/* $Id: dlist.h,v 1.4 2000/05/24 15:04:45 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef DLIST_H #define DLIST_H #include "types.h" struct display_list { union node *nodes; GLuint OrFlag; struct gl_current_attrib outputs; }; struct display_list_compilation { struct display_list *list; union node *current_block; GLuint current_pos; }; extern void gl_init_lists( void ); extern void gl_destroy_list( GLcontext *ctx, GLuint list ); extern void _mesa_CallList( GLuint list ); extern void _mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists ); extern void _mesa_DeleteLists( GLuint list, GLsizei range ); extern void _mesa_EndList( void ); extern GLuint _mesa_GenLists( GLsizei range ); extern GLboolean _mesa_IsList( GLuint list ); extern void _mesa_ListBase( GLuint base ); extern void _mesa_NewList( GLuint list, GLenum mode ); extern void _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ); extern void gl_compile_cassette( GLcontext *ctx ); extern void gl_save_error( GLcontext *ctx, GLenum error, const char *s ); #endif