/* DO NOT EDIT - This file generated automatically with gltable.py script */ #ifndef _GLAPI_TABLE_H_ #define _GLAPI_TABLE_H_ #include struct _glapi_table { void (*NewList)(GLuint list, GLenum mode); /* 0 */ void (*EndList)(void); /* 1 */ void (*CallList)(GLuint list); /* 2 */ void (*CallLists)(GLsizei n, GLenum type, const GLvoid * lists); /* 3 */ void (*DeleteLists)(GLuint list, GLsizei range); /* 4 */ GLuint (*GenLists)(GLsizei range); /* 5 */ void (*ListBase)(GLuint base); /* 6 */ void (*Begin)(GLenum mode); /* 7 */ void (*Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); /* 8 */ void (*Color3b)(GLbyte red, GLbyte green, GLbyte blue); /* 9 */ void (*Color3bv)(const GLbyte * v); /* 10 */ void (*Color3d)(GLdouble red, GLdouble green, GLdouble blue); /* 11 */ void (*Color3dv)(const GLdouble * v); /* 12 */ void (*Color3f)(GLfloat red, GLfloat green, GLfloat blue); /* 13 */ void (*Color3fv)(const GLfloat * v); /* 14 */ void (*Color3i)(GLint red, GLint green, GLint blue); /* 15 */ void (*Color3iv)(const GLint * v); /* 16 */ void (*Color3s)(GLshort red, GLshort green, GLshort blue); /* 17 */ void (*Color3sv)(const GLshort * v); /* 18 */ void (*Color3ub)(GLubyte red, GLubyte green, GLubyte blue); /* 19 */ void (*Color3ubv)(const GLubyte * v); /* 20 */ void (*Color3ui)(GLuint red, GLuint green, GLuint blue); /* 21 */ void (*Color3uiv)(const GLuint * v); /* 22 */ void (*Color3us)(GLushort red, GLushort green, GLushort blue); /* 23 */ void (*Color3usv)(const GLushort * v); /* 24 */ void (*Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); /* 25 */ void (*Color4bv)(const GLbyte * v); /* 26 */ void (*Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); /* 27 */ void (*Color4dv)(const GLdouble * v); /* 28 */ void (*Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 29 */ void (*Color4fv)(const GLfloat * v); /* 30 */ void (*Color4i)(GLint red, GLint green, GLint blue, GLint alpha); /* 31 */ void (*Color4iv)(const GLint * v); /* 32 */ void (*Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); /* 33 */ void (*Color4sv)(const GLshort * v); /* 34 */ void (*Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); /* 35 */ void (*Color4ubv)(const GLubyte * v); /* 36 */ void (*Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); /* 37 */ void (*Color4uiv)(const GLuint * v); /* 38 */ void (*Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); /* 39 */ void (*Color4usv)(const GLushort * v); /* 40 */ void (*EdgeFlag)(GLboolean flag); /* 41 */ void (*EdgeFlagv)(const GLboolean * flag); /* 42 */ void (*End)(void); /* 43 */ void (*Indexd)(GLdouble c); /* 44 */ void (*Indexdv)(const GLdouble * c); /* 45 */ void (*Indexf)(GLfloat c); /* 46 */ void (*Indexfv)(const GLfloat * c); /* 47 */ void (*Indexi)(GLint c); /* 48 */ void (*Indexiv)(const GLint * c); /* 49 */ void (*Indexs)(GLshort c); /* 50 */ void (*Indexsv)(const GLshort * c); /* 51 */ void (*Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz); /* 52 */ void (*Normal3bv)(const GLbyte * v); /* 53 */ void (*Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz); /* 54 */ void (*Normal3dv)(const GLdouble * v); /* 55 */ void (*Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz); /* 56 */ void (*Normal3fv)(const GLfloat * v); /* 57 */ void (*Normal3i)(GLint nx, GLint ny, GLint nz); /* 58 */ void (*Normal3iv)(const GLint * v); /* 59 */ void (*Normal3s)(GLshort nx, GLshort ny, GLshort nz); /* 60 */ void (*Normal3sv)(const GLshort * v); /* 61 */ void (*RasterPos2d)(GLdouble x, GLdouble y); /* 62 */ void (*RasterPos2dv)(const GLdouble * v); /* 63 */ void (*RasterPos2f)(GLfloat x, GLfloat y); /* 64 */ void (*RasterPos2fv)(const GLfloat * v); /* 65 */ void (*RasterPos2i)(GLint x, GLint y); /* 66 */ void (*RasterPos2iv)(const GLint * v); /* 67 */ void (*RasterPos2s)(GLshort x, GLshort y); /* 68 */ void (*RasterPos2sv)(const GLshort * v); /* 69 */ void (*RasterPos3d)(GLdouble x, GLdouble y, GLdouble z); /* 70 */ void (*RasterPos3dv)(const GLdouble * v); /* 71 */ void (*RasterPos3f)(GLfloat x, GLfloat y, GLfloat z); /* 72 */ void (*RasterPos3fv)(const GLfloat * v); /* 73 */ void (*RasterPos3i)(GLint x, GLint y, GLint z); /* 74 */ void (*RasterPos3iv)(const GLint * v); /* 75 */ void (*RasterPos3s)(GLshort x, GLshort y, GLshort z); /* 76 */ void (*RasterPos3sv)(const GLshort * v); /* 77 */ void (*RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 78 */ void (*RasterPos4dv)(const GLdouble * v); /* 79 */ void (*RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 80 */ void (*RasterPos4fv)(const GLfloat * v); /* 81 */ void (*RasterPos4i)(GLint x, GLint y, GLint z, GLint w); /* 82 */ void (*RasterPos4iv)(const GLint * v); /* 83 */ void (*RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 84 */ void (*RasterPos4sv)(const GLshort * v); /* 85 */ void (*Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); /* 86 */ void (*Rectdv)(const GLdouble * v1, const GLdouble * v2); /* 87 */ void (*Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); /* 88 */ void (*Rectfv)(const GLfloat * v1, const GLfloat * v2); /* 89 */ void (*Recti)(GLint x1, GLint y1, GLint x2, GLint y2); /* 90 */ void (*Rectiv)(const GLint * v1, const GLint * v2); /* 91 */ void (*Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); /* 92 */ void (*Rectsv)(const GLshort * v1, const GLshort * v2); /* 93 */ void (*TexCoord1d)(GLdouble s); /* 94 */ void (*TexCoord1dv)(const GLdouble * v); /* 95 */ void (*TexCoord1f)(GLfloat s); /* 96 */ void (*TexCoord1fv)(const GLfloat * v); /* 97 */ void (*TexCoord1i)(GLint s); /* 98 */ void (*TexCoord1iv)(const GLint * v); /* 99 */ void (*TexCoord1s)(GLshort s); /* 100 */ void (*TexCoord1sv)(const GLshort * v); /* 101 */ void (*TexCoord2d)(GLdouble s, GLdouble t); /* 102 */ void (*TexCoord2dv)(const GLdouble * v); /* 103 */ void (*TexCoord2f)(GLfloat s, GLfloat t); /* 104 */ void (*TexCoord2fv)(const GLfloat * v); /* 105 */ void (*TexCoord2i)(GLint s, GLint t); /* 106 */ void (*TexCoord2iv)(const GLint * v); /* 107 */ void (*TexCoord2s)(GLshort s, GLshort t); /* 108 */ void (*TexCoord2sv)(const GLshort * v); /* 109 */ void (*TexCoord3d)(GLdouble s, GLdouble t, GLdouble r); /* 110 */ void (*TexCoord3dv)(const GLdouble * v); /* 111 */ void (*TexCoord3f)(GLfloat s, GLfloat t, GLfloat r); /* 112 */ void (*TexCoord3fv)(const GLfloat * v); /* 113 */ void (*TexCoord3i)(GLint s, GLint t, GLint r); /* 114 */ void (*TexCoord3iv)(const GLint * v); /* 115 */ void (*TexCoord3s)(GLshort s, GLshort t, GLshort r); /* 116 */ void (*TexCoord3sv)(const GLshort * v); /* 117 */ void (*TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 118 */ void (*TexCoord4dv)(const GLdouble * v); /* 119 */ void (*TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 120 */ void (*TexCoord4fv)(const GLfloat * v); /* 121 */ void (*TexCoord4i)(GLint s, GLint t, GLint r, GLint q); /* 122 */ void (*TexCoord4iv)(const GLint * v); /* 123 */ void (*TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); /* 124 */ void (*TexCoord4sv)(const GLshort * v); /* 125 */ void (*Vertex2d)(GLdouble x, GLdouble y); /* 126 */ void (*Vertex2dv)(const GLdouble * v); /* 127 */ void (*Vertex2f)(GLfloat x, GLfloat y); /* 128 */ void (*Vertex2fv)(const GLfloat * v); /* 129 */ void (*Vertex2i)(GLint x, GLint y); /* 130 */ void (*Vertex2iv)(const GLint * v); /* 131 */ void (*Vertex2s)(GLshort x, GLshort y); /* 132 */ void (*Vertex2sv)(const GLshort * v); /* 133 */ void (*Vertex3d)(GLdouble x, GLdouble y, GLdouble z); /* 134 */ void (*Vertex3dv)(const GLdouble * v); /* 135 */ void (*Vertex3f)(GLfloat x, GLfloat y, GLfloat z); /* 136 */ void (*Vertex3fv)(const GLfloat * v); /* 137 */ void (*Vertex3i)(GLint x, GLint y, GLint z); /* 138 */ void (*Vertex3iv)(const GLint * v); /* 139 */ void (*Vertex3s)(GLshort x, GLshort y, GLshort z); /* 140 */ void (*Vertex3sv)(const GLshort * v); /* 141 */ void (*Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 142 */ void (*Vertex4dv)(const GLdouble * v); /* 143 */ void (*Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 144 */ void (*Vertex4fv)(const GLfloat * v); /* 145 */ void (*Vertex4i)(GLint x, GLint y, GLint z, GLint w); /* 146 */ void (*Vertex4iv)(const GLint * v); /* 147 */ void (*Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 148 */ void (*Vertex4sv)(const GLshort * v); /* 149 */ void (*ClipPlane)(GLenum plane, const GLdouble * equation); /* 150 */ void (*ColorMaterial)(GLenum face, GLenum mode); /* 151 */ void (*CullFace)(GLenum mode); /* 152 */ void (*Fogf)(GLenum pname, GLfloat param); /* 153 */ void (*Fogfv)(GLenum pname, const GLfloat * params); /* 154 */ void (*Fogi)(GLenum pname, GLint param); /* 155 */ void (*Fogiv)(GLenum pname, const GLint * params); /* 156 */ void (*FrontFace)(GLenum mode); /* 157 */ void (*Hint)(GLenum target, GLenum mode); /* 158 */ void (*Lightf)(GLenum light, GLenum pname, GLfloat param); /* 159 */ void (*Lightfv)(GLenum light, GLenum pname, const GLfloat * params); /* 160 */ void (*Lighti)(GLenum light, GLenum pname, GLint param); /* 161 */ void (*Lightiv)(GLenum light, GLenum pname, const GLint * params); /* 162 */ void (*LightModelf)(GLenum pname, GLfloat param); /* 163 */ void (*LightModelfv)(GLenum pname, const GLfloat * params); /* 164 */ void (*LightModeli)(GLenum pname, GLint param); /* 165 */ void (*LightModeliv)(GLenum pname, const GLint * params); /* 166 */ void (*LineStipple)(GLint factor, GLushort pattern); /* 167 */ void (*LineWidth)(GLfloat width); /* 168 */ void (*Materialf)(GLenum face, GLenum pname, GLfloat param); /* 169 */ void (*Materialfv)(GLenum face, GLenum pname, const GLfloat * params); /* 170 */ void (*Materiali)(GLenum face, GLenum pname, GLint param); /* 171 */ void (*Materialiv)(GLenum face, GLenum pname, const GLint * params); /* 172 */ void (*PointSize)(GLfloat size); /* 173 */ void (*PolygonMode)(GLenum face, GLenum mode); /* 174 */ void (*PolygonStipple)(const GLubyte * mask); /* 175 */ void (*Scissor)(GLint x, GLint y, GLsizei width, GLsizei height); /* 176 */ void (*ShadeModel)(GLenum mode); /* 177 */ void (*TexParameterf)(GLenum target, GLenum pname, GLfloat param); /* 178 */ void (*TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 179 */ void (*TexParameteri)(GLenum target, GLenum pname, GLint param); /* 180 */ void (*TexParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 181 */ void (*TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 182 */ void (*TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 183 */ void (*TexEnvf)(GLenum target, GLenum pname, GLfloat param); /* 184 */ void (*TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params); /* 185 */ void (*TexEnvi)(GLenum target, GLenum pname, GLint param); /* 186 */ void (*TexEnviv)(GLenum target, GLenum pname, const GLint * params); /* 187 */ void (*TexGend)(GLenum coord, GLenum pname, GLdouble param); /* 188 */ void (*TexGendv)(GLenum coord, GLenum pname, const GLdouble * params); /* 189 */ void (*TexGenf)(GLenum coord, GLenum pname, GLfloat param); /* 190 */ void (*TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params); /* 191 */ void (*TexGeni)(GLenum coord, GLenum pname, GLint param); /* 192 */ void (*TexGeniv)(GLenum coord, GLenum pname, const GLint * params); /* 193 */ void (*FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer); /* 194 */ void (*SelectBuffer)(GLsizei size, GLuint * buffer); /* 195 */ GLint (*RenderMode)(GLenum mode); /* 196 */ void (*InitNames)(void); /* 197 */ void (*LoadName)(GLuint name); /* 198 */ void (*PassThrough)(GLfloat token); /* 199 */ void (*PopName)(void); /* 200 */ void (*PushName)(GLuint name); /* 201 */ void (*DrawBuffer)(GLenum mode); /* 202 */ void (*Clear)(GLbitfield mask); /* 203 */ void (*ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 204 */ void (*ClearIndex)(GLfloat c); /* 205 */ void (*ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 206 */ void (*ClearStencil)(GLint s); /* 207 */ void (*ClearDepth)(GLclampd depth); /* 208 */ void (*StencilMask)(GLuint mask); /* 209 */ void (*ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); /* 210 */ void (*DepthMask)(GLboolean flag); /* 211 */ void (*IndexMask)(GLuint mask); /* 212 */ void (*Accum)(GLenum op, GLfloat value); /* 213 */ void (*Disable)(GLenum cap); /* 214 */ void (*Enable)(GLenum cap); /* 215 */ void (*Finish)(void); /* 216 */ void (*Flush)(void); /* 217 */ void (*PopAttrib)(void); /* 218 */ void (*PushAttrib)(GLbitfield mask); /* 219 */ void (*Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); /* 220 */ void (*Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); /* 221 */ void (*Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); /* 222 */ void (*Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); /* 223 */ void (*MapGrid1d)(GLint un, GLdouble u1, GLdouble u2); /* 224 */ void (*MapGrid1f)(GLint un, GLfloat u1, GLfloat u2); /* 225 */ void (*MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); /* 226 */ void (*MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); /* 227 */ void (*EvalCoord1d)(GLdouble u); /* 228 */ void (*EvalCoord1dv)(const GLdouble * u); /* 229 */ void (*EvalCoord1f)(GLfloat u); /* 230 */ void (*EvalCoord1fv)(const GLfloat * u); /* 231 */ void (*EvalCoord2d)(GLdouble u, GLdouble v); /* 232 */ void (*EvalCoord2dv)(const GLdouble * u); /* 233 */ void (*EvalCoord2f)(GLfloat u, GLfloat v); /* 234 */ void (*EvalCoord2fv)(const GLfloat * u); /* 235 */ void (*EvalMesh1)(GLenum mode, GLint i1, GLint i2); /* 236 */ void (*EvalPoint1)(GLint i); /* 237 */ void (*EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); /* 238 */ void (*EvalPoint2)(GLint i, GLint j); /* 239 */ void (*AlphaFunc)(GLenum func, GLclampf ref); /* 240 */ void (*BlendFunc)(GLenum sfactor, GLenum dfactor); /* 241 */ void (*LogicOp)(GLenum opcode); /* 242 */ void (*StencilFunc)(GLenum func, GLint ref, GLuint mask); /* 243 */ void (*StencilOp)(GLenum fail, GLenum zfail, GLenum zpass); /* 244 */ void (*DepthFunc)(GLenum func); /* 245 */ void (*PixelZoom)(GLfloat xfactor, GLfloat yfactor); /* 246 */ void (*PixelTransferf)(GLenum pname, GLfloat param); /* 247 */ void (*PixelTransferi)(GLenum pname, GLint param); /* 248 */ void (*PixelStoref)(GLenum pname, GLfloat param); /* 249 */ void (*PixelStorei)(GLenum pname, GLint param); /* 250 */ void (*PixelMapfv)(GLenum map, GLint mapsize, const GLfloat * values); /* 251 */ void (*PixelMapuiv)(GLenum map, GLint mapsize, const GLuint * values); /* 252 */ void (*PixelMapusv)(GLenum map, GLint mapsize, const GLushort * values); /* 253 */ void (*ReadBuffer)(GLenum mode); /* 254 */ void (*CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); /* 255 */ void (*ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); /* 256 */ void (*DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 257 */ void (*GetBooleanv)(GLenum pname, GLboolean * params); /* 258 */ void (*GetClipPlane)(GLenum plane, GLdouble * equation); /* 259 */ void (*GetDoublev)(GLenum pname, GLdouble * params); /* 260 */ GLenum (*GetError)(void); /* 261 */ void (*GetFloatv)(GLenum pname, GLfloat * params); /* 262 */ void (*GetIntegerv)(GLenum pname, GLint * params); /* 263 */ void (*GetLightfv)(GLenum light, GLenum pname, GLfloat * params); /* 264 */ void (*GetLightiv)(GLenum light, GLenum pname, GLint * params); /* 265 */ void (*GetMapdv)(GLenum target, GLenum query, GLdouble * v); /* 266 */ void (*GetMapfv)(GLenum target, GLenum query, GLfloat * v); /* 267 */ void (*GetMapiv)(GLenum target, GLenum query, GLint * v); /* 268 */ void (*GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params); /* 269 */ void (*GetMaterialiv)(GLenum face, GLenum pname, GLint * params); /* 270 */ void (*GetPixelMapfv)(GLenum map, GLfloat * values); /* 271 */ void (*GetPixelMapuiv)(GLenum map, GLuint * values); /* 272 */ void (*GetPixelMapusv)(GLenum map, GLushort * values); /* 273 */ void (*GetPolygonStipple)(GLubyte * mask); /* 274 */ const GLubyte * (*GetString)(GLenum name); /* 275 */ void (*GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params); /* 276 */ void (*GetTexEnviv)(GLenum target, GLenum pname, GLint * params); /* 277 */ void (*GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params); /* 278 */ void (*GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params); /* 279 */ void (*GetTexGeniv)(GLenum coord, GLenum pname, GLint * params); /* 280 */ void (*GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); /* 281 */ void (*GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 282 */ void (*GetTexParameteriv)(GLenum target, GLenum pname, GLint * params); /* 283 */ void (*GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params); /* 284 */ void (*GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); /* 285 */ GLboolean (*IsEnabled)(GLenum cap); /* 286 */ GLboolean (*IsList)(GLuint list); /* 287 */ void (*DepthRange)(GLclampd near, GLclampd far); /* 288 */ void (*Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 289 */ void (*LoadIdentity)(void); /* 290 */ void (*LoadMatrixf)(const GLfloat * m); /* 291 */ void (*LoadMatrixd)(const GLdouble * m); /* 292 */ void (*MatrixMode)(GLenum mode); /* 293 */ void (*MultMatrixf)(const GLfloat * m); /* 294 */ void (*MultMatrixd)(const GLdouble * m); /* 295 */ void (*Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 296 */ void (*PopMatrix)(void); /* 297 */ void (*PushMatrix)(void); /* 298 */ void (*Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); /* 299 */ void (*Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); /* 300 */ void (*Scaled)(GLdouble x, GLdouble y, GLdouble z); /* 301 */ void (*Scalef)(GLfloat x, GLfloat y, GLfloat z); /* 302 */ void (*Translated)(GLdouble x, GLdouble y, GLdouble z); /* 303 */ void (*Translatef)(GLfloat x, GLfloat y, GLfloat z); /* 304 */ void (*Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); /* 305 */ void (*ArrayElement)(GLint i); /* 306 */ void (*BindTexture)(GLenum target, GLenum texture); /* 307 */ void (*ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 308 */ void (*DisableClientState)(GLenum array); /* 309 */ void (*DrawArrays)(GLenum mode, GLint first, GLsizei count); /* 310 */ void (*DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); /* 311 */ void (*EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer); /* 312 */ void (*EnableClientState)(GLenum array); /* 313 */ void (*IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 314 */ void (*Indexub)(GLubyte c); /* 315 */ void (*Indexubv)(const GLubyte * c); /* 316 */ void (*InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer); /* 317 */ void (*NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 318 */ void (*PolygonOffset)(GLfloat factor, GLfloat units); /* 319 */ void (*TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 320 */ void (*VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 321 */ GLboolean (*AreTexturesResident)(GLsizei n, const GLenum * textures, GLboolean * residences); /* 322 */ void (*CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); /* 323 */ void (*CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); /* 324 */ void (*CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); /* 325 */ void (*CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 326 */ void (*DeleteTextures)(GLsizei n, const GLenum * textures); /* 327 */ void (*GenTextures)(GLsizei n, GLenum * textures); /* 328 */ void (*GetPointerv)(GLenum pname, GLvoid * * params); /* 329 */ GLboolean (*IsTexture)(GLenum texture); /* 330 */ void (*PrioritizeTextures)(GLsizei n, const GLenum * textures, const GLclampf * priorities); /* 331 */ void (*TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); /* 332 */ void (*TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 333 */ void (*PopClientAttrib)(void); /* 334 */ void (*PushClientAttrib)(GLbitfield mask); /* 335 */ void (*BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 336 */ void (*BlendEquation)(GLenum mode); /* 337 */ void (*DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); /* 338 */ void (*ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); /* 339 */ void (*ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 340 */ void (*ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 341 */ void (*CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 342 */ void (*GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 343 */ void (*GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 344 */ void (*GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params); /* 345 */ void (*ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); /* 346 */ void (*CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); /* 347 */ void (*ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); /* 348 */ void (*ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); /* 349 */ void (*ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params); /* 350 */ void (*ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 351 */ void (*ConvolutionParameteri)(GLenum target, GLenum pname, GLint params); /* 352 */ void (*ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 353 */ void (*CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 354 */ void (*CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); /* 355 */ void (*GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 356 */ void (*GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 357 */ void (*GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params); /* 358 */ void (*GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 359 */ void (*SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); /* 360 */ void (*GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 361 */ void (*GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 362 */ void (*GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params); /* 363 */ void (*GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 364 */ void (*GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 365 */ void (*GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params); /* 366 */ void (*Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); /* 367 */ void (*Minmax)(GLenum target, GLenum internalformat, GLboolean sink); /* 368 */ void (*ResetHistogram)(GLenum target); /* 369 */ void (*ResetMinmax)(GLenum target); /* 370 */ void (*TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */ void (*TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */ void (*CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */ void (*ActiveTextureARB)(GLenum texture); /* 374 */ void (*ClientActiveTextureARB)(GLenum texture); /* 375 */ void (*MultiTexCoord1dARB)(GLenum target, GLdouble s); /* 376 */ void (*MultiTexCoord1dvARB)(GLenum target, const GLdouble * v); /* 377 */ void (*MultiTexCoord1fARB)(GLenum target, GLfloat s); /* 378 */ void (*MultiTexCoord1fvARB)(GLenum target, const GLfloat * v); /* 379 */ void (*MultiTexCoord1iARB)(GLenum target, GLint s); /* 380 */ void (*MultiTexCoord1ivARB)(GLenum target, const GLint * v); /* 381 */ void (*MultiTexCoord1sARB)(GLenum target, GLshort s); /* 382 */ void (*MultiTexCoord1svARB)(GLenum target, const GLshort * v); /* 383 */ void (*MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t); /* 384 */ void (*MultiTexCoord2dvARB)(GLenum target, const GLdouble * v); /* 385 */ void (*MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); /* 386 */ void (*MultiTexCoord2fvARB)(GLenum target, const GLfloat * v); /* 387 */ void (*MultiTexCoord2iARB)(GLenum target, GLint s, GLint t); /* 388 */ void (*MultiTexCoord2ivARB)(GLenum target, const GLint * v); /* 389 */ void (*MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t); /* 390 */ void (*MultiTexCoord2svARB)(GLenum target, const GLshort * v); /* 391 */ void (*MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */ void (*MultiTexCoord3dvARB)(GLenum target, const GLdouble * v); /* 393 */ void (*MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */ void (*MultiTexCoord3fvARB)(GLenum target, const GLfloat * v); /* 395 */ void (*MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r); /* 396 */ void (*MultiTexCoord3ivARB)(GLenum target, const GLint * v); /* 397 */ void (*MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */ void (*MultiTexCoord3svARB)(GLenum target, const GLshort * v); /* 399 */ void (*MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */ void (*MultiTexCoord4dvARB)(GLenum target, const GLdouble * v); /* 401 */ void (*MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */ void (*MultiTexCoord4fvARB)(GLenum target, const GLfloat * v); /* 403 */ void (*MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */ void (*MultiTexCoord4ivARB)(GLenum target, const GLint * v); /* 405 */ void (*MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */ void (*MultiTexCoord4svARB)(GLenum target, const GLshort * v); /* 407 */ void (*LoadTransposeMatrixfARB)(const GLfloat * m); /* 408 */ void (*LoadTransposeMatrixdARB)(const GLdouble * m); /* 409 */ void (*MultTransposeMatrixfARB)(const GLfloat * m); /* 410 */ void (*MultTransposeMatrixdARB)(const GLdouble * m); /* 411 */ void (*SampleCoverageARB)(GLclampf value, GLboolean invert); /* 412 */ void (*SamplePassARB)(GLenum pass); /* 413 */ void (*PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 414 */ void (*GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights); /* 415 */ void (*TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); /* 416 */ void (*GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 417 */ void (*GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 418 */ void (*GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 419 */ void (*GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 420 */ void (*GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 421 */ void (*GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 422 */ void (*GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 423 */ void (*GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 424 */ void (*GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 425 */ void (*GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 426 */ void (*GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 427 */ void (*GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat * params); /* 428 */ void (*GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint * params); /* 429 */ void (*PixelTexGenSGIX)(GLenum mode); /* 430 */ void (*PixelTexGenParameteriSGIS)(GLenum pname, GLint param); /* 431 */ void (*PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params); /* 432 */ void (*PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param); /* 433 */ void (*PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 434 */ void (*GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 435 */ void (*GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 436 */ void (*TexImage4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 437 */ void (*TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); /* 438 */ GLboolean (*AreTexturesResidentEXT)(GLsizei n, const GLenum * textures, GLboolean * residences); /* 439 */ void (*GenTexturesEXT)(GLsizei n, GLenum * textures); /* 440 */ GLboolean (*IsTextureEXT)(GLenum texture); /* 441 */ void (*DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points); /* 442 */ void (*GetDetailTexFuncSGIS)(GLenum target, GLfloat * points); /* 443 */ void (*SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points); /* 444 */ void (*GetSharpenTexFuncSGIS)(GLenum target, GLfloat * points); /* 445 */ void (*SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 446 */ void (*SamplePatternSGIS)(GLenum pattern); /* 447 */ void (*ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 448 */ void (*EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 449 */ void (*IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 450 */ void (*NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 451 */ void (*TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 452 */ void (*VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 453 */ void (*SpriteParameterfSGIX)(GLenum pname, GLfloat param); /* 454 */ void (*SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params); /* 455 */ void (*SpriteParameteriSGIX)(GLenum pname, GLint param); /* 456 */ void (*SpriteParameterivSGIX)(GLenum pname, const GLint * params); /* 457 */ void (*PointParameterfEXT)(GLenum pname, GLfloat param); /* 458 */ void (*PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 459 */ GLint (*GetInstrumentsSGIX)(void); /* 460 */ void (*InstrumentsBufferSGIX)(GLsizei size, GLint * buffer); /* 461 */ GLint (*PollInstrumentsSGIX)(GLint * marker_p); /* 462 */ void (*ReadInstrumentsSGIX)(GLint marker); /* 463 */ void (*StartInstrumentsSGIX)(void); /* 464 */ void (*StopInstrumentsSGIX)(GLint marker); /* 465 */ void (*FrameZoomSGIX)(GLint factor); /* 466 */ void (*TagSampleBufferSGIX)(void); /* 467 */ void (*ReferencePlaneSGIX)(const GLdouble * equation); /* 468 */ void (*FlushRasterSGIX)(void); /* 469 */ void (*GetListParameterfvSGIX)(GLuint list, GLenum pname, GLfloat * params); /* 470 */ void (*GetListParameterivSGIX)(GLuint list, GLenum pname, GLint * params); /* 471 */ void (*ListParameterfSGIX)(GLuint list, GLenum pname, GLfloat param); /* 472 */ void (*ListParameterfvSGIX)(GLuint list, GLenum pname, const GLfloat * params); /* 473 */ void (*ListParameteriSGIX)(GLuint list, GLenum pname, GLint param); /* 474 */ void (*ListParameterivSGIX)(GLuint list, GLenum pname, const GLint * params); /* 475 */ void (*FragmentColorMaterialSGIX)(GLenum face, GLenum mode); /* 476 */ void (*FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param); /* 477 */ void (*FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params); /* 478 */ void (*FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param); /* 479 */ void (*FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params); /* 480 */ void (*FragmentLightModelfSGIX)(GLenum pname, GLfloat param); /* 481 */ void (*FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params); /* 482 */ void (*FragmentLightModeliSGIX)(GLenum pname, GLint param); /* 483 */ void (*FragmentLightModelivSGIX)(GLenum pname, const GLint * params); /* 484 */ void (*FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param); /* 485 */ void (*FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params); /* 486 */ void (*FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param); /* 487 */ void (*FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params); /* 488 */ void (*GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params); /* 489 */ void (*GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params); /* 490 */ void (*GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params); /* 491 */ void (*GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params); /* 492 */ void (*LightEnviSGIX)(GLenum pname, GLint param); /* 493 */ void (*VertexWeightfEXT)(GLfloat weight); /* 494 */ void (*VertexWeightfvEXT)(const GLfloat * weight); /* 495 */ void (*VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 496 */ void (*FlushVertexArrayRangeNV)(void); /* 497 */ void (*VertexArrayRangeNV)(GLsizei size, const GLvoid * pointer); /* 498 */ void (*CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 499 */ void (*CombinerParameterfNV)(GLenum pname, GLfloat param); /* 500 */ void (*CombinerParameterivNV)(GLenum pname, const GLint * params); /* 501 */ void (*CombinerParameteriNV)(GLenum pname, GLint param); /* 502 */ void (*CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 503 */ void (*CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); /* 504 */ void (*FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 505 */ void (*GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); /* 506 */ void (*GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); /* 507 */ void (*GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); /* 508 */ void (*GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); /* 509 */ void (*GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params); /* 510 */ void (*GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params); /* 511 */ void (*ResizeBuffersMESA)(void); /* 512 */ void (*WindowPos2dMESA)(GLdouble x, GLdouble y); /* 513 */ void (*WindowPos2dvMESA)(const GLdouble * v); /* 514 */ void (*WindowPos2fMESA)(GLfloat x, GLfloat y); /* 515 */ void (*WindowPos2fvMESA)(const GLfloat * v); /* 516 */ void (*WindowPos2iMESA)(GLint x, GLint y); /* 517 */ void (*WindowPos2ivMESA)(const GLint * v); /* 518 */ void (*WindowPos2sMESA)(GLshort x, GLshort y); /* 519 */ void (*WindowPos2svMESA)(const GLshort * v); /* 520 */ void (*WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); /* 521 */ void (*WindowPos3dvMESA)(const GLdouble * v); /* 522 */ void (*WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); /* 523 */ void (*WindowPos3fvMESA)(const GLfloat * v); /* 524 */ void (*WindowPos3iMESA)(GLint x, GLint y, GLint z); /* 525 */ void (*WindowPos3ivMESA)(const GLint * v); /* 526 */ void (*WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); /* 527 */ void (*WindowPos3svMESA)(const GLshort * v); /* 528 */ void (*WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 529 */ void (*WindowPos4dvMESA)(const GLdouble * v); /* 530 */ void (*WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 531 */ void (*WindowPos4fvMESA)(const GLfloat * v); /* 532 */ void (*WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 533 */ void (*WindowPos4ivMESA)(const GLint * v); /* 534 */ void (*WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 535 */ void (*WindowPos4svMESA)(const GLshort * v); /* 536 */ void (*BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 537 */ void (*IndexMaterialEXT)(GLenum face, GLenum mode); /* 538 */ void (*IndexFuncEXT)(GLenum func, GLclampf ref); /* 539 */ void (*LockArraysEXT)(GLint first, GLsizei count); /* 540 */ void (*UnlockArraysEXT)(void); /* 541 */ void (*CullParameterdvEXT)(GLenum pname, const GLdouble * params); /* 542 */ void (*CullParameterfvEXT)(GLenum pname, const GLfloat * params); /* 543 */ void (*HintPGI)(GLenum target, GLint mode); /* 544 */ void (*FogCoordfEXT)(GLfloat coord); /* 545 */ void (*FogCoordfvEXT)(const GLfloat * coord); /* 546 */ void (*FogCoorddEXT)(GLdouble coord); /* 547 */ void (*FogCoorddvEXT)(const GLdouble * coord); /* 548 */ void (*FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 549 */ void (*GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data); /* 550 */ void (*GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 551 */ void (*GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 552 */ void (*TbufferMask3DFX)(GLuint mask); /* 553 */ void (*CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 554 */ void (*CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 555 */ void (*CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 556 */ void (*CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 557 */ void (*CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 558 */ void (*CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 559 */ void (*GetCompressedTexImageARB)(GLenum target, GLint level, void * img); /* 560 */ }; #endif