/** * \file errors.c * Mesa debugging and error handling functions. */ /* * Mesa 3-D graphics library * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include "errors.h" #include "enums.h" #include "imports.h" #include "context.h" #include "debug_output.h" static FILE *LogFile = NULL; static void output_if_debug(const char *prefixString, const char *outputString, GLboolean newline) { static int debug = -1; /* Init the local 'debug' var once. * Note: the _mesa_init_debug() function should have been called * by now so MESA_DEBUG_FLAGS will be initialized. */ if (debug == -1) { /* If MESA_LOG_FILE env var is set, log Mesa errors, warnings, * etc to the named file. Otherwise, output to stderr. */ const char *logFile = getenv("MESA_LOG_FILE"); if (logFile) LogFile = fopen(logFile, "w"); if (!LogFile) LogFile = stderr; #ifdef DEBUG /* in debug builds, print messages unless MESA_DEBUG="silent" */ if (MESA_DEBUG_FLAGS & DEBUG_SILENT) debug = 0; else debug = 1; #else /* in release builds, be silent unless MESA_DEBUG is set */ debug = getenv("MESA_DEBUG") != NULL; #endif } /* Now only print the string if we're required to do so. */ if (debug) { if (prefixString) fprintf(LogFile, "%s: %s", prefixString, outputString); else fprintf(LogFile, "%s", outputString); if (newline) fprintf(LogFile, "\n"); fflush(LogFile); #if defined(_WIN32) /* stderr from windows applications without console is not usually * visible, so communicate with the debugger instead */ { char buf[4096]; _mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : ""); OutputDebugStringA(buf); } #endif } } /** * Return the file handle to use for debug/logging. Defaults to stderr * unless MESA_LOG_FILE is defined. */ FILE * _mesa_get_log_file(void) { assert(LogFile); return LogFile; } /** * When a new type of error is recorded, print a message describing * previous errors which were accumulated. */ static void flush_delayed_errors( struct gl_context *ctx ) { char s[MAX_DEBUG_MESSAGE_LENGTH]; if (ctx->ErrorDebugCount) { _mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors", ctx->ErrorDebugCount, _mesa_enum_to_string(ctx->ErrorValue)); output_if_debug("Mesa", s, GL_TRUE); ctx->ErrorDebugCount = 0; } } /** * Report a warning (a recoverable error condition) to stderr if * either DEBUG is defined or the MESA_DEBUG env var is set. * * \param ctx GL context. * \param fmtString printf()-like format string. */ void _mesa_warning( struct gl_context *ctx, const char *fmtString, ... ) { char str[MAX_DEBUG_MESSAGE_LENGTH]; va_list args; va_start( args, fmtString ); (void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args ); va_end( args ); if (ctx) flush_delayed_errors( ctx ); output_if_debug("Mesa warning", str, GL_TRUE); } /** * Report an internal implementation problem. * Prints the message to stderr via fprintf(). * * \param ctx GL context. * \param fmtString problem description string. */ void _mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) { va_list args; char str[MAX_DEBUG_MESSAGE_LENGTH]; static int numCalls = 0; (void) ctx; if (numCalls < 50) { numCalls++; va_start( args, fmtString ); _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args ); va_end( args ); fprintf(stderr, "Mesa %s implementation error: %s\n", PACKAGE_VERSION, str); fprintf(stderr, "Please report at " PACKAGE_BUGREPORT "\n"); } } static GLboolean should_output(struct gl_context *ctx, GLenum error, const char *fmtString) { static GLint debug = -1; /* Check debug environment variable only once: */ if (debug == -1) { const char *debugEnv = getenv("MESA_DEBUG"); #ifdef DEBUG if (debugEnv && strstr(debugEnv, "silent")) debug = GL_FALSE; else debug = GL_TRUE; #else if (debugEnv) debug = GL_TRUE; else debug = GL_FALSE; #endif } if (debug) { if (ctx->ErrorValue != error || ctx->ErrorDebugFmtString != fmtString) { flush_delayed_errors( ctx ); ctx->ErrorDebugFmtString = fmtString; ctx->ErrorDebugCount = 0; return GL_TRUE; } ctx->ErrorDebugCount++; } return GL_FALSE; } void _mesa_gl_vdebug(struct gl_context *ctx, GLuint *id, enum mesa_debug_source source, enum mesa_debug_type type, enum mesa_debug_severity severity, const char *fmtString, va_list args) { char s[MAX_DEBUG_MESSAGE_LENGTH]; int len; _mesa_debug_get_id(id); len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args); _mesa_log_msg(ctx, source, type, *id, severity, len, s); } void _mesa_gl_debug(struct gl_context *ctx, GLuint *id, enum mesa_debug_source source, enum mesa_debug_type type, enum mesa_debug_severity severity, const char *fmtString, ...) { va_list args; va_start(args, fmtString); _mesa_gl_vdebug(ctx, id, source, type, severity, fmtString, args); va_end(args); } /** * Record an OpenGL state error. These usually occur when the user * passes invalid parameters to a GL function. * * If debugging is enabled (either at compile-time via the DEBUG macro, or * run-time via the MESA_DEBUG environment variable), report the error with * _mesa_debug(). * * \param ctx the GL context. * \param error the error value. * \param fmtString printf() style format string, followed by optional args */ void _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) { GLboolean do_output, do_log; /* Ideally this would be set up by the caller, so that we had proper IDs * per different message. */ static GLuint error_msg_id = 0; _mesa_debug_get_id(&error_msg_id); do_output = should_output(ctx, error, fmtString); mtx_lock(&ctx->DebugMutex); if (ctx->Debug) { do_log = _mesa_debug_is_message_enabled(ctx->Debug, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR, error_msg_id, MESA_DEBUG_SEVERITY_HIGH); } else { do_log = GL_FALSE; } mtx_unlock(&ctx->DebugMutex); if (do_output || do_log) { char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH]; int len; va_list args; va_start(args, fmtString); len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args); va_end(args); if (len >= MAX_DEBUG_MESSAGE_LENGTH) { /* Too long error message. Whoever calls _mesa_error should use * shorter strings. */ assert(0); return; } len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s", _mesa_enum_to_string(error), s); if (len >= MAX_DEBUG_MESSAGE_LENGTH) { /* Same as above. */ assert(0); return; } /* Print the error to stderr if needed. */ if (do_output) { output_if_debug("Mesa: User error", s2, GL_TRUE); } /* Log the error via ARB_debug_output if needed.*/ if (do_log) { _mesa_log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR, error_msg_id, MESA_DEBUG_SEVERITY_HIGH, len, s2); } } /* Set the GL context error state for glGetError. */ _mesa_record_error(ctx, error); } void _mesa_error_no_memory(const char *caller) { GET_CURRENT_CONTEXT(ctx); _mesa_error(ctx, GL_OUT_OF_MEMORY, "out of memory in %s", caller); } /** * Report debug information. Print error message to stderr via fprintf(). * No-op if DEBUG mode not enabled. * * \param ctx GL context. * \param fmtString printf()-style format string, followed by optional args. */ void _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) { #ifdef DEBUG char s[MAX_DEBUG_MESSAGE_LENGTH]; va_list args; va_start(args, fmtString); _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args); va_end(args); output_if_debug("Mesa", s, GL_FALSE); #endif /* DEBUG */ (void) ctx; (void) fmtString; } void _mesa_log(const char *fmtString, ...) { char s[MAX_DEBUG_MESSAGE_LENGTH]; va_list args; va_start(args, fmtString); _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args); va_end(args); output_if_debug("", s, GL_FALSE); } /** * Report debug information from the shader compiler via GL_ARB_debug_output. * * \param ctx GL context. * \param type The namespace to which this message belongs. * \param id The message ID within the given namespace. * \param msg The message to output. Must be null-terminated. */ void _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, const char *msg) { enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER; enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH; int len; _mesa_debug_get_id(id); len = strlen(msg); /* Truncate the message if necessary. */ if (len >= MAX_DEBUG_MESSAGE_LENGTH) len = MAX_DEBUG_MESSAGE_LENGTH - 1; _mesa_log_msg(ctx, source, type, *id, severity, len, msg); }