/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \mainpage Mesa GL API Module * * \section GLAPIIntroduction Introduction * * The Mesa GL API module is responsible for dispatching all the * gl*() functions. All GL functions are dispatched by jumping through * the current dispatch table (basically a struct full of function * pointers.) * * A per-thread current dispatch table and per-thread current context * pointer are managed by this module too. * * This module is intended to be non-Mesa-specific so it can be used * with the X/DRI libGL also. */ #ifndef _GLAPI_H #define _GLAPI_H #define GL_GLEXT_PROTOTYPES #include "GL/gl.h" #include "GL/glext.h" #include "glthread.h" struct _glapi_table; typedef void (*_glapi_proc)(void); /* generic function pointer */ typedef void (*_glapi_warning_func)(void *ctx, const char *str, ...); #if defined(USE_MGL_NAMESPACE) #define _glapi_set_dispatch _mglapi_set_dispatch #define _glapi_get_dispatch _mglapi_get_dispatch #define _glapi_set_context _mglapi_set_context #define _glapi_get_context _mglapi_get_context #define _glapi_Context _mglapi_Context #define _glapi_Dispatch _mglapi_Dispatch #endif /* * Number of extension functions which we can dynamically add at runtime. */ #define MAX_EXTENSION_FUNCS 300 /** ** Define the GET_CURRENT_CONTEXT() macro. ** \param C local variable which will hold the current context. **/ #if defined (GLX_USE_TLS) extern const void *_glapi_Context; extern const struct _glapi_table *_glapi_Dispatch; extern __thread void * _glapi_tls_Context __attribute__((tls_model("initial-exec"))); # define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_tls_Context #else extern void *_glapi_Context; extern struct _glapi_table *_glapi_Dispatch; # ifdef THREADS # define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context()) # else # define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context # endif #endif /* defined (GLX_USE_TLS) */ /** ** GL API public functions **/ extern void _glapi_noop_enable_warnings(GLboolean enable); extern void _glapi_set_warning_func(_glapi_warning_func func); extern void _glapi_check_multithread(void); extern void _glapi_set_context(void *context); extern void * _glapi_get_context(void); extern void _glapi_set_dispatch(struct _glapi_table *dispatch); extern struct _glapi_table * _glapi_get_dispatch(void); extern int _glapi_begin_dispatch_override(struct _glapi_table *override); extern void _glapi_end_dispatch_override(int layer); struct _glapi_table * _glapi_get_override_dispatch(int layer); extern GLuint _glapi_get_dispatch_table_size(void); extern void _glapi_check_table(const struct _glapi_table *table); extern int _glapi_add_dispatch( const char * const * function_names, const char * parameter_signature ); extern GLint _glapi_get_proc_offset(const char *funcName); extern _glapi_proc _glapi_get_proc_address(const char *funcName); extern const char * _glapi_get_proc_name(GLuint offset); #endif