/* $Id: hash.c,v 1.9 2000/03/21 22:20:42 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "glthread.h" #include "hash.h" #include "mem.h" #endif /* * Generic hash table. * * This is used to implement display list and texture object lookup. * NOTE: key=0 is illegal. */ #define TABLE_SIZE 1024 struct HashEntry { GLuint Key; void *Data; struct HashEntry *Next; }; struct _mesa_HashTable { struct HashEntry *Table[TABLE_SIZE]; GLuint MaxKey; _glthread_Mutex Mutex; }; /* * Return pointer to a new, empty hash table. */ struct _mesa_HashTable *_mesa_NewHashTable(void) { return CALLOC_STRUCT(_mesa_HashTable); } /* * Delete a hash table. */ void _mesa_DeleteHashTable(struct _mesa_HashTable *table) { GLuint i; assert(table); for (i=0;iTable[i]; while (entry) { struct HashEntry *next = entry->Next; FREE(entry); entry = next; } } FREE(table); } /* * Lookup an entry in the hash table. * Input: table - the hash table * key - the key * Return: user data pointer or NULL if key not in table */ void *_mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key) { GLuint pos; const struct HashEntry *entry; assert(table); assert(key); pos = key & (TABLE_SIZE-1); entry = table->Table[pos]; while (entry) { if (entry->Key == key) { return entry->Data; } entry = entry->Next; } return NULL; } /* * Insert into the hash table. If an entry with this key already exists * we'll replace the existing entry. * Input: table - the hash table * key - the key (not zero) * data - pointer to user data */ void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) { /* search for existing entry with this key */ GLuint pos; struct HashEntry *entry; assert(table); assert(key); _glthread_LOCK_MUTEX(table->Mutex); if (key > table->MaxKey) table->MaxKey = key; pos = key & (TABLE_SIZE-1); entry = table->Table[pos]; while (entry) { if (entry->Key == key) { /* replace entry's data */ entry->Data = data; _glthread_UNLOCK_MUTEX(table->Mutex); return; } entry = entry->Next; } /* alloc and insert new table entry */ entry = MALLOC_STRUCT(HashEntry); entry->Key = key; entry->Data = data; entry->Next = table->Table[pos]; table->Table[pos] = entry; _glthread_UNLOCK_MUTEX(table->Mutex); } /* * Remove an entry from the hash table. * Input: table - the hash table * key - key of entry to remove */ void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key) { GLuint pos; struct HashEntry *entry, *prev; assert(table); assert(key); _glthread_LOCK_MUTEX(table->Mutex); pos = key & (TABLE_SIZE-1); prev = NULL; entry = table->Table[pos]; while (entry) { if (entry->Key == key) { /* found it! */ if (prev) { prev->Next = entry->Next; } else { table->Table[pos] = entry->Next; } FREE(entry); _glthread_UNLOCK_MUTEX(table->Mutex); return; } prev = entry; entry = entry->Next; } _glthread_UNLOCK_MUTEX(table->Mutex); } /* * Return the key of the "first" entry in the hash table. * This is used in the course of deleting all display lists when * a context is destroyed. */ GLuint _mesa_HashFirstEntry(struct _mesa_HashTable *table) { GLuint pos; assert(table); _glthread_LOCK_MUTEX(table->Mutex); for (pos=0; pos < TABLE_SIZE; pos++) { if (table->Table[pos]) { _glthread_UNLOCK_MUTEX(table->Mutex); return table->Table[pos]->Key; } } _glthread_UNLOCK_MUTEX(table->Mutex); return 0; } /* * Dump contents of hash table for debugging. */ void _mesa_HashPrint(const struct _mesa_HashTable *table) { GLuint i; assert(table); for (i=0;iTable[i]; while (entry) { printf("%u %p\n", entry->Key, entry->Data); entry = entry->Next; } } } /* * Find a block of 'numKeys' adjacent unused hash keys. * Input: table - the hash table * numKeys - number of keys needed * Return: starting key of free block or 0 if failure */ GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys) { GLuint maxKey = ~((GLuint) 0); _glthread_LOCK_MUTEX(table->Mutex); if (maxKey - numKeys > table->MaxKey) { /* the quick solution */ _glthread_UNLOCK_MUTEX(table->Mutex); return table->MaxKey + 1; } else { /* the slow solution */ GLuint freeCount = 0; GLuint freeStart = 1; GLuint key; for (key=1; key!=maxKey; key++) { if (_mesa_HashLookup(table, key)) { /* darn, this key is already in use */ freeCount = 0; freeStart = key+1; } else { /* this key not in use, check if we've found enough */ freeCount++; if (freeCount == numKeys) { _glthread_UNLOCK_MUTEX(table->Mutex); return freeStart; } } } /* cannot allocate a block of numKeys consecutive keys */ _glthread_UNLOCK_MUTEX(table->Mutex); return 0; } } #ifdef HASH_TEST_HARNESS int main(int argc, char *argv[]) { int a, b, c; struct HashTable *t; printf("&a = %p\n", &a); printf("&b = %p\n", &b); t = _mesa_NewHashTable(); _mesa_HashInsert(t, 501, &a); _mesa_HashInsert(t, 10, &c); _mesa_HashInsert(t, 0xfffffff8, &b); _mesa_HashPrint(t); printf("Find 501: %p\n", _mesa_HashLookup(t,501)); printf("Find 1313: %p\n", _mesa_HashLookup(t,1313)); printf("Find block of 100: %d\n", _mesa_HashFindFreeKeyBlock(t, 100)); _mesa_DeleteHashTable(t); return 0; } #endif