/* * Mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * This file implements the glArrayElement() function. * It involves looking at the format/type of all the enabled vertex arrays * and emitting a list of pointers to functions which set the per-vertex * state for the element/index. */ /* Author: * Keith Whitwell */ #include "glheader.h" #include "arrayobj.h" #include "api_arrayelt.h" #include "bufferobj.h" #include "context.h" #include "macros.h" #include "mtypes.h" #include "main/dispatch.h" #include "varray.h" typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data ); /* * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer * in the range [0, 7]. Luckily these type tokens are sequentially * numbered in gl.h, except for GL_DOUBLE. */ static inline int TYPE_IDX(GLenum t) { return t == GL_DOUBLE ? 7 : t & 7; } /* * Convert normalized/integer/double to the range [0, 3]. */ static inline int vertex_format_to_index(const struct gl_vertex_format *vformat) { if (vformat->Doubles) return 3; else if (vformat->Integer) return 2; else if (vformat->Normalized) return 1; else return 0; } #define NUM_TYPES 8 /** ** GL_NV_vertex_program **/ /* GL_BYTE attributes */ static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_BYTE attributes */ static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_SHORT attributes */ static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_SHORT attributes */ static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_INT attributes */ static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_INT attributes */ static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_FLOAT attributes */ static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v) { CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v) { CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v) { CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v) { CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); } /* GL_DOUBLE attributes */ static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v) { CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v) { CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v) { CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v) { CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); } /* * Array [size][type] of VertexAttrib functions */ static const attrib_func AttribFuncsNV[2][4][NUM_TYPES] = { { /* non-normalized */ { /* size 1 */ (attrib_func) VertexAttrib1bvNV, (attrib_func) VertexAttrib1ubvNV, (attrib_func) VertexAttrib1svNV, (attrib_func) VertexAttrib1usvNV, (attrib_func) VertexAttrib1ivNV, (attrib_func) VertexAttrib1uivNV, (attrib_func) VertexAttrib1fvNV, (attrib_func) VertexAttrib1dvNV }, { /* size 2 */ (attrib_func) VertexAttrib2bvNV, (attrib_func) VertexAttrib2ubvNV, (attrib_func) VertexAttrib2svNV, (attrib_func) VertexAttrib2usvNV, (attrib_func) VertexAttrib2ivNV, (attrib_func) VertexAttrib2uivNV, (attrib_func) VertexAttrib2fvNV, (attrib_func) VertexAttrib2dvNV }, { /* size 3 */ (attrib_func) VertexAttrib3bvNV, (attrib_func) VertexAttrib3ubvNV, (attrib_func) VertexAttrib3svNV, (attrib_func) VertexAttrib3usvNV, (attrib_func) VertexAttrib3ivNV, (attrib_func) VertexAttrib3uivNV, (attrib_func) VertexAttrib3fvNV, (attrib_func) VertexAttrib3dvNV }, { /* size 4 */ (attrib_func) VertexAttrib4bvNV, (attrib_func) VertexAttrib4ubvNV, (attrib_func) VertexAttrib4svNV, (attrib_func) VertexAttrib4usvNV, (attrib_func) VertexAttrib4ivNV, (attrib_func) VertexAttrib4uivNV, (attrib_func) VertexAttrib4fvNV, (attrib_func) VertexAttrib4dvNV } }, { /* normalized (except for float/double) */ { /* size 1 */ (attrib_func) VertexAttrib1NbvNV, (attrib_func) VertexAttrib1NubvNV, (attrib_func) VertexAttrib1NsvNV, (attrib_func) VertexAttrib1NusvNV, (attrib_func) VertexAttrib1NivNV, (attrib_func) VertexAttrib1NuivNV, (attrib_func) VertexAttrib1fvNV, (attrib_func) VertexAttrib1dvNV }, { /* size 2 */ (attrib_func) VertexAttrib2NbvNV, (attrib_func) VertexAttrib2NubvNV, (attrib_func) VertexAttrib2NsvNV, (attrib_func) VertexAttrib2NusvNV, (attrib_func) VertexAttrib2NivNV, (attrib_func) VertexAttrib2NuivNV, (attrib_func) VertexAttrib2fvNV, (attrib_func) VertexAttrib2dvNV }, { /* size 3 */ (attrib_func) VertexAttrib3NbvNV, (attrib_func) VertexAttrib3NubvNV, (attrib_func) VertexAttrib3NsvNV, (attrib_func) VertexAttrib3NusvNV, (attrib_func) VertexAttrib3NivNV, (attrib_func) VertexAttrib3NuivNV, (attrib_func) VertexAttrib3fvNV, (attrib_func) VertexAttrib3dvNV }, { /* size 4 */ (attrib_func) VertexAttrib4NbvNV, (attrib_func) VertexAttrib4NubvNV, (attrib_func) VertexAttrib4NsvNV, (attrib_func) VertexAttrib4NusvNV, (attrib_func) VertexAttrib4NivNV, (attrib_func) VertexAttrib4NuivNV, (attrib_func) VertexAttrib4fvNV, (attrib_func) VertexAttrib4dvNV } } }; /** ** GL_ARB_vertex_program **/ /* GL_BYTE attributes */ static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1bvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2bvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3bvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4bvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_BYTE attributes */ static void GLAPIENTRY VertexAttrib1NubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1ubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3ubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_SHORT attributes */ static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2svARB(GLuint index, const GLshort *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3svARB(GLuint index, const GLshort *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4svARB(GLuint index, const GLshort *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_SHORT attributes */ static void GLAPIENTRY VertexAttrib1NusvARB(GLuint index, const GLushort *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1usvARB(GLuint index, const GLushort *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3usvARB(GLuint index, const GLushort *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_INT attributes */ static void GLAPIENTRY VertexAttrib1NivARB(GLuint index, const GLint *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1ivARB(GLuint index, const GLint *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3ivARB(GLuint index, const GLint *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4ivARB(GLuint index, const GLint *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_INT attributes */ static void GLAPIENTRY VertexAttrib1NuivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); } static void GLAPIENTRY VertexAttrib1uivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]))); } static void GLAPIENTRY VertexAttrib2uivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]))); } static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]))); } static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v) { CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_FLOAT attributes */ static void GLAPIENTRY VertexAttrib1fvARB(GLuint index, const GLfloat *v) { CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib2fvARB(GLuint index, const GLfloat *v) { CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib3fvARB(GLuint index, const GLfloat *v) { CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib4fvARB(GLuint index, const GLfloat *v) { CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v)); } /* GL_DOUBLE attributes */ static void GLAPIENTRY VertexAttrib1dvARB(GLuint index, const GLdouble *v) { CALL_VertexAttrib1dv(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib2dvARB(GLuint index, const GLdouble *v) { CALL_VertexAttrib2dv(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib3dvARB(GLuint index, const GLdouble *v) { CALL_VertexAttrib3dv(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttrib4dvARB(GLuint index, const GLdouble *v) { CALL_VertexAttrib4dv(GET_DISPATCH(), (index, v)); } /** * Integer-valued attributes */ static void GLAPIENTRY VertexAttribI1bv(GLuint index, const GLbyte *v) { CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); } static void GLAPIENTRY VertexAttribI2bv(GLuint index, const GLbyte *v) { CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); } static void GLAPIENTRY VertexAttribI3bv(GLuint index, const GLbyte *v) { CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); } static void GLAPIENTRY VertexAttribI4bv(GLuint index, const GLbyte *v) { CALL_VertexAttribI4bv(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttribI1ubv(GLuint index, const GLubyte *v) { CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); } static void GLAPIENTRY VertexAttribI2ubv(GLuint index, const GLubyte *v) { CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); } static void GLAPIENTRY VertexAttribI3ubv(GLuint index, const GLubyte *v) { CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); } static void GLAPIENTRY VertexAttribI4ubv(GLuint index, const GLubyte *v) { CALL_VertexAttribI4ubv(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttribI1sv(GLuint index, const GLshort *v) { CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); } static void GLAPIENTRY VertexAttribI2sv(GLuint index, const GLshort *v) { CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); } static void GLAPIENTRY VertexAttribI3sv(GLuint index, const GLshort *v) { CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); } static void GLAPIENTRY VertexAttribI4sv(GLuint index, const GLshort *v) { CALL_VertexAttribI4sv(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttribI1usv(GLuint index, const GLushort *v) { CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); } static void GLAPIENTRY VertexAttribI2usv(GLuint index, const GLushort *v) { CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); } static void GLAPIENTRY VertexAttribI3usv(GLuint index, const GLushort *v) { CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); } static void GLAPIENTRY VertexAttribI4usv(GLuint index, const GLushort *v) { CALL_VertexAttribI4usv(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttribI1iv(GLuint index, const GLint *v) { CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); } static void GLAPIENTRY VertexAttribI2iv(GLuint index, const GLint *v) { CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); } static void GLAPIENTRY VertexAttribI3iv(GLuint index, const GLint *v) { CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); } static void GLAPIENTRY VertexAttribI4iv(GLuint index, const GLint *v) { CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttribI1uiv(GLuint index, const GLuint *v) { CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); } static void GLAPIENTRY VertexAttribI2uiv(GLuint index, const GLuint *v) { CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); } static void GLAPIENTRY VertexAttribI3uiv(GLuint index, const GLuint *v) { CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); } static void GLAPIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v) { CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v)); } /* GL_DOUBLE unconverted attributes */ static void GLAPIENTRY VertexAttribL1dv(GLuint index, const GLdouble *v) { CALL_VertexAttribL1dv(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttribL2dv(GLuint index, const GLdouble *v) { CALL_VertexAttribL2dv(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttribL3dv(GLuint index, const GLdouble *v) { CALL_VertexAttribL3dv(GET_DISPATCH(), (index, v)); } static void GLAPIENTRY VertexAttribL4dv(GLuint index, const GLdouble *v) { CALL_VertexAttribL4dv(GET_DISPATCH(), (index, v)); } /* * Array [unnormalized/normalized/integer][size][type] of VertexAttrib * functions */ static const attrib_func AttribFuncsARB[4][4][NUM_TYPES] = { { /* non-normalized */ { /* size 1 */ (attrib_func) VertexAttrib1bvARB, (attrib_func) VertexAttrib1ubvARB, (attrib_func) VertexAttrib1svARB, (attrib_func) VertexAttrib1usvARB, (attrib_func) VertexAttrib1ivARB, (attrib_func) VertexAttrib1uivARB, (attrib_func) VertexAttrib1fvARB, (attrib_func) VertexAttrib1dvARB }, { /* size 2 */ (attrib_func) VertexAttrib2bvARB, (attrib_func) VertexAttrib2ubvARB, (attrib_func) VertexAttrib2svARB, (attrib_func) VertexAttrib2usvARB, (attrib_func) VertexAttrib2ivARB, (attrib_func) VertexAttrib2uivARB, (attrib_func) VertexAttrib2fvARB, (attrib_func) VertexAttrib2dvARB }, { /* size 3 */ (attrib_func) VertexAttrib3bvARB, (attrib_func) VertexAttrib3ubvARB, (attrib_func) VertexAttrib3svARB, (attrib_func) VertexAttrib3usvARB, (attrib_func) VertexAttrib3ivARB, (attrib_func) VertexAttrib3uivARB, (attrib_func) VertexAttrib3fvARB, (attrib_func) VertexAttrib3dvARB }, { /* size 4 */ (attrib_func) VertexAttrib4bvARB, (attrib_func) VertexAttrib4ubvARB, (attrib_func) VertexAttrib4svARB, (attrib_func) VertexAttrib4usvARB, (attrib_func) VertexAttrib4ivARB, (attrib_func) VertexAttrib4uivARB, (attrib_func) VertexAttrib4fvARB, (attrib_func) VertexAttrib4dvARB } }, { /* normalized (except for float/double) */ { /* size 1 */ (attrib_func) VertexAttrib1NbvARB, (attrib_func) VertexAttrib1NubvARB, (attrib_func) VertexAttrib1NsvARB, (attrib_func) VertexAttrib1NusvARB, (attrib_func) VertexAttrib1NivARB, (attrib_func) VertexAttrib1NuivARB, (attrib_func) VertexAttrib1fvARB, (attrib_func) VertexAttrib1dvARB }, { /* size 2 */ (attrib_func) VertexAttrib2NbvARB, (attrib_func) VertexAttrib2NubvARB, (attrib_func) VertexAttrib2NsvARB, (attrib_func) VertexAttrib2NusvARB, (attrib_func) VertexAttrib2NivARB, (attrib_func) VertexAttrib2NuivARB, (attrib_func) VertexAttrib2fvARB, (attrib_func) VertexAttrib2dvARB }, { /* size 3 */ (attrib_func) VertexAttrib3NbvARB, (attrib_func) VertexAttrib3NubvARB, (attrib_func) VertexAttrib3NsvARB, (attrib_func) VertexAttrib3NusvARB, (attrib_func) VertexAttrib3NivARB, (attrib_func) VertexAttrib3NuivARB, (attrib_func) VertexAttrib3fvARB, (attrib_func) VertexAttrib3dvARB }, { /* size 4 */ (attrib_func) VertexAttrib4NbvARB, (attrib_func) VertexAttrib4NubvARB, (attrib_func) VertexAttrib4NsvARB, (attrib_func) VertexAttrib4NusvARB, (attrib_func) VertexAttrib4NivARB, (attrib_func) VertexAttrib4NuivARB, (attrib_func) VertexAttrib4fvARB, (attrib_func) VertexAttrib4dvARB } }, { /* integer-valued */ { /* size 1 */ (attrib_func) VertexAttribI1bv, (attrib_func) VertexAttribI1ubv, (attrib_func) VertexAttribI1sv, (attrib_func) VertexAttribI1usv, (attrib_func) VertexAttribI1iv, (attrib_func) VertexAttribI1uiv, NULL, /* GL_FLOAT */ NULL /* GL_DOUBLE */ }, { /* size 2 */ (attrib_func) VertexAttribI2bv, (attrib_func) VertexAttribI2ubv, (attrib_func) VertexAttribI2sv, (attrib_func) VertexAttribI2usv, (attrib_func) VertexAttribI2iv, (attrib_func) VertexAttribI2uiv, NULL, /* GL_FLOAT */ NULL /* GL_DOUBLE */ }, { /* size 3 */ (attrib_func) VertexAttribI3bv, (attrib_func) VertexAttribI3ubv, (attrib_func) VertexAttribI3sv, (attrib_func) VertexAttribI3usv, (attrib_func) VertexAttribI3iv, (attrib_func) VertexAttribI3uiv, NULL, /* GL_FLOAT */ NULL /* GL_DOUBLE */ }, { /* size 4 */ (attrib_func) VertexAttribI4bv, (attrib_func) VertexAttribI4ubv, (attrib_func) VertexAttribI4sv, (attrib_func) VertexAttribI4usv, (attrib_func) VertexAttribI4iv, (attrib_func) VertexAttribI4uiv, NULL, /* GL_FLOAT */ NULL /* GL_DOUBLE */ } }, { /* double-valued */ { /* size 1 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, (attrib_func) VertexAttribL1dv, }, { /* size 2 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, (attrib_func) VertexAttribL2dv, }, { /* size 3 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, (attrib_func) VertexAttribL3dv, }, { /* size 4 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, (attrib_func) VertexAttribL4dv, } } }; /* * Return VertexAttrib*NV function pointer matching the provided vertex format. */ static inline attrib_func func_nv(const struct gl_vertex_format *vformat) { return AttribFuncsNV[vformat->Normalized][vformat->Size-1] [TYPE_IDX(vformat->Type)]; } /* * Return VertexAttrib*ARB function pointer matching the provided vertex format. */ static inline attrib_func func_arb(const struct gl_vertex_format *vformat) { return AttribFuncsARB[vertex_format_to_index(vformat)][vformat->Size-1] [TYPE_IDX(vformat->Type)]; } /* * Return the address of the array attribute array at elt in the * vertex array object vao. */ static inline const void * attrib_src(const struct gl_vertex_array_object *vao, const struct gl_array_attributes *array, GLint elt) { const struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[array->BufferBindingIndex]; const GLubyte *src = _mesa_vertex_attrib_address(array, binding); if (binding->BufferObj) { src = ADD_POINTERS(binding->BufferObj->Mappings[MAP_INTERNAL].Pointer, src); } return src + elt * binding->Stride; } void _mesa_array_element(struct gl_context *ctx, GLint elt) { const struct gl_vertex_array_object *vao = ctx->Array.VAO; GLbitfield mask; /* emit conventional arrays elements */ mask = (VERT_BIT_FF_ALL & ~VERT_BIT_POS) & vao->Enabled; while (mask) { const gl_vert_attrib attrib = u_bit_scan(&mask); const struct gl_array_attributes *array = &vao->VertexAttrib[attrib]; const void *src = attrib_src(vao, array, elt); func_nv(&array->Format)(attrib, src); } /* emit generic attribute elements */ mask = (VERT_BIT_GENERIC_ALL & ~VERT_BIT_GENERIC0) & vao->Enabled; while (mask) { const gl_vert_attrib attrib = u_bit_scan(&mask); const struct gl_array_attributes *array = &vao->VertexAttrib[attrib]; const void *src = attrib_src(vao, array, elt); func_arb(&array->Format)(attrib - VERT_ATTRIB_GENERIC0, src); } /* finally, vertex position */ if (vao->Enabled & VERT_BIT_GENERIC0) { const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC0; const struct gl_array_attributes *array = &vao->VertexAttrib[attrib]; const void *src = attrib_src(vao, array, elt); func_arb(&array->Format)(0, src); } else if (vao->Enabled & VERT_BIT_POS) { const gl_vert_attrib attrib = VERT_ATTRIB_POS; const struct gl_array_attributes *array = &vao->VertexAttrib[attrib]; const void *src = attrib_src(vao, array, elt); func_nv(&array->Format)(0, src); } } /** * Called via glArrayElement() and glDrawArrays(). * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions * for all enabled vertex arrays (for elt-th element). * Note: this may be called during display list construction. */ void GLAPIENTRY _ae_ArrayElement(GLint elt) { GET_CURRENT_CONTEXT(ctx); struct gl_vertex_array_object *vao; /* If PrimitiveRestart is enabled and the index is the RestartIndex * then we call PrimitiveRestartNV and return. */ if (ctx->Array.PrimitiveRestart && (elt == ctx->Array.RestartIndex)) { CALL_PrimitiveRestartNV(GET_DISPATCH(), ()); return; } vao = ctx->Array.VAO; _mesa_vao_map_arrays(ctx, vao, GL_MAP_READ_BIT); _mesa_array_element(ctx, elt); _mesa_vao_unmap_arrays(ctx, vao); } void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp, const GLvertexformat *vfmt) { SET_ArrayElement(disp, vfmt->ArrayElement); }