/* $Id: eval.h,v 1.2 1999/11/11 01:22:26 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef EVAL_H #define EVAL_H #include "types.h" extern void gl_init_eval( void ); extern GLuint _mesa_evaluator_components( GLenum target ); extern void gl_free_control_points( GLcontext *ctx, GLenum target, GLfloat *data ); extern GLfloat *gl_copy_map_points1f( GLenum target, GLint ustride, GLint uorder, const GLfloat *points ); extern GLfloat *gl_copy_map_points1d( GLenum target, GLint ustride, GLint uorder, const GLdouble *points ); extern GLfloat *gl_copy_map_points2f( GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder, const GLfloat *points ); extern GLfloat *gl_copy_map_points2d(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder, const GLdouble *points ); extern void gl_eval_vb( struct vertex_buffer *VB ); extern void _mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); extern void _mesa_Map2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); extern void _mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); extern void _mesa_Map2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); extern void _mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); extern void _mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); extern void _mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); extern void _mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); extern void _mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v ); extern void _mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v ); extern void _mesa_GetMapiv( GLenum target, GLenum query, GLint *v ); extern void _mesa_EvalMesh1( GLenum mode, GLint i1, GLint i2 ); extern void _mesa_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); extern void _mesa_EvalCoord1d( GLdouble u ); extern void _mesa_EvalCoord1f( GLfloat u ); extern void _mesa_EvalCoord1dv( const GLdouble *u ); extern void _mesa_EvalCoord1fv( const GLfloat *u ); extern void _mesa_EvalCoord2d( GLdouble u, GLdouble v ); extern void _mesa_EvalCoord2f( GLfloat u, GLfloat v ); extern void _mesa_EvalCoord2dv( const GLdouble *u ); extern void _mesa_EvalCoord2fv( const GLfloat *u ); extern void _mesa_EvalPoint1( GLint i ); extern void _mesa_EvalPoint2( GLint i, GLint j ); #endif