/* $Id: drawpix.c,v 1.3 1999/10/08 09:27:10 keithw Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #ifndef XFree86Server #include #include #include #else #include "GL/xf86glx.h" #endif #include "context.h" #include "drawpix.h" #include "feedback.h" #include "image.h" #include "macros.h" #include "mmath.h" #include "pixel.h" #include "span.h" #include "stencil.h" #include "types.h" #include "zoom.h" #ifdef XFree86Server #include "GL/xf86glx.h" #endif #endif /* TODO: apply texture mapping to fragments */ /* * Try to do a fast glDrawPixels. Conditions include: * not using a display list * simple pixel unpacking * no raster ops * etc.... * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead */ GLboolean gl_direct_DrawPixels( GLcontext *ctx, const struct gl_pixelstore_attrib *unpack, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { GLubyte rgb[MAX_WIDTH][3]; GLubyte rgba[MAX_WIDTH][4]; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels", GL_FALSE); if (!ctx->Current.RasterPosValid) { /* no-op */ return GL_TRUE; } if (ctx->NewState) { gl_update_state(ctx); } /* see if device driver can do the drawpix */ if (ctx->Driver.DrawPixels) { GLint x = (GLint) (ctx->Current.RasterPos[0] + 0.5F); GLint y = (GLint) (ctx->Current.RasterPos[1] + 0.5F); if ((*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type, unpack, pixels)) return GL_TRUE; } if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0 && ctx->Pixel.RedBias==0.0 && ctx->Pixel.RedScale==1.0 && ctx->Pixel.GreenBias==0.0 && ctx->Pixel.GreenScale==1.0 && ctx->Pixel.BlueBias==0.0 && ctx->Pixel.BlueScale==1.0 && ctx->Pixel.AlphaBias==0.0 && ctx->Pixel.AlphaScale==1.0 && ctx->Pixel.IndexShift==0 && ctx->Pixel.IndexOffset==0 && ctx->Pixel.MapColorFlag==0 && unpack->Alignment==1 && !unpack->SwapBytes && !unpack->LsbFirst) { GLint destX = (GLint) (ctx->Current.RasterPos[0] + 0.5F); GLint destY = (GLint) (ctx->Current.RasterPos[1] + 0.5F); GLint drawWidth = width; /* actual width drawn */ GLint drawHeight = height; /* actual height drawn */ GLint skipPixels = unpack->SkipPixels; GLint skipRows = unpack->SkipRows; GLint rowLength; GLdepth zSpan[MAX_WIDTH]; /* only used when zooming */ GLint zoomY0; if (unpack->RowLength > 0) rowLength = unpack->RowLength; else rowLength = width; /* If we're not using pixel zoom then do all clipping calculations * now. Otherwise, we'll let the gl_write_zoomed_*_span() functions * handle the clipping. */ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* horizontal clipping */ if (destX < ctx->Buffer->Xmin) { skipPixels += (ctx->Buffer->Xmin - destX); drawWidth -= (ctx->Buffer->Xmin - destX); destX = ctx->Buffer->Xmin; } if (destX + drawWidth > ctx->Buffer->Xmax) drawWidth -= (destX + drawWidth - ctx->Buffer->Xmax - 1); if (drawWidth <= 0) return GL_TRUE; /* vertical clipping */ if (destY < ctx->Buffer->Ymin) { skipRows += (ctx->Buffer->Ymin - destY); drawHeight -= (ctx->Buffer->Ymin - destY); destY = ctx->Buffer->Ymin; } if (destY + drawHeight > ctx->Buffer->Ymax) drawHeight -= (destY + drawHeight - ctx->Buffer->Ymax - 1); if (drawHeight <= 0) return GL_TRUE; } else { /* setup array of fragment Z value to pass to zoom function */ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE); GLint i; assert(drawWidth < MAX_WIDTH); for (i=0; iCurrent.RasterPos[1] + 0.5F); } /* * Ready to draw! * The window region at (destX, destY) of size (drawWidth, drawHeight) * will be written to. * We'll take pixel data from buffer pointed to by "pixels" but we'll * skip "skipRows" rows and skip "skipPixels" pixels/row. */ if (format==GL_RGBA && type==GL_UNSIGNED_BYTE) { if (ctx->Visual->RGBAflag) { GLubyte *src = (GLubyte *) pixels + (skipRows * rowLength + skipPixels) * 4; if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ GLint row; for (row=0; rowDriver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (void *) src, NULL); src += rowLength * 4; destY++; } } else { /* with zooming */ GLint row; for (row=0; rowVisual->RGBAflag) { GLubyte *src = (GLubyte *) pixels + (skipRows * rowLength + skipPixels) * 3; if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { GLint row; for (row=0; rowDriver.WriteRGBSpan)(ctx, drawWidth, destX, destY, (void *) src, NULL); src += rowLength * 3; destY++; } } else { /* with zooming */ GLint row; for (row=0; rowVisual->RGBAflag) { GLubyte *src = (GLubyte *) pixels + (skipRows * rowLength + skipPixels); if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ GLint row; assert(drawWidth < MAX_WIDTH); for (row=0; rowDriver.WriteRGBSpan)(ctx, drawWidth, destX, destY, (void *) rgb, NULL); src += rowLength; destY++; } } else { /* with zooming */ GLint row; assert(drawWidth < MAX_WIDTH); for (row=0; rowVisual->RGBAflag) { GLubyte *src = (GLubyte *) pixels + (skipRows * rowLength + skipPixels)*2; if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ GLint row; assert(drawWidth < MAX_WIDTH); for (row=0; rowDriver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (void *) rgba, NULL); src += rowLength*2; destY++; } } else { /* with zooming */ GLint row; assert(drawWidth < MAX_WIDTH); for (row=0; rowVisual->RGBAflag) { /* convert CI data to RGBA */ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ GLint row; for (row=0; rowDriver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (const GLubyte (*)[4])rgba, NULL); src += rowLength; destY++; } return GL_TRUE; } else { /* with zooming */ GLint row; for (row=0; rowPixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ for (row=0; rowDriver.WriteCI8Span)(ctx, drawWidth, destX, destY, src, NULL); src += rowLength; destY++; } return GL_TRUE; } else { /* with zooming */ return GL_FALSE; } } } else { /* can't handle this pixel format and/or data type here */ return GL_FALSE; } } else { /* can't do direct render, have to use slow path */ return GL_FALSE; } } /* * Do glDrawPixels of index pixels. */ static void draw_index_pixels( GLcontext *ctx, GLint x, GLint y, const struct gl_image *image ) { GLint width, height, widthInBytes; const GLint desty = y; GLint i, j; GLdepth zspan[MAX_WIDTH]; const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; assert(image); assert(image->Format == GL_COLOR_INDEX); width = image->Width; height = image->Height; if (image->Type == GL_BITMAP) widthInBytes = (width + 7) / 8; else widthInBytes = width; /* Fragment depth values */ if (ctx->Depth.Test) { GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE); for (i=0;iType) { case GL_UNSIGNED_BYTE: { GLubyte *src = (GLubyte *) image->Data + i * width; for (j=0;jData + i * width; for (j=0;jData + i * widthInBytes; for (j=0;j> 3] >> (7 - (j & 0x7)) ) & 1; } } break; default: gl_problem( ctx, "draw_index_pixels type" ); return; } /* apply shift and offset */ if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) { gl_shift_and_offset_ci( ctx, width, ispan ); } if (ctx->Visual->RGBAflag) { /* Convert index to RGBA and write to frame buffer */ GLubyte rgba[MAX_WIDTH][4]; gl_map_ci_to_rgba( ctx, width, ispan, rgba ); if (zoom) { gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, (const GLubyte (*)[4])rgba, desty ); } else { gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP ); } } else { /* optionally apply index map then write to frame buffer */ if (ctx->Pixel.MapColorFlag) { gl_map_ci(ctx, width, ispan); } if (zoom) { gl_write_zoomed_index_span( ctx, width, x, y, zspan, ispan, desty ); } else { gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP ); } } } } /* * Do glDrawPixels of stencil image. The image datatype may either * be GLubyte or GLbitmap. */ static void draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y, const struct gl_image *image ) { GLint widthInBytes, width, height; const GLint desty = y; GLint i; const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; assert(image); assert(image->Format == GL_STENCIL_INDEX); assert(image->Type == GL_UNSIGNED_BYTE || image->Type == GL_BITMAP); if (image->Type == GL_UNSIGNED_BYTE) widthInBytes = image->Width; else widthInBytes = (image->Width + 7) / 8; width = image->Width; height = image->Height; /* process the image row by row */ for (i=0;iData + i * widthInBytes; GLstencil *stencilValues; GLstencil stencilCopy[MAX_WIDTH]; if (image->Type == GL_BITMAP) { /* convert bitmap data to GLubyte (0 or 1) data */ GLint j; for (j = 0; j < width; j++) { stencilCopy[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1; } src = stencilCopy; } if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift || ctx->Pixel.MapStencilFlag) { /* make copy of stencil values */ if (src != stencilCopy) MEMCPY( stencilCopy, src, width * sizeof(GLstencil)); /* apply shift and offset */ if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) { gl_shift_and_offset_stencil( ctx, width, stencilCopy ); } /* mapping */ if (ctx->Pixel.MapStencilFlag) { gl_map_stencil( ctx, width, stencilCopy ); } stencilValues = stencilCopy; } else { /* use stencil values in-place */ stencilValues = src; } /* write stencil values to stencil buffer */ if (zoom) { gl_write_zoomed_stencil_span( ctx, (GLuint) width, x, y, stencilValues, desty ); } else { gl_write_stencil_span( ctx, (GLuint) width, x, y, stencilValues ); } } } /* * Do a glDrawPixels of depth values. */ static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, const struct gl_image *image ) { GLint width, height; const GLint desty = y; GLubyte rgba[MAX_WIDTH][4]; GLuint ispan[MAX_WIDTH]; const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0; const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; assert(image); assert(image->Format == GL_DEPTH_COMPONENT); width = image->Width; height = image->Height; /* Color or index */ if (ctx->Visual->RGBAflag) { GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F); GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F); GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F); GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F); GLint i; for (i=0; iCurrent.RasterIndex; } } if (image->Type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort) && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) { /* Special case: directly write 16-bit depth values */ GLint j; for (j=0;jData + j * width; gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP ); } } else if (image->Type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint) && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) { /* Special case: directly write 32-bit depth values */ GLint i, j; /* Compute shift value to scale 32-bit uints down to depth values. */ GLuint shift = 0; GLuint max = MAX_DEPTH; while ((max&0x80000000)==0) { max = max << 1; shift++; } for (j=0;jData + j * width; for (i=0;i> shift; } gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP ); } } else { /* General case (slower) */ GLint i, j; /* process image row by row */ for (i=0;iType) { case GL_UNSIGNED_SHORT: { GLushort *src = (GLushort *) image->Data + i * width; for (j=0;jData + i * width; for (j=0;jData + i * width; for (j=0;jPixel.DepthScale!=1.0 || ctx->Pixel.DepthBias!=0.0) { for (j=0;jPixel.DepthScale + ctx->Pixel.DepthBias; } } /* clamp depth values to [0,1] and convert from floats to integers */ for (j=0;jVisual->RGBAflag) { if (zoom) { gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, (const GLubyte (*)[4])rgba, desty ); } else { gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP ); } } else { if (zoom) { gl_write_zoomed_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP ); } else { gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP ); } } } } } /* Simple unpacking parameters: */ static struct gl_pixelstore_attrib NoUnpack = { 1, /* Alignment */ 0, /* RowLength */ 0, /* SkipPixels */ 0, /* SkipRows */ 0, /* ImageHeight */ 0, /* SkipImages */ GL_FALSE, /* SwapBytes */ GL_FALSE /* LsbFirst */ }; /* * Do glDrawPixels of RGBA pixels. */ static void draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, const struct gl_image *image ) { GLint width, height; GLint i, j; const GLint desty = y; GLdepth zspan[MAX_WIDTH]; GLboolean quickDraw; const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; assert(image); /* Try an optimized glDrawPixels first */ if (gl_direct_DrawPixels(ctx, &NoUnpack, image->Width, image->Height, image->Format, image->Type, image->Data )) return; width = image->Width; height = image->Height; /* Fragment depth values */ if (ctx->Depth.Test) { /* fill in array of z values */ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE); for (i=0;iRasterMask==0 && !zoom && x>=0 && y>=0 && x+width<=ctx->Buffer->Width && y+height<=ctx->Buffer->Height) { quickDraw = GL_TRUE; } else { quickDraw = GL_FALSE; } { /* General solution */ GLboolean r_flag, g_flag, b_flag, a_flag, l_flag; GLuint components; GLubyte rgba[MAX_WIDTH][4]; GLfloat rf[MAX_WIDTH]; GLfloat gf[MAX_WIDTH]; GLfloat bf[MAX_WIDTH]; DEFARRAY(GLfloat,af,MAX_WIDTH); CHECKARRAY(af,return); r_flag = g_flag = b_flag = a_flag = l_flag = GL_FALSE; switch (image->Format) { case GL_RED: r_flag = GL_TRUE; components = 1; break; case GL_GREEN: g_flag = GL_TRUE; components = 1; break; case GL_BLUE: b_flag = GL_TRUE; components = 1; break; case GL_ALPHA: a_flag = GL_TRUE; components = 1; break; case GL_RGB: r_flag = g_flag = b_flag = GL_TRUE; components = 3; break; case GL_LUMINANCE: l_flag = GL_TRUE; components = 1; break; case GL_LUMINANCE_ALPHA: l_flag = a_flag = GL_TRUE; components = 2; break; case GL_RGBA: r_flag = g_flag = b_flag = a_flag = GL_TRUE; components = 4; break; default: gl_problem(ctx, "Bad type in draw_rgba_pixels"); goto cleanup; } /* process the image row by row */ for (i=0;iType) { case GL_UNSIGNED_BYTE: { GLubyte *src = (GLubyte *) image->Data + i * width * components; for (j=0;jData + i * width * components; for (j=0;jPixel.ScaleOrBiasRGBA) { gl_scale_and_bias_color(ctx, width, rf, gf, bf, af); } /* apply pixel mappings */ if (ctx->Pixel.MapColorFlag) { gl_map_color(ctx, width, rf, gf, bf, af); } /* convert to integers */ for (j=0;jDriver.WriteRGBASpan)( ctx, width, x, y, (const GLubyte (*)[4])rgba, NULL); } else if (zoom) { gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, (const GLubyte (*)[4])rgba, desty ); } else { gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, rgba, GL_BITMAP); } } cleanup: UNDEFARRAY(af); } } /* * Execute glDrawPixels */ void gl_DrawPixels( GLcontext* ctx, struct gl_image *image ) { ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawPixels"); if (gl_image_error_test( ctx, image, "glDrawPixels" )) return; if (ctx->RenderMode==GL_RENDER) { GLint x, y; if (!ctx->Current.RasterPosValid) { return; } x = (GLint) (ctx->Current.RasterPos[0] + 0.5F); y = (GLint) (ctx->Current.RasterPos[1] + 0.5F); switch (image->Format) { case GL_COLOR_INDEX: draw_index_pixels( ctx, x, y, image ); break; case GL_STENCIL_INDEX: draw_stencil_pixels( ctx, x, y, image ); break; case GL_DEPTH_COMPONENT: draw_depth_pixels( ctx, x, y, image ); break; case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: case GL_RGB: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: case GL_RGBA: draw_rgba_pixels( ctx, x, y, image ); break; default: gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels" ); return; } } else if (ctx->RenderMode==GL_FEEDBACK) { if (ctx->Current.RasterPosValid) { GLfloat color[4]; GLfloat texcoord[4], invq; UBYTE_RGBA_TO_FLOAT_RGBA(color, ctx->Current.ByteColor); invq = 1.0F / ctx->Current.Texcoord[0][3]; texcoord[0] = ctx->Current.Texcoord[0][0] * invq; texcoord[1] = ctx->Current.Texcoord[0][1] * invq; texcoord[2] = ctx->Current.Texcoord[0][2] * invq; texcoord[3] = ctx->Current.Texcoord[0][3]; FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); gl_feedback_vertex( ctx, ctx->Current.RasterPos, color, ctx->Current.Index, texcoord ); } } else if (ctx->RenderMode==GL_SELECT) { if (ctx->Current.RasterPosValid) { gl_update_hitflag( ctx, ctx->Current.RasterPos[2] ); } } }