/** * \file enable.h * Enable/disable/query GL capabilities. */ /* * Mesa 3-D graphics library * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef ENABLE_H #define ENABLE_H #include "glheader.h" struct gl_context; extern void _mesa_set_enable( struct gl_context* ctx, GLenum cap, GLboolean state ); extern void GLAPIENTRY _mesa_Disable( GLenum cap ); extern void GLAPIENTRY _mesa_Enable( GLenum cap ); extern GLboolean GLAPIENTRY _mesa_IsEnabled( GLenum cap ); extern void _mesa_set_enablei(struct gl_context *ctx, GLenum cap, GLuint index, GLboolean state); extern void GLAPIENTRY _mesa_Disablei( GLenum cap, GLuint index ); extern void GLAPIENTRY _mesa_Enablei( GLenum cap, GLuint index ); extern GLboolean GLAPIENTRY _mesa_IsEnabledi( GLenum cap, GLuint index ); extern void GLAPIENTRY _mesa_EnableClientState( GLenum cap ); extern void GLAPIENTRY _mesa_DisableClientState( GLenum cap ); extern void _mesa_set_multisample(struct gl_context *ctx, GLboolean state); extern void _mesa_set_framebuffer_srgb(struct gl_context *ctx, GLboolean state); #endif