/** * \file blend.h * Blending functions operations. */ /* * Mesa 3-D graphics library * Version: 6.5.2 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef BLEND_H #define BLEND_H #include "mtypes.h" extern void GLAPIENTRY _mesa_BlendFunc( GLenum sfactor, GLenum dfactor ); extern void GLAPIENTRY _mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA ); extern void GLAPIENTRY _mesa_BlendEquation( GLenum mode ); extern void GLAPIENTRY _mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA ); extern void GLAPIENTRY _mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void GLAPIENTRY _mesa_AlphaFunc( GLenum func, GLclampf ref ); extern void GLAPIENTRY _mesa_LogicOp( GLenum opcode ); extern void GLAPIENTRY _mesa_IndexMask( GLuint mask ); extern void GLAPIENTRY _mesa_ColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); extern void GLAPIENTRY _mesa_ClampColorARB(GLenum target, GLenum clamp); extern void _mesa_init_color( GLcontext * ctx ); #endif