/* $Id: glapi.c,v 1.50 2001/03/07 05:06:11 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This file manages the OpenGL API dispatch layer. * The dispatch table (struct _glapi_table) is basically just a list * of function pointers. * There are functions to set/get the current dispatch table for the * current thread and to manage registration/dispatch of dynamically * added extension functions. * * It's intended that this file and the other glapi*.[ch] files are * flexible enough to be reused in several places: XFree86, DRI- * based libGL.so, and perhaps the SGI SI. * * There are no dependencies on Mesa in this code. * * Versions (API changes): * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0 * 2001/01/16 - added dispatch override feature for Mesa 3.5 */ #include "glheader.h" #include "glapi.h" #include "glapinoop.h" #include "glapioffsets.h" #include "glapitable.h" #include "glthread.h" /* This is used when thread safety is disabled */ struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table; struct _glapi_table *_glapi_RealDispatch = (struct _glapi_table *) __glapi_noop_table; /* Used when thread safety disabled */ void *_glapi_Context = NULL; #if defined(THREADS) /* Flag to indicate whether thread-safe dispatch is enabled */ static GLboolean ThreadSafe = GL_FALSE; static _glthread_TSD DispatchTSD; static _glthread_TSD RealDispatchTSD; /* only when using override */ static _glthread_TSD ContextTSD; #endif static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *) - 1; static GLboolean GetSizeCalled = GL_FALSE; static GLboolean DispatchOverride = GL_FALSE; /* strdup is actually not a standard ANSI C or POSIX routine Irix will not define it if ANSI mode is in effect. */ static char *str_dup(const char *str) { char *copy; copy = (char*) malloc(strlen(str) + 1); if (!copy) return NULL; strcpy(copy, str); return copy; } /* * We should call this periodically from a function such as glXMakeCurrent * in order to test if multiple threads are being used. When we detect * that situation we should then call _glapi_enable_thread_safety() */ void _glapi_check_multithread(void) { #if defined(THREADS) if (!ThreadSafe) { static unsigned long knownID; static GLboolean firstCall = GL_TRUE; if (firstCall) { knownID = _glthread_GetID(); firstCall = GL_FALSE; } else if (knownID != _glthread_GetID()) { ThreadSafe = GL_TRUE; } } if (ThreadSafe) { /* make sure that this thread's dispatch pointer isn't null */ if (!_glapi_get_dispatch()) { _glapi_set_dispatch(NULL); } } #endif } /* * Set the current context pointer for this thread. * The context pointer is an opaque type which should be cast to * void from the real context pointer type. */ void _glapi_set_context(void *context) { #if defined(THREADS) _glthread_SetTSD(&ContextTSD, context); if (ThreadSafe) _glapi_Context = NULL; else _glapi_Context = context; #else _glapi_Context = context; #endif } /* * Get the current context pointer for this thread. * The context pointer is an opaque type which should be cast from * void to the real context pointer type. */ void * _glapi_get_context(void) { #if defined(THREADS) if (ThreadSafe) { return _glthread_GetTSD(&ContextTSD); } else { return _glapi_Context; } #else return _glapi_Context; #endif } /* * Set the global or per-thread dispatch table pointer. */ void _glapi_set_dispatch(struct _glapi_table *dispatch) { if (!dispatch) { /* use the no-op functions */ dispatch = (struct _glapi_table *) __glapi_noop_table; } #ifdef DEBUG else { _glapi_check_table(dispatch); } #endif #if defined(THREADS) if (DispatchOverride) { _glthread_SetTSD(&RealDispatchTSD, (void *) dispatch); if (ThreadSafe) _glapi_RealDispatch = NULL; else _glapi_RealDispatch = dispatch; } else { /* normal operation */ _glthread_SetTSD(&DispatchTSD, (void *) dispatch); if (ThreadSafe) _glapi_Dispatch = NULL; else _glapi_Dispatch = dispatch; } #else /*THREADS*/ if (DispatchOverride) { _glapi_RealDispatch = dispatch; } else { _glapi_Dispatch = dispatch; } #endif /*THREADS*/ } /* * Return pointer to current dispatch table for calling thread. */ struct _glapi_table * _glapi_get_dispatch(void) { #if defined(THREADS) if (ThreadSafe) { if (DispatchOverride) { return (struct _glapi_table *) _glthread_GetTSD(&RealDispatchTSD); } else { return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); } } else { if (DispatchOverride) { assert(_glapi_RealDispatch); return _glapi_RealDispatch; } else { assert(_glapi_Dispatch); return _glapi_Dispatch; } } #else return _glapi_Dispatch; #endif } /* * Notes on dispatch overrride: * * Dispatch override allows an external agent to hook into the GL dispatch * mechanism before execution goes into the core rendering library. For * example, a trace mechanism would insert itself as an overrider, print * logging info for each GL function, then dispatch to the real GL function. * * libGLS (GL Stream library) is another agent that might use override. * * We don't allow more than one layer of overriding at this time. * In the future we may allow nested/layered override. In that case * _glapi_begin_dispatch_override() will return an override layer, * _glapi_end_dispatch_override(layer) will remove an override layer * and _glapi_get_override_dispatch(layer) will return the dispatch * table for a given override layer. layer = 0 will be the "real" * dispatch table. */ /* * Return: dispatch override layer number. */ int _glapi_begin_dispatch_override(struct _glapi_table *override) { struct _glapi_table *real = _glapi_get_dispatch(); assert(!DispatchOverride); /* can't nest at this time */ DispatchOverride = GL_TRUE; _glapi_set_dispatch(real); #if defined(THREADS) _glthread_SetTSD(&DispatchTSD, (void *) override); if (ThreadSafe) _glapi_Dispatch = NULL; else _glapi_Dispatch = override; #else _glapi_Dispatch = override; #endif return 1; } void _glapi_end_dispatch_override(int layer) { struct _glapi_table *real = _glapi_get_dispatch(); (void) layer; DispatchOverride = GL_FALSE; _glapi_set_dispatch(real); /* the rest of this isn't needed, just play it safe */ #if defined(THREADS) _glthread_SetTSD(&RealDispatchTSD, NULL); #endif _glapi_RealDispatch = NULL; } struct _glapi_table * _glapi_get_override_dispatch(int layer) { if (layer == 0) { return _glapi_get_dispatch(); } else { if (DispatchOverride) { #if defined(THREADS) return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); #else return _glapi_Dispatch; #endif } else { return NULL; } } } /* * Return size of dispatch table struct as number of functions (or * slots). */ GLuint _glapi_get_dispatch_table_size(void) { /* return sizeof(struct _glapi_table) / sizeof(void *);*/ GetSizeCalled = GL_TRUE; return MaxDispatchOffset + 1; } /* * Get API dispatcher version string. */ const char * _glapi_get_version(void) { return "20010116"; /* YYYYMMDD */ } /* * For each entry in static_functions[] which use this function * we should implement a dispatch function in glapitemp.h and * in glapinoop.c */ static int NotImplemented(void) { return 0; } struct name_address_offset { const char *Name; GLvoid *Address; GLuint Offset; }; static struct name_address_offset static_functions[] = { /* GL 1.1 */ { "glNewList", (GLvoid *) glNewList, _gloffset_NewList }, { "glEndList", (GLvoid *) glEndList, _gloffset_EndList }, { "glCallList", (GLvoid *) glCallList, _gloffset_CallList }, { "glCallLists", (GLvoid *) glCallLists, _gloffset_CallLists }, { "glDeleteLists", (GLvoid *) glDeleteLists, _gloffset_DeleteLists }, { "glGenLists", (GLvoid *) glGenLists, _gloffset_GenLists }, { "glListBase", (GLvoid *) glListBase, _gloffset_ListBase }, { "glBegin", (GLvoid *) glBegin, _gloffset_Begin }, { "glBitmap", (GLvoid *) glBitmap, _gloffset_Bitmap }, { "glColor3b", (GLvoid *) glColor3b, _gloffset_Color3b }, { "glColor3bv", (GLvoid *) glColor3bv, _gloffset_Color3bv }, { "glColor3d", (GLvoid *) glColor3d, _gloffset_Color3d }, { "glColor3dv", (GLvoid *) glColor3dv, _gloffset_Color3dv }, { "glColor3f", (GLvoid *) glColor3f, _gloffset_Color3f }, { "glColor3fv", (GLvoid *) glColor3fv, _gloffset_Color3fv }, { "glColor3i", (GLvoid *) glColor3i, _gloffset_Color3i }, { "glColor3iv", (GLvoid *) glColor3iv, _gloffset_Color3iv }, { "glColor3s", (GLvoid *) glColor3s, _gloffset_Color3s }, { "glColor3sv", (GLvoid *) glColor3sv, _gloffset_Color3sv }, { "glColor3ub", (GLvoid *) glColor3ub, _gloffset_Color3ub }, { "glColor3ubv", (GLvoid *) glColor3ubv, _gloffset_Color3ubv }, { "glColor3ui", (GLvoid *) glColor3ui, _gloffset_Color3ui }, { "glColor3uiv", (GLvoid *) glColor3uiv, _gloffset_Color3uiv }, { "glColor3us", (GLvoid *) glColor3us, _gloffset_Color3us }, { "glColor3usv", (GLvoid *) glColor3usv, _gloffset_Color3usv }, { "glColor4b", (GLvoid *) glColor4b, _gloffset_Color4b }, { "glColor4bv", (GLvoid *) glColor4bv, _gloffset_Color4bv }, { "glColor4d", (GLvoid *) glColor4d, _gloffset_Color4d }, { "glColor4dv", (GLvoid *) glColor4dv, _gloffset_Color4dv }, { "glColor4f", (GLvoid *) glColor4f, _gloffset_Color4f }, { "glColor4fv", (GLvoid *) glColor4fv, _gloffset_Color4fv }, { "glColor4i", (GLvoid *) glColor4i, _gloffset_Color4i }, { "glColor4iv", (GLvoid *) glColor4iv, _gloffset_Color4iv }, { "glColor4s", (GLvoid *) glColor4s, _gloffset_Color4s }, { "glColor4sv", (GLvoid *) glColor4sv, _gloffset_Color4sv }, { "glColor4ub", (GLvoid *) glColor4ub, _gloffset_Color4ub }, { "glColor4ubv", (GLvoid *) glColor4ubv, _gloffset_Color4ubv }, { "glColor4ui", (GLvoid *) glColor4ui, _gloffset_Color4ui }, { "glColor4uiv", (GLvoid *) glColor4uiv, _gloffset_Color4uiv }, { "glColor4us", (GLvoid *) glColor4us, _gloffset_Color4us }, { "glColor4usv", (GLvoid *) glColor4usv, _gloffset_Color4usv }, { "glEdgeFlag", (GLvoid *) glEdgeFlag, _gloffset_EdgeFlag }, { "glEdgeFlagv", (GLvoid *) glEdgeFlagv, _gloffset_EdgeFlagv }, { "glEnd", (GLvoid *) glEnd, _gloffset_End }, { "glIndexd", (GLvoid *) glIndexd, _gloffset_Indexd }, { "glIndexdv", (GLvoid *) glIndexdv, _gloffset_Indexdv }, { "glIndexf", (GLvoid *) glIndexf, _gloffset_Indexf }, { "glIndexfv", (GLvoid *) glIndexfv, _gloffset_Indexfv }, { "glIndexi", (GLvoid *) glIndexi, _gloffset_Indexi }, { "glIndexiv", (GLvoid *) glIndexiv, _gloffset_Indexiv }, { "glIndexs", (GLvoid *) glIndexs, _gloffset_Indexs }, { "glIndexsv", (GLvoid *) glIndexsv, _gloffset_Indexsv }, { "glNormal3b", (GLvoid *) glNormal3b, _gloffset_Normal3b }, { "glNormal3bv", (GLvoid *) glNormal3bv, _gloffset_Normal3bv }, { "glNormal3d", (GLvoid *) glNormal3d, _gloffset_Normal3d }, { "glNormal3dv", (GLvoid *) glNormal3dv, _gloffset_Normal3dv }, { "glNormal3f", (GLvoid *) glNormal3f, _gloffset_Normal3f }, { "glNormal3fv", (GLvoid *) glNormal3fv, _gloffset_Normal3fv }, { "glNormal3i", (GLvoid *) glNormal3i, _gloffset_Normal3i }, { "glNormal3iv", (GLvoid *) glNormal3iv, _gloffset_Normal3iv }, { "glNormal3s", (GLvoid *) glNormal3s, _gloffset_Normal3s }, { "glNormal3sv", (GLvoid *) glNormal3sv, _gloffset_Normal3sv }, { "glRasterPos2d", (GLvoid *) glRasterPos2d, _gloffset_RasterPos2d }, { "glRasterPos2dv", (GLvoid *) glRasterPos2dv, _gloffset_RasterPos2dv }, { "glRasterPos2f", (GLvoid *) glRasterPos2f, _gloffset_RasterPos2f }, { "glRasterPos2fv", (GLvoid *) glRasterPos2fv, _gloffset_RasterPos2fv }, { "glRasterPos2i", (GLvoid *) glRasterPos2i, _gloffset_RasterPos2i }, { "glRasterPos2iv", (GLvoid *) glRasterPos2iv, _gloffset_RasterPos2iv }, { "glRasterPos2s", (GLvoid *) glRasterPos2s, _gloffset_RasterPos2s }, { "glRasterPos2sv", (GLvoid *) glRasterPos2sv, _gloffset_RasterPos2sv }, { "glRasterPos3d", (GLvoid *) glRasterPos3d, _gloffset_RasterPos3d }, { "glRasterPos3dv", (GLvoid *) glRasterPos3dv, _gloffset_RasterPos3dv }, { "glRasterPos3f", (GLvoid *) glRasterPos3f, _gloffset_RasterPos3f }, { "glRasterPos3fv", (GLvoid *) glRasterPos3fv, _gloffset_RasterPos3fv }, { "glRasterPos3i", (GLvoid *) glRasterPos3i, _gloffset_RasterPos3i }, { "glRasterPos3iv", (GLvoid *) glRasterPos3iv, _gloffset_RasterPos3iv }, { "glRasterPos3s", (GLvoid *) glRasterPos3s, _gloffset_RasterPos3s }, { "glRasterPos3sv", (GLvoid *) glRasterPos3sv, _gloffset_RasterPos3sv }, { "glRasterPos4d", (GLvoid *) glRasterPos4d, _gloffset_RasterPos4d }, { "glRasterPos4dv", (GLvoid *) glRasterPos4dv, _gloffset_RasterPos4dv }, { "glRasterPos4f", (GLvoid *) glRasterPos4f, _gloffset_RasterPos4f }, { "glRasterPos4fv", (GLvoid *) glRasterPos4fv, _gloffset_RasterPos4fv }, { "glRasterPos4i", (GLvoid *) glRasterPos4i, _gloffset_RasterPos4i }, { "glRasterPos4iv", (GLvoid *) glRasterPos4iv, _gloffset_RasterPos4iv }, { "glRasterPos4s", (GLvoid *) glRasterPos4s, _gloffset_RasterPos4s }, { "glRasterPos4sv", (GLvoid *) glRasterPos4sv, _gloffset_RasterPos4sv }, { "glRectd", (GLvoid *) glRectd, _gloffset_Rectd }, { "glRectdv", (GLvoid *) glRectdv, _gloffset_Rectdv }, { "glRectf", (GLvoid *) glRectf, _gloffset_Rectf }, { "glRectfv", (GLvoid *) glRectfv, _gloffset_Rectfv }, { "glRecti", (GLvoid *) glRecti, _gloffset_Recti }, { "glRectiv", (GLvoid *) glRectiv, _gloffset_Rectiv }, { "glRects", (GLvoid *) glRects, _gloffset_Rects }, { "glRectsv", (GLvoid *) glRectsv, _gloffset_Rectsv }, { "glTexCoord1d", (GLvoid *) glTexCoord1d, _gloffset_TexCoord1d }, { "glTexCoord1dv", (GLvoid *) glTexCoord1dv, _gloffset_TexCoord1dv }, { "glTexCoord1f", (GLvoid *) glTexCoord1f, _gloffset_TexCoord1f }, { "glTexCoord1fv", (GLvoid *) glTexCoord1fv, _gloffset_TexCoord1fv }, { "glTexCoord1i", (GLvoid *) glTexCoord1i, _gloffset_TexCoord1i }, { "glTexCoord1iv", (GLvoid *) glTexCoord1iv, _gloffset_TexCoord1iv }, { "glTexCoord1s", (GLvoid *) glTexCoord1s, _gloffset_TexCoord1s }, { "glTexCoord1sv", (GLvoid *) glTexCoord1sv, _gloffset_TexCoord1sv }, { "glTexCoord2d", (GLvoid *) glTexCoord2d, _gloffset_TexCoord2d }, { "glTexCoord2dv", (GLvoid *) glTexCoord2dv, _gloffset_TexCoord2dv }, { "glTexCoord2f", (GLvoid *) glTexCoord2f, _gloffset_TexCoord2f }, { "glTexCoord2fv", (GLvoid *) glTexCoord2fv, _gloffset_TexCoord2fv }, { "glTexCoord2i", (GLvoid *) glTexCoord2i, _gloffset_TexCoord2i }, { "glTexCoord2iv", (GLvoid *) glTexCoord2iv, _gloffset_TexCoord2iv }, { "glTexCoord2s", (GLvoid *) glTexCoord2s, _gloffset_TexCoord2s }, { "glTexCoord2sv", (GLvoid *) glTexCoord2sv, _gloffset_TexCoord2sv }, { "glTexCoord3d", (GLvoid *) glTexCoord3d, _gloffset_TexCoord3d }, { "glTexCoord3dv", (GLvoid *) glTexCoord3dv, _gloffset_TexCoord3dv }, { "glTexCoord3f", (GLvoid *) glTexCoord3f, _gloffset_TexCoord3f }, { "glTexCoord3fv", (GLvoid *) glTexCoord3fv, _gloffset_TexCoord3fv }, { "glTexCoord3i", (GLvoid *) glTexCoord3i, _gloffset_TexCoord3i }, { "glTexCoord3iv", (GLvoid *) glTexCoord3iv, _gloffset_TexCoord3iv }, { "glTexCoord3s", (GLvoid *) glTexCoord3s, _gloffset_TexCoord3s }, { "glTexCoord3sv", (GLvoid *) glTexCoord3sv, _gloffset_TexCoord3sv }, { "glTexCoord4d", (GLvoid *) glTexCoord4d, _gloffset_TexCoord4d }, { "glTexCoord4dv", (GLvoid *) glTexCoord4dv, _gloffset_TexCoord4dv }, { "glTexCoord4f", (GLvoid *) glTexCoord4f, _gloffset_TexCoord4f }, { "glTexCoord4fv", (GLvoid *) glTexCoord4fv, _gloffset_TexCoord4fv }, { "glTexCoord4i", (GLvoid *) glTexCoord4i, _gloffset_TexCoord4i }, { "glTexCoord4iv", (GLvoid *) glTexCoord4iv, _gloffset_TexCoord4iv }, { "glTexCoord4s", (GLvoid *) glTexCoord4s, _gloffset_TexCoord4s }, { "glTexCoord4sv", (GLvoid *) glTexCoord4sv, _gloffset_TexCoord4sv }, { "glVertex2d", (GLvoid *) glVertex2d, _gloffset_Vertex2d }, { "glVertex2dv", (GLvoid *) glVertex2dv, _gloffset_Vertex2dv }, { "glVertex2f", (GLvoid *) glVertex2f, _gloffset_Vertex2f }, { "glVertex2fv", (GLvoid *) glVertex2fv, _gloffset_Vertex2fv }, { "glVertex2i", (GLvoid *) glVertex2i, _gloffset_Vertex2i }, { "glVertex2iv", (GLvoid *) glVertex2iv, _gloffset_Vertex2iv }, { "glVertex2s", (GLvoid *) glVertex2s, _gloffset_Vertex2s }, { "glVertex2sv", (GLvoid *) glVertex2sv, _gloffset_Vertex2sv }, { "glVertex3d", (GLvoid *) glVertex3d, _gloffset_Vertex3d }, { "glVertex3dv", (GLvoid *) glVertex3dv, _gloffset_Vertex3dv }, { "glVertex3f", (GLvoid *) glVertex3f, _gloffset_Vertex3f }, { "glVertex3fv", (GLvoid *) glVertex3fv, _gloffset_Vertex3fv }, { "glVertex3i", (GLvoid *) glVertex3i, _gloffset_Vertex3i }, { "glVertex3iv", (GLvoid *) glVertex3iv, _gloffset_Vertex3iv }, { "glVertex3s", (GLvoid *) glVertex3s, _gloffset_Vertex3s }, { "glVertex3sv", (GLvoid *) glVertex3sv, _gloffset_Vertex3sv }, { "glVertex4d", (GLvoid *) glVertex4d, _gloffset_Vertex4d }, { "glVertex4dv", (GLvoid *) glVertex4dv, _gloffset_Vertex4dv }, { "glVertex4f", (GLvoid *) glVertex4f, _gloffset_Vertex4f }, { "glVertex4fv", (GLvoid *) glVertex4fv, _gloffset_Vertex4fv }, { "glVertex4i", (GLvoid *) glVertex4i, _gloffset_Vertex4i }, { "glVertex4iv", (GLvoid *) glVertex4iv, _gloffset_Vertex4iv }, { "glVertex4s", (GLvoid *) glVertex4s, _gloffset_Vertex4s }, { "glVertex4sv", (GLvoid *) glVertex4sv, _gloffset_Vertex4sv }, { "glClipPlane", (GLvoid *) glClipPlane, _gloffset_ClipPlane }, { "glColorMaterial", (GLvoid *) glColorMaterial, _gloffset_ColorMaterial }, { "glCullFace", (GLvoid *) glCullFace, _gloffset_CullFace }, { "glFogf", (GLvoid *) glFogf, _gloffset_Fogf }, { "glFogfv", (GLvoid *) glFogfv, _gloffset_Fogfv }, { "glFogi", (GLvoid *) glFogi, _gloffset_Fogi }, { "glFogiv", (GLvoid *) glFogiv, _gloffset_Fogiv }, { "glFrontFace", (GLvoid *) glFrontFace, _gloffset_FrontFace }, { "glHint", (GLvoid *) glHint, _gloffset_Hint }, { "glLightf", (GLvoid *) glLightf, _gloffset_Lightf }, { "glLightfv", (GLvoid *) glLightfv, _gloffset_Lightfv }, { "glLighti", (GLvoid *) glLighti, _gloffset_Lighti }, { "glLightiv", (GLvoid *) glLightiv, _gloffset_Lightiv }, { "glLightModelf", (GLvoid *) glLightModelf, _gloffset_LightModelf }, { "glLightModelfv", (GLvoid *) glLightModelfv, _gloffset_LightModelfv }, { "glLightModeli", (GLvoid *) glLightModeli, _gloffset_LightModeli }, { "glLightModeliv", (GLvoid *) glLightModeliv, _gloffset_LightModeliv }, { "glLineStipple", (GLvoid *) glLineStipple, _gloffset_LineStipple }, { "glLineWidth", (GLvoid *) glLineWidth, _gloffset_LineWidth }, { "glMaterialf", (GLvoid *) glMaterialf, _gloffset_Materialf }, { "glMaterialfv", (GLvoid *) glMaterialfv, _gloffset_Materialfv }, { "glMateriali", (GLvoid *) glMateriali, _gloffset_Materiali }, { "glMaterialiv", (GLvoid *) glMaterialiv, _gloffset_Materialiv }, { "glPointSize", (GLvoid *) glPointSize, _gloffset_PointSize }, { "glPolygonMode", (GLvoid *) glPolygonMode, _gloffset_PolygonMode }, { "glPolygonStipple", (GLvoid *) glPolygonStipple, _gloffset_PolygonStipple }, { "glScissor", (GLvoid *) glScissor, _gloffset_Scissor }, { "glShadeModel", (GLvoid *) glShadeModel, _gloffset_ShadeModel }, { "glTexParameterf", (GLvoid *) glTexParameterf, _gloffset_TexParameterf }, { "glTexParameterfv", (GLvoid *) glTexParameterfv, _gloffset_TexParameterfv }, { "glTexParameteri", (GLvoid *) glTexParameteri, _gloffset_TexParameteri }, { "glTexParameteriv", (GLvoid *) glTexParameteriv, _gloffset_TexParameteriv }, { "glTexImage1D", (GLvoid *) glTexImage1D, _gloffset_TexImage1D }, { "glTexImage2D", (GLvoid *) glTexImage2D, _gloffset_TexImage2D }, { "glTexEnvf", (GLvoid *) glTexEnvf, _gloffset_TexEnvf }, { "glTexEnvfv", (GLvoid *) glTexEnvfv, _gloffset_TexEnvfv }, { "glTexEnvi", (GLvoid *) glTexEnvi, _gloffset_TexEnvi }, { "glTexEnviv", (GLvoid *) glTexEnviv, _gloffset_TexEnviv }, { "glTexGend", (GLvoid *) glTexGend, _gloffset_TexGend }, { "glTexGendv", (GLvoid *) glTexGendv, _gloffset_TexGendv }, { "glTexGenf", (GLvoid *) glTexGenf, _gloffset_TexGenf }, { "glTexGenfv", (GLvoid *) glTexGenfv, _gloffset_TexGenfv }, { "glTexGeni", (GLvoid *) glTexGeni, _gloffset_TexGeni }, { "glTexGeniv", (GLvoid *) glTexGeniv, _gloffset_TexGeniv }, { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer, _gloffset_FeedbackBuffer }, { "glSelectBuffer", (GLvoid *) glSelectBuffer, _gloffset_SelectBuffer }, { "glRenderMode", (GLvoid *) glRenderMode, _gloffset_RenderMode }, { "glInitNames", (GLvoid *) glInitNames, _gloffset_InitNames }, { "glLoadName", (GLvoid *) glLoadName, _gloffset_LoadName }, { "glPassThrough", (GLvoid *) glPassThrough, _gloffset_PassThrough }, { "glPopName", (GLvoid *) glPopName, _gloffset_PopName }, { "glPushName", (GLvoid *) glPushName, _gloffset_PushName }, { "glDrawBuffer", (GLvoid *) glDrawBuffer, _gloffset_DrawBuffer }, { "glClear", (GLvoid *) glClear, _gloffset_Clear }, { "glClearAccum", (GLvoid *) glClearAccum, _gloffset_ClearAccum }, { "glClearIndex", (GLvoid *) glClearIndex, _gloffset_ClearIndex }, { "glClearColor", (GLvoid *) glClearColor, _gloffset_ClearColor }, { "glClearStencil", (GLvoid *) glClearStencil, _gloffset_ClearStencil }, { "glClearDepth", (GLvoid *) glClearDepth, _gloffset_ClearDepth }, { "glStencilMask", (GLvoid *) glStencilMask, _gloffset_StencilMask }, { "glColorMask", (GLvoid *) glColorMask, _gloffset_ColorMask }, { "glDepthMask", (GLvoid *) glDepthMask, _gloffset_DepthMask }, { "glIndexMask", (GLvoid *) glIndexMask, _gloffset_IndexMask }, { "glAccum", (GLvoid *) glAccum, _gloffset_Accum }, { "glDisable", (GLvoid *) glDisable, _gloffset_Disable }, { "glEnable", (GLvoid *) glEnable, _gloffset_Enable }, { "glFinish", (GLvoid *) glFinish, _gloffset_Finish }, { "glFlush", (GLvoid *) glFlush, _gloffset_Flush }, { "glPopAttrib", (GLvoid *) glPopAttrib, _gloffset_PopAttrib }, { "glPushAttrib", (GLvoid *) glPushAttrib, _gloffset_PushAttrib }, { "glMap1d", (GLvoid *) glMap1d, _gloffset_Map1d }, { "glMap1f", (GLvoid *) glMap1f, _gloffset_Map1f }, { "glMap2d", (GLvoid *) glMap2d, _gloffset_Map2d }, { "glMap2f", (GLvoid *) glMap2f, _gloffset_Map2f }, { "glMapGrid1d", (GLvoid *) glMapGrid1d, _gloffset_MapGrid1d }, { "glMapGrid1f", (GLvoid *) glMapGrid1f, _gloffset_MapGrid1f }, { "glMapGrid2d", (GLvoid *) glMapGrid2d, _gloffset_MapGrid2d }, { "glMapGrid2f", (GLvoid *) glMapGrid2f, _gloffset_MapGrid2f }, { "glEvalCoord1d", (GLvoid *) glEvalCoord1d, _gloffset_EvalCoord1d }, { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv, _gloffset_EvalCoord1dv }, { "glEvalCoord1f", (GLvoid *) glEvalCoord1f, _gloffset_EvalCoord1f }, { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv, _gloffset_EvalCoord1fv }, { "glEvalCoord2d", (GLvoid *) glEvalCoord2d, _gloffset_EvalCoord2d }, { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv, _gloffset_EvalCoord2dv }, { "glEvalCoord2f", (GLvoid *) glEvalCoord2f, _gloffset_EvalCoord2f }, { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv, _gloffset_EvalCoord2fv }, { "glEvalMesh1", (GLvoid *) glEvalMesh1, _gloffset_EvalMesh1 }, { "glEvalPoint1", (GLvoid *) glEvalPoint1, _gloffset_EvalPoint1 }, { "glEvalMesh2", (GLvoid *) glEvalMesh2, _gloffset_EvalMesh2 }, { "glEvalPoint2", (GLvoid *) glEvalPoint2, _gloffset_EvalPoint2 }, { "glAlphaFunc", (GLvoid *) glAlphaFunc, _gloffset_AlphaFunc }, { "glBlendFunc", (GLvoid *) glBlendFunc, _gloffset_BlendFunc }, { "glLogicOp", (GLvoid *) glLogicOp, _gloffset_LogicOp }, { "glStencilFunc", (GLvoid *) glStencilFunc, _gloffset_StencilFunc }, { "glStencilOp", (GLvoid *) glStencilOp, _gloffset_StencilOp }, { "glDepthFunc", (GLvoid *) glDepthFunc, _gloffset_DepthFunc }, { "glPixelZoom", (GLvoid *) glPixelZoom, _gloffset_PixelZoom }, { "glPixelTransferf", (GLvoid *) glPixelTransferf, _gloffset_PixelTransferf }, { "glPixelTransferi", (GLvoid *) glPixelTransferi, _gloffset_PixelTransferi }, { "glPixelStoref", (GLvoid *) glPixelStoref, _gloffset_PixelStoref }, { "glPixelStorei", (GLvoid *) glPixelStorei, _gloffset_PixelStorei }, { "glPixelMapfv", (GLvoid *) glPixelMapfv, _gloffset_PixelMapfv }, { "glPixelMapuiv", (GLvoid *) glPixelMapuiv, _gloffset_PixelMapuiv }, { "glPixelMapusv", (GLvoid *) glPixelMapusv, _gloffset_PixelMapusv }, { "glReadBuffer", (GLvoid *) glReadBuffer, _gloffset_ReadBuffer }, { "glCopyPixels", (GLvoid *) glCopyPixels, _gloffset_CopyPixels }, { "glReadPixels", (GLvoid *) glReadPixels, _gloffset_ReadPixels }, { "glDrawPixels", (GLvoid *) glDrawPixels, _gloffset_DrawPixels }, { "glGetBooleanv", (GLvoid *) glGetBooleanv, _gloffset_GetBooleanv }, { "glGetClipPlane", (GLvoid *) glGetClipPlane, _gloffset_GetClipPlane }, { "glGetDoublev", (GLvoid *) glGetDoublev, _gloffset_GetDoublev }, { "glGetError", (GLvoid *) glGetError, _gloffset_GetError }, { "glGetFloatv", (GLvoid *) glGetFloatv, _gloffset_GetFloatv }, { "glGetIntegerv", (GLvoid *) glGetIntegerv, _gloffset_GetIntegerv }, { "glGetLightfv", (GLvoid *) glGetLightfv, _gloffset_GetLightfv }, { "glGetLightiv", (GLvoid *) glGetLightiv, _gloffset_GetLightiv }, { "glGetMapdv", (GLvoid *) glGetMapdv, _gloffset_GetMapdv }, { "glGetMapfv", (GLvoid *) glGetMapfv, _gloffset_GetMapfv }, { "glGetMapiv", (GLvoid *) glGetMapiv, _gloffset_GetMapiv }, { "glGetMaterialfv", (GLvoid *) glGetMaterialfv, _gloffset_GetMaterialfv }, { "glGetMaterialiv", (GLvoid *) glGetMaterialiv, _gloffset_GetMaterialiv }, { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv, _gloffset_GetPixelMapfv }, { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv, _gloffset_GetPixelMapuiv }, { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv, _gloffset_GetPixelMapusv }, { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple, _gloffset_GetPolygonStipple }, { "glGetString", (GLvoid *) glGetString, _gloffset_GetString }, { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv, _gloffset_GetTexEnvfv }, { "glGetTexEnviv", (GLvoid *) glGetTexEnviv, _gloffset_GetTexEnviv }, { "glGetTexGendv", (GLvoid *) glGetTexGendv, _gloffset_GetTexGendv }, { "glGetTexGenfv", (GLvoid *) glGetTexGenfv, _gloffset_GetTexGenfv }, { "glGetTexGeniv", (GLvoid *) glGetTexGeniv, _gloffset_GetTexGeniv }, { "glGetTexImage", (GLvoid *) glGetTexImage, _gloffset_GetTexImage }, { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv, _gloffset_GetTexParameterfv }, { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv, _gloffset_GetTexParameteriv }, { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv }, { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv }, { "glIsEnabled", (GLvoid *) glIsEnabled, _gloffset_IsEnabled }, { "glIsList", (GLvoid *) glIsList, _gloffset_IsList }, { "glDepthRange", (GLvoid *) glDepthRange, _gloffset_DepthRange }, { "glFrustum", (GLvoid *) glFrustum, _gloffset_Frustum }, { "glLoadIdentity", (GLvoid *) glLoadIdentity, _gloffset_LoadIdentity }, { "glLoadMatrixf", (GLvoid *) glLoadMatrixf, _gloffset_LoadMatrixf }, { "glLoadMatrixd", (GLvoid *) glLoadMatrixd, _gloffset_LoadMatrixd }, { "glMatrixMode", (GLvoid *) glMatrixMode, _gloffset_MatrixMode }, { "glMultMatrixf", (GLvoid *) glMultMatrixf, _gloffset_MultMatrixf }, { "glMultMatrixd", (GLvoid *) glMultMatrixd, _gloffset_MultMatrixd }, { "glOrtho", (GLvoid *) glOrtho, _gloffset_Ortho }, { "glPopMatrix", (GLvoid *) glPopMatrix, _gloffset_PopMatrix }, { "glPushMatrix", (GLvoid *) glPushMatrix, _gloffset_PushMatrix }, { "glRotated", (GLvoid *) glRotated, _gloffset_Rotated }, { "glRotatef", (GLvoid *) glRotatef, _gloffset_Rotatef }, { "glScaled", (GLvoid *) glScaled, _gloffset_Scaled }, { "glScalef", (GLvoid *) glScalef, _gloffset_Scalef }, { "glTranslated", (GLvoid *) glTranslated, _gloffset_Translated }, { "glTranslatef", (GLvoid *) glTranslatef, _gloffset_Translatef }, { "glViewport", (GLvoid *) glViewport, _gloffset_Viewport }, /* 1.1 */ { "glArrayElement", (GLvoid *) glArrayElement, _gloffset_ArrayElement }, { "glColorPointer", (GLvoid *) glColorPointer, _gloffset_ColorPointer }, { "glDisableClientState", (GLvoid *) glDisableClientState, _gloffset_DisableClientState }, { "glDrawArrays", (GLvoid *) glDrawArrays, _gloffset_DrawArrays }, { "glDrawElements", (GLvoid *) glDrawElements, _gloffset_DrawElements }, { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer, _gloffset_EdgeFlagPointer }, { "glEnableClientState", (GLvoid *) glEnableClientState, _gloffset_EnableClientState }, { "glGetPointerv", (GLvoid *) glGetPointerv, _gloffset_GetPointerv }, { "glIndexPointer", (GLvoid *) glIndexPointer, _gloffset_IndexPointer }, { "glInterleavedArrays", (GLvoid *) glInterleavedArrays, _gloffset_InterleavedArrays }, { "glNormalPointer", (GLvoid *) glNormalPointer, _gloffset_NormalPointer }, { "glTexCoordPointer", (GLvoid *) glTexCoordPointer, _gloffset_TexCoordPointer }, { "glVertexPointer", (GLvoid *) glVertexPointer, _gloffset_VertexPointer }, { "glPolygonOffset", (GLvoid *) glPolygonOffset, _gloffset_PolygonOffset }, { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D, _gloffset_CopyTexImage1D }, { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D, _gloffset_CopyTexImage2D }, { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D }, { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D }, { "glTexSubImage1D", (GLvoid *) glTexSubImage1D, _gloffset_TexSubImage1D }, { "glTexSubImage2D", (GLvoid *) glTexSubImage2D, _gloffset_TexSubImage2D }, { "glAreTexturesResident", (GLvoid *) glAreTexturesResident, _gloffset_AreTexturesResident }, { "glBindTexture", (GLvoid *) glBindTexture, _gloffset_BindTexture }, { "glDeleteTextures", (GLvoid *) glDeleteTextures, _gloffset_DeleteTextures }, { "glGenTextures", (GLvoid *) glGenTextures, _gloffset_GenTextures }, { "glIsTexture", (GLvoid *) glIsTexture, _gloffset_IsTexture }, { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures, _gloffset_PrioritizeTextures }, { "glIndexub", (GLvoid *) glIndexub, _gloffset_Indexub }, { "glIndexubv", (GLvoid *) glIndexubv, _gloffset_Indexubv }, { "glPopClientAttrib", (GLvoid *) glPopClientAttrib, _gloffset_PopClientAttrib }, { "glPushClientAttrib", (GLvoid *) glPushClientAttrib, _gloffset_PushClientAttrib }, /* 1.2 */ #ifdef GL_VERSION_1_2 #define NAME(X) (GLvoid *) X #else #define NAME(X) NotImplemented #endif { "glBlendColor", (GLvoid *) NAME(glBlendColor), _gloffset_BlendColor }, { "glBlendEquation", (GLvoid *) NAME(glBlendEquation), _gloffset_BlendEquation }, { "glDrawRangeElements", (GLvoid *) NAME(glDrawRangeElements), _gloffset_DrawRangeElements }, { "glColorTable", (GLvoid *) NAME(glColorTable), _gloffset_ColorTable }, { "glColorTableParameterfv", (GLvoid *) NAME(glColorTableParameterfv), _gloffset_ColorTableParameterfv }, { "glColorTableParameteriv", (GLvoid *) NAME(glColorTableParameteriv), _gloffset_ColorTableParameteriv }, { "glCopyColorTable", (GLvoid *) NAME(glCopyColorTable), _gloffset_CopyColorTable }, { "glGetColorTable", (GLvoid *) NAME(glGetColorTable), _gloffset_GetColorTable }, { "glGetColorTableParameterfv", (GLvoid *) NAME(glGetColorTableParameterfv), _gloffset_GetColorTableParameterfv }, { "glGetColorTableParameteriv", (GLvoid *) NAME(glGetColorTableParameteriv), _gloffset_GetColorTableParameteriv }, { "glColorSubTable", (GLvoid *) NAME(glColorSubTable), _gloffset_ColorSubTable }, { "glCopyColorSubTable", (GLvoid *) NAME(glCopyColorSubTable), _gloffset_CopyColorSubTable }, { "glConvolutionFilter1D", (GLvoid *) NAME(glConvolutionFilter1D), _gloffset_ConvolutionFilter1D }, { "glConvolutionFilter2D", (GLvoid *) NAME(glConvolutionFilter2D), _gloffset_ConvolutionFilter2D }, { "glConvolutionParameterf", (GLvoid *) NAME(glConvolutionParameterf), _gloffset_ConvolutionParameterf }, { "glConvolutionParameterfv", (GLvoid *) NAME(glConvolutionParameterfv), _gloffset_ConvolutionParameterfv }, { "glConvolutionParameteri", (GLvoid *) NAME(glConvolutionParameteri), _gloffset_ConvolutionParameteri }, { "glConvolutionParameteriv", (GLvoid *) NAME(glConvolutionParameteriv), _gloffset_ConvolutionParameteriv }, { "glCopyConvolutionFilter1D", (GLvoid *) NAME(glCopyConvolutionFilter1D), _gloffset_CopyConvolutionFilter1D }, { "glCopyConvolutionFilter2D", (GLvoid *) NAME(glCopyConvolutionFilter2D), _gloffset_CopyConvolutionFilter2D }, { "glGetConvolutionFilter", (GLvoid *) NAME(glGetConvolutionFilter), _gloffset_GetConvolutionFilter }, { "glGetConvolutionParameterfv", (GLvoid *) NAME(glGetConvolutionParameterfv), _gloffset_GetConvolutionParameterfv }, { "glGetConvolutionParameteriv", (GLvoid *) NAME(glGetConvolutionParameteriv), _gloffset_GetConvolutionParameteriv }, { "glGetSeparableFilter", (GLvoid *) NAME(glGetSeparableFilter), _gloffset_GetSeparableFilter }, { "glSeparableFilter2D", (GLvoid *) NAME(glSeparableFilter2D), _gloffset_SeparableFilter2D }, { "glGetHistogram", (GLvoid *) NAME(glGetHistogram), _gloffset_GetHistogram }, { "glGetHistogramParameterfv", (GLvoid *) NAME(glGetHistogramParameterfv), _gloffset_GetHistogramParameterfv }, { "glGetHistogramParameteriv", (GLvoid *) NAME(glGetHistogramParameteriv), _gloffset_GetHistogramParameteriv }, { "glGetMinmax", (GLvoid *) NAME(glGetMinmax), _gloffset_GetMinmax }, { "glGetMinmaxParameterfv", (GLvoid *) NAME(glGetMinmaxParameterfv), _gloffset_GetMinmaxParameterfv }, { "glGetMinmaxParameteriv", (GLvoid *) NAME(glGetMinmaxParameteriv), _gloffset_GetMinmaxParameteriv }, { "glHistogram", (GLvoid *) NAME(glHistogram), _gloffset_Histogram }, { "glMinmax", (GLvoid *) NAME(glMinmax), _gloffset_Minmax }, { "glResetHistogram", (GLvoid *) NAME(glResetHistogram), _gloffset_ResetHistogram }, { "glResetMinmax", (GLvoid *) NAME(glResetMinmax), _gloffset_ResetMinmax }, { "glTexImage3D", (GLvoid *) NAME(glTexImage3D), _gloffset_TexImage3D }, { "glTexSubImage3D", (GLvoid *) NAME(glTexSubImage3D), _gloffset_TexSubImage3D }, { "glCopyTexSubImage3D", (GLvoid *) NAME(glCopyTexSubImage3D), _gloffset_CopyTexSubImage3D }, #undef NAME /* ARB 1. GL_ARB_multitexture */ #ifdef GL_ARB_multitexture #define NAME(X) (GLvoid *) X #else #define NAME(X) NotImplemented #endif { "glActiveTextureARB", (GLvoid *) NAME(glActiveTextureARB), _gloffset_ActiveTextureARB }, { "glClientActiveTextureARB", (GLvoid *) NAME(glClientActiveTextureARB), _gloffset_ClientActiveTextureARB }, { "glMultiTexCoord1dARB", (GLvoid *) NAME(glMultiTexCoord1dARB), _gloffset_MultiTexCoord1dARB }, { "glMultiTexCoord1dvARB", (GLvoid *) NAME(glMultiTexCoord1dvARB), _gloffset_MultiTexCoord1dvARB }, { "glMultiTexCoord1fARB", (GLvoid *) NAME(glMultiTexCoord1fARB), _gloffset_MultiTexCoord1fARB }, { "glMultiTexCoord1fvARB", (GLvoid *) NAME(glMultiTexCoord1fvARB), _gloffset_MultiTexCoord1fvARB }, { "glMultiTexCoord1iARB", (GLvoid *) NAME(glMultiTexCoord1iARB), _gloffset_MultiTexCoord1iARB }, { "glMultiTexCoord1ivARB", (GLvoid *) NAME(glMultiTexCoord1ivARB), _gloffset_MultiTexCoord1ivARB }, { "glMultiTexCoord1sARB", (GLvoid *) NAME(glMultiTexCoord1sARB), _gloffset_MultiTexCoord1sARB }, { "glMultiTexCoord1svARB", (GLvoid *) NAME(glMultiTexCoord1svARB), _gloffset_MultiTexCoord1svARB }, { "glMultiTexCoord2dARB", (GLvoid *) NAME(glMultiTexCoord2dARB), _gloffset_MultiTexCoord2dARB }, { "glMultiTexCoord2dvARB", (GLvoid *) NAME(glMultiTexCoord2dvARB), _gloffset_MultiTexCoord2dvARB }, { "glMultiTexCoord2fARB", (GLvoid *) NAME(glMultiTexCoord2fARB), _gloffset_MultiTexCoord2fARB }, { "glMultiTexCoord2fvARB", (GLvoid *) NAME(glMultiTexCoord2fvARB), _gloffset_MultiTexCoord2fvARB }, { "glMultiTexCoord2iARB", (GLvoid *) NAME(glMultiTexCoord2iARB), _gloffset_MultiTexCoord2iARB }, { "glMultiTexCoord2ivARB", (GLvoid *) NAME(glMultiTexCoord2ivARB), _gloffset_MultiTexCoord2ivARB }, { "glMultiTexCoord2sARB", (GLvoid *) NAME(glMultiTexCoord2sARB), _gloffset_MultiTexCoord2sARB }, { "glMultiTexCoord2svARB", (GLvoid *) NAME(glMultiTexCoord2svARB), _gloffset_MultiTexCoord2svARB }, { "glMultiTexCoord3dARB", (GLvoid *) NAME(glMultiTexCoord3dARB), _gloffset_MultiTexCoord3dARB }, { "glMultiTexCoord3dvARB", (GLvoid *) NAME(glMultiTexCoord3dvARB), _gloffset_MultiTexCoord3dvARB }, { "glMultiTexCoord3fARB", (GLvoid *) NAME(glMultiTexCoord3fARB), _gloffset_MultiTexCoord3fARB }, { "glMultiTexCoord3fvARB", (GLvoid *) NAME(glMultiTexCoord3fvARB), _gloffset_MultiTexCoord3fvARB }, { "glMultiTexCoord3iARB", (GLvoid *) NAME(glMultiTexCoord3iARB), _gloffset_MultiTexCoord3iARB }, { "glMultiTexCoord3ivARB", (GLvoid *) NAME(glMultiTexCoord3ivARB), _gloffset_MultiTexCoord3ivARB }, { "glMultiTexCoord3sARB", (GLvoid *) NAME(glMultiTexCoord3sARB), _gloffset_MultiTexCoord3sARB }, { "glMultiTexCoord3svARB", (GLvoid *) NAME(glMultiTexCoord3svARB), _gloffset_MultiTexCoord3svARB }, { "glMultiTexCoord4dARB", (GLvoid *) NAME(glMultiTexCoord4dARB), _gloffset_MultiTexCoord4dARB }, { "glMultiTexCoord4dvARB", (GLvoid *) NAME(glMultiTexCoord4dvARB), _gloffset_MultiTexCoord4dvARB }, { "glMultiTexCoord4fARB", (GLvoid *) NAME(glMultiTexCoord4fARB), _gloffset_MultiTexCoord4fARB }, { "glMultiTexCoord4fvARB", (GLvoid *) NAME(glMultiTexCoord4fvARB), _gloffset_MultiTexCoord4fvARB }, { "glMultiTexCoord4iARB", (GLvoid *) NAME(glMultiTexCoord4iARB), _gloffset_MultiTexCoord4iARB }, { "glMultiTexCoord4ivARB", (GLvoid *) NAME(glMultiTexCoord4ivARB), _gloffset_MultiTexCoord4ivARB }, { "glMultiTexCoord4sARB", (GLvoid *) NAME(glMultiTexCoord4sARB), _gloffset_MultiTexCoord4sARB }, { "glMultiTexCoord4svARB", (GLvoid *) NAME(glMultiTexCoord4svARB), _gloffset_MultiTexCoord4svARB }, #undef NAME /* ARB 3. GL_ARB_transpose_matrix */ #ifdef GL_ARB_transpose_matrix #define NAME(X) (GLvoid *) X #else #define NAME(X) NotImplemented #endif { "glLoadTransposeMatrixdARB", (GLvoid *) NAME(glLoadTransposeMatrixdARB), _gloffset_LoadTransposeMatrixdARB }, { "glLoadTransposeMatrixfARB", (GLvoid *) NAME(glLoadTransposeMatrixfARB), _gloffset_LoadTransposeMatrixfARB }, { "glMultTransposeMatrixdARB", (GLvoid *) NAME(glMultTransposeMatrixdARB), _gloffset_MultTransposeMatrixdARB }, { "glMultTransposeMatrixfARB", (GLvoid *) NAME(glMultTransposeMatrixfARB), _gloffset_MultTransposeMatrixfARB }, #undef NAME /* ARB 5. GL_ARB_multisample */ #ifdef GL_ARB_multisample #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glSamplePassARB", NAME(glSamplePassARB), _gloffset_SamplePassARB }, { "glSampleCoverageARB", NAME(glSampleCoverageARB), _gloffset_SampleCoverageARB }, #undef NAME /* ARB 12. GL_ARB_texture_compression */ #if 000 #if defined(GL_ARB_texture_compression) && defined(_gloffset_CompressedTexImage3DARB) #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glCompressedTexImage3DARB", NAME(glCompressedTexImage3DARB), _gloffset_CompressedTexImage3DARB }, { "glCompressedTexImage2DARB", NAME(glCompressedTexImage2DARB), _gloffset_CompressedTexImage2DARB }, { "glCompressedTexImage1DARB", NAME(glCompressedTexImage1DARB), _gloffset_CompressedTexImage1DARB }, { "glCompressedTexSubImage3DARB", NAME(glCompressedTexSubImage3DARB), _gloffset_CompressedTexSubImage3DARB }, { "glCompressedTexSubImage2DARB", NAME(glCompressedTexSubImage2DARB), _gloffset_CompressedTexSubImage2DARB }, { "glCompressedTexSubImage1DARB", NAME(glCompressedTexSubImage1DARB), _gloffset_CompressedTexSubImage1DARB }, { "glGetCompressedTexImageARB", NAME(glGetCompressedTexImageARB), _gloffset_GetCompressedTexImageARB }, #undef NAME #endif /* 2. GL_EXT_blend_color */ #ifdef GL_EXT_blend_color #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glBlendColorEXT", NAME(glBlendColorEXT), _gloffset_BlendColor }, #undef NAME /* 3. GL_EXT_polygon_offset */ #ifdef GL_EXT_polygon_offset #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glPolygonOffsetEXT", NAME(glPolygonOffsetEXT), _gloffset_PolygonOffsetEXT }, #undef NAME /* 6. GL_EXT_texture3D */ #ifdef GL_EXT_texture3D #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glCopyTexSubImage3DEXT", NAME(glCopyTexSubImage3DEXT), _gloffset_CopyTexSubImage3D }, { "glTexImage3DEXT", NAME(glTexImage3DEXT), _gloffset_TexImage3D }, { "glTexSubImage3DEXT", NAME(glTexSubImage3DEXT), _gloffset_TexSubImage3D }, #undef NAME /* 7. GL_SGI_texture_filter4 */ #ifdef GL_SGI_texture_filter4 #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glGetTexFilterFuncSGIS", NAME(glGetTexFilterFuncSGIS), _gloffset_GetTexFilterFuncSGIS }, { "glTexFilterFuncSGIS", NAME(glTexFilterFuncSGIS), _gloffset_TexFilterFuncSGIS }, #undef NAME /* 9. GL_EXT_subtexture */ #ifdef GL_EXT_subtexture #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glTexSubImage1DEXT", NAME(glTexSubImage1DEXT), _gloffset_TexSubImage1D }, { "glTexSubImage2DEXT", NAME(glTexSubImage2DEXT), _gloffset_TexSubImage2D }, #undef NAME /* 10. GL_EXT_copy_texture */ #ifdef GL_EXT_copy_texture #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glCopyTexImage1DEXT", NAME(glCopyTexImage1DEXT), _gloffset_CopyTexImage1D }, { "glCopyTexImage2DEXT", NAME(glCopyTexImage2DEXT), _gloffset_CopyTexImage2D }, { "glCopyTexSubImage1DEXT", NAME(glCopyTexSubImage1DEXT), _gloffset_CopyTexSubImage1D }, { "glCopyTexSubImage2DEXT", NAME(glCopyTexSubImage2DEXT), _gloffset_CopyTexSubImage2D }, #undef NAME /* 11. GL_EXT_histogram */ #ifdef GL_EXT_histogram #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glGetHistogramEXT", NAME(glGetHistogramEXT), _gloffset_GetHistogramEXT }, { "glGetHistogramParameterfvEXT", NAME(glGetHistogramParameterfvEXT), _gloffset_GetHistogramParameterfvEXT }, { "glGetHistogramParameterivEXT", NAME(glGetHistogramParameterivEXT), _gloffset_GetHistogramParameterivEXT }, { "glGetMinmaxEXT", NAME(glGetMinmaxEXT), _gloffset_GetMinmaxEXT }, { "glGetMinmaxParameterfvEXT", NAME(glGetMinmaxParameterfvEXT), _gloffset_GetMinmaxParameterfvEXT }, { "glGetMinmaxParameterivEXT", NAME(glGetMinmaxParameterivEXT), _gloffset_GetMinmaxParameterivEXT }, { "glHistogramEXT", NAME(glHistogramEXT), _gloffset_Histogram }, { "glMinmaxEXT", NAME(glMinmaxEXT), _gloffset_Minmax }, { "glResetHistogramEXT", NAME(glResetHistogramEXT), _gloffset_ResetHistogram }, { "glResetMinmaxEXT", NAME(glResetMinmaxEXT), _gloffset_ResetMinmax }, #undef NAME /* 12. GL_EXT_convolution */ #ifdef GL_EXT_convolution #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glConvolutionFilter1DEXT", NAME(glConvolutionFilter1DEXT), _gloffset_ConvolutionFilter1D }, { "glConvolutionFilter2DEXT", NAME(glConvolutionFilter2DEXT), _gloffset_ConvolutionFilter2D }, { "glConvolutionParameterfEXT", NAME(glConvolutionParameterfEXT), _gloffset_ConvolutionParameterf }, { "glConvolutionParameterfvEXT", NAME(glConvolutionParameterfvEXT), _gloffset_ConvolutionParameterfv }, { "glConvolutionParameteriEXT", NAME(glConvolutionParameteriEXT), _gloffset_ConvolutionParameteri }, { "glConvolutionParameterivEXT", NAME(glConvolutionParameterivEXT), _gloffset_ConvolutionParameteriv }, { "glCopyConvolutionFilter1DEXT", NAME(glCopyConvolutionFilter1DEXT), _gloffset_CopyConvolutionFilter1D }, { "glCopyConvolutionFilter2DEXT", NAME(glCopyConvolutionFilter2DEXT), _gloffset_CopyConvolutionFilter2D }, { "glGetConvolutionFilterEXT", NAME(glGetConvolutionFilterEXT), _gloffset_GetConvolutionFilterEXT }, { "glGetConvolutionParameterivEXT", NAME(glGetConvolutionParameterivEXT), _gloffset_GetConvolutionParameterivEXT }, { "glGetConvolutionParameterfvEXT", NAME(glGetConvolutionParameterfvEXT), _gloffset_GetConvolutionParameterfvEXT }, { "glGetSeparableFilterEXT", NAME(glGetSeparableFilterEXT), _gloffset_GetSeparableFilterEXT }, { "glSeparableFilter2DEXT", NAME(glSeparableFilter2DEXT), _gloffset_SeparableFilter2D }, #undef NAME /* 14. GL_SGI_color_table */ #ifdef GL_SGI_color_table #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glColorTableSGI", NAME(glColorTableSGI), _gloffset_ColorTable }, { "glColorTableParameterfvSGI", NAME(glColorTableParameterfvSGI), _gloffset_ColorTableParameterfv }, { "glColorTableParameterivSGI", NAME(glColorTableParameterivSGI), _gloffset_ColorTableParameteriv }, { "glCopyColorTableSGI", NAME(glCopyColorTableSGI), _gloffset_CopyColorTable }, { "glGetColorTableSGI", NAME(glGetColorTableSGI), _gloffset_GetColorTableSGI }, { "glGetColorTableParameterfvSGI", NAME(glGetColorTableParameterfvSGI), _gloffset_GetColorTableParameterfvSGI }, { "glGetColorTableParameterivSGI", NAME(glGetColorTableParameterivSGI), _gloffset_GetColorTableParameterivSGI }, #undef NAME /* 15. GL_SGIS_pixel_texture */ #ifdef GL_SGIS_pixel_texture #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glPixelTexGenParameterfSGIS", NAME(glPixelTexGenParameterfSGIS), _gloffset_PixelTexGenParameterfSGIS }, { "glPixelTexGenParameteriSGIS", NAME(glPixelTexGenParameteriSGIS), _gloffset_PixelTexGenParameteriSGIS }, { "glGetPixelTexGenParameterfvSGIS", NAME(glGetPixelTexGenParameterfvSGIS), _gloffset_GetPixelTexGenParameterfvSGIS }, { "glGetPixelTexGenParameterivSGIS", NAME(glGetPixelTexGenParameterivSGIS), _gloffset_GetPixelTexGenParameterivSGIS }, #undef NAME /* 16. GL_SGIS_texture4D */ #ifdef GL_SGIS_texture4D #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glTexImage4DSGIS", NAME(glTexImage4DSGIS), _gloffset_TexImage4DSGIS }, { "glTexSubImage4DSGIS", NAME(glTexSubImage4DSGIS), _gloffset_TexSubImage4DSGIS }, #undef NAME /* 20. GL_EXT_texture_object */ #ifdef GL_EXT_texture_object #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glAreTexturesResidentEXT", NAME(glAreTexturesResidentEXT), _gloffset_AreTexturesResidentEXT }, { "glBindTextureEXT", NAME(glBindTextureEXT), _gloffset_BindTexture }, { "glDeleteTexturesEXT", NAME(glDeleteTexturesEXT), _gloffset_DeleteTextures }, { "glGenTexturesEXT", NAME(glGenTexturesEXT), _gloffset_GenTexturesEXT }, { "glIsTextureEXT", NAME(glIsTextureEXT), _gloffset_IsTextureEXT }, { "glPrioritizeTexturesEXT", NAME(glPrioritizeTexturesEXT), _gloffset_PrioritizeTextures }, #undef NAME /* 21. GL_SGIS_detail_texture */ #ifdef GL_SGIS_detail_texture #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glDetailTexFuncSGIS", NAME(glDetailTexFuncSGIS), _gloffset_DetailTexFuncSGIS }, { "glGetDetailTexFuncSGIS", NAME(glGetDetailTexFuncSGIS), _gloffset_GetDetailTexFuncSGIS }, #undef NAME /* 22. GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_sharpen_texture #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glGetSharpenTexFuncSGIS", NAME(glGetSharpenTexFuncSGIS), _gloffset_GetSharpenTexFuncSGIS }, { "glSharpenTexFuncSGIS", NAME(glSharpenTexFuncSGIS), _gloffset_SharpenTexFuncSGIS }, #undef NAME /* 25. GL_SGIS_multisample */ #ifdef GL_SGIS_multisample #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glSampleMaskSGIS", NAME(glSampleMaskSGIS), _gloffset_SampleMaskSGIS }, { "glSamplePatternSGIS", NAME(glSamplePatternSGIS), _gloffset_SamplePatternSGIS }, #undef NAME /* 30. GL_EXT_vertex_array */ #ifdef GL_EXT_vertex_array #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glArrayElementEXT", NAME(glArrayElementEXT), _gloffset_ArrayElement }, { "glColorPointerEXT", NAME(glColorPointerEXT), _gloffset_ColorPointerEXT }, { "glDrawArraysEXT", NAME(glDrawArraysEXT), _gloffset_DrawArrays }, { "glEdgeFlagPointerEXT", NAME(glEdgeFlagPointerEXT), _gloffset_EdgeFlagPointerEXT }, { "glGetPointervEXT", NAME(glGetPointervEXT), _gloffset_GetPointerv }, { "glIndexPointerEXT", NAME(glIndexPointerEXT), _gloffset_IndexPointerEXT }, { "glNormalPointerEXT", NAME(glNormalPointerEXT), _gloffset_NormalPointerEXT }, { "glTexCoordPointerEXT", NAME(glTexCoordPointerEXT), _gloffset_TexCoordPointerEXT }, { "glVertexPointerEXT", NAME(glVertexPointerEXT), _gloffset_VertexPointerEXT }, #undef NAME /* 37. GL_EXT_blend_minmax */ #ifdef GL_EXT_blend_minmax #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glBlendEquationEXT", NAME(glBlendEquationEXT), _gloffset_BlendEquation }, #undef NAME /* 52. GL_SGIX_sprite */ #ifdef GL_SGIX_sprite #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glSpriteParameterfSGIX", NAME(glSpriteParameterfSGIX), _gloffset_SpriteParameterfSGIX }, { "glSpriteParameterfvSGIX", NAME(glSpriteParameterfvSGIX), _gloffset_SpriteParameterfvSGIX }, { "glSpriteParameteriSGIX", NAME(glSpriteParameteriSGIX), _gloffset_SpriteParameteriSGIX }, { "glSpriteParameterivSGIX", NAME(glSpriteParameterivSGIX), _gloffset_SpriteParameterivSGIX }, #undef NAME /* 54. GL_EXT_point_parameters */ #ifdef GL_EXT_point_parameters #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glPointParameterfEXT", NAME(glPointParameterfEXT), _gloffset_PointParameterfEXT }, { "glPointParameterfvEXT", NAME(glPointParameterfvEXT), _gloffset_PointParameterfvEXT }, { "glPointParameterfSGIS", NAME(glPointParameterfSGIS), _gloffset_PointParameterfEXT }, { "glPointParameterfvSGIS", NAME(glPointParameterfvSGIS), _gloffset_PointParameterfvEXT }, #undef NAME /* 55. GL_SGIX_instruments */ #ifdef GL_SGIX_instruments #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glInstrumentsBufferSGIX", NAME(glInstrumentsBufferSGIX), _gloffset_InstrumentsBufferSGIX }, { "glStartInstrumentsSGIX", NAME(glStartInstrumentsSGIX), _gloffset_StartInstrumentsSGIX }, { "glStopInstrumentsSGIX", NAME(glStopInstrumentsSGIX), _gloffset_StopInstrumentsSGIX }, { "glReadInstrumentsSGIX", NAME(glReadInstrumentsSGIX), _gloffset_ReadInstrumentsSGIX }, { "glPollInstrumentsSGIX", NAME(glPollInstrumentsSGIX), _gloffset_PollInstrumentsSGIX }, { "glGetInstrumentsSGIX", NAME(glGetInstrumentsSGIX), _gloffset_GetInstrumentsSGIX }, #undef NAME /* 57. GL_SGIX_framezoom */ #ifdef GL_SGIX_framezoom #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glFrameZoomSGIX", NAME(glFrameZoomSGIX), _gloffset_FrameZoomSGIX }, #undef NAME /* 58. GL_SGIX_tag_sample_buffer */ #ifdef GL_SGIX_tag_sample_buffer #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glTagSampleBufferSGIX", NAME(glTagSampleBufferSGIX), _gloffset_TagSampleBufferSGIX }, #undef NAME /* 60. GL_SGIX_reference_plane */ #ifdef GL_SGIX_reference_plane #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glReferencePlaneSGIX", NAME(glReferencePlaneSGIX), _gloffset_ReferencePlaneSGIX }, #undef NAME /* 61. GL_SGIX_flush_raster */ #ifdef GL_SGIX_flush_raster #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glFlushRasterSGIX", NAME(glFlushRasterSGIX), _gloffset_FlushRasterSGIX }, #undef NAME /* 66. GL_HP_image_transform */ #if 0 #ifdef GL_HP_image_transform #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glGetImageTransformParameterfvHP", NAME(glGetImageTransformParameterfvHP), _gloffset_GetImageTransformParameterfvHP }, { "glGetImageTransformParameterivHP", NAME(glGetImageTransformParameterivHP), _gloffset_GetImageTransformParameterivHP }, { "glImageTransformParameterfHP", NAME(glImageTransformParameterfHP), _gloffset_ImageTransformParameterfHP }, { "glImageTransformParameterfvHP", NAME(glImageTransformParameterfvHP), _gloffset_ImageTransformParameterfvHP }, { "glImageTransformParameteriHP", NAME(glImageTransformParameteriHP), _gloffset_ImageTransformParameteriHP }, { "glImageTransformParameterivHP", NAME(glImageTransformParameterivHP), _gloffset_ImageTransformParameterivHP }, #undef NAME #endif /* 74. GL_EXT_color_subtable */ #ifdef GL_EXT_color_subtable #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glColorSubTableEXT", NAME(glColorSubTableEXT), _gloffset_ColorSubTable }, { "glCopyColorSubTableEXT", NAME(glCopyColorSubTableEXT), _gloffset_CopyColorSubTable }, #undef NAME /* 77. GL_PGI_misc_hints */ #ifdef GL_PGI_misc_hints #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glHintPGI", NAME(glHintPGI), _gloffset_HintPGI }, #undef NAME /* 78. GL_EXT_paletted_texture */ #ifdef GL_EXT_paletted_texture #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glColorTableEXT", NAME(glColorTableEXT), _gloffset_ColorTable }, { "glGetColorTableEXT", NAME(glGetColorTableEXT), _gloffset_GetColorTable }, { "glGetColorTableParameterfvEXT", NAME(glGetColorTableParameterfvEXT), _gloffset_GetColorTableParameterfv }, { "glGetColorTableParameterivEXT", NAME(glGetColorTableParameterivEXT), _gloffset_GetColorTableParameteriv }, #undef NAME /* 80. GL_SGIX_list_priority */ #ifdef GL_SGIX_list_priority #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glGetListParameterfvSGIX", NAME(glGetListParameterfvSGIX), _gloffset_GetListParameterfvSGIX }, { "glGetListParameterivSGIX", NAME(glGetListParameterivSGIX), _gloffset_GetListParameterivSGIX }, { "glListParameterfSGIX", NAME(glListParameterfSGIX), _gloffset_ListParameterfSGIX }, { "glListParameterfvSGIX", NAME(glListParameterfvSGIX), _gloffset_ListParameterfvSGIX }, { "glListParameteriSGIX", NAME(glListParameteriSGIX), _gloffset_ListParameteriSGIX }, { "glListParameterivSGIX", NAME(glListParameterivSGIX), _gloffset_ListParameterivSGIX }, #undef NAME /* 94. GL_EXT_index_material */ #ifdef GL_EXT_index_material #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glIndexMaterialEXT", NAME(glIndexMaterialEXT), _gloffset_IndexMaterialEXT }, #undef NAME /* 95. GL_EXT_index_func */ #ifdef GL_EXT_index_func #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glIndexFuncEXT", NAME(glIndexFuncEXT), _gloffset_IndexFuncEXT }, #undef NAME /* 97. GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_compiled_vertex_array #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glLockArraysEXT", NAME(glLockArraysEXT), _gloffset_LockArraysEXT }, { "glUnlockArraysEXT", NAME(glUnlockArraysEXT), _gloffset_UnlockArraysEXT }, #undef NAME /* 98. GL_EXT_cull_vertex */ #ifdef GL_EXT_cull_vertex #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glCullParameterfvEXT", NAME(glCullParameterfvEXT), _gloffset_CullParameterfvEXT }, { "glCullParameterdvEXT", NAME(glCullParameterdvEXT), _gloffset_CullParameterdvEXT }, #undef NAME /* 102. GL_SGIX_fragment_lighting */ #ifdef GL_SGIX_fragment_lighting #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glFragmentColorMaterialSGIX", NAME(glFragmentColorMaterialSGIX), _gloffset_FragmentColorMaterialSGIX }, { "glFragmentLightfSGIX", NAME(glFragmentLightfSGIX), _gloffset_FragmentLightfSGIX }, { "glFragmentLightfvSGIX", NAME(glFragmentLightfvSGIX), _gloffset_FragmentLightfvSGIX }, { "glFragmentLightiSGIX", NAME(glFragmentLightiSGIX), _gloffset_FragmentLightiSGIX }, { "glFragmentLightivSGIX", NAME(glFragmentLightivSGIX), _gloffset_FragmentLightivSGIX }, { "glFragmentLightModelfSGIX", NAME(glFragmentLightModelfSGIX), _gloffset_FragmentLightModelfSGIX }, { "glFragmentLightModelfvSGIX", NAME(glFragmentLightModelfvSGIX), _gloffset_FragmentLightModelfvSGIX }, { "glFragmentLightModeliSGIX", NAME(glFragmentLightModeliSGIX), _gloffset_FragmentLightModeliSGIX }, { "glFragmentLightModelivSGIX", NAME(glFragmentLightModelivSGIX), _gloffset_FragmentLightModelivSGIX }, { "glFragmentMaterialfSGIX", NAME(glFragmentMaterialfSGIX), _gloffset_FragmentMaterialfSGIX }, { "glFragmentMaterialfvSGIX", NAME(glFragmentMaterialfvSGIX), _gloffset_FragmentMaterialfvSGIX }, { "glFragmentMaterialiSGIX", NAME(glFragmentMaterialiSGIX), _gloffset_FragmentMaterialiSGIX }, { "glFragmentMaterialivSGIX", NAME(glFragmentMaterialivSGIX), _gloffset_FragmentMaterialivSGIX }, { "glGetFragmentLightfvSGIX", NAME(glGetFragmentLightfvSGIX), _gloffset_GetFragmentLightfvSGIX }, { "glGetFragmentLightivSGIX", NAME(glGetFragmentLightivSGIX), _gloffset_GetFragmentLightivSGIX }, { "glGetFragmentMaterialfvSGIX", NAME(glGetFragmentMaterialfvSGIX), _gloffset_GetFragmentMaterialfvSGIX }, { "glGetFragmentMaterialivSGIX", NAME(glGetFragmentMaterialivSGIX), _gloffset_GetFragmentMaterialivSGIX }, { "glLightEnviSGIX", NAME(glLightEnviSGIX), _gloffset_LightEnviSGIX }, #undef NAME /* 112. GL_EXT_draw_range_elements */ #if 000 #ifdef GL_EXT_draw_range_elements #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glDrawRangeElementsEXT", NAME(glDrawRangeElementsEXT), _gloffset_DrawRangeElementsEXT }, #undef NAME #endif /* 117. GL_EXT_light_texture */ #if 000 #ifdef GL_EXT_light_texture #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glApplyTextureEXT", NAME(glApplyTextureEXT), _gloffset_ApplyTextureEXT }, { "glTextureLightEXT", NAME(glTextureLightEXT), _gloffset_TextureLightEXT }, { "glTextureMaterialEXT", NAME(glTextureMaterialEXT), _gloffset_TextureMaterialEXT }, #undef NAME /* 135. GL_INTEL_texture_scissor */ #ifdef GL_INTEL_texture_scissor #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glTexScissorINTEL", NAME(glTexScissorINTEL), _gloffset_TexScissorINTEL }, { "glTexScissorFuncINTEL", NAME(glTexScissorFuncINTEL), _gloffset_glTexScissorFuncINTEL }, #undef NAME /* 136. GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_parallel_arrays #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glVertexPointervINTEL", NAME(glVertexPointervINTEL), _gloffset_VertexPointervINTEL }, { "glNormalPointervINTEL", NAME(glNormalPointervINTEL), _gloffset_NormalPointervINTEL }, { "glColorPointervINTEL", NAME(glColorPointervINTEL), _gloffset_ColorPointervINTEL }, { "glTexCoordPointervINTEL", NAME(glTexCoordPointervINTEL), _gloffset_glxCoordPointervINTEL }, #undef NAME #endif /* 138. GL_EXT_pixel_transform */ #if 000 #ifdef GL_EXT_pixel_transform #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glPixelTransformParameteriEXT", NAME(glPixelTransformParameteriEXT), _gloffset_PixelTransformParameteriEXT }, { "glPixelTransformParameterfEXT", NAME(glPixelTransformParameterfEXT), _gloffset_PixelTransformParameterfEXT }, { "glPixelTransformParameterivEXT", NAME(glPixelTransformParameterivEXT), _gloffset_PixelTransformParameterivEXT }, { "glPixelTransformParameterfvEXT", NAME(glPixelTransformParameterfvEXT), _gloffset_PixelTransformParameterfvEXT }, { "glGetPixelTransformParameterivEXT", NAME(glGetPixelTransformParameterivEXT), _gloffset_GetPixelTransformParameterivEXT }, { "glGetPixelTransformParameterfvEXT", NAME(glGetPixelTransformParameterfvEXT), _gloffset_GetPixelTransformParameterfvEXT }, #undef NAME #endif /* 145. GL_EXT_secondary_color */ #ifdef GL_EXT_secondary_color #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glSecondaryColor3bEXT", NAME(glSecondaryColor3bEXT), _gloffset_SecondaryColor3bEXT }, { "glSecondaryColor3dEXT", NAME(glSecondaryColor3dEXT), _gloffset_SecondaryColor3dEXT }, { "glSecondaryColor3fEXT", NAME(glSecondaryColor3fEXT), _gloffset_SecondaryColor3fEXT }, { "glSecondaryColor3iEXT", NAME(glSecondaryColor3iEXT), _gloffset_SecondaryColor3iEXT }, { "glSecondaryColor3sEXT", NAME(glSecondaryColor3sEXT), _gloffset_SecondaryColor3sEXT }, { "glSecondaryColor3ubEXT", NAME(glSecondaryColor3ubEXT), _gloffset_SecondaryColor3ubEXT }, { "glSecondaryColor3uiEXT", NAME(glSecondaryColor3uiEXT), _gloffset_SecondaryColor3uiEXT }, { "glSecondaryColor3usEXT", NAME(glSecondaryColor3usEXT), _gloffset_SecondaryColor3usEXT }, { "glSecondaryColor3bvEXT", NAME(glSecondaryColor3bvEXT), _gloffset_SecondaryColor3bvEXT }, { "glSecondaryColor3dvEXT", NAME(glSecondaryColor3dvEXT), _gloffset_SecondaryColor3dvEXT }, { "glSecondaryColor3fvEXT", NAME(glSecondaryColor3fvEXT), _gloffset_SecondaryColor3fvEXT }, { "glSecondaryColor3ivEXT", NAME(glSecondaryColor3ivEXT), _gloffset_SecondaryColor3ivEXT }, { "glSecondaryColor3svEXT", NAME(glSecondaryColor3svEXT), _gloffset_SecondaryColor3svEXT }, { "glSecondaryColor3ubvEXT", NAME(glSecondaryColor3ubvEXT), _gloffset_SecondaryColor3ubvEXT }, { "glSecondaryColor3uivEXT", NAME(glSecondaryColor3uivEXT), _gloffset_SecondaryColor3uivEXT }, { "glSecondaryColor3usvEXT", NAME(glSecondaryColor3usvEXT), _gloffset_SecondaryColor3usvEXT }, { "glSecondaryColorPointerEXT", NAME(glSecondaryColorPointerEXT), _gloffset_SecondaryColorPointerEXT }, #undef NAME /* 147. GL_EXT_texture_perturb_normal */ #if 000 #ifdef GL_EXT_texture_perturb_normal #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glTextureNormalEXT", NAME(glTextureNormalEXT), _gloffset_TextureNormalEXT }, #undef NAME #endif /* 148. GL_EXT_multi_draw_arrays */ #if 000 #ifdef GL_EXT_multi_draw_arrays #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glMultiDrawArraysEXT", NAME(glMultiDrawArraysEXT), _gloffset_MultiDrawArraysEXT }, #undef NAME #endif /* 149. GL_EXT_fog_coord */ #ifdef GL_EXT_fog_coord #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glFogCoordfEXT", NAME(glFogCoordfEXT), _gloffset_FogCoordfEXT }, { "glFogCoordfvEXT", NAME(glFogCoordfvEXT), _gloffset_FogCoordfvEXT }, { "glFogCoorddEXT", NAME(glFogCoorddEXT), _gloffset_FogCoorddEXT }, { "glFogCoorddEXT", NAME(glFogCoorddEXT), _gloffset_FogCoorddEXT }, { "glFogCoordPointerEXT", NAME(glFogCoordPointerEXT), _gloffset_FogCoordPointerEXT }, #undef NAME /* 156. GL_EXT_coordinate_frame */ #if 000 #ifdef GL_EXT_coordinate_frame #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glTangent3bEXT", NAME(glTangent3bEXT), _gloffset_Tangent3bEXT }, { "glTangent3dEXT", NAME(glTangent3dEXT), _gloffset_Tangent3dEXT }, { "glTangent3fEXT", NAME(glTangent3fEXT), _gloffset_Tangent3fEXT }, { "glTangent3iEXT", NAME(glTangent3iEXT), _gloffset_Tangent3iEXT }, { "glTangent3sEXT", NAME(glTangent3sEXT), _gloffset_Tangent3sEXT }, { "glTangent3bvEXT", NAME(glTangent3bvEXT), _gloffset_Tangent3bvEXT }, { "glTangent3dvEXT", NAME(glTangent3dvEXT), _gloffset_Tangent3dvEXT }, { "glTangent3fvEXT", NAME(glTangent3fvEXT), _gloffset_Tangent3fvEXT }, { "glTangent3ivEXT", NAME(glTangent3ivEXT), _gloffset_Tangent3ivEXT }, { "glTangent3svEXT", NAME(glTangent3svEXT), _gloffset_Tangent3svEXT }, { "glBinormal3bEXT", NAME(glBinormal3bEXT), _gloffset_Binormal3bEXT }, { "glBinormal3dEXT", NAME(glBinormal3dEXT), _gloffset_Binormal3dEXT }, { "glBinormal3fEXT", NAME(glBinormal3fEXT), _gloffset_Binormal3fEXT }, { "glBinormal3iEXT", NAME(glBinormal3iEXT), _gloffset_Binormal3iEXT }, { "glBinormal3sEXT", NAME(glBinormal3sEXT), _gloffset_Binormal3sEXT }, { "glBinormal3bvEXT", NAME(glBinormal3bvEXT), _gloffset_Binormal3bvEXT }, { "glBinormal3dvEXT", NAME(glBinormal3dvEXT), _gloffset_Binormal3dvEXT }, { "glBinormal3fvEXT", NAME(glBinormal3fvEXT), _gloffset_Binormal3fvEXT }, { "glBinormal3ivEXT", NAME(glBinormal3ivEXT), _gloffset_Binormal3ivEXT }, { "glBinormal3svEXT", NAME(glBinormal3svEXT), _gloffset_Binormal3svEXT }, { "glTangentPointerEXT", NAME(glTangentPointerEXT), _gloffset_TangentPointerEXT }, { "glBinormalPointerEXT", NAME(glBinormalPointerEXT), _gloffset_BinormalPointerEXT }, #undef NAME #endif /* 164. GL_SUN_global_alpha */ #if 000 #ifdef GL_SUN_global_alpha #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glGlobalAlphaFactorbSUN", NAME(glGlobalAlphaFactorbSUN), _gloffset_GlobalAlphaFactorbSUN }, { "glGlobalAlphaFactorsSUN", NAME(glGlobalAlphaFactorsSUN), _gloffset_GlobalAlphaFactorsSUN }, { "glGlobalAlphaFactoriSUN", NAME(glGlobalAlphaFactoriSUN), _gloffset_GlobalAlphaFactoriSUN }, { "glGlobalAlphaFactorfSUN", NAME(glGlobalAlphaFactorfSUN), _gloffset_GlobalAlphaFactorfSUN }, { "glGlobalAlphaFactordSUN", NAME(glGlobalAlphaFactordSUN), _gloffset_GlobalAlphaFactordSUN }, { "glGlobalAlphaFactorubSUN", NAME(glGlobalAlphaFactorubSUN), _gloffset_GlobalAlphaFactorubSUN }, { "glGlobalAlphaFactorusSUN", NAME(glGlobalAlphaFactorusSUN), _gloffset_GlobalAlphaFactorusSUN }, { "glGlobalAlphaFactoruiSUN", NAME(glGlobalAlphaFactoruiSUN), _gloffset_GlobalAlphaFactoruiSUN }, #undef NAME #endif /* 165. GL_SUN_triangle_list */ #if 000 #ifdef GL_SUN_triangle_list #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glReplacementCodeuiSUN", NAME(glReplacementCodeuiSUN), _gloffset_ReplacementCodeuiSUN }, { "glReplacementCodeusSUN", NAME(glReplacementCodeusSUN), _gloffset_ReplacementCodeusSUN }, { "glReplacementCodeubSUN", NAME(glReplacementCodeubSUN), _gloffset_ReplacementCodeubSUN }, { "glReplacementCodeuivSUN", NAME(glReplacementCodeuivSUN), _gloffset_ReplacementCodeuivSUN }, { "glReplacementCodeusvSUN", NAME(glReplacementCodeusvSUN), _gloffset_ReplacementCodeusvSUN }, { "glReplacementCodeubvSUN", NAME(glReplacementCodeubvSUN), _gloffset_ReplacementCodeubvSUN }, { "glReplacementCodePointerSUN", NAME(glReplacementCodePointerSUN), _gloffset_ReplacementCodePointerSUN }, #undef NAME #endif /* 166. GL_SUN_vertex */ #if 000 #ifdef GL_SUN_vertex #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glColor4ubVertex2fSUN", NAME(glColor4ubVertex2fSUN), _gloffset_Color4ubVertex2fSUN }, { "glColor4ubVertex2fvSUN", NAME(glColor4ubVertex2fvSUN), _gloffset_Color4ubVertex2fvSUN }, { "glColor4ubVertex3fSUN", NAME(glColor4ubVertex3fSUN), _gloffset_Color4ubVertex3fSUN }, { "glColor4ubVertex3fvSUN", NAME(glColor4ubVertex3fvSUN), _gloffset_Color4ubVertex3fvSUN }, { "glColor3fVertex3fSUN", NAME(glColor3fVertex3fSUN), _gloffset_Color3fVertex3fSUN }, { "glColor3fVertex3fvSUN", NAME(glColor3fVertex3fvSUN), _gloffset_Color3fVertex3fvSUN }, { "glNormal3fVertex3fSUN", NAME(glNormal3fVertex3fSUN), _gloffset_Normal3fVertex3fSUN }, { "glNormal3fVertex3fvSUN", NAME(glNormal3fVertex3fvSUN), _gloffset_Normal3fVertex3fvSUN }, { "glColor4fNormal3fVertex3fSUN", NAME(glColor4fNormal3fVertex3fSUN), _gloffset_Color4fNormal3fVertex3fSUN }, { "glColor4fNormal3fVertex3fvSUN", NAME(glColor4fNormal3fVertex3fvSUN), _gloffset_Color4fNormal3fVertex3fvSUN }, { "glTexCoord2fVertex3fSUN", NAME(glTexCoord2fVertex3fSUN), _gloffset_TexCoord2fVertex3fSUN }, { "glTexCoord2fVertex3fvSUN", NAME(glTexCoord2fVertex3fvSUN), _gloffset_TexCoord2fVertex3fvSUN }, { "glTexCoord4fVertex4fSUN", NAME(glTexCoord4fVertex4fSUN), _gloffset_TexCoord4fVertex4fSUN }, { "glTexCoord4fVertex4fvSUN", NAME(glTexCoord4fVertex4fvSUN), _gloffset_TexCoord4fVertex4fvSUN }, { "glTexCoord2fColor4ubVertex3fSUN", NAME(glTexCoord2fColor4ubVertex3fSUN), _gloffset_TexCoord2fColor4ubVertex3fSUN }, { "glTexCoord2fColor4ubVertex3fvSUN", NAME(glTexCoord2fColor4ubVertex3fvSUN), _gloffset_TexCoord2fColor4ubVertex3fvSUN }, { "glTexCoord2fColor3fVertex3fSUN", NAME(glTexCoord2fColor3fVertex3fSUN), _gloffset_TexCoord2fColor3fVertex3fSUN }, { "glTexCoord2fColor3fVertex3fvSUN", NAME(glTexCoord2fColor3fVertex3fvSUN), _gloffset_TexCoord2fColor3fVertex3fvSUN }, { "glTexCoord2fNormal3fVertex3fSUN", NAME(glTexCoord2fNormal3fVertex3fSUN), _gloffset_TexCoord2fNormal3fVertex3fSUN }, { "glTexCoord2fNormal3fVertex3fvSUN", NAME(glTexCoord2fNormal3fVertex3fvSUN), _gloffset_TexCoord2fNormal3fVertex3fvSUN }, { "glTexCoord2fColor4fNormal3fVertex3fSUN", NAME(glTexCoord2fColor4fNormal3fVertex3fSUN), _gloffset_TexCoord2fColor4fNormal3fVertex3fSUN }, { "glTexCoord2fColor4fNormal3fVertex3fvSUN", NAME(glTexCoord2fColor4fNormal3fVertex3fvSUN), _gloffset_TexCoord2fColor4fNormal3fVertex3fvSUN }, { "glTexCoord4fColor4fNormal3fVertex4fSUN", NAME(glTexCoord4fColor4fNormal3fVertex4fSUN), _gloffset_TexCoord4fColor4fNormal3fVertex4fSUN }, { "glTexCoord4fColor4fNormal3fVertex4fvSUN", NAME(glTexCoord4fColor4fNormal3fVertex4fvSUN), _gloffset_TexCoord4fColor4fNormal3fVertex4fvSUN }, { "glReplacementCodeuiVertex3fSUN", NAME(glReplacementCodeuiVertex3fSUN), _gloffset_ReplacementCodeuiVertex3fSUN }, { "glReplacementCodeuiVertex3fvSUN", NAME(glReplacementCodeuiVertex3fvSUN), _gloffset_ReplacementCodeuiVertex3fvSUN }, { "glReplacementCodeuiColor4ubVertex3fSUN", NAME(glReplacementCodeuiColor4ubVertex3fSUN), _gloffset_ReplacementCodeuiColor4ubVertex3fSUN }, { "glReplacementCodeuiColor4ubVertex3fvSUN", NAME(glReplacementCodeuiColor4ubVertex3fvSUN), _gloffset_ReplacementCodeuiColor4ubVertex3fvSUN }, { "glReplacementCodeuiColor3fVertex3fSUN", NAME(glReplacementCodeuiColor3fVertex3fSUN), _gloffset_ReplacementCodeuiColor3fVertex3fSUN }, { "glReplacementCodeuiColor3fVertex3fvSUN", NAME(glReplacementCodeuiColor3fVertex3fvSUN), _gloffset_ReplacementCodeuiColor3fVertex3fvSUN }, { "glReplacementCodeuiNormal3fVertex3fSUN", NAME(glReplacementCodeuiNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiNormal3fVertex3fSUN }, { "glReplacementCodeuiNormal3fVertex3fvSUN", NAME(glReplacementCodeuiNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiNormal3fVertex3fvSUN }, { "glReplacementCodeuiColor4fNormal3fVertex3fSUN", NAME(glReplacementCodeuiColor4fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiColor4fNormal3fVertex3fSUN }, { "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiColor4fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiColor4fNormal3fVertex3fvSUN }, { "glReplacementCodeuiTexCoord2fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fVertex3fSUN }, { "glReplacementCodeuiTexCoord2fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fVertex3fvSUN }, { "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN }, { "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN }, { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN }, { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN }, #undef NAME #endif /* 173. GL_EXT/INGR_blend_func_separate */ #ifdef GL_EXT_blend_func_separate #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glBlendFuncSeparateEXT", NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT }, { "glBlendFuncSeparateINGR", NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT }, #undef NAME /* 188. GL_EXT_vertex_weighting */ #ifdef GL_EXT_vertex_weighting #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glVertexWeightfEXT", NAME(glVertexWeightfEXT), _gloffset_VertexWeightfEXT }, { "glVertexWeightfvEXT", NAME(glVertexWeightfvEXT), _gloffset_VertexWeightfvEXT }, { "glVertexWeightPointerEXT", NAME(glVertexWeightPointerEXT), _gloffset_VertexWeightPointerEXT }, #undef NAME /* 190. GL_NV_vertex_array_range */ #ifdef GL_NV_vertex_array_range #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glFlushVertexArrayRangeNV", NAME(glFlushVertexArrayRangeNV), _gloffset_FlushVertexArrayRangeNV }, { "glVertexArrayRangeNV", NAME(glVertexArrayRangeNV), _gloffset_VertexArrayRangeNV }, #undef NAME /* 191. GL_NV_register_combiners */ #ifdef GL_NV_register_combiners #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glCombinerParameterfvNV", NAME(glCombinerParameterfvNV), _gloffset_CombinerParameterfvNV }, { "glCombinerParameterfNV", NAME(glCombinerParameterfNV), _gloffset_CombinerParameterfNV }, { "glCombinerParameterivNV", NAME(glCombinerParameterivNV), _gloffset_CombinerParameterivNV }, { "glCombinerParameteriNV", NAME(glCombinerParameteriNV), _gloffset_CombinerParameteriNV }, { "glCombinerInputNV", NAME(glCombinerInputNV), _gloffset_CombinerInputNV }, { "glCombinerOutputNV", NAME(glCombinerOutputNV), _gloffset_CombinerOutputNV }, { "glFinalCombinerInputNV", NAME(glFinalCombinerInputNV), _gloffset_FinalCombinerInputNV }, { "glGetCombinerInputParameterfvNV", NAME(glGetCombinerInputParameterfvNV), _gloffset_GetCombinerInputParameterfvNV }, { "glGetCombinerInputParameterivNV", NAME(glGetCombinerInputParameterivNV), _gloffset_GetCombinerInputParameterivNV }, { "glGetCombinerOutputParameterfvNV", NAME(glGetCombinerOutputParameterfvNV), _gloffset_GetCombinerOutputParameterfvNV }, { "glGetCombinerOutputParameterivNV", NAME(glGetCombinerOutputParameterivNV), _gloffset_GetCombinerOutputParameterivNV }, { "glGetFinalCombinerInputParameterfvNV", NAME(glGetFinalCombinerInputParameterfvNV), _gloffset_GetFinalCombinerInputParameterfvNV }, { "glGetFinalCombinerInputParameterivNV", NAME(glGetFinalCombinerInputParameterivNV), _gloffset_GetFinalCombinerInputParameterivNV }, #undef NAME /* 196. GL_MESA_resize_buffers */ #ifdef MESA_resize_buffers #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glResizeBuffersMESA", NAME(glResizeBuffersMESA), _gloffset_ResizeBuffersMESA }, #undef NAME /* 197. GL_MESA_window_pos */ #ifdef MESA_window_pos #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glWindowPos4fMESA", NAME(glWindowPos4fMESA), _gloffset_WindowPos4fMESA }, #undef NAME /* 209. WGL_EXT_multisample */ #ifdef WGL_EXT_multisample #define NAME(X) (GLvoid *) X #else #define NAME(X) (GLvoid *) NotImplemented #endif { "glSampleMaskEXT", NAME(glSampleMaskEXT), _gloffset_SampleMaskSGIS }, { "glSamplePatternEXT", NAME(glSamplePatternEXT), _gloffset_SamplePatternSGIS }, #undef NAME { NULL, NULL } /* end of list marker */ }; /* * Return dispatch table offset of the named static (built-in) function. * Return -1 if function not found. */ static GLint get_static_proc_offset(const char *funcName) { GLuint i; for (i = 0; static_functions[i].Name; i++) { if (strcmp(static_functions[i].Name, funcName) == 0) { return static_functions[i].Offset; } } return -1; } /* * Return dispatch function address the named static (built-in) function. * Return NULL if function not found. */ static GLvoid * get_static_proc_address(const char *funcName) { GLint i; for (i = 0; static_functions[i].Name; i++) { if (strcmp(static_functions[i].Name, funcName) == 0) { return static_functions[i].Address; } } return NULL; } /********************************************************************** * Extension function management. */ #define MAX_EXTENSION_FUNCS 1000 static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS]; static GLuint NumExtEntryPoints = 0; /* * Generate a dispatch function (entrypoint) which jumps through * the given slot number (offset) in the current dispatch table. * We need assembly language in order to accomplish this. */ static void * generate_entrypoint(GLuint functionOffset) { #if defined(USE_X86_ASM) /* * This x86 code contributed by Josh Vanderhoof. * * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax * 00 01 02 03 04 * 5: 85 c0 testl %eax,%eax * 05 06 * 7: 74 06 je f * 07 08 * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax) * 09 0a 0b 0c 0d 0e * f: e8 fc ff ff ff call __glapi_get_dispatch * 0f 10 11 12 13 * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax) * 14 15 16 17 18 19 */ static const unsigned char temp[] = { 0xa1, 0x00, 0x00, 0x00, 0x00, 0x85, 0xc0, 0x74, 0x06, 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00, 0xe8, 0x00, 0x00, 0x00, 0x00, 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00 }; unsigned char *code = malloc(sizeof(temp)); unsigned int next_insn; if (code) { memcpy(code, temp, sizeof(temp)); *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch; *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4; next_insn = (unsigned int)(code + 0x14); *(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn; *(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4; } return code; #else return NULL; #endif } /* * Add a new extension function entrypoint. * Return: GL_TRUE = success or GL_FALSE = failure */ GLboolean _glapi_add_entrypoint(const char *funcName, GLuint offset) { /* first check if the named function is already statically present */ { GLint index = get_static_proc_offset(funcName); if (index >= 0) { return (GLboolean) ((GLuint) index == offset); /* bad offset! */ } } { /* make sure this offset/name pair is legal */ const char *name = _glapi_get_proc_name(offset); if (name && strcmp(name, funcName) != 0) return GL_FALSE; /* bad name! */ } { /* be sure index and name match known data */ GLuint i; for (i = 0; i < NumExtEntryPoints; i++) { if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { /* function already registered with api */ if (ExtEntryTable[i].Offset == offset) { return GL_TRUE; /* offsets match */ } else { return GL_FALSE; /* bad offset! */ } } } /* Make sure we don't try to add a new entrypoint after someone * has already called _glapi_get_dispatch_table_size()! If that's * happened the caller's information would become out of date. */ if (GetSizeCalled) return GL_FALSE; /* make sure we have space */ if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) { return GL_FALSE; } else { void *entrypoint = generate_entrypoint(offset); if (!entrypoint) return GL_FALSE; ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName); ExtEntryTable[NumExtEntryPoints].Offset = offset; ExtEntryTable[NumExtEntryPoints].Address = entrypoint; NumExtEntryPoints++; if (offset > MaxDispatchOffset) MaxDispatchOffset = offset; return GL_TRUE; /* success */ } } /* should never get here, but play it safe */ return GL_FALSE; } #if 0000 /* prototype code for dynamic extension slot allocation */ static int NextFreeOffset = 409; /*XXX*/ #define MAX_DISPATCH_TABLE_SIZE 1000 /* * Dynamically allocate a dispatch slot for an extension entrypoint * and generate the assembly language dispatch stub. * Return the dispatch offset for the function or -1 if no room or error. */ GLint _glapi_add_entrypoint2(const char *funcName) { int offset; /* first see if extension func is already known */ offset = _glapi_get_proc_offset(funcName); if (offset >= 0) return offset; if (NumExtEntryPoints < MAX_EXTENSION_FUNCS && NextFreeOffset < MAX_DISPATCH_TABLE_SIZE) { void *entryPoint; offset = NextFreeOffset; entryPoint = generate_entrypoint(offset); if (entryPoint) { NextFreeOffset++; ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName); ExtEntryTable[NumExtEntryPoints].Offset = offset; ExtEntryTable[NumExtEntryPoints].Address = entryPoint; NumExtEntryPoints++; return offset; } } return -1; } #endif /* * Return offset of entrypoint for named function within dispatch table. */ GLint _glapi_get_proc_offset(const char *funcName) { /* search extension functions first */ GLuint i; for (i = 0; i < NumExtEntryPoints; i++) { if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { return ExtEntryTable[i].Offset; } } /* search static functions */ return get_static_proc_offset(funcName); } /* * Return entrypoint for named function. */ const GLvoid * _glapi_get_proc_address(const char *funcName) { /* search extension functions first */ GLuint i; for (i = 0; i < NumExtEntryPoints; i++) { if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { return ExtEntryTable[i].Address; } } /* search static functions */ return get_static_proc_address(funcName); } /* * Return the name of the function at the given dispatch offset. * This is only intended for debugging. */ const char * _glapi_get_proc_name(GLuint offset) { const GLuint n = sizeof(static_functions) / sizeof(struct name_address_offset); GLuint i; for (i = 0; i < n; i++) { if (static_functions[i].Offset == offset) return static_functions[i].Name; } /* search added extension functions */ for (i = 0; i < NumExtEntryPoints; i++) { if (ExtEntryTable[i].Offset == offset) { return ExtEntryTable[i].Name; } } return NULL; } /* * Make sure there are no NULL pointers in the given dispatch table. * Intented for debugging purposes. */ void _glapi_check_table(const struct _glapi_table *table) { const GLuint entries = _glapi_get_dispatch_table_size(); const void **tab = (const void **) table; GLuint i; for (i = 1; i < entries; i++) { assert(tab[i]); } #ifdef DEBUG /* Do some spot checks to be sure that the dispatch table * slots are assigned correctly. */ { GLuint BeginOffset = _glapi_get_proc_offset("glBegin"); char *BeginFunc = (char*) &table->Begin; GLuint offset = (BeginFunc - (char *) table) / sizeof(void *); assert(BeginOffset == _gloffset_Begin); assert(BeginOffset == offset); } { GLuint viewportOffset = _glapi_get_proc_offset("glViewport"); char *viewportFunc = (char*) &table->Viewport; GLuint offset = (viewportFunc - (char *) table) / sizeof(void *); assert(viewportOffset == _gloffset_Viewport); assert(viewportOffset == offset); } { GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer"); char *VertexPointerFunc = (char*) &table->VertexPointer; GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *); assert(VertexPointerOffset == _gloffset_VertexPointer); assert(VertexPointerOffset == offset); } { GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax"); char *ResetMinMaxFunc = (char*) &table->ResetMinmax; GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *); assert(ResetMinMaxOffset == _gloffset_ResetMinmax); assert(ResetMinMaxOffset == offset); } { GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor"); char *blendColorFunc = (char*) &table->BlendColor; GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *); assert(blendColorOffset == _gloffset_BlendColor); assert(blendColorOffset == offset); } { GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT"); char *istextureFunc = (char*) &table->IsTextureEXT; GLuint offset = (istextureFunc - (char *) table) / sizeof(void *); assert(istextureOffset == _gloffset_IsTextureEXT); assert(istextureOffset == offset); } { GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT"); char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT; GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *); assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT); assert(secondaryColor3fOffset == offset); assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (void *) &glSecondaryColor3fEXT); } #endif }