/** * \file blend.c * Blending operations. */ /* * Mesa 3-D graphics library * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "blend.h" #include "colormac.h" #include "context.h" #include "enums.h" #include "macros.h" #include "mtypes.h" /** * Specify the blending operation. * * \param sfactor source factor operator. * \param dfactor destination factor operator. * * \sa glBlendFunc, glBlendFuncSeparateEXT * * Swizzles the inputs and calls \c glBlendFuncSeparateEXT. This is done * using the \c CurrentDispatch table in the context, so this same function * can be used while compiling display lists. Therefore, there is no need * for the display list code to save and restore this function. */ void GLAPIENTRY _mesa_BlendFunc( GLenum sfactor, GLenum dfactor ) { GET_CURRENT_CONTEXT(ctx); (*ctx->CurrentDispatch->BlendFuncSeparateEXT)( sfactor, dfactor, sfactor, dfactor ); } /** * Process GL_EXT_blend_func_separate(). * * \param sfactorRGB RGB source factor operator. * \param dfactorRGB RGB destination factor operator. * \param sfactorA alpha source factor operator. * \param dfactorA alpha destination factor operator. * * Verifies the parameters and updates gl_colorbuffer_attrib. * On a change, flush the vertices and notify the driver via * dd_function_table::BlendFuncSeparate. */ void GLAPIENTRY _mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n", _mesa_lookup_enum_by_nr(sfactorRGB), _mesa_lookup_enum_by_nr(dfactorRGB), _mesa_lookup_enum_by_nr(sfactorA), _mesa_lookup_enum_by_nr(dfactorA)); switch (sfactorRGB) { case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: if (!ctx->Extensions.NV_blend_square) { _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorRGB)"); return; } /* fall-through */ case GL_ZERO: case GL_ONE: case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_SRC_ALPHA_SATURATE: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorRGB)"); return; } switch (dfactorRGB) { case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: if (!ctx->Extensions.NV_blend_square) { _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorRGB)"); return; } /* fall-through */ case GL_ZERO: case GL_ONE: case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorRGB)"); return; } switch (sfactorA) { case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: if (!ctx->Extensions.NV_blend_square) { _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorA)"); return; } /* fall-through */ case GL_ZERO: case GL_ONE: case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_SRC_ALPHA_SATURATE: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorA)"); return; } switch (dfactorA) { case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: if (!ctx->Extensions.NV_blend_square) { _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorA)"); return; } /* fall-through */ case GL_ZERO: case GL_ONE: case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorA)" ); return; } if (ctx->Color.BlendSrcRGB == sfactorRGB && ctx->Color.BlendDstRGB == dfactorRGB && ctx->Color.BlendSrcA == sfactorA && ctx->Color.BlendDstA == dfactorA) return; FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.BlendSrcRGB = sfactorRGB; ctx->Color.BlendDstRGB = dfactorRGB; ctx->Color.BlendSrcA = sfactorA; ctx->Color.BlendDstA = dfactorA; if (ctx->Driver.BlendFuncSeparate) { (*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB, sfactorA, dfactorA ); } } #if _HAVE_FULL_GL static GLboolean _mesa_validate_blend_equation( GLcontext *ctx, GLenum mode, GLboolean is_separate ) { switch (mode) { case GL_FUNC_ADD: break; case GL_MIN: case GL_MAX: if (!ctx->Extensions.EXT_blend_minmax && !ctx->Extensions.ARB_imaging) { return GL_FALSE; } break; /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter. */ case GL_LOGIC_OP: if (!ctx->Extensions.EXT_blend_logic_op || is_separate) { return GL_FALSE; } break; case GL_FUNC_SUBTRACT: case GL_FUNC_REVERSE_SUBTRACT: if (!ctx->Extensions.EXT_blend_subtract && !ctx->Extensions.ARB_imaging) { return GL_FALSE; } break; default: return GL_FALSE; } return GL_TRUE; } /* This is really an extension function! */ void GLAPIENTRY _mesa_BlendEquation( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glBlendEquation %s\n", _mesa_lookup_enum_by_nr(mode)); if ( ! _mesa_validate_blend_equation( ctx, mode, GL_FALSE ) ) { _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation"); return; } if ( (ctx->Color.BlendEquationRGB == mode) && (ctx->Color.BlendEquationA == mode) ) return; FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.BlendEquationRGB = mode; ctx->Color.BlendEquationA = mode; if (ctx->Driver.BlendEquationSeparate) (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode ); } void GLAPIENTRY _mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glBlendEquationSeparateEXT %s %s\n", _mesa_lookup_enum_by_nr(modeRGB), _mesa_lookup_enum_by_nr(modeA)); if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBlendEquationSeparateEXT not supported by driver"); return; } if ( ! _mesa_validate_blend_equation( ctx, modeRGB, GL_TRUE ) ) { _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)"); return; } if ( ! _mesa_validate_blend_equation( ctx, modeA, GL_TRUE ) ) { _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)"); return; } if ( (ctx->Color.BlendEquationRGB == modeRGB) && (ctx->Color.BlendEquationA == modeA) ) return; FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.BlendEquationRGB = modeRGB; ctx->Color.BlendEquationA = modeA; if (ctx->Driver.BlendEquationSeparate) (*ctx->Driver.BlendEquationSeparate)( ctx, modeRGB, modeA ); } #endif /** * Set the blending color. * * \param red red color component. * \param green green color component. * \param blue blue color component. * \param alpha alpha color component. * * \sa glBlendColor(). * * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a * change, flushes the vertices and notifies the driver via * dd_function_table::BlendColor callback. */ void GLAPIENTRY _mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { GLfloat tmp[4]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); tmp[0] = CLAMP( red, 0.0F, 1.0F ); tmp[1] = CLAMP( green, 0.0F, 1.0F ); tmp[2] = CLAMP( blue, 0.0F, 1.0F ); tmp[3] = CLAMP( alpha, 0.0F, 1.0F ); if (TEST_EQ_4V(tmp, ctx->Color.BlendColor)) return; FLUSH_VERTICES(ctx, _NEW_COLOR); COPY_4FV( ctx->Color.BlendColor, tmp ); if (ctx->Driver.BlendColor) (*ctx->Driver.BlendColor)(ctx, tmp); } /** * Specify the alpha test function. * * \param func alpha comparison function. * \param ref reference value. * * Verifies the parameters and updates gl_colorbuffer_attrib. * On a change, flushes the vertices and notifies the driver via * dd_function_table::AlphaFunc callback. */ void GLAPIENTRY _mesa_AlphaFunc( GLenum func, GLclampf ref ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); switch (func) { case GL_NEVER: case GL_LESS: case GL_EQUAL: case GL_LEQUAL: case GL_GREATER: case GL_NOTEQUAL: case GL_GEQUAL: case GL_ALWAYS: ref = CLAMP(ref, 0.0F, 1.0F); if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref) return; /* no change */ FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.AlphaFunc = func; ctx->Color.AlphaRef = ref; if (ctx->Driver.AlphaFunc) ctx->Driver.AlphaFunc(ctx, func, ref); return; default: _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" ); return; } } /** * Specify a logic pixel operation for color index rendering. * * \param opcode operation. * * Verifies that \p opcode is a valid enum and updates gl_colorbuffer_attrib::LogicOp. * On a change, flushes the vertices and notifies the driver via the * dd_function_table::LogicOpcode callback. */ void GLAPIENTRY _mesa_LogicOp( GLenum opcode ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); switch (opcode) { case GL_CLEAR: case GL_SET: case GL_COPY: case GL_COPY_INVERTED: case GL_NOOP: case GL_INVERT: case GL_AND: case GL_NAND: case GL_OR: case GL_NOR: case GL_XOR: case GL_EQUIV: case GL_AND_REVERSE: case GL_AND_INVERTED: case GL_OR_REVERSE: case GL_OR_INVERTED: break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" ); return; } if (ctx->Color.LogicOp == opcode) return; FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.LogicOp = opcode; if (ctx->Driver.LogicOpcode) ctx->Driver.LogicOpcode( ctx, opcode ); } #if _HAVE_FULL_GL void GLAPIENTRY _mesa_IndexMask( GLuint mask ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->Color.IndexMask == mask) return; FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.IndexMask = mask; if (ctx->Driver.IndexMask) ctx->Driver.IndexMask( ctx, mask ); } #endif /** * Enable or disable writing of frame buffer color components. * * \param red whether to mask writing of the red color component. * \param green whether to mask writing of the green color component. * \param blue whether to mask writing of the blue color component. * \param alpha whether to mask writing of the alpha color component. * * \sa glColorMask(). * * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a * change, flushes the vertices and notifies the driver via the * dd_function_table::ColorMask callback. */ void GLAPIENTRY _mesa_ColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { GET_CURRENT_CONTEXT(ctx); GLubyte tmp[4]; ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glColorMask %d %d %d %d\n", red, green, blue, alpha); /* Shouldn't have any information about channel depth in core mesa * -- should probably store these as the native booleans: */ tmp[RCOMP] = red ? 0xff : 0x0; tmp[GCOMP] = green ? 0xff : 0x0; tmp[BCOMP] = blue ? 0xff : 0x0; tmp[ACOMP] = alpha ? 0xff : 0x0; if (TEST_EQ_4UBV(tmp, ctx->Color.ColorMask)) return; FLUSH_VERTICES(ctx, _NEW_COLOR); COPY_4UBV(ctx->Color.ColorMask, tmp); if (ctx->Driver.ColorMask) ctx->Driver.ColorMask( ctx, red, green, blue, alpha ); } extern void GLAPIENTRY _mesa_ClampColorARB(GLenum target, GLenum clamp) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) { _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)"); return; } switch (target) { case GL_CLAMP_VERTEX_COLOR_ARB: ctx->Light.ClampVertexColor = clamp; break; case GL_CLAMP_FRAGMENT_COLOR_ARB: ctx->Color.ClampFragmentColor = clamp; break; case GL_CLAMP_READ_COLOR_ARB: ctx->Color.ClampReadColor = clamp; break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(target)"); return; } } /**********************************************************************/ /** \name Initialization */ /*@{*/ /** * Initialization of the context's Color attribute group. * * \param ctx GL context. * * Initializes the related fields in the context color attribute group, * __GLcontextRec::Color. */ void _mesa_init_color( GLcontext * ctx ) { /* Color buffer group */ ctx->Color.IndexMask = ~0u; ctx->Color.ColorMask[0] = 0xff; ctx->Color.ColorMask[1] = 0xff; ctx->Color.ColorMask[2] = 0xff; ctx->Color.ColorMask[3] = 0xff; ctx->Color.ClearIndex = 0; ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 ); ctx->Color.AlphaEnabled = GL_FALSE; ctx->Color.AlphaFunc = GL_ALWAYS; ctx->Color.AlphaRef = 0; ctx->Color.BlendEnabled = GL_FALSE; ctx->Color.BlendSrcRGB = GL_ONE; ctx->Color.BlendDstRGB = GL_ZERO; ctx->Color.BlendSrcA = GL_ONE; ctx->Color.BlendDstA = GL_ZERO; ctx->Color.BlendEquationRGB = GL_FUNC_ADD; ctx->Color.BlendEquationA = GL_FUNC_ADD; ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 ); ctx->Color.IndexLogicOpEnabled = GL_FALSE; ctx->Color.ColorLogicOpEnabled = GL_FALSE; ctx->Color._LogicOpEnabled = GL_FALSE; ctx->Color.LogicOp = GL_COPY; ctx->Color.DitherFlag = GL_TRUE; if (ctx->Visual.doubleBufferMode) { ctx->Color.DrawBuffer[0] = GL_BACK; } else { ctx->Color.DrawBuffer[0] = GL_FRONT; } ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB; ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB; } /*@}*/