dstMask; } if (srcMask == 1) { srcMask = 128; s++; } else { srcMask = srcMask >> 1; } if (dstMask == 1) { dstMask = 128; d++; *d = 0; } else { dstMask = dstMask >> 1; } } } } dst += width_in_bytes; } return buffer; } /* * Pack bitmap data. */ void _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, GLubyte *dest, const struct gl_pixelstore_attrib *packing ) { GLint row, width_in_bytes; const GLubyte *src; if (!source) return; width_in_bytes = CEILING( width, 8 ); src = source; for (row = 0; row < height; row++) { GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); if (!dst) return; if ((packing->SkipPixels & 7) == 0) { _mesa_memcpy( dst, src, width_in_bytes ); if (packing->LsbFirst) { flip_bytes( dst, width_in_bytes ); } } else { /* handling SkipPixels is a bit tricky (no pun intended!) */ GLint i; if (packing->LsbFirst) { GLubyte srcMask = 128; GLubyte dstMask = 1 << (packing->SkipPixels & 0x7); const GLubyte *s = src; GLubyte *d = dst; *d = 0; for (i = 0; i < width; i++) { if (*s & srcMask) { *d |= dstMask; } if (srcMask == 1) { srcMask = 128; s++; } else { srcMask = srcMask >> 1; } if (dstMask == 128) { dstMask = 1; d++; *d = 0; } else { dstMask = dstMask << 1; } } } else { GLubyte srcMask = 128; GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7); const GLubyte *s = src; GLubyte *d = dst; *d = 0; for (i = 0; i < width; i++) { if (*s & srcMask) { *d |= dstMask; } if (srcMask == 1) { srcMask = 128; s++; } else { srcMask = srcMask >> 1; } if (dstMask == 1) { dstMask = 128; d++; *d = 0; } else { dstMask = dstMask >> 1; } } } } src += width_in_bytes; } } /**********************************************************************/ /***** Pixel processing functions ******/ /**********************************************************************/ /* * Apply scale and bias factors to an array of RGBA pixels. */ void _mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4], GLfloat rScale, GLfloat gScale, GLfloat bScale, GLfloat aScale, GLfloat rBias, GLfloat gBias, GLfloat bBias, GLfloat aBias) { if (rScale != 1.0 || rBias != 0.0) { GLuint i; for (i = 0; i < n; i++) { rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias; } } if (gScale != 1.0 || gBias != 0.0) { GLuint i; for (i = 0; i < n; i++) { rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias; } } if (bScale != 1.0 || bBias != 0.0) { GLuint i; for (i = 0; i < n; i++) { rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias; } } if (aScale != 1.0 || aBias != 0.0) { GLuint i; for (i = 0; i < n; i++) { rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias; } } } /* * Apply pixel mapping to an array of floating point RGBA pixels. */ void _mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] ) { const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1); const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1); const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1); const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1); const GLfloat *rMap = ctx->PixelMaps.RtoR.Map; const GLfloat *gMap = ctx->PixelMaps.GtoG.Map; const GLfloat *bMap = ctx->PixelMaps.BtoB.Map; const GLfloat *aMap = ctx->PixelMaps.AtoA.Map; GLuint i; for (i=0;iPixel.PostColorMatrixScale[0]; const GLfloat rb = ctx->Pixel.PostColorMatrixBias[0]; const GLfloat gs = ctx->Pixel.PostColorMatrixScale[1]; const GLfloat gb = ctx->Pixel.PostColorMatrixBias[1]; const GLfloat bs = ctx->Pixel.PostColorMatrixScale[2]; const GLfloat bb = ctx->Pixel.PostColorMatrixBias[2]; const GLfloat as = ctx->Pixel.PostColorMatrixScale[3]; const GLfloat ab = ctx->Pixel.PostColorMatrixBias[3]; const GLfloat *m = ctx->ColorMatrixStack.Top->m; GLuint i; for (i = 0; i < n; i++) { const GLfloat r = rgba[i][RCOMP]; const GLfloat g = rgba[i][GCOMP]; const GLfloat b = rgba[i][BCOMP]; const GLfloat a = rgba[i][ACOMP]; rgba[i][RCOMP] = (m[0] * r + m[4] * g + m[ 8] * b + m[12] * a) * rs + rb; rgba[i][GCOMP] = (m[1] * r + m[5] * g + m[ 9] * b + m[13] * a) * gs + gb; rgba[i][BCOMP] = (m[2] * r + m[6] * g + m[10] * b + m[14] * a) * bs + bb; rgba[i][ACOMP] = (m[3] * r + m[7] * g + m[11] * b + m[15] * a) * as + ab; } } /** * Apply a color table lookup to an array of floating point RGBA colors. */ void _mesa_lookup_rgba_float(const struct gl_color_table *table, GLuint n, GLfloat rgba[][4]) { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; const GLfloat *lut = table->TableF; GLuint i; if (!table->TableF || table->Size == 0) return; switch (table->_BaseFormat) { case GL_INTENSITY: /* replace RGBA with I */ for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); GLfloat c = lut[CLAMP(j, 0, max)]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = rgba[i][ACOMP] = c; } break; case GL_LUMINANCE: /* replace RGB with L */ for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); GLfloat c = lut[CLAMP(j, 0, max)]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; } break; case GL_ALPHA: /* replace A with A */ for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][ACOMP] * scale); rgba[i][ACOMP] = lut[CLAMP(j, 0, max)]; } break; case GL_LUMINANCE_ALPHA: /* replace RGBA with LLLA */ for (i = 0; i < n; i++) { GLint jL = IROUND(rgba[i][RCOMP] * scale); GLint jA = IROUND(rgba[i][ACOMP] * scale); GLfloat luminance, alpha; jL = CLAMP(jL, 0, max); jA = CLAMP(jA, 0, max); luminance = lut[jL * 2 + 0]; alpha = lut[jA * 2 + 1]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; rgba[i][ACOMP] = alpha;; } break; case GL_RGB: /* replace RGB with RGB */ for (i = 0; i < n; i++) { GLint jR = IROUND(rgba[i][RCOMP] * scale); GLint jG = IROUND(rgba[i][GCOMP] * scale); GLint jB = IROUND(rgba[i][BCOMP] * scale); jR = CLAMP(jR, 0, max); jG = CLAMP(jG, 0, max); jB = CLAMP(jB, 0, max); rgba[i][RCOMP] = lut[jR * 3 + 0]; rgba[i][GCOMP] = lut[jG * 3 + 1]; rgba[i][BCOMP] = lut[jB * 3 + 2]; } break; case GL_RGBA: /* replace RGBA with RGBA */ for (i = 0; i < n; i++) { GLint jR = IROUND(rgba[i][RCOMP] * scale); GLint jG = IROUND(rgba[i][GCOMP] * scale); GLint jB = IROUND(rgba[i][BCOMP] * scale); GLint jA = IROUND(rgba[i][ACOMP] * scale); jR = CLAMP(jR, 0, max); jG = CLAMP(jG, 0, max); jB = CLAMP(jB, 0, max); jA = CLAMP(jA, 0, max); rgba[i][RCOMP] = lut[jR * 4 + 0]; rgba[i][GCOMP] = lut[jG * 4 + 1]; rgba[i][BCOMP] = lut[jB * 4 + 2]; rgba[i][ACOMP] = lut[jA * 4 + 3]; } break; default: _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_float"); return; } } /** * Apply a color table lookup to an array of ubyte/RGBA colors. */ void _mesa_lookup_rgba_ubyte(const struct gl_color_table *table, GLuint n, GLubyte rgba[][4]) { const GLubyte *lut = table->TableUB; const GLfloat scale = (GLfloat) (table->Size - 1) / (GLfloat)255.0; GLuint i; if (!table->TableUB || table->Size == 0) return; switch (table->_BaseFormat) { case GL_INTENSITY: /* replace RGBA with I */ if (table->Size == 256) { for (i = 0; i < n; i++) { const GLubyte c = lut[rgba[i][RCOMP]]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = rgba[i][ACOMP] = c; } } else { for (i = 0; i < n; i++) { GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = rgba[i][ACOMP] = lut[j]; } } break; case GL_LUMINANCE: /* replace RGB with L */ if (table->Size == 256) { for (i = 0; i < n; i++) { const GLubyte c = lut[rgba[i][RCOMP]]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; } } else { for (i = 0; i < n; i++) { GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = lut[j]; } } break; case GL_ALPHA: /* replace A with A */ if (table->Size == 256) { for (i = 0; i < n; i++) { rgba[i][ACOMP] = lut[rgba[i][ACOMP]]; } } else { for (i = 0; i < n; i++) { GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale); rgba[i][ACOMP] = lut[j]; } } break; case GL_LUMINANCE_ALPHA: /* replace RGBA with LLLA */ if (table->Size == 256) { for (i = 0; i < n; i++) { GLubyte l = lut[rgba[i][RCOMP] * 2 + 0]; GLubyte a = lut[rgba[i][ACOMP] * 2 + 1];; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = l; rgba[i][ACOMP] = a; } } else { for (i = 0; i < n; i++) { GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale); GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); GLubyte luminance = lut[jL * 2 + 0]; GLubyte alpha = lut[jA * 2 + 1]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; rgba[i][ACOMP] = alpha; } } break; case GL_RGB: if (table->Size == 256) { for (i = 0; i < n; i++) { rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0]; rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1]; rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2]; } } else { for (i = 0; i < n; i++) { GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); rgba[i][RCOMP] = lut[jR * 3 + 0]; rgba[i][GCOMP] = lut[jG * 3 + 1]; rgba[i][BCOMP] = lut[jB * 3 + 2]; } } break; case GL_RGBA: if (table->Size == 256) { for (i = 0; i < n; i++) { rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0]; rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1]; rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2]; rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3]; } } else { for (i = 0; i < n; i++) { GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]); CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]); CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]); CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]); } } break; default: _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan"); return; } } /* * Map color indexes to float rgba values. */ void _mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n, const GLuint index[], GLfloat rgba[][4] ) { GLuint rmask = ctx->PixelMaps.ItoR.Size - 1; GLuint gmask = ctx->PixelMaps.ItoG.Size - 1; GLuint bmask = ctx->PixelMaps.ItoB.Size - 1; GLuint amask = ctx->PixelMaps.ItoA.Size - 1; const GLfloat *rMap = ctx->PixelMaps.ItoR.Map; const GLfloat *gMap = ctx->PixelMaps.ItoG.Map; const GLfloat *bMap = ctx->PixelMaps.ItoB.Map; const GLfloat *aMap = ctx->PixelMaps.ItoA.Map; GLuint i; for (i=0;iPixelMaps.ItoR.Size - 1; GLuint gmask = ctx->PixelMaps.ItoG.Size - 1; GLuint bmask = ctx->PixelMaps.ItoB.Size - 1; GLuint amask = ctx->PixelMaps.ItoA.Size - 1; const GLubyte *rMap = ctx->PixelMaps.ItoR.Map8; const GLubyte *gMap = ctx->PixelMaps.ItoG.Map8; const GLubyte *bMap = ctx->PixelMaps.ItoB.Map8; const GLubyte *aMap = ctx->PixelMaps.ItoA.Map8; GLuint i; for (i=0;iPixel.DepthScale; const GLfloat bias = ctx->Pixel.DepthBias; GLuint i; for (i = 0; i < n; i++) { GLfloat d = depthValues[i] * scale + bias; depthValues[i] = CLAMP(d, 0.0F, 1.0F); } } void _mesa_scale_and_bias_depth_uint(const GLcontext *ctx, GLuint n, GLuint depthValues[]) { const GLdouble max = (double) 0xffffffff; const GLdouble scale = ctx->Pixel.DepthScale; const GLdouble bias = ctx->Pixel.DepthBias * max; GLuint i; for (i = 0; i < n; i++) { GLdouble d = (GLdouble) depthValues[i] * scale + bias; d = CLAMP(d, 0.0, max); depthValues[i] = (GLuint) d; } } /* * Update the min/max values from an array of fragment colors. */ static void update_minmax(GLcontext *ctx, GLuint n, const GLfloat rgba[][4]) { GLuint i; for (i = 0; i < n; i++) { /* update mins */ if (rgba[i][RCOMP] < ctx->MinMax.Min[RCOMP]) ctx->MinMax.Min[RCOMP] = rgba[i][RCOMP]; if (rgba[i][GCOMP] < ctx->MinMax.Min[GCOMP]) ctx->MinMax.Min[GCOMP] = rgba[i][GCOMP]; if (rgba[i][BCOMP] < ctx->MinMax.Min[BCOMP]) ctx->MinMax.Min[BCOMP] = rgba[i][BCOMP]; if (rgba[i][ACOMP] < ctx->MinMax.Min[ACOMP]) ctx->MinMax.Min[ACOMP] = rgba[i][ACOMP]; /* update maxs */ if (rgba[i][RCOMP] > ctx->MinMax.Max[RCOMP]) ctx->MinMax.Max[RCOMP] = rgba[i][RCOMP]; if (rgba[i][GCOMP] > ctx->MinMax.Max[GCOMP]) ctx->MinMax.Max[GCOMP] = rgba[i][GCOMP]; if (rgba[i][BCOMP] > ctx->MinMax.Max[BCOMP]) ctx->MinMax.Max[BCOMP] = rgba[i][BCOMP]; if (rgba[i][ACOMP] > ctx->MinMax.Max[ACOMP]) ctx->MinMax.Max[ACOMP] = rgba[i][ACOMP]; } } /* * Update the histogram values from an array of fragment colors. */ static void update_histogram(GLcontext *ctx, GLuint n, const GLfloat rgba[][4]) { const GLint max = ctx->Histogram.Width - 1; GLfloat w = (GLfloat) max; GLuint i; if (ctx->Histogram.Width == 0) return; for (i = 0; i < n; i++) { GLint ri = IROUND(rgba[i][RCOMP] * w); GLint gi = IROUND(rgba[i][GCOMP] * w); GLint bi = IROUND(rgba[i][BCOMP] * w); GLint ai = IROUND(rgba[i][ACOMP] * w); ri = CLAMP(ri, 0, max); gi = CLAMP(gi, 0, max); bi = CLAMP(bi, 0, max); ai = CLAMP(ai, 0, max); ctx->Histogram.Count[ri][RCOMP]++; ctx->Histogram.Count[gi][GCOMP]++; ctx->Histogram.Count[bi][BCOMP]++; ctx->Histogram.Count[ai][ACOMP]++; } } /** * Apply various pixel transfer operations to an array of RGBA pixels * as indicated by the transferOps bitmask */ void _mesa_apply_rgba_transfer_ops(GLcontext *ctx, GLbitfield transferOps, GLuint n, GLfloat rgba[][4]) { /* scale & bias */ if (transferOps & IMAGE_SCALE_BIAS_BIT) { _mesa_scale_and_bias_rgba(n, rgba, ctx->Pixel.RedScale, ctx->Pixel.GreenScale, ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale, ctx->Pixel.RedBias, ctx->Pixel.GreenBias, ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias); } /* color map lookup */ if (transferOps & IMAGE_MAP_COLOR_BIT) { _mesa_map_rgba( ctx, n, rgba ); } /* GL_COLOR_TABLE lookup */ if (transferOps & IMAGE_COLOR_TABLE_BIT) { _mesa_lookup_rgba_float(&ctx->ColorTable[COLORTABLE_PRECONVOLUTION], n, rgba); } /* convolution */ if (transferOps & IMAGE_CONVOLUTION_BIT) { /* this has to be done in the calling code */ _mesa_problem(ctx, "IMAGE_CONVOLUTION_BIT set in _mesa_apply_transfer_ops"); } /* GL_POST_CONVOLUTION_RED/GREEN/BLUE/ALPHA_SCALE/BIAS */ if (transferOps & IMAGE_POST_CONVOLUTION_SCALE_BIAS) { _mesa_scale_and_bias_rgba(n, rgba, ctx->Pixel.PostConvolutionScale[RCOMP], ctx->Pixel.PostConvolutionScale[GCOMP], ctx->Pixel.PostConvolutionScale[BCOMP], ctx->Pixel.PostConvolutionScale[ACOMP], ctx->Pixel.PostConvolutionBias[RCOMP], ctx->Pixel.PostConvolutionBias[GCOMP], ctx->Pixel.PostConvolutionBias[BCOMP], ctx->Pixel.PostConvolutionBias[ACOMP]); } /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */ if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) { _mesa_lookup_rgba_float(&ctx->ColorTable[COLORTABLE_POSTCONVOLUTION], n, rgba); } /* color matrix transform */ if (transferOps & IMAGE_COLOR_MATRIX_BIT) { _mesa_transform_rgba(ctx, n, rgba); } /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */ if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) { _mesa_lookup_rgba_float(&ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX], n, rgba); } /* update histogram count */ if (transferOps & IMAGE_HISTOGRAM_BIT) { update_histogram(ctx, n, (CONST GLfloat (*)[4]) rgba); } /* update min/max values */ if (transferOps & IMAGE_MIN_MAX_BIT) { update_minmax(ctx, n, (CONST GLfloat (*)[4]) rgba); } /* clamping to [0,1] */ if (transferOps & IMAGE_CLAMP_BIT) { GLuint i; for (i = 0; i < n; i++) { rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F); rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F); rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F); rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F); } } } /* * Apply color index shift and offset to an array of pixels. */ static void shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] ) { GLint shift = ctx->Pixel.IndexShift; GLint offset = ctx->Pixel.IndexOffset; GLuint i; if (shift > 0) { for (i=0;i> shift) + offset; } } else { for (i=0;iPixelMaps.ItoI.Size - 1; GLuint i; for (i = 0; i < n; i++) { const GLuint j = indexes[i] & mask; indexes[i] = IROUND(ctx->PixelMaps.ItoI.Map[j]); } } } /** * Apply stencil index shift, offset and table lookup to an array * of stencil values. */ void _mesa_apply_stencil_transfer_ops(const GLcontext *ctx, GLuint n, GLstencil stencil[]) { if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset != 0) { const GLint offset = ctx->Pixel.IndexOffset; GLint shift = ctx->Pixel.IndexShift; GLuint i; if (shift > 0) { for (i = 0; i < n; i++) { stencil[i] = (stencil[i] << shift) + offset; } } else if (shift < 0) { shift = -shift; for (i = 0; i < n; i++) { stencil[i] = (stencil[i] >> shift) + offset; } } else { for (i = 0; i < n; i++) { stencil[i] = stencil[i] + offset; } } } if (ctx->Pixel.MapStencilFlag) { GLuint mask = ctx->PixelMaps.StoS.Size - 1; GLuint i; for (i = 0; i < n; i++) { stencil[i] = (GLstencil)ctx->PixelMaps.StoS.Map[ stencil[i] & mask ]; } } } /** * Used to pack an array [][4] of RGBA float colors as specified * by the dstFormat, dstType and dstPacking. Used by glReadPixels, * glGetConvolutionFilter(), etc. * Note: the rgba values will be modified by this function when any pixel * transfer ops are enabled. */ void _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4], GLenum dstFormat, GLenum dstType, GLvoid *dstAddr, const struct gl_pixelstore_attrib *dstPacking, GLbitfield transferOps) { GLfloat luminance[MAX_WIDTH]; const GLint comps = _mesa_components_in_format(dstFormat); GLuint i; /* XXX * This test should probably go away. Have the caller set/clear the * IMAGE_CLAMP_BIT as needed. */ if (dstType != GL_FLOAT || ctx->Color.ClampReadColor == GL_TRUE) { /* need to clamp to [0, 1] */ transferOps |= IMAGE_CLAMP_BIT; } if (transferOps) { _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba); if ((transferOps & IMAGE_MIN_MAX_BIT) && ctx->MinMax.Sink) { return; } } if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) { /* compute luminance values */ if (transferOps & IMAGE_CLAMP_BIT) { for (i = 0; i < n; i++) { GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP]; luminance[i] = CLAMP(sum, 0.0F, 1.0F); } } else { for (i = 0; i < n; i++) { luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP]; } } } /* * Pack/store the pixels. Ugh! Lots of cases!!! */ switch (dstType) { case GL_UNSIGNED_BYTE: { GLubyte *dst = (GLubyte *) dstAddr; switch (dstFormat) { case GL_RED: for (i=0;iSwapBytes) { GLint swapSize = _mesa_sizeof_packed_type(dstType); if (swapSize == 2) { if (dstPacking->SwapBytes) { _mesa_swap2((GLushort *) dstAddr, n * comps); } } else if (swapSize == 4) { if (dstPacking->SwapBytes) { _mesa_swap4((GLuint *) dstAddr, n * comps); } } } } #define SWAP2BYTE(VALUE) \ { \ GLubyte *bytes = (GLubyte *) &(VALUE); \ GLubyte tmp = bytes[0]; \ bytes[0] = bytes[1]; \ bytes[1] = tmp; \ } #define SWAP4BYTE(VALUE) \ { \ GLubyte *bytes = (GLubyte *) &(VALUE); \ GLubyte tmp = bytes[0]; \ bytes[0] = bytes[3]; \ bytes[3] = tmp; \ tmp = bytes[1]; \ bytes[1] = bytes[2]; \ bytes[2] = tmp; \ } static void extract_uint_indexes(GLuint n, GLuint indexes[], GLenum srcFormat, GLenum srcType, const GLvoid *src, const struct gl_pixelstore_attrib *unpack ) { ASSERT(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX); ASSERT(srcType == GL_BITMAP || srcType == GL_UNSIGNED_BYTE || srcType == GL_BYTE || srcType == GL_UNSIGNED_SHORT || srcType == GL_SHORT || srcType == GL_UNSIGNED_INT || srcType == GL_INT || srcType == GL_UNSIGNED_INT_24_8_EXT || srcType == GL_HALF_FLOAT_ARB || srcType == GL_FLOAT); switch (srcType) { case GL_BITMAP: { GLubyte *ubsrc = (GLubyte *) src; if (unpack->LsbFirst) { GLubyte mask = 1 << (unpack->SkipPixels & 0x7); GLuint i; for (i = 0; i < n; i++) { indexes[i] = (*ubsrc & mask) ? 1 : 0; if (mask == 128) { mask = 1; ubsrc++; } else { mask = mask << 1; } } } else { GLubyte mask = 128 >> (unpack->SkipPixels & 0x7); GLuint i; for (i = 0; i < n; i++) { indexes[i] = (*ubsrc & mask) ? 1 : 0; if (mask == 1) { mask = 128; ubsrc++; } else { mask = mask >> 1; } } } } break; case GL_UNSIGNED_BYTE: { GLuint i; const GLubyte *s = (const GLubyte *) src; for (i = 0; i < n; i++) indexes[i] = s[i]; } break; case GL_BYTE: { GLuint i; const GLbyte *s = (const GLbyte *) src; for (i = 0; i < n; i++) indexes[i] = s[i]; } break; case GL_UNSIGNED_SHORT: { GLuint i; const GLushort *s = (const GLushort *) src; if (unpack->SwapBytes) { for (i = 0; i < n; i++) { GLushort value = s[i]; SWAP2BYTE(value); indexes[i] = value; } } else { for (i = 0; i < n; i++) indexes[i] = s[i]; } } break; case GL_SHORT: { GLuint i; const GLshort *s = (const GLshort *) src; if (unpack->SwapBytes) { for (i = 0; i < n; i++) { GLshort value = s[i]; SWAP2BYTE(value); indexes[i] = value; } } else { for (i = 0; i < n; i++) indexes[i] = s[i]; } } break; case GL_UNSIGNED_INT: { GLuint i; const GLuint *s = (const GLuint *) src; if (unpack->SwapBytes) { for (i = 0; i < n; i++) { GLuint value = s[i]; SWAP4BYTE(value); indexes[i] = value; } } else { for (i = 0; i < n; i++) indexes[i] = s[i]; } } break; case GL_INT: { GLuint i; const GLint *s = (const GLint *) src; if (unpack->SwapBytes) { for (i = 0; i < n; i++) { GLint value = s[i]; SWAP4BYTE(value); indexes[i] = value; } } else { for (i = 0; i < n; i++) indexes[i] = s[i]; } } break; case GL_FLOAT: { GLuint i; const GLfloat *s = (const GLfloat *) src; if (unpack->SwapBytes) { for (i = 0; i < n; i++) { GLfloat value = s[i]; SWAP4BYTE(value); indexes[i] = (GLuint) value; } } else { for (i = 0; i < n; i++) indexes[i] = (GLuint) s[i]; } } break; case GL_HALF_FLOAT_ARB: { GLuint i; const GLhalfARB *s = (const GLhalfARB *) src; if (unpack->SwapBytes) { for (i = 0; i < n; i++) { GLhalfARB value = s[i]; SWAP2BYTE(value); indexes[i] = (GLuint) _mesa_half_to_float(value); } } else { for (i = 0; i < n; i++) indexes[i] = (GLuint) _mesa_half_to_float(s[i]); } } break; case GL_UNSIGNED_INT_24_8_EXT: { GLuint i; const GLuint *s = (const GLuint *) src; if (unpack->SwapBytes) { for (i = 0; i < n; i++) { GLuint value = s[i]; SWAP4BYTE(value); indexes[i] = value & 0xff; /* lower 8 bits */ } } else { for (i = 0; i < n; i++) indexes[i] = s[i] & 0xff; /* lower 8 bits */ } } break; default: _mesa_problem(NULL, "bad srcType in extract_uint_indexes"); return; } } /* * This function extracts floating point RGBA values from arbitrary * image data. srcFormat and srcType are the format and type parameters * passed to glDrawPixels, glTexImage[123]D, glTexSubImage[123]D, etc. * * Refering to section 3.6.4 of the OpenGL 1.2 spec, this function * implements the "Conversion to floating point", "Conversion to RGB", * and "Final Expansion to RGBA" operations. * * Args: n - number of pixels * rgba - output colors * srcFormat - format of incoming data * srcType - data type of incoming data * src - source data pointer * swapBytes - perform byteswapping of incoming data? */ static void extract_float_rgba(GLuint n, GLfloat rgba[][4], GLenum srcFormat, GLenum srcType, const GLvoid *src, GLboolean swapBytes) { GLint redIndex, greenIndex, blueIndex, alphaIndex; GLint stride; GLint rComp, bComp, gComp, aComp; ASSERT(srcFormat == GL_RED || srcFormat == GL_GREEN || srcFormat == GL_BLUE || srcFormat == GL_ALPHA || srcFormat == GL_LUMINANCE || srcFormat == GL_LUMINANCE_ALPHA || srcFormat == GL_INTENSITY || srcFormat == GL_RGB || srcFormat == GL_BGR || srcFormat == GL_RGBA || srcFormat == GL_BGRA || srcFormat == GL_ABGR_EXT || srcFormat == GL_DUDV_ATI); ASSERT(srcType == GL_UNSIGNED_BYTE || srcType == GL_BYTE || srcType == GL_UNSIGNED_SHORT || srcType == GL_SHORT || srcType == GL_UNSIGNED_INT || srcType == GL_INT || srcType == GL_HALF_FLOAT_ARB || srcType == GL_FLOAT || srcType == GL_UNSIGNED_BYTE_3_3_2 || srcType == GL_UNSIGNED_BYTE_2_3_3_REV || srcType == GL_UNSIGNED_SHORT_5_6_5 || srcType == GL_UNSIGNED_SHORT_5_6_5_REV || srcType == GL_UNSIGNED_SHORT_4_4_4_4 || srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || srcType == GL_UNSIGNED_SHORT_5_5_5_1 || srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || srcType == GL_UNSIGNED_INT_8_8_8_8 || srcType == GL_UNSIGNED_INT_8_8_8_8_REV || srcType == GL_UNSIGNED_INT_10_10_10_2 || srcType == GL_UNSIGNED_INT_2_10_10_10_REV); rComp = gComp = bComp = aComp = -1; switch (srcFormat) { case GL_RED: redIndex = 0; greenIndex = blueIndex = alphaIndex = -1; stride = 1; break; case GL_GREEN: greenIndex = 0; redIndex = blueIndex = alphaIndex = -1; stride = 1; break; case GL_BLUE: blueIndex = 0; redIndex = greenIndex = alphaIndex = -1; stride = 1; break; case GL_ALPHA: redIndex = greenIndex = blueIndex = -1; alphaIndex = 0; stride = 1; break; case GL_LUMINANCE: redIndex = greenIndex = blueIndex = 0; alphaIndex = -1; stride = 1; break; case GL_LUMINANCE_ALPHA: redIndex = greenIndex = blueIndex = 0; alphaIndex = 1; stride = 2; break; case GL_INTENSITY: redIndex = greenIndex = blueIndex = alphaIndex = 0; stride = 1; break; case GL_RGB: redIndex = 0; greenIndex = 1; blueIndex = 2; alphaIndex = -1; rComp = 0; gComp = 1; bComp = 2; aComp = 3; stride = 3; break; case GL_BGR: redIndex = 2; greenIndex = 1; blueIndex = 0; alphaIndex = -1; rComp = 2; gComp = 1; bComp = 0; aComp = 3; stride = 3; break; case GL_RGBA: redIndex = 0; greenIndex = 1; blueIndex = 2; alphaIndex = 3; rComp = 0; gComp = 1; bComp = 2; aComp = 3; stride = 4; break; case GL_BGRA: redIndex = 2; greenIndex = 1; blueIndex = 0; alphaIndex = 3; rComp = 2; gComp = 1; bComp = 0; aComp = 3; stride = 4; break; case GL_ABGR_EXT: redIndex = 3; greenIndex = 2; blueIndex = 1; alphaIndex = 0; rComp = 3; gComp = 2; bComp = 1; aComp = 0; stride = 4; break; case GL_DUDV_ATI: redIndex = 0; greenIndex = 1; blueIndex = -1; alphaIndex = -1; stride = 2; break; default: _mesa_problem(NULL, "bad srcFormat in extract float data"); return; } #define PROCESS(INDEX, CHANNEL, DEFAULT, TYPE, CONVERSION) \ if ((INDEX) < 0) { \ GLuint i; \ for (i = 0; i < n; i++) { \ rgba[i][CHANNEL] = DEFAULT; \ } \ } \ else if (swapBytes) { \ const TYPE *s = (const TYPE *) src; \ GLuint i; \ for (i = 0; i < n; i++) { \ TYPE value = s[INDEX]; \ if (sizeof(TYPE) == 2) { \ SWAP2BYTE(value); \ } \ else if (sizeof(TYPE) == 4) { \ SWAP4BYTE(value); \ } \ rgba[i][CHANNEL] = (GLfloat) CONVERSION(value); \ s += stride; \ } \ } \ else { \ const TYPE *s = (const TYPE *) src; \ GLuint i; \ for (i = 0; i < n; i++) { \ rgba[i][CHANNEL] = (GLfloat) CONVERSION(s[INDEX]); \ s += stride; \ } \ } switch (srcType) { case GL_UNSIGNED_BYTE: PROCESS(redIndex, RCOMP, 0.0F, GLubyte, UBYTE_TO_FLOAT); PROCESS(greenIndex, GCOMP, 0.0F, GLubyte, UBYTE_TO_FLOAT); PROCESS(blueIndex, BCOMP, 0.0F, GLubyte, UBYTE_TO_FLOAT); PROCESS(alphaIndex, ACOMP, 1.0F, GLubyte, UBYTE_TO_FLOAT); break; case GL_BYTE: PROCESS(redIndex, RCOMP, 0.0F, GLbyte, BYTE_TO_FLOAT); PROCESS(greenIndex, GCOMP, 0.0F, GLbyte, BYTE_TO_FLOAT); PROCESS(blueIndex, BCOMP, 0.0F, GLbyte, BYTE_TO_FLOAT); PROCESS(alphaIndex, ACOMP, 1.0F, GLbyte, BYTE_TO_FLOAT); break; case GL_UNSIGNED_SHORT: PROCESS(redIndex, RCOMP, 0.0F, GLushort, USHORT_TO_FLOAT); PROCESS(greenIndex, GCOMP, 0.0F, GLushort, USHORT_TO_FLOAT); PROCESS(blueIndex, BCOMP, 0.0F, GLushort, USHORT_TO_FLOAT); PROCESS(alphaIndex, ACOMP, 1.0F, GLushort, USHORT_TO_FLOAT); break; case GL_SHORT: PROCESS(redIndex, RCOMP, 0.0F, GLshort, SHORT_TO_FLOAT); PROCESS(greenIndex, GCOMP, 0.0F, GLshort, SHORT_TO_FLOAT); PROCESS(blueIndex, BCOMP, 0.0F, GLshort, SHORT_TO_FLOAT); PROCESS(alphaIndex, ACOMP, 1.0F, GLshort, SHORT_TO_FLOAT); break; case GL_UNSIGNED_INT: PROCESS(redIndex, RCOMP, 0.0F, GLuint, UINT_TO_FLOAT); PROCESS(greenIndex, GCOMP, 0.0F, GLuint, UINT_TO_FLOAT); PROCESS(blueIndex, BCOMP, 0.0F, GLuint, UINT_TO_FLOAT); PROCESS(alphaIndex, ACOMP, 1.0F, GLuint, UINT_TO_FLOAT); break; case GL_INT: PROCESS(redIndex, RCOMP, 0.0F, GLint, INT_TO_FLOAT); PROCESS(greenIndex, GCOMP, 0.0F, GLint, INT_TO_FLOAT); PROCESS(blueIndex, BCOMP, 0.0F, GLint, INT_TO_FLOAT); PROCESS(alphaIndex, ACOMP, 1.0F, GLint, INT_TO_FLOAT); break; case GL_FLOAT: PROCESS(redIndex, RCOMP, 0.0F, GLfloat, (GLfloat)); PROCESS(greenIndex, GCOMP, 0.0F, GLfloat, (GLfloat)); PROCESS(blueIndex, BCOMP, 0.0F, GLfloat, (GLfloat)); PROCESS(alphaIndex, ACOMP, 1.0F, GLfloat, (GLfloat)); break; case GL_HALF_FLOAT_ARB: PROCESS(redIndex, RCOMP, 0.0F, GLhalfARB, _mesa_half_to_float); PROCESS(greenIndex, GCOMP, 0.0F, GLhalfARB, _mesa_half_to_float); PROCESS(blueIndex, BCOMP, 0.0F, GLhalfARB, _mesa_half_to_float); PROCESS(alphaIndex, ACOMP, 1.0F, GLhalfARB, _mesa_half_to_float); break; case GL_UNSIGNED_BYTE_3_3_2: { const GLubyte *ubsrc = (const GLubyte *) src; GLuint i; for (i = 0; i < n; i ++) { GLubyte p = ubsrc[i]; rgba[i][rComp] = ((p >> 5) ) * (1.0F / 7.0F); rgba[i][gComp] = ((p >> 2) & 0x7) * (1.0F / 7.0F); rgba[i][bComp] = ((p ) & 0x3) * (1.0F / 3.0F); rgba[i][aComp] = 1.0F; } } break; case GL_UNSIGNED_BYTE_2_3_3_REV: { const GLubyte *ubsrc = (const GLubyte *) src; GLuint i; for (i = 0; i < n; i ++) { GLubyte p = ubsrc[i]; rgba[i][rComp] = ((p ) & 0x7) * (1.0F / 7.0F); rgba[i][gComp] = ((p >> 3) & 0x7) * (1.0F / 7.0F); rgba[i][bComp] = ((p >> 6) ) * (1.0F / 3.0F); rgba[i][aComp] = 1.0F; } } break; case GL_UNSIGNED_SHORT_5_6_5: if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F); rgba[i][gComp] = ((p >> 5) & 0x3f) * (1.0F / 63.0F); rgba[i][bComp] = ((p ) & 0x1f) * (1.0F / 31.0F); rgba[i][aComp] = 1.0F; } } else { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F); rgba[i][gComp] = ((p >> 5) & 0x3f) * (1.0F / 63.0F); rgba[i][bComp] = ((p ) & 0x1f) * (1.0F / 31.0F); rgba[i][aComp] = 1.0F; } } break; case GL_UNSIGNED_SHORT_5_6_5_REV: if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F); rgba[i][gComp] = ((p >> 5) & 0x3f) * (1.0F / 63.0F); rgba[i][bComp] = ((p >> 11) ) * (1.0F / 31.0F); rgba[i][aComp] = 1.0F; } } else { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F); rgba[i][gComp] = ((p >> 5) & 0x3f) * (1.0F / 63.0F); rgba[i][bComp] = ((p >> 11) ) * (1.0F / 31.0F); rgba[i][aComp] = 1.0F; } } break; case GL_UNSIGNED_SHORT_4_4_4_4: if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); rgba[i][rComp] = ((p >> 12) ) * (1.0F / 15.0F); rgba[i][gComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F); rgba[i][bComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F); rgba[i][aComp] = ((p ) & 0xf) * (1.0F / 15.0F); } } else { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; rgba[i][rComp] = ((p >> 12) ) * (1.0F / 15.0F); rgba[i][gComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F); rgba[i][bComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F); rgba[i][aComp] = ((p ) & 0xf) * (1.0F / 15.0F); } } break; case GL_UNSIGNED_SHORT_4_4_4_4_REV: if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); rgba[i][rComp] = ((p ) & 0xf) * (1.0F / 15.0F); rgba[i][gComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F); rgba[i][bComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F); rgba[i][aComp] = ((p >> 12) ) * (1.0F / 15.0F); } } else { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; rgba[i][rComp] = ((p ) & 0xf) * (1.0F / 15.0F); rgba[i][gComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F); rgba[i][bComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F); rgba[i][aComp] = ((p >> 12) ) * (1.0F / 15.0F); } } break; case GL_UNSIGNED_SHORT_5_5_5_1: if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F); rgba[i][gComp] = ((p >> 6) & 0x1f) * (1.0F / 31.0F); rgba[i][bComp] = ((p >> 1) & 0x1f) * (1.0F / 31.0F); rgba[i][aComp] = ((p ) & 0x1) * (1.0F / 1.0F); } } else { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F); rgba[i][gComp] = ((p >> 6) & 0x1f) * (1.0F / 31.0F); rgba[i][bComp] = ((p >> 1) & 0x1f) * (1.0F / 31.0F); rgba[i][aComp] = ((p ) & 0x1) * (1.0F / 1.0F); } } break; case GL_UNSIGNED_SHORT_1_5_5_5_REV: if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F); rgba[i][gComp] = ((p >> 5) & 0x1f) * (1.0F / 31.0F); rgba[i][bComp] = ((p >> 10) & 0x1f) * (1.0F / 31.0F); rgba[i][aComp] = ((p >> 15) ) * (1.0F / 1.0F); } } else { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F); rgba[i][gComp] = ((p >> 5) & 0x1f) * (1.0F / 31.0F); rgba[i][bComp] = ((p >> 10) & 0x1f) * (1.0F / 31.0F); rgba[i][aComp] = ((p >> 15) ) * (1.0F / 1.0F); } } break; case GL_UNSIGNED_INT_8_8_8_8: if (swapBytes) { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; rgba[i][rComp] = UBYTE_TO_FLOAT((p ) & 0xff); rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff); rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff); rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24) ); } } else { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24) ); rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff); rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff); rgba[i][aComp] = UBYTE_TO_FLOAT((p ) & 0xff); } } break; case GL_UNSIGNED_INT_8_8_8_8_REV: if (swapBytes) { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24) ); rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff); rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff); rgba[i][aComp] = UBYTE_TO_FLOAT((p ) & 0xff); } } else { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; rgba[i][rComp] = UBYTE_TO_FLOAT((p ) & 0xff); rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff); rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff); rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24) ); } } break; case GL_UNSIGNED_INT_10_10_10_2: if (swapBytes) { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; SWAP4BYTE(p); rgba[i][rComp] = ((p >> 22) ) * (1.0F / 1023.0F); rgba[i][gComp] = ((p >> 12) & 0x3ff) * (1.0F / 1023.0F); rgba[i][bComp] = ((p >> 2) & 0x3ff) * (1.0F / 1023.0F); rgba[i][aComp] = ((p ) & 0x3 ) * (1.0F / 3.0F); } } else { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; rgba[i][rComp] = ((p >> 22) ) * (1.0F / 1023.0F); rgba[i][gComp] = ((p >> 12) & 0x3ff) * (1.0F / 1023.0F); rgba[i][bComp] = ((p >> 2) & 0x3ff) * (1.0F / 1023.0F); rgba[i][aComp] = ((p ) & 0x3 ) * (1.0F / 3.0F); } } break; case GL_UNSIGNED_INT_2_10_10_10_REV: if (swapBytes) { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; SWAP4BYTE(p); rgba[i][rComp] = ((p ) & 0x3ff) * (1.0F / 1023.0F); rgba[i][gComp] = ((p >> 10) & 0x3ff) * (1.0F / 1023.0F); rgba[i][bComp] = ((p >> 20) & 0x3ff) * (1.0F / 1023.0F); rgba[i][aComp] = ((p >> 30) ) * (1.0F / 3.0F); } } else { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; rgba[i][rComp] = ((p ) & 0x3ff) * (1.0F / 1023.0F); rgba[i][gComp] = ((p >> 10) & 0x3ff) * (1.0F / 1023.0F); rgba[i][bComp] = ((p >> 20) & 0x3ff) * (1.0F / 1023.0F); rgba[i][aComp] = ((p >> 30) ) * (1.0F / 3.0F); } } break; default: _mesa_problem(NULL, "bad srcType in extract float data"); break; } } /* * Unpack a row of color image data from a client buffer according to * the pixel unpacking parameters. * Return GLchan values in the specified dest image format. * This is used by glDrawPixels and glTexImage?D(). * \param ctx - the context * n - number of pixels in the span * dstFormat - format of destination color array * dest - the destination color array * srcFormat - source image format * srcType - source image data type * source - source image pointer * srcPacking - pixel unpacking parameters * transferOps - bitmask of IMAGE_*_BIT values of operations to apply * * XXX perhaps expand this to process whole images someday. */ void _mesa_unpack_color_span_chan( GLcontext *ctx, GLuint n, GLenum dstFormat, GLchan dest[], GLenum srcFormat, GLenum srcType, const GLvoid *source, const struct gl_pixelstore_attrib *srcPacking, GLbitfield transferOps ) { ASSERT(dstFormat == GL_ALPHA || dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA || dstFormat == GL_INTENSITY || dstFormat == GL_RGB || dstFormat == GL_RGBA || dstFormat == GL_COLOR_INDEX); ASSERT(srcFormat == GL_RED || srcFormat == GL_GREEN || srcFormat == GL_BLUE || srcFormat == GL_ALPHA || srcFormat == GL_LUMINANCE || srcFormat == GL_LUMINANCE_ALPHA || srcFormat == GL_INTENSITY || srcFormat == GL_RGB || srcFormat == GL_BGR || srcFormat == GL_RGBA || srcFormat == GL_BGRA || srcFormat == GL_ABGR_EXT || srcFormat == GL_COLOR_INDEX); ASSERT(srcType == GL_BITMAP || srcType == GL_UNSIGNED_BYTE || srcType == GL_BYTE || srcType == GL_UNSIGNED_SHORT || srcType == GL_SHORT || srcType == GL_UNSIGNED_INT || srcType == GL_INT || srcType == GL_HALF_FLOAT_ARB || srcType == GL_FLOAT || srcType == GL_UNSIGNED_BYTE_3_3_2 || srcType == GL_UNSIGNED_BYTE_2_3_3_REV || srcType == GL_UNSIGNED_SHORT_5_6_5 || srcType == GL_UNSIGNED_SHORT_5_6_5_REV || srcType == GL_UNSIGNED_SHORT_4_4_4_4 || srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || srcType == GL_UNSIGNED_SHORT_5_5_5_1 || srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || srcType == GL_UNSIGNED_INT_8_8_8_8 || srcType == GL_UNSIGNED_INT_8_8_8_8_REV || srcType == GL_UNSIGNED_INT_10_10_10_2 || srcType == GL_UNSIGNED_INT_2_10_10_10_REV); /* Try simple cases first */ if (transferOps == 0) { if (srcType == CHAN_TYPE) { if (dstFormat == GL_RGBA) { if (srcFormat == GL_RGBA) { _mesa_memcpy( dest, source, n * 4 * sizeof(GLchan) ); return; } else if (srcFormat == GL_RGB) { GLuint i; const GLchan *src = (const GLchan *) source; GLchan *dst = dest; for (i = 0; i < n; i++) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = CHAN_MAX; src += 3; dst += 4; } return; } } else if (dstFormat == GL_RGB) { if (srcFormat == GL_RGB) { _mesa_memcpy( dest, source, n * 3 * sizeof(GLchan) ); return; } else if (srcFormat == GL_RGBA) { GLuint i; const GLchan *src = (const GLchan *) source; GLchan *dst = dest; for (i = 0; i < n; i++) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; src += 4; dst += 3; } return; } } else if (dstFormat == srcFormat) { GLint comps = _mesa_components_in_format(srcFormat); assert(comps > 0); _mesa_memcpy( dest, source, n * comps * sizeof(GLchan) ); return; } } /* * Common situation, loading 8bit RGBA/RGB source images * into 16/32 bit destination. (OSMesa16/32) */ else if (srcType == GL_UNSIGNED_BYTE) { if (dstFormat == GL_RGBA) { if (srcFormat == GL_RGB) { GLuint i; const GLubyte *src = (const GLubyte *) source; GLchan *dst = dest; for (i = 0; i < n; i++) { dst[0] = UBYTE_TO_CHAN(src[0]); dst[1] = UBYTE_TO_CHAN(src[1]); dst[2] = UBYTE_TO_CHAN(src[2]); dst[3] = CHAN_MAX; src += 3; dst += 4; } return; } else if (srcFormat == GL_RGBA) { GLuint i; const GLubyte *src = (const GLubyte *) source; GLchan *dst = dest; for (i = 0; i < n; i++) { dst[0] = UBYTE_TO_CHAN(src[0]); dst[1] = UBYTE_TO_CHAN(src[1]); dst[2] = UBYTE_TO_CHAN(src[2]); dst[3] = UBYTE_TO_CHAN(src[3]); src += 4; dst += 4; } return; } } else if (dstFormat == GL_RGB) { if (srcFormat == GL_RGB) { GLuint i; const GLubyte *src = (const GLubyte *) source; GLchan *dst = dest; for (i = 0; i < n; i++) { dst[0] = UBYTE_TO_CHAN(src[0]); dst[1] = UBYTE_TO_CHAN(src[1]); dst[2] = UBYTE_TO_CHAN(src[2]); src += 3; dst += 3; } return; } else if (srcFormat == GL_RGBA) { GLuint i; const GLubyte *src = (const GLubyte *) source; GLchan *dst = dest; for (i = 0; i < n; i++) { dst[0] = UBYTE_TO_CHAN(src[0]); dst[1] = UBYTE_TO_CHAN(src[1]); dst[2] = UBYTE_TO_CHAN(src[2]); src += 4; dst += 3; } return; } } } } /* general solution begins here */ { GLint dstComponents; GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex; GLint dstLuminanceIndex, dstIntensityIndex; GLfloat rgba[MAX_WIDTH][4]; dstComponents = _mesa_components_in_format( dstFormat ); /* source & dest image formats should have been error checked by now */ assert(dstComponents > 0); /* * Extract image data and convert to RGBA floats */ assert(n <= MAX_WIDTH); if (srcFormat == GL_COLOR_INDEX) { GLuint indexes[MAX_WIDTH]; extract_uint_indexes(n, indexes, srcFormat, srcType, source, srcPacking); if (dstFormat == GL_COLOR_INDEX) { GLuint i; _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes); /* convert to GLchan and return */ for (i = 0; i < n; i++) { dest[i] = (GLchan) (indexes[i] & 0xff); } return; } else { /* Convert indexes to RGBA */ if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { shift_and_offset_ci(ctx, n, indexes); } _mesa_map_ci_to_rgba(ctx, n, indexes, rgba); } /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting * with color indexes. */ transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT); } else { /* non-color index data */ extract_float_rgba(n, rgba, srcFormat, srcType, source, srcPacking->SwapBytes); } /* Need to clamp if returning GLubytes or GLushorts */ #if CHAN_TYPE != GL_FLOAT transferOps |= IMAGE_CLAMP_BIT; #endif if (transferOps) { _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba); } /* Now determine which color channels we need to produce. * And determine the dest index (offset) within each color tuple. */ switch (dstFormat) { case GL_ALPHA: dstAlphaIndex = 0; dstRedIndex = dstGreenIndex = dstBlueIndex = -1; dstLuminanceIndex = dstIntensityIndex = -1; break; case GL_LUMINANCE: dstLuminanceIndex = 0; dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1; dstIntensityIndex = -1; break; case GL_LUMINANCE_ALPHA: dstLuminanceIndex = 0; dstAlphaIndex = 1; dstRedIndex = dstGreenIndex = dstBlueIndex = -1; dstIntensityIndex = -1; break; case GL_INTENSITY: dstIntensityIndex = 0; dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1; dstLuminanceIndex = -1; break; case GL_RGB: dstRedIndex = 0; dstGreenIndex = 1; dstBlueIndex = 2; dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1; break; case GL_RGBA: dstRedIndex = 0; dstGreenIndex = 1; dstBlueIndex = 2; dstAlphaIndex = 3; dstLuminanceIndex = dstIntensityIndex = -1; break; default: _mesa_problem(ctx, "bad dstFormat in _mesa_unpack_chan_span()"); return; } /* Now return the GLchan data in the requested dstFormat */ if (dstRedIndex >= 0) { GLchan *dst = dest; GLuint i; for (i = 0; i < n; i++) { CLAMPED_FLOAT_TO_CHAN(dst[dstRedIndex], rgba[i][RCOMP]); dst += dstComponents; } } if (dstGreenIndex >= 0) { GLchan *dst = dest; GLuint i; for (i = 0; i < n; i++) { CLAMPED_FLOAT_TO_CHAN(dst[dstGreenIndex], rgba[i][GCOMP]); dst += dstComponents; } } if (dstBlueIndex >= 0) { GLchan *dst = dest; GLuint i; for (i = 0; i < n; i++) { CLAMPED_FLOAT_TO_CHAN(dst[dstBlueIndex], rgba[i][BCOMP]); dst += dstComponents; } } if (dstAlphaIndex >= 0) { GLchan *dst = dest; GLuint i; for (i = 0; i < n; i++) { CLAMPED_FLOAT_TO_CHAN(dst[dstAlphaIndex], rgba[i][ACOMP]); dst += dstComponents; } } if (dstIntensityIndex >= 0) { GLchan *dst = dest; GLuint i; assert(dstIntensityIndex == 0); assert(dstComponents == 1); for (i = 0; i < n; i++) { /* Intensity comes from red channel */ CLAMPED_FLOAT_TO_CHAN(dst[i], rgba[i][RCOMP]); } } if (dstLuminanceIndex >= 0) { GLchan *dst = dest; GLuint i; assert(dstLuminanceIndex == 0); for (i = 0; i < n; i++) { /* Luminance comes from red channel */ CLAMPED_FLOAT_TO_CHAN(dst[0], rgba[i][RCOMP]); dst += dstComponents; } } } } /** * Same as _mesa_unpack_color_span_chan(), but return GLfloat data * instead of GLchan. */ void _mesa_unpack_color_span_float( GLcontext *ctx, GLuint n, GLenum dstFormat, GLfloat dest[], GLenum srcFormat, GLenum srcType, const GLvoid *source, const struct gl_pixelstore_attrib *srcPacking, GLbitfield transferOps ) { ASSERT(dstFormat == GL_ALPHA || dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA || dstFormat == GL_INTENSITY || dstFormat == GL_RGB || dstFormat == GL_RGBA || dstFormat == GL_COLOR_INDEX); ASSERT(srcFormat == GL_RED || srcFormat == GL_GREEN || srcFormat == GL_BLUE || srcFormat == GL_ALPHA || srcFormat == GL_LUMINANCE || srcFormat == GL_LUMINANCE_ALPHA || srcFormat == GL_INTENSITY || srcFormat == GL_RGB || srcFormat == GL_BGR || srcFormat == GL_RGBA || srcFormat == GL_BGRA || srcFormat == GL_ABGR_EXT || srcFormat == GL_COLOR_INDEX); ASSERT(srcType == GL_BITMAP || srcType == GL_UNSIGNED_BYTE || srcType == GL_BYTE || srcType == GL_UNSIGNED_SHORT || srcType == GL_SHORT || srcType == GL_UNSIGNED_INT || srcType == GL_INT || srcType == GL_HALF_FLOAT_ARB || srcType == GL_FLOAT || srcType == GL_UNSIGNED_BYTE_3_3_2 || srcType == GL_UNSIGNED_BYTE_2_3_3_REV || srcType == GL_UNSIGNED_SHORT_5_6_5 || srcType == GL_UNSIGNED_SHORT_5_6_5_REV || srcType == GL_UNSIGNED_SHORT_4_4_4_4 || srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || srcType == GL_UNSIGNED_SHORT_5_5_5_1 || srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || srcType == GL_UNSIGNED_INT_8_8_8_8 || srcType == GL_UNSIGNED_INT_8_8_8_8_REV || srcType == GL_UNSIGNED_INT_10_10_10_2 || srcType == GL_UNSIGNED_INT_2_10_10_10_REV); /* general solution, no special cases, yet */ { GLint dstComponents; GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex; GLint dstLuminanceIndex, dstIntensityIndex; GLfloat rgba[MAX_WIDTH][4]; dstComponents = _mesa_components_in_format( dstFormat ); /* source & dest image formats should have been error checked by now */ assert(dstComponents > 0); /* * Extract image data and convert to RGBA floats */ assert(n <= MAX_WIDTH); if (srcFormat == GL_COLOR_INDEX) { GLuint indexes[MAX_WIDTH]; extract_uint_indexes(n, indexes, srcFormat, srcType, source, srcPacking); if (dstFormat == GL_COLOR_INDEX) { GLuint i; _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes); /* convert to GLchan and return */ for (i = 0; i < n; i++) { dest[i] = (GLchan) (indexes[i] & 0xff); } return; } else { /* Convert indexes to RGBA */ if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { shift_and_offset_ci(ctx, n, indexes); } _mesa_map_ci_to_rgba(ctx, n, indexes, rgba); } /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting * with color indexes. */ transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT); } else { /* non-color index data */ extract_float_rgba(n, rgba, srcFormat, srcType, source, srcPacking->SwapBytes); } if (transferOps) { _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba); } /* Now determine which color channels we need to produce. * And determine the dest index (offset) within each color tuple. */ switch (dstFormat) { case GL_ALPHA: dstAlphaIndex = 0; dstRedIndex = dstGreenIndex = dstBlueIndex = -1; dstLuminanceIndex = dstIntensityIndex = -1; break; case GL_LUMINANCE: dstLuminanceIndex = 0; dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1; dstIntensityIndex = -1; break; case GL_LUMINANCE_ALPHA: dstLuminanceIndex = 0; dstAlphaIndex = 1; dstRedIndex = dstGreenIndex = dstBlueIndex = -1; dstIntensityIndex = -1; break; case GL_INTENSITY: dstIntensityIndex = 0; dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1; dstLuminanceIndex = -1; break; case GL_RGB: dstRedIndex = 0; dstGreenIndex = 1; dstBlueIndex = 2; dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1; break; case GL_RGBA: dstRedIndex = 0; dstGreenIndex = 1; dstBlueIndex = 2; dstAlphaIndex = 3; dstLuminanceIndex = dstIntensityIndex = -1; break; default: _mesa_problem(ctx, "bad dstFormat in _mesa_unpack_color_span_float()"); return; } /* Now pack results in the requested dstFormat */ if (dstRedIndex >= 0) { GLfloat *dst = dest; GLuint i; for (i = 0; i < n; i++) { dst[dstRedIndex] = rgba[i][RCOMP]; dst += dstComponents; } } if (dstGreenIndex >= 0) { GLfloat *dst = dest; GLuint i; for (i = 0; i < n; i++) { dst[dstGreenIndex] = rgba[i][GCOMP]; dst += dstComponents; } } if (dstBlueIndex >= 0) { GLfloat *dst = dest; GLuint i; for (i = 0; i < n; i++) { dst[dstBlueIndex] = rgba[i][BCOMP]; dst += dstComponents; } } if (dstAlphaIndex >= 0) { GLfloat *dst = dest; GLuint i; for (i = 0; i < n; i++) { dst[dstAlphaIndex] = rgba[i][ACOMP]; dst += dstComponents; } } if (dstIntensityIndex >= 0) { GLfloat *dst = dest; GLuint i; assert(dstIntensityIndex == 0); assert(dstComponents == 1); for (i = 0; i < n; i++) { /* Intensity comes from red channel */ dst[i] = rgba[i][RCOMP]; } } if (dstLuminanceIndex >= 0) { GLfloat *dst = dest; GLuint i; assert(dstLuminanceIndex == 0); for (i = 0; i < n; i++) { /* Luminance comes from red channel */ dst[0] = rgba[i][RCOMP]; dst += dstComponents; } } } } /** * Similar to _mesa_unpack_color_span_float(), but for dudv data instead of rgba, * directly return GLbyte data, no transfer ops apply. */ void _mesa_unpack_dudv_span_byte( GLcontext *ctx, GLuint n, GLenum dstFormat, GLbyte dest[], GLenum srcFormat, GLenum srcType, const GLvoid *source, const struct gl_pixelstore_attrib *srcPacking, GLbitfield transferOps ) { ASSERT(dstFormat == GL_DUDV_ATI); ASSERT(srcFormat == GL_DUDV_ATI); ASSERT(srcType == GL_UNSIGNED_BYTE || srcType == GL_BYTE || srcType == GL_UNSIGNED_SHORT || srcType == GL_SHORT || srcType == GL_UNSIGNED_INT || srcType == GL_INT || srcType == GL_HALF_FLOAT_ARB || srcType == GL_FLOAT); /* general solution */ { GLint dstComponents; GLfloat rgba[MAX_WIDTH][4]; GLbyte *dst = dest; GLuint i; dstComponents = _mesa_components_in_format( dstFormat ); /* source & dest image formats should have been error checked by now */ assert(dstComponents > 0); /* * Extract image data and convert to RGBA floats */ assert(n <= MAX_WIDTH); extract_float_rgba(n, rgba, srcFormat, srcType, source, srcPacking->SwapBytes); /* Now determine which color channels we need to produce. * And determine the dest index (offset) within each color tuple. */ /* Now pack results in the requested dstFormat */ for (i = 0; i < n; i++) { /* not sure - need clamp[-1,1] here? */ dst[0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); dst[1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); dst += dstComponents; } } } /* * Unpack a row of color index data from a client buffer according to * the pixel unpacking parameters. * This is (or will be) used by glDrawPixels, glTexImage[123]D, etc. * * Args: ctx - the context * n - number of pixels * dstType - destination data type * dest - destination array * srcType - source pixel type * source - source data pointer * srcPacking - pixel unpacking parameters * transferOps - the pixel transfer operations to apply */ void _mesa_unpack_index_span( const GLcontext *ctx, GLuint n, GLenum dstType, GLvoid *dest, GLenum srcType, const GLvoid *source, const struct gl_pixelstore_attrib *srcPacking, GLbitfield transferOps ) { ASSERT(srcType == GL_BITMAP || srcType == GL_UNSIGNED_BYTE || srcType == GL_BYTE || srcType == GL_UNSIGNED_SHORT || srcType == GL_SHORT || srcType == GL_UNSIGNED_INT || srcType == GL_INT || srcType == GL_HALF_FLOAT_ARB || srcType == GL_FLOAT); ASSERT(dstType == GL_UNSIGNED_BYTE || dstType == GL_UNSIGNED_SHORT || dstType == GL_UNSIGNED_INT); transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT); /* * Try simple cases first */ if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE && dstType == GL_UNSIGNED_BYTE) { _mesa_memcpy(dest, source, n * sizeof(GLubyte)); } else if (transferOps == 0 && srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) { _mesa_memcpy(dest, source, n * sizeof(GLuint)); } else { /* * general solution */ GLuint indexes[MAX_WIDTH]; assert(n <= MAX_WIDTH); extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source, srcPacking); if (transferOps) _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes); /* convert to dest type */ switch (dstType) { case GL_UNSIGNED_BYTE: { GLubyte *dst = (GLubyte *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = (GLubyte) (indexes[i] & 0xff); } } break; case GL_UNSIGNED_SHORT: { GLuint *dst = (GLuint *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = (GLushort) (indexes[i] & 0xffff); } } break; case GL_UNSIGNED_INT: _mesa_memcpy(dest, indexes, n * sizeof(GLuint)); break; default: _mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span"); } } } void _mesa_pack_index_span( const GLcontext *ctx, GLuint n, GLenum dstType, GLvoid *dest, const GLuint *source, const struct gl_pixelstore_attrib *dstPacking, GLbitfield transferOps ) { GLuint indexes[MAX_WIDTH]; ASSERT(n <= MAX_WIDTH); transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT); if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) { /* make a copy of input */ _mesa_memcpy(indexes, source, n * sizeof(GLuint)); _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes); source = indexes; } switch (dstType) { case GL_UNSIGNED_BYTE: { GLubyte *dst = (GLubyte *) dest; GLuint i; for (i = 0; i < n; i++) { *dst++ = (GLubyte) source[i]; } } break; case GL_BYTE: { GLbyte *dst = (GLbyte *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = (GLbyte) source[i]; } } break; case GL_UNSIGNED_SHORT: { GLushort *dst = (GLushort *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = (GLushort) source[i]; } if (dstPacking->SwapBytes) { _mesa_swap2( (GLushort *) dst, n ); } } break; case GL_SHORT: { GLshort *dst = (GLshort *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = (GLshort) source[i]; } if (dstPacking->SwapBytes) { _mesa_swap2( (GLushort *) dst, n ); } } break; case GL_UNSIGNED_INT: { GLuint *dst = (GLuint *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = (GLuint) source[i]; } if (dstPacking->SwapBytes) { _mesa_swap4( (GLuint *) dst, n ); } } break; case GL_INT: { GLint *dst = (GLint *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = (GLint) source[i]; } if (dstPacking->SwapBytes) { _mesa_swap4( (GLuint *) dst, n ); } } break; case GL_FLOAT: { GLfloat *dst = (GLfloat *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = (GLfloat) source[i]; } if (dstPacking->SwapBytes) { _mesa_swap4( (GLuint *) dst, n ); } } break; case GL_HALF_FLOAT_ARB: { GLhalfARB *dst = (GLhalfARB *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = _mesa_float_to_half((GLfloat) source[i]); } if (dstPacking->SwapBytes) { _mesa_swap2( (GLushort *) dst, n ); } } break; default: _mesa_problem(ctx, "bad type in _mesa_pack_index_span"); } } /* * Unpack a row of stencil data from a client buffer according to * the pixel unpacking parameters. * This is (or will be) used by glDrawPixels * * Args: ctx - the context * n - number of pixels * dstType - destination data type * dest - destination array * srcType - source pixel type * source - source data pointer * srcPacking - pixel unpacking parameters * transferOps - apply offset/bias/lookup ops? */ void _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n, GLenum dstType, GLvoid *dest, GLenum srcType, const GLvoid *source, const struct gl_pixelstore_attrib *srcPacking, GLbitfield transferOps ) { ASSERT(srcType == GL_BITMAP || srcType == GL_UNSIGNED_BYTE || srcType == GL_BYTE || srcType == GL_UNSIGNED_SHORT || srcType == GL_SHORT || srcType == GL_UNSIGNED_INT || srcType == GL_INT || srcType == GL_UNSIGNED_INT_24_8_EXT || srcType == GL_HALF_FLOAT_ARB || srcType == GL_FLOAT); ASSERT(dstType == GL_UNSIGNED_BYTE || dstType == GL_UNSIGNED_SHORT || dstType == GL_UNSIGNED_INT); /* only shift and offset apply to stencil */ transferOps &= IMAGE_SHIFT_OFFSET_BIT; /* * Try simple cases first */ if (transferOps == 0 && !ctx->Pixel.MapStencilFlag && srcType == GL_UNSIGNED_BYTE && dstType == GL_UNSIGNED_BYTE) { _mesa_memcpy(dest, source, n * sizeof(GLubyte)); } else if (transferOps == 0 && !ctx->Pixel.MapStencilFlag && srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) { _mesa_memcpy(dest, source, n * sizeof(GLuint)); } else { /* * general solution */ GLuint indexes[MAX_WIDTH]; assert(n <= MAX_WIDTH); extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source, srcPacking); if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { /* shift and offset indexes */ shift_and_offset_ci(ctx, n, indexes); } if (ctx->Pixel.MapStencilFlag) { /* Apply stencil lookup table */ const GLuint mask = ctx->PixelMaps.StoS.Size - 1; GLuint i; for (i = 0; i < n; i++) { indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; } } /* convert to dest type */ switch (dstType) { case GL_UNSIGNED_BYTE: { GLubyte *dst = (GLubyte *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = (GLubyte) (indexes[i] & 0xff); } } break; case GL_UNSIGNED_SHORT: { GLuint *dst = (GLuint *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = (GLushort) (indexes[i] & 0xffff); } } break; case GL_UNSIGNED_INT: _mesa_memcpy(dest, indexes, n * sizeof(GLuint)); break; default: _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span"); } } } void _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, GLenum dstType, GLvoid *dest, const GLstencil *source, const struct gl_pixelstore_attrib *dstPacking ) { GLstencil stencil[MAX_WIDTH]; ASSERT(n <= MAX_WIDTH); if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag) { /* make a copy of input */ _mesa_memcpy(stencil, source, n * sizeof(GLstencil)); _mesa_apply_stencil_transfer_ops(ctx, n, stencil); source = stencil; } switch (dstType) { case GL_UNSIGNED_BYTE: if (sizeof(GLstencil) == 1) { _mesa_memcpy( dest, source, n ); } else { GLubyte *dst = (GLubyte *) dest; GLuint i; for (i=0;iSwapBytes) { _mesa_swap2( (GLushort *) dst, n ); } } break; case GL_SHORT: { GLshort *dst = (GLshort *) dest; GLuint i; for (i=0;iSwapBytes) { _mesa_swap2( (GLushort *) dst, n ); } } break; case GL_UNSIGNED_INT: { GLuint *dst = (GLuint *) dest; GLuint i; for (i=0;iSwapBytes) { _mesa_swap4( (GLuint *) dst, n ); } } break; case GL_INT: { GLint *dst = (GLint *) dest; GLuint i; for (i=0;iSwapBytes) { _mesa_swap4( (GLuint *) dst, n ); } } break; case GL_FLOAT: { GLfloat *dst = (GLfloat *) dest; GLuint i; for (i=0;iSwapBytes) { _mesa_swap4( (GLuint *) dst, n ); } } break; case GL_HALF_FLOAT_ARB: { GLhalfARB *dst = (GLhalfARB *) dest; GLuint i; for (i=0;iSwapBytes) { _mesa_swap2( (GLushort *) dst, n ); } } break; case GL_BITMAP: if (dstPacking->LsbFirst) { GLubyte *dst = (GLubyte *) dest; GLint shift = 0; GLuint i; for (i = 0; i < n; i++) { if (shift == 0) *dst = 0; *dst |= ((source[i] != 0) << shift); shift++; if (shift == 8) { shift = 0; dst++; } } } else { GLubyte *dst = (GLubyte *) dest; GLint shift = 7; GLuint i; for (i = 0; i < n; i++) { if (shift == 7) *dst = 0; *dst |= ((source[i] != 0) << shift); shift--; if (shift < 0) { shift = 7; dst++; } } } break; default: _mesa_problem(ctx, "bad type in _mesa_pack_index_span"); } } #define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \ do { \ GLuint i; \ const GLTYPE *src = (const GLTYPE *)source; \ for (i = 0; i < n; i++) { \ GLTYPE value = src[i]; \ if (srcPacking->SwapBytes) { \ if (sizeof(GLTYPE) == 2) { \ SWAP2BYTE(value); \ } else if (sizeof(GLTYPE) == 4) { \ SWAP4BYTE(value); \ } \ } \ depthValues[i] = GLTYPE2FLOAT(value); \ } \ } while (0) /** * Unpack a row of depth/z values from memory, returning GLushort, GLuint * or GLfloat values. * The glPixelTransfer (scale/bias) params will be applied. * * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT * \param depthMax max value for returned GLushort or GLuint values * (ignored for GLfloat). */ void _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLenum dstType, GLvoid *dest, GLuint depthMax, GLenum srcType, const GLvoid *source, const struct gl_pixelstore_attrib *srcPacking ) { GLfloat depthTemp[MAX_WIDTH], *depthValues; GLboolean needClamp = GL_FALSE; /* Look for special cases first. * Not only are these faster, they're less prone to numeric conversion * problems. Otherwise, converting from an int type to a float then * back to an int type can introduce errors that will show up as * artifacts in things like depth peeling which uses glCopyTexImage. */ if (ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) { if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) { const GLuint *src = (const GLuint *) source; GLushort *dst = (GLushort *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = src[i] >> 16; } return; } if (srcType == GL_UNSIGNED_SHORT && dstType == GL_UNSIGNED_INT && depthMax == 0xffffffff) { const GLushort *src = (const GLushort *) source; GLuint *dst = (GLuint *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = src[i] | (src[i] << 16); } return; } if (srcType == GL_UNSIGNED_INT_24_8 && dstType == GL_UNSIGNED_INT && depthMax == 0xffffff) { const GLuint *src = (const GLuint *) source; GLuint *dst = (GLuint *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = src[i] >> 8; } return; } /* XXX may want to add additional cases here someday */ } /* general case path follows */ if (dstType == GL_FLOAT) { depthValues = (GLfloat *) dest; } else { depthValues = depthTemp; } /* Convert incoming values to GLfloat. Some conversions will require * clamping, below. */ switch (srcType) { case GL_BYTE: DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT); needClamp = GL_TRUE; break; case GL_UNSIGNED_BYTE: DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT); break; case GL_SHORT: DEPTH_VALUES(GLshort, SHORT_TO_FLOAT); needClamp = GL_TRUE; break; case GL_UNSIGNED_SHORT: DEPTH_VALUES(GLushort, USHORT_TO_FLOAT); break; case GL_INT: DEPTH_VALUES(GLint, INT_TO_FLOAT); needClamp = GL_TRUE; break; case GL_UNSIGNED_INT: DEPTH_VALUES(GLuint, UINT_TO_FLOAT); break; case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */ if (dstType == GL_UNSIGNED_INT_24_8_EXT && depthMax == 0xffffff && ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) { const GLuint *src = (const GLuint *) source; GLuint *zValues = (GLuint *) dest; GLuint i; for (i = 0; i < n; i++) { GLuint value = src[i]; if (srcPacking->SwapBytes) { SWAP4BYTE(value); } zValues[i] = value & 0xffffff00; } return; } else { const GLuint *src = (const GLuint *) source; const GLfloat scale = 1.0f / 0xffffff; GLuint i; for (i = 0; i < n; i++) { GLuint value = src[i]; if (srcPacking->SwapBytes) { SWAP4BYTE(value); } depthValues[i] = (value >> 8) * scale; } } break; case GL_FLOAT: DEPTH_VALUES(GLfloat, 1*); needClamp = GL_TRUE; break; case GL_HALF_FLOAT_ARB: { GLuint i; const GLhalfARB *src = (const GLhalfARB *) source; for (i = 0; i < n; i++) { GLhalfARB value = src[i]; if (srcPacking->SwapBytes) { SWAP2BYTE(value); } depthValues[i] = _mesa_half_to_float(value); } needClamp = GL_TRUE; } break; default: _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()"); return; } /* apply depth scale and bias */ { const GLfloat scale = ctx->Pixel.DepthScale; const GLfloat bias = ctx->Pixel.DepthBias; if (scale != 1.0 || bias != 0.0) { GLuint i; for (i = 0; i < n; i++) { depthValues[i] = depthValues[i] * scale + bias; } needClamp = GL_TRUE; } } /* clamp to [0, 1] */ if (needClamp) { GLuint i; for (i = 0; i < n; i++) { depthValues[i] = (GLfloat)CLAMP(depthValues[i], 0.0, 1.0); } } /* * Convert values to dstType */ if (dstType == GL_UNSIGNED_INT) { GLuint *zValues = (GLuint *) dest; GLuint i; if (depthMax <= 0xffffff) { /* no overflow worries */ for (i = 0; i < n; i++) { zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax); } } else { /* need to use double precision to prevent overflow problems */ for (i = 0; i < n; i++) { GLdouble z = depthValues[i] * (GLfloat) depthMax; if (z >= (GLdouble) 0xffffffff) zValues[i] = 0xffffffff; else zValues[i] = (GLuint) z; } } } else if (dstType == GL_UNSIGNED_SHORT) { GLushort *zValues = (GLushort *) dest; GLuint i; ASSERT(depthMax <= 0xffff); for (i = 0; i < n; i++) { zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax); } } else { ASSERT(dstType == GL_FLOAT); /*ASSERT(depthMax == 1.0F);*/ } } /* * Pack an array of depth values. The values are floats in [0,1]. */ void _mesa_pack_depth_span( const GLcontext *ctx, GLuint n, GLvoid *dest, GLenum dstType, const GLfloat *depthSpan, const struct gl_pixelstore_attrib *dstPacking ) { GLfloat depthCopy[MAX_WIDTH]; ASSERT(n <= MAX_WIDTH); if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { _mesa_memcpy(depthCopy, depthSpan, n * sizeof(GLfloat)); _mesa_scale_and_bias_depth(ctx, n, depthCopy); depthSpan = depthCopy; } switch (dstType) { case GL_UNSIGNED_BYTE: { GLubyte *dst = (GLubyte *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = FLOAT_TO_UBYTE( depthSpan[i] ); } } break; case GL_BYTE: { GLbyte *dst = (GLbyte *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = FLOAT_TO_BYTE( depthSpan[i] ); } } break; case GL_UNSIGNED_SHORT: { GLushort *dst = (GLushort *) dest; GLuint i; for (i = 0; i < n; i++) { CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]); } if (dstPacking->SwapBytes) { _mesa_swap2( (GLushort *) dst, n ); } } break; case GL_SHORT: { GLshort *dst = (GLshort *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = FLOAT_TO_SHORT( depthSpan[i] ); } if (dstPacking->SwapBytes) { _mesa_swap2( (GLushort *) dst, n ); } } break; case GL_UNSIGNED_INT: { GLuint *dst = (GLuint *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = FLOAT_TO_UINT( depthSpan[i] ); } if (dstPacking->SwapBytes) { _mesa_swap4( (GLuint *) dst, n ); } } break; case GL_INT: { GLint *dst = (GLint *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = FLOAT_TO_INT( depthSpan[i] ); } if (dstPacking->SwapBytes) { _mesa_swap4( (GLuint *) dst, n ); } } break; case GL_FLOAT: { GLfloat *dst = (GLfloat *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = depthSpan[i]; } if (dstPacking->SwapBytes) { _mesa_swap4( (GLuint *) dst, n ); } } break; case GL_HALF_FLOAT_ARB: { GLhalfARB *dst = (GLhalfARB *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = _mesa_float_to_half(depthSpan[i]); } if (dstPacking->SwapBytes) { _mesa_swap2( (GLushort *) dst, n ); } } break; default: _mesa_problem(ctx, "bad type in _mesa_pack_depth_span"); } } /** * Pack depth and stencil values as GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8. */ void _mesa_pack_depth_stencil_span(const GLcontext *ctx, GLuint n, GLuint *dest, const GLfloat *depthVals, const GLstencil *stencilVals, const struct gl_pixelstore_attrib *dstPacking) { GLfloat depthCopy[MAX_WIDTH]; GLstencil stencilCopy[MAX_WIDTH]; GLuint i; ASSERT(n <= MAX_WIDTH); if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { _mesa_memcpy(depthCopy, depthVals, n * sizeof(GLfloat)); _mesa_scale_and_bias_depth(ctx, n, depthCopy); depthVals = depthCopy; } if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag) { _mesa_memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil)); _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy); stencilVals = stencilCopy; } for (i = 0; i < n; i++) { GLuint z = (GLuint) (depthVals[i] * 0xffffff); dest[i] = (z << 8) | (stencilVals[i] & 0xff); } if (dstPacking->SwapBytes) { _mesa_swap4(dest, n); } } /** * Unpack image data. Apply byte swapping, byte flipping (bitmap). * Return all image data in a contiguous block. This is used when we * compile glDrawPixels, glTexImage, etc into a display list. We * need a copy of the data in a standard format. */ void * _mesa_unpack_image( GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *unpack ) { GLint bytesPerRow, compsPerRow; GLboolean flipBytes, swap2, swap4; if (!pixels) return NULL; /* not necessarily an error */ if (width <= 0 || height <= 0 || depth <= 0) return NULL; /* generate error later */ if (type == GL_BITMAP) { bytesPerRow = (width + 7) >> 3; flipBytes = unpack->LsbFirst; swap2 = swap4 = GL_FALSE; compsPerRow = 0; } else { const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); GLint components = _mesa_components_in_format(format); GLint bytesPerComp; if (_mesa_type_is_packed(type)) components = 1; if (bytesPerPixel <= 0 || components <= 0) return NULL; /* bad format or type. generate error later */ bytesPerRow = bytesPerPixel * width; bytesPerComp = bytesPerPixel / components; flipBytes = GL_FALSE; swap2 = (bytesPerComp == 2) && unpack->SwapBytes; swap4 = (bytesPerComp == 4) && unpack->SwapBytes; compsPerRow = components * width; assert(compsPerRow >= width); } { GLubyte *destBuffer = (GLubyte *) _mesa_malloc(bytesPerRow * height * depth); GLubyte *dst; GLint img, row; if (!destBuffer) return NULL; /* generate GL_OUT_OF_MEMORY later */ dst = destBuffer; for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels, width, height, format, type, img, row, 0); if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) { GLint i; flipBytes = GL_FALSE; if (unpack->LsbFirst) { GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7); GLubyte dstMask = 128; const GLubyte *s = src; GLubyte *d = dst; *d = 0; for (i = 0; i < width; i++) { if (*s & srcMask) { *d |= dstMask; } if (srcMask == 128) { srcMask = 1; s++; } else { srcMask = srcMask << 1; } if (dstMask == 1) { dstMask = 128; d++; *d = 0; } else { dstMask = dstMask >> 1; } } } else { GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7); GLubyte dstMask = 128; const GLubyte *s = src; GLubyte *d = dst; *d = 0; for (i = 0; i < width; i++) { if (*s & srcMask) { *d |= dstMask; } if (srcMask == 1) { srcMask = 128; s++; } else { srcMask = srcMask >> 1; } if (dstMask == 1) { dstMask = 128; d++; *d = 0; } else { dstMask = dstMask >> 1; } } } } else { _mesa_memcpy(dst, src, bytesPerRow); } /* byte flipping/swapping */ if (flipBytes) { flip_bytes((GLubyte *) dst, bytesPerRow); } else if (swap2) { _mesa_swap2((GLushort*) dst, compsPerRow); } else if (swap4) { _mesa_swap4((GLuint*) dst, compsPerRow); } dst += bytesPerRow; } } return destBuffer; } } #endif /* _HAVE_FULL_GL */ /** * Convert an array of RGBA colors from one datatype to another. * NOTE: src may equal dst. In that case, we use a temporary buffer. */ void _mesa_convert_colors(GLenum srcType, const GLvoid *src, GLenum dstType, GLvoid *dst, GLuint count, const GLubyte mask[]) { GLuint tempBuffer[MAX_WIDTH][4]; const GLboolean useTemp = (src == dst); ASSERT(srcType != dstType); switch (srcType) { case GL_UNSIGNED_BYTE: if (dstType == GL_UNSIGNED_SHORT) { const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src; GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst); GLuint i; for (i = 0; i < count; i++) { if (!mask || mask[i]) { dst2[i][RCOMP] = UBYTE_TO_USHORT(src1[i][RCOMP]); dst2[i][GCOMP] = UBYTE_TO_USHORT(src1[i][GCOMP]); dst2[i][BCOMP] = UBYTE_TO_USHORT(src1[i][BCOMP]); dst2[i][ACOMP] = UBYTE_TO_USHORT(src1[i][ACOMP]); } } if (useTemp) _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort)); } else { const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src; GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst); GLuint i; ASSERT(dstType == GL_FLOAT); for (i = 0; i < count; i++) { if (!mask || mask[i]) { dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]); dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]); dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]); dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]); } } if (useTemp) _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat)); } break; case GL_UNSIGNED_SHORT: if (dstType == GL_UNSIGNED_BYTE) { const GLushort (*src2)[4] = (const GLushort (*)[4]) src; GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst); GLuint i; for (i = 0; i < count; i++) { if (!mask || mask[i]) { dst1[i][RCOMP] = USHORT_TO_UBYTE(src2[i][RCOMP]); dst1[i][GCOMP] = USHORT_TO_UBYTE(src2[i][GCOMP]); dst1[i][BCOMP] = USHORT_TO_UBYTE(src2[i][BCOMP]); dst1[i][ACOMP] = USHORT_TO_UBYTE(src2[i][ACOMP]); } } if (useTemp) _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte)); } else { const GLushort (*src2)[4] = (const GLushort (*)[4]) src; GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst); GLuint i; ASSERT(dstType == GL_FLOAT); for (i = 0; i < count; i++) { if (!mask || mask[i]) { dst4[i][RCOMP] = USHORT_TO_FLOAT(src2[i][RCOMP]); dst4[i][GCOMP] = USHORT_TO_FLOAT(src2[i][GCOMP]); dst4[i][BCOMP] = USHORT_TO_FLOAT(src2[i][BCOMP]); dst4[i][ACOMP] = USHORT_TO_FLOAT(src2[i][ACOMP]); } } if (useTemp) _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat)); } break; case GL_FLOAT: if (dstType == GL_UNSIGNED_BYTE) { const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src; GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst); GLuint i; for (i = 0; i < count; i++) { if (!mask || mask[i]) { UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][RCOMP], src4[i][RCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][GCOMP], src4[i][GCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][BCOMP], src4[i][BCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][ACOMP], src4[i][ACOMP]); } } if (useTemp) _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte)); } else { const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src; GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst); GLuint i; ASSERT(dstType == GL_UNSIGNED_SHORT); for (i = 0; i < count; i++) { if (!mask || mask[i]) { UNCLAMPED_FLOAT_TO_USHORT(dst2[i][RCOMP], src4[i][RCOMP]); UNCLAMPED_FLOAT_TO_USHORT(dst2[i][GCOMP], src4[i][GCOMP]); UNCLAMPED_FLOAT_TO_USHORT(dst2[i][BCOMP], src4[i][BCOMP]); UNCLAMPED_FLOAT_TO_USHORT(dst2[i][ACOMP], src4[i][ACOMP]); } } if (useTemp) _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort)); } break; default: _mesa_problem(NULL, "Invalid datatype in _mesa_convert_colors"); } } /** * Perform basic clipping for glDrawPixels. The image's position and size * and the unpack SkipPixels and SkipRows are adjusted so that the image * region is entirely within the window and scissor bounds. * NOTE: this will only work when glPixelZoom is (1, 1) or (1, -1). * If Pixel.ZoomY is -1, *destY will be changed to be the first row which * we'll actually write. Beforehand, *destY-1 is the first drawing row. * * \return GL_TRUE if image is ready for drawing or * GL_FALSE if image was completely clipped away (draw nothing) */ GLboolean _mesa_clip_drawpixels(const GLcontext *ctx, GLint *destX, GLint *destY, GLsizei *width, GLsizei *height, struct gl_pixelstore_attrib *unpack) { const GLframebuffer *buffer = ctx->DrawBuffer; if (unpack->RowLength == 0) { unpack->RowLength = *width; } ASSERT(ctx->Pixel.ZoomX == 1.0F); ASSERT(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F); /* left clipping */ if (*destX < buffer->_Xmin) { unpack->SkipPixels += (buffer->_Xmin - *destX); *width -= (buffer->_Xmin - *destX); *destX = buffer->_Xmin; } /* right clipping */ if (*destX + *width > buffer->_Xmax) *width -= (*destX + *width - buffer->_Xmax); if (*width <= 0) return GL_FALSE; if (ctx->Pixel.ZoomY == 1.0F) { /* bottom clipping */ if (*destY < buffer->_Ymin) { unpack->SkipRows += (buffer->_Ymin - *destY); *height -= (buffer->_Ymin - *destY); *destY = buffer->_Ymin; } /* top clipping */ if (*destY + *height > buffer->_Ymax) *height -= (*destY + *height - buffer->_Ymax); } else { /* upside down */ /* top clipping */ if (*destY > buffer->_Ymax) { unpack->SkipRows += (*destY - buffer->_Ymax); *height -= (*destY - buffer->_Ymax); *destY = buffer->_Ymax; } /* bottom clipping */ if (*destY - *height < buffer->_Ymin) *height -= (buffer->_Ymin - (*destY - *height)); /* adjust destY so it's the first row to write to */ (*destY)--; } if (*height <= 0) return GL_TRUE; return GL_TRUE; } /** * Perform clipping for glReadPixels. The image's window position * and size, and the pack skipPixels, skipRows and rowLength are adjusted * so that the image region is entirely within the window bounds. * Note: this is different from _mesa_clip_drawpixels() in that the * scissor box is ignored, and we use the bounds of the current readbuffer * surface. * * \return GL_TRUE if image is ready for drawing or * GL_FALSE if image was completely clipped away (draw nothing) */ GLboolean _mesa_clip_readpixels(const GLcontext *ctx, GLint *srcX, GLint *srcY, GLsizei *width, GLsizei *height, struct gl_pixelstore_attrib *pack) { const GLframebuffer *buffer = ctx->ReadBuffer; if (pack->RowLength == 0) { pack->RowLength = *width; } /* left clipping */ if (*srcX < 0) { pack->SkipPixels += (0 - *srcX); *width -= (0 - *srcX); *srcX = 0; } /* right clipping */ if (*srcX + *width > (GLsizei) buffer->Width) *width -= (*srcX + *width - buffer->Width); if (*width <= 0) return GL_FALSE; /* bottom clipping */ if (*srcY < 0) { pack->SkipRows += (0 - *srcY); *height -= (0 - *srcY); *srcY = 0; } /* top clipping */ if (*srcY + *height > (GLsizei) buffer->Height) *height -= (*srcY + *height - buffer->Height); if (*height <= 0) return GL_TRUE; return GL_TRUE; } /** * Do clipping for a glCopyTexSubImage call. * The framebuffer source region might extend outside the framebuffer * bounds. Clip the source region against the framebuffer bounds and * adjust the texture/dest position and size accordingly. * * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise. */ GLboolean _mesa_clip_copytexsubimage(const GLcontext *ctx, GLint *destX, GLint *destY, GLint *srcX, GLint *srcY, GLsizei *width, GLsizei *height) { const struct gl_framebuffer *fb = ctx->ReadBuffer; const GLint srcX0 = *srcX, srcY0 = *srcY; if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height, srcX, srcY, width, height)) { *destX = *destX + *srcX - srcX0; *destY = *destY + *srcY - srcY0; return GL_TRUE; } else { return GL_FALSE; } } /** * Clip the rectangle defined by (x, y, width, height) against the bounds * specified by [xmin, xmax) and [ymin, ymax). * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise. */ GLboolean _mesa_clip_to_region(GLint xmin, GLint ymin, GLint xmax, GLint ymax, GLint *x, GLint *y, GLsizei *width, GLsizei *height ) { /* left clipping */ if (*x < xmin) { *width -= (xmin - *x); *x = xmin; } /* right clipping */ if (*x + *width > xmax) *width -= (*x + *width - xmax); if (*width <= 0) return GL_FALSE; /* bottom (or top) clipping */ if (*y < ymin) { *height -= (ymin - *y); *y = ymin; } /* top (or bottom) clipping */ if (*y + *height > ymax) *height -= (*y + *height - ymax); if (*height <= 0) return GL_FALSE; return GL_TRUE; } /** * Clip dst coords against Xmax (or Ymax). */ static INLINE void clip_right_or_top(GLint *srcX0, GLint *srcX1, GLint *dstX0, GLint *dstX1, GLint maxValue) { GLfloat t, bias; if (*dstX1 > maxValue) { /* X1 outside right edge */ ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */ t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0); /* chop off [t, 1] part */ ASSERT(t >= 0.0 && t <= 1.0); *dstX1 = maxValue; bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); } else if (*dstX0 > maxValue) { /* X0 outside right edge */ ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */ t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1); /* chop off [t, 1] part */ ASSERT(t >= 0.0 && t <= 1.0); *dstX0 = maxValue; bias = (*srcX0 < *srcX1) ? -0.5 : 0.5; *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); } } /** * Clip dst coords against Xmin (or Ymin). */ static INLINE void clip_left_or_bottom(GLint *srcX0, GLint *srcX1, GLint *dstX0, GLint *dstX1, GLint minValue) { GLfloat t, bias; if (*dstX0 < minValue) { /* X0 outside left edge */ ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */ t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0); /* chop off [0, t] part */ ASSERT(t >= 0.0 && t <= 1.0); *dstX0 = minValue; bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; /* flipped??? */ *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); } else if (*dstX1 < minValue) { /* X1 outside left edge */ ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */ t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1); /* chop off [0, t] part */ ASSERT(t >= 0.0 && t <= 1.0); *dstX1 = minValue; bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); } } /** * Do clipping of blit src/dest rectangles. * The dest rect is clipped against both the buffer bounds and scissor bounds. * The src rect is just clipped against the buffer bounds. * * When either the src or dest rect is clipped, the other is also clipped * proportionately! * * Note that X0 need not be less than X1 (same for Y) for either the source * and dest rects. That makes the clipping a little trickier. * * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped */ GLboolean _mesa_clip_blit(GLcontext *ctx, GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1, GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1) { const GLint srcXmin = 0; const GLint srcXmax = ctx->ReadBuffer->Width; const GLint srcYmin = 0; const GLint srcYmax = ctx->ReadBuffer->Height; /* these include scissor bounds */ const GLint dstXmin = ctx->DrawBuffer->_Xmin; const GLint dstXmax = ctx->DrawBuffer->_Xmax; const GLint dstYmin = ctx->DrawBuffer->_Ymin; const GLint dstYmax = ctx->DrawBuffer->_Ymax; /* printf("PreClipX: src: %d .. %d dst: %d .. %d\n", *srcX0, *srcX1, *dstX0, *dstX1); printf("PreClipY: src: %d .. %d dst: %d .. %d\n", *srcY0, *srcY1, *dstY0, *dstY1); */ /* trivial rejection tests */ if (*dstX0 == *dstX1) return GL_FALSE; /* no width */ if (*dstX0 <= dstXmin && *dstX1 <= dstXmin) return GL_FALSE; /* totally out (left) of bounds */ if (*dstX0 >= dstXmax && *dstX1 >= dstXmax) return GL_FALSE; /* totally out (right) of bounds */ if (*dstY0 == *dstY1) return GL_FALSE; if (*dstY0 <= dstYmin && *dstY1 <= dstYmin) return GL_FALSE; if (*dstY0 >= dstYmax && *dstY1 >= dstYmax) return GL_FALSE; if (*srcX0 == *srcX1) return GL_FALSE; if (*srcX0 <= srcXmin && *srcX1 <= srcXmin) return GL_FALSE; if (*srcX0 >= srcXmax && *srcX1 >= srcXmax) return GL_FALSE; if (*srcY0 == *srcY1) return GL_FALSE; if (*srcY0 <= srcYmin && *srcY1 <= srcYmin) return GL_FALSE; if (*srcY0 >= srcYmax && *srcY1 >= srcYmax) return GL_FALSE; /* * dest clip */ clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax); clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax); clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin); clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin); /* * src clip (just swap src/dst values from above) */ clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax); clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax); clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin); clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin); /* printf("PostClipX: src: %d .. %d dst: %d .. %d\n", *srcX0, *srcX1, *dstX0, *dstX1); printf("PostClipY: src: %d .. %d dst: %d .. %d\n", *srcY0, *srcY1, *dstY0, *dstY1); */ ASSERT(*dstX0 >= dstXmin); ASSERT(*dstX0 <= dstXmax); ASSERT(*dstX1 >= dstXmin); ASSERT(*dstX1 <= dstXmax); ASSERT(*dstY0 >= dstYmin); ASSERT(*dstY0 <= dstYmax); ASSERT(*dstY1 >= dstYmin); ASSERT(*dstY1 <= dstYmax); ASSERT(*srcX0 >= srcXmin); ASSERT(*srcX0 <= srcXmax); ASSERT(*srcX1 >= srcXmin); ASSERT(*srcX1 <= srcXmax); ASSERT(*srcY0 >= srcYmin); ASSERT(*srcY0 <= srcYmax); ASSERT(*srcY1 >= srcYmin); ASSERT(*srcY1 <= srcYmax); return GL_TRUE; }