/* * Mesa 3-D graphics library * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "accum.h" #include "condrender.h" #include "context.h" #include "format_unpack.h" #include "format_pack.h" #include "imports.h" #include "macros.h" #include "state.h" #include "mtypes.h" #include "main/dispatch.h" void GLAPIENTRY _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { GLfloat tmp[4]; GET_CURRENT_CONTEXT(ctx); tmp[0] = CLAMP( red, -1.0F, 1.0F ); tmp[1] = CLAMP( green, -1.0F, 1.0F ); tmp[2] = CLAMP( blue, -1.0F, 1.0F ); tmp[3] = CLAMP( alpha, -1.0F, 1.0F ); if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor)) return; COPY_4FV( ctx->Accum.ClearColor, tmp ); } void GLAPIENTRY _mesa_Accum( GLenum op, GLfloat value ) { GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); switch (op) { case GL_ADD: case GL_MULT: case GL_ACCUM: case GL_LOAD: case GL_RETURN: /* OK */ break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)"); return; } if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)"); return; } if (ctx->DrawBuffer != ctx->ReadBuffer) { /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read, * or GL_EXT_framebuffer_blit. */ _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(different read/draw buffers)"); return; } if (ctx->NewState) _mesa_update_state(ctx); if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "glAccum(incomplete framebuffer)"); return; } if (ctx->RasterDiscard) return; if (ctx->RenderMode == GL_RENDER) { _mesa_accum(ctx, op, value); } } /** * Clear the accumulation buffer by mapping the renderbuffer and * writing the clear color to it. Called by the driver's implementation * of the glClear function. */ void _mesa_clear_accum_buffer(struct gl_context *ctx) { GLuint x, y, width, height; GLubyte *accMap; GLint accRowStride; struct gl_renderbuffer *accRb; if (!ctx->DrawBuffer) return; accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; if (!accRb) return; /* missing accum buffer, not an error */ /* bounds, with scissor */ x = ctx->DrawBuffer->_Xmin; y = ctx->DrawBuffer->_Ymin; width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; ctx->Driver.MapRenderbuffer(ctx, accRb, x, y, width, height, GL_MAP_WRITE_BIT, &accMap, &accRowStride); if (!accMap) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); return; } if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) { const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]); const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]); const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]); const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]); GLuint i, j; for (j = 0; j < height; j++) { GLshort *row = (GLshort *) accMap; for (i = 0; i < width; i++) { row[i * 4 + 0] = clearR; row[i * 4 + 1] = clearG; row[i * 4 + 2] = clearB; row[i * 4 + 3] = clearA; } accMap += accRowStride; } } else { /* other types someday? */ _mesa_warning(ctx, "unexpected accum buffer type"); } ctx->Driver.UnmapRenderbuffer(ctx, accRb); } /** * if (bias) * Accum += value * else * Accum *= value */ static void accum_scale_or_bias(struct gl_context *ctx, GLfloat value, GLint xpos, GLint ypos, GLint width, GLint height, GLboolean bias) { struct gl_renderbuffer *accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; GLubyte *accMap; GLint accRowStride; assert(accRb); ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, &accMap, &accRowStride); if (!accMap) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); return; } if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) { const GLshort incr = (GLshort) (value * 32767.0f); GLint i, j; if (bias) { for (j = 0; j < height; j++) { GLshort *acc = (GLshort *) accMap; for (i = 0; i < 4 * width; i++) { acc[i] += incr; } accMap += accRowStride; } } else { /* scale */ for (j = 0; j < height; j++) { GLshort *acc = (GLshort *) accMap; for (i = 0; i < 4 * width; i++) { acc[i] = (GLshort) (acc[i] * value); } accMap += accRowStride; } } } else { /* other types someday? */ } ctx->Driver.UnmapRenderbuffer(ctx, accRb); } /** * if (load) * Accum = ColorBuf * value * else * Accum += ColorBuf * value */ static void accum_or_load(struct gl_context *ctx, GLfloat value, GLint xpos, GLint ypos, GLint width, GLint height, GLboolean load) { struct gl_renderbuffer *accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; struct gl_renderbuffer *colorRb = ctx->ReadBuffer->_ColorReadBuffer; GLubyte *accMap, *colorMap; GLint accRowStride, colorRowStride; GLbitfield mappingFlags; if (!colorRb) { /* no read buffer - OK */ return; } assert(accRb); mappingFlags = GL_MAP_WRITE_BIT; if (!load) /* if we're accumulating */ mappingFlags |= GL_MAP_READ_BIT; /* Map accum buffer */ ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height, mappingFlags, &accMap, &accRowStride); if (!accMap) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); return; } /* Map color buffer */ ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height, GL_MAP_READ_BIT, &colorMap, &colorRowStride); if (!colorMap) { ctx->Driver.UnmapRenderbuffer(ctx, accRb); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); return; } if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) { const GLfloat scale = value * 32767.0f; GLint i, j; GLfloat (*rgba)[4]; rgba = malloc(width * 4 * sizeof(GLfloat)); if (rgba) { for (j = 0; j < height; j++) { GLshort *acc = (GLshort *) accMap; /* read colors from source color buffer */ _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, rgba); if (load) { for (i = 0; i < width; i++) { acc[i * 4 + 0] = (GLshort) (rgba[i][RCOMP] * scale); acc[i * 4 + 1] = (GLshort) (rgba[i][GCOMP] * scale); acc[i * 4 + 2] = (GLshort) (rgba[i][BCOMP] * scale); acc[i * 4 + 3] = (GLshort) (rgba[i][ACOMP] * scale); } } else { /* accumulate */ for (i = 0; i < width; i++) { acc[i * 4 + 0] += (GLshort) (rgba[i][RCOMP] * scale); acc[i * 4 + 1] += (GLshort) (rgba[i][GCOMP] * scale); acc[i * 4 + 2] += (GLshort) (rgba[i][BCOMP] * scale); acc[i * 4 + 3] += (GLshort) (rgba[i][ACOMP] * scale); } } colorMap += colorRowStride; accMap += accRowStride; } free(rgba); } else { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); } } else { /* other types someday? */ } ctx->Driver.UnmapRenderbuffer(ctx, accRb); ctx->Driver.UnmapRenderbuffer(ctx, colorRb); } /** * ColorBuffer = Accum * value */ static void accum_return(struct gl_context *ctx, GLfloat value, GLint xpos, GLint ypos, GLint width, GLint height) { struct gl_framebuffer *fb = ctx->DrawBuffer; struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer; GLubyte *accMap, *colorMap; GLint accRowStride, colorRowStride; GLuint buffer; /* Map accum buffer */ ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height, GL_MAP_READ_BIT, &accMap, &accRowStride); if (!accMap) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); return; } /* Loop over destination buffers */ for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) { struct gl_renderbuffer *colorRb = fb->_ColorDrawBuffers[buffer]; const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] || !ctx->Color.ColorMask[buffer][GCOMP] || !ctx->Color.ColorMask[buffer][BCOMP] || !ctx->Color.ColorMask[buffer][ACOMP]); GLbitfield mappingFlags = GL_MAP_WRITE_BIT; if (masking) mappingFlags |= GL_MAP_READ_BIT; /* Map color buffer */ ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height, mappingFlags, &colorMap, &colorRowStride); if (!colorMap) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); continue; } if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) { const GLfloat scale = value / 32767.0f; GLint i, j; GLfloat (*rgba)[4], (*dest)[4]; rgba = malloc(width * 4 * sizeof(GLfloat)); dest = malloc(width * 4 * sizeof(GLfloat)); if (rgba && dest) { for (j = 0; j < height; j++) { GLshort *acc = (GLshort *) accMap; for (i = 0; i < width; i++) { rgba[i][0] = acc[i * 4 + 0] * scale; rgba[i][1] = acc[i * 4 + 1] * scale; rgba[i][2] = acc[i * 4 + 2] * scale; rgba[i][3] = acc[i * 4 + 3] * scale; } if (masking) { /* get existing colors from dest buffer */ _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, dest); /* use the dest colors where mask[channel] = 0 */ if (ctx->Color.ColorMask[buffer][RCOMP] == 0) { for (i = 0; i < width; i++) rgba[i][RCOMP] = dest[i][RCOMP]; } if (ctx->Color.ColorMask[buffer][GCOMP] == 0) { for (i = 0; i < width; i++) rgba[i][GCOMP] = dest[i][GCOMP]; } if (ctx->Color.ColorMask[buffer][BCOMP] == 0) { for (i = 0; i < width; i++) rgba[i][BCOMP] = dest[i][BCOMP]; } if (ctx->Color.ColorMask[buffer][ACOMP] == 0) { for (i = 0; i < width; i++) rgba[i][ACOMP] = dest[i][ACOMP]; } } _mesa_pack_float_rgba_row(colorRb->Format, width, (const GLfloat (*)[4]) rgba, colorMap); accMap += accRowStride; colorMap += colorRowStride; } } else { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); } free(rgba); free(dest); } else { /* other types someday? */ } ctx->Driver.UnmapRenderbuffer(ctx, colorRb); } ctx->Driver.UnmapRenderbuffer(ctx, accRb); } /** * Software fallback for glAccum. A hardware driver that supports * signed 16-bit color channels could implement hardware accumulation * operations, but no driver does so at this time. */ void _mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value) { GLint xpos, ypos, width, height; if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) { _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer"); return; } if (!_mesa_check_conditional_render(ctx)) return; xpos = ctx->DrawBuffer->_Xmin; ypos = ctx->DrawBuffer->_Ymin; width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; switch (op) { case GL_ADD: if (value != 0.0F) { accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_TRUE); } break; case GL_MULT: if (value != 1.0F) { accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_FALSE); } break; case GL_ACCUM: if (value != 0.0F) { accum_or_load(ctx, value, xpos, ypos, width, height, GL_FALSE); } break; case GL_LOAD: accum_or_load(ctx, value, xpos, ypos, width, height, GL_TRUE); break; case GL_RETURN: accum_return(ctx, value, xpos, ypos, width, height); break; default: _mesa_problem(ctx, "invalid mode in _mesa_accum()"); break; } } void _mesa_init_accum( struct gl_context *ctx ) { /* Accumulate buffer group */ ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 ); }