/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef FRAMEBUFFER_H #define FRAMEBUFFER_H extern struct gl_framebuffer * _mesa_create_framebuffer(const GLvisual *visual); extern struct gl_framebuffer * _mesa_new_framebuffer(GLcontext *ctx, GLuint name); extern void _mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual); extern void _mesa_destroy_framebuffer(struct gl_framebuffer *buffer); extern void _mesa_free_framebuffer_data(struct gl_framebuffer *buffer); extern void _mesa_reference_framebuffer(struct gl_framebuffer **ptr, struct gl_framebuffer *fb); extern void _mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb, GLuint width, GLuint height); extern void _mesa_resizebuffers( GLcontext *ctx ); extern void GLAPIENTRY _mesa_ResizeBuffersMESA( void ); extern void _mesa_update_draw_buffer_bounds(GLcontext *ctx); extern void _mesa_update_framebuffer_visual(struct gl_framebuffer *fb); extern void _mesa_update_depth_buffer(GLcontext *ctx, struct gl_framebuffer *fb, GLuint attIndex); extern void _mesa_update_stencil_buffer(GLcontext *ctx, struct gl_framebuffer *fb, GLuint attIndex); extern void _mesa_update_framebuffer(GLcontext *ctx); extern GLboolean _mesa_source_buffer_exists(GLcontext *ctx, GLenum format); extern GLboolean _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format); #endif /* FRAMEBUFFER_H */