/* * Mesa 3-D graphics library * Version: 7.5 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef FEEDBACK_H #define FEEDBACK_H #include "main/mtypes.h" #if FEATURE_feedback #define _MESA_INIT_FEEDBACK_FUNCTIONS(driver, impl) \ do { \ (driver)->RenderMode = impl ## RenderMode; \ } while (0) extern void _mesa_feedback_vertex( GLcontext *ctx, const GLfloat win[4], const GLfloat color[4], GLfloat index, const GLfloat texcoord[4] ); static INLINE void _mesa_feedback_token( GLcontext *ctx, GLfloat token ) { if (ctx->Feedback.Count < ctx->Feedback.BufferSize) { ctx->Feedback.Buffer[ctx->Feedback.Count] = token; } ctx->Feedback.Count++; } extern void _mesa_update_hitflag( GLcontext *ctx, GLfloat z ); extern void _mesa_init_feedback_dispatch(struct _glapi_table *disp); #else /* FEATURE_feedback */ #define _MESA_INIT_FEEDBACK_FUNCTIONS(driver, impl) do { } while (0) static INLINE void _mesa_feedback_vertex( GLcontext *ctx, const GLfloat win[4], const GLfloat color[4], GLfloat index, const GLfloat texcoord[4] ) { /* render mode is always GL_RENDER */ ASSERT_NO_FEATURE(); } static INLINE void _mesa_feedback_token( GLcontext *ctx, GLfloat token ) { /* render mode is always GL_RENDER */ ASSERT_NO_FEATURE(); } static INLINE void _mesa_update_hitflag( GLcontext *ctx, GLfloat z ) { /* render mode is always GL_RENDER */ ASSERT_NO_FEATURE(); } static INLINE void _mesa_init_feedback_dispatch(struct _glapi_table *disp) { } #endif /* FEATURE_feedback */ extern void _mesa_init_feedback( GLcontext *ctx ); #endif /* FEEDBACK_H */