/* * Mesa 3-D graphics library * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * (C) Copyright IBM Corporation 2006 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef ARRAYOBJ_H #define ARRAYOBJ_H #include "glheader.h" #include "mtypes.h" #include "glformats.h" struct gl_context; /** * \file arrayobj.h * Functions for the GL_APPLE_vertex_array_object extension. * * \author Ian Romanick * \author Brian Paul */ /* * Internal functions */ extern struct gl_vertex_array_object * _mesa_lookup_vao(struct gl_context *ctx, GLuint id); extern struct gl_vertex_array_object * _mesa_new_vao(struct gl_context *ctx, GLuint name); extern void _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj); extern void _mesa_reference_vao_(struct gl_context *ctx, struct gl_vertex_array_object **ptr, struct gl_vertex_array_object *vao); static inline void _mesa_reference_vao(struct gl_context *ctx, struct gl_vertex_array_object **ptr, struct gl_vertex_array_object *vao) { if (*ptr != vao) _mesa_reference_vao_(ctx, ptr, vao); } extern void _mesa_initialize_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj, GLuint name); extern void _mesa_update_vao_max_element(struct gl_context *ctx, struct gl_vertex_array_object *vao); extern void _mesa_update_vao_client_arrays(struct gl_context *ctx, struct gl_vertex_array_object *vao); /** Returns the bitmask of all enabled arrays in fixed function mode. * * In fixed function mode only the traditional fixed function arrays * are available. */ static inline GLbitfield64 _mesa_array_object_get_enabled_ff(const struct gl_vertex_array_object *vao) { return vao->_Enabled & VERT_BIT_FF_ALL; } /** Returns the bitmask of all enabled arrays in arb/glsl shader mode. * * In arb/glsl shader mode all the fixed function and the arb/glsl generic * arrays are available. Only the first generic array takes * precedence over the legacy position array. */ static inline GLbitfield64 _mesa_array_object_get_enabled_arb(const struct gl_vertex_array_object *vao) { GLbitfield64 enabled = vao->_Enabled; return enabled & ~(VERT_BIT_POS & (enabled >> VERT_ATTRIB_GENERIC0)); } /* * API functions */ void GLAPIENTRY _mesa_BindVertexArray( GLuint id ); void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id ); void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids); void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays); void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer); GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id ); #endif /* ARRAYOBJ_H */