/* -*- mode: c; c-basic-offset: 3 -*- * * Copyright 2000 VA Linux Systems Inc., Fremont, California. * * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_screen.c,v 1.3 2002/02/22 21:45:03 dawes Exp $ */ /* * Original rewrite: * Gareth Hughes , 29 Sep - 1 Oct 2000 * * Authors: * Gareth Hughes * */ #include "tdfx_dri.h" #include "tdfx_context.h" #include "tdfx_lock.h" #include "tdfx_vb.h" #include "tdfx_span.h" #include "tdfx_tris.h" #include "framebuffer.h" #include "renderbuffer.h" #include "xmlpool.h" #include "utils.h" #ifdef DEBUG_LOCKING char *prevLockFile = 0; int prevLockLine = 0; #endif #ifndef TDFX_DEBUG int TDFX_DEBUG = 0; #endif PUBLIC const char __driConfigOptions[] = DRI_CONF_BEGIN DRI_CONF_SECTION_DEBUG DRI_CONF_NO_RAST(false) DRI_CONF_SECTION_END DRI_CONF_END; static const GLuint __driNConfigOptions = 1; extern const struct dri_extension card_extensions[]; extern const struct dri_extension napalm_extensions[]; static GLboolean tdfxCreateScreen( __DRIscreenPrivate *sPriv ) { tdfxScreenPrivate *fxScreen; TDFXDRIPtr fxDRIPriv = (TDFXDRIPtr) sPriv->pDevPriv; if (sPriv->devPrivSize != sizeof(TDFXDRIRec)) { fprintf(stderr,"\nERROR! sizeof(TDFXDRIRec) does not match passed size from device driver\n"); return GL_FALSE; } /* Allocate the private area */ fxScreen = (tdfxScreenPrivate *) CALLOC( sizeof(tdfxScreenPrivate) ); if ( !fxScreen ) return GL_FALSE; /* parse information in __driConfigOptions */ driParseOptionInfo (&fxScreen->optionCache, __driConfigOptions, __driNConfigOptions); fxScreen->driScrnPriv = sPriv; sPriv->private = (void *) fxScreen; fxScreen->regs.handle = fxDRIPriv->regs; fxScreen->regs.size = fxDRIPriv->regsSize; fxScreen->deviceID = fxDRIPriv->deviceID; fxScreen->width = fxDRIPriv->width; fxScreen->height = fxDRIPriv->height; fxScreen->mem = fxDRIPriv->mem; fxScreen->cpp = fxDRIPriv->cpp; fxScreen->stride = fxDRIPriv->stride; fxScreen->fifoOffset = fxDRIPriv->fifoOffset; fxScreen->fifoSize = fxDRIPriv->fifoSize; fxScreen->fbOffset = fxDRIPriv->fbOffset; fxScreen->backOffset = fxDRIPriv->backOffset; fxScreen->depthOffset = fxDRIPriv->depthOffset; fxScreen->textureOffset = fxDRIPriv->textureOffset; fxScreen->textureSize = fxDRIPriv->textureSize; fxScreen->sarea_priv_offset = fxDRIPriv->sarea_priv_offset; if ( drmMap( sPriv->fd, fxScreen->regs.handle, fxScreen->regs.size, &fxScreen->regs.map ) ) { return GL_FALSE; } return GL_TRUE; } static void tdfxDestroyScreen( __DRIscreenPrivate *sPriv ) { tdfxScreenPrivate *fxScreen = (tdfxScreenPrivate *) sPriv->private; if (!fxScreen) return; drmUnmap( fxScreen->regs.map, fxScreen->regs.size ); /* free all option information */ driDestroyOptionInfo (&fxScreen->optionCache); FREE( fxScreen ); sPriv->private = NULL; } static GLboolean tdfxInitDriver( __DRIscreenPrivate *sPriv ) { if ( TDFX_DEBUG & DEBUG_VERBOSE_DRI ) { fprintf( stderr, "%s( %p )\n", __FUNCTION__, (void *)sPriv ); } if ( !tdfxCreateScreen( sPriv ) ) { tdfxDestroyScreen( sPriv ); return GL_FALSE; } return GL_TRUE; } static GLboolean tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv, __DRIdrawablePrivate *driDrawPriv, const __GLcontextModes *mesaVis, GLboolean isPixmap ) { tdfxScreenPrivate *screen = (tdfxScreenPrivate *) driScrnPriv->private; if (isPixmap) { return GL_FALSE; /* not implemented */ } else { struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); { driRenderbuffer *frontRb = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp, screen->fbOffset, screen->width, driDrawPriv); tdfxSetSpanFunctions(frontRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); } if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp, screen->backOffset, screen->width, driDrawPriv); tdfxSetSpanFunctions(backRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); } if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp, screen->depthOffset, screen->width, driDrawPriv); tdfxSetSpanFunctions(depthRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); } else if (mesaVis->depthBits == 24) { driRenderbuffer *depthRb = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp, screen->depthOffset, screen->width, driDrawPriv); tdfxSetSpanFunctions(depthRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); } if (mesaVis->stencilBits > 0) { driRenderbuffer *stencilRb = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL, screen->cpp, screen->depthOffset, screen->width, driDrawPriv); tdfxSetSpanFunctions(stencilRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); } _mesa_add_soft_renderbuffers(fb, GL_FALSE, /* color */ GL_FALSE, /* depth */ GL_FALSE, /*swStencil,*/ mesaVis->accumRedBits > 0, GL_FALSE, /* alpha */ GL_FALSE /* aux */); driDrawPriv->driverPrivate = (void *) fb; return (driDrawPriv->driverPrivate != NULL); } } static void tdfxDestroyBuffer(__DRIdrawablePrivate *driDrawPriv) { _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate)); } static void tdfxSwapBuffers( __DRIdrawablePrivate *driDrawPriv ) { GET_CURRENT_CONTEXT(ctx); tdfxContextPtr fxMesa = 0; GLframebuffer *mesaBuffer; if ( TDFX_DEBUG & DEBUG_VERBOSE_DRI ) { fprintf( stderr, "%s( %p )\n", __FUNCTION__, (void *)driDrawPriv ); } mesaBuffer = (GLframebuffer *) driDrawPriv->driverPrivate; if ( !mesaBuffer->Visual.doubleBufferMode ) return; /* can't swap a single-buffered window */ /* If the current context's drawable matches the given drawable * we have to do a glFinish (per the GLX spec). */ if ( ctx ) { __DRIdrawablePrivate *curDrawPriv; fxMesa = TDFX_CONTEXT(ctx); curDrawPriv = fxMesa->driContext->driDrawablePriv; if ( curDrawPriv == driDrawPriv ) { /* swapping window bound to current context, flush first */ _mesa_notifySwapBuffers( ctx ); LOCK_HARDWARE( fxMesa ); } else { /* find the fxMesa context previously bound to the window */ fxMesa = (tdfxContextPtr) driDrawPriv->driContextPriv->driverPrivate; if (!fxMesa) return; LOCK_HARDWARE( fxMesa ); fxMesa->Glide.grSstSelect( fxMesa->Glide.Board ); printf("SwapBuf SetState 1\n"); fxMesa->Glide.grGlideSetState(fxMesa->Glide.State ); } } #ifdef STATS { int stalls; static int prevStalls = 0; stalls = fxMesa->Glide.grFifoGetStalls(); fprintf( stderr, "%s:\n", __FUNCTION__ ); if ( stalls != prevStalls ) { fprintf( stderr, " %d stalls occurred\n", stalls - prevStalls ); prevStalls = stalls; } if ( fxMesa && fxMesa->texSwaps ) { fprintf( stderr, " %d texture swaps occurred\n", fxMesa->texSwaps ); fxMesa->texSwaps = 0; } } #endif if (fxMesa->scissoredClipRects) { /* restore clip rects without scissor box */ fxMesa->Glide.grDRIPosition( driDrawPriv->x, driDrawPriv->y, driDrawPriv->w, driDrawPriv->h, driDrawPriv->numClipRects, driDrawPriv->pClipRects ); } fxMesa->Glide.grDRIBufferSwap( fxMesa->Glide.SwapInterval ); if (fxMesa->scissoredClipRects) { /* restore clip rects WITH scissor box */ fxMesa->Glide.grDRIPosition( driDrawPriv->x, driDrawPriv->y, driDrawPriv->w, driDrawPriv->h, fxMesa->numClipRects, fxMesa->pClipRects ); } #if 0 { FxI32 result; do { FxI32 result; fxMesa->Glide.grGet(GR_PENDING_BUFFERSWAPS, 4, &result); } while ( result > fxMesa->maxPendingSwapBuffers ); } #endif fxMesa->stats.swapBuffer++; if (ctx) { if (ctx->DriverCtx != fxMesa) { fxMesa = TDFX_CONTEXT(ctx); fxMesa->Glide.grSstSelect( fxMesa->Glide.Board ); printf("SwapBuf SetState 2\n"); fxMesa->Glide.grGlideSetState(fxMesa->Glide.State ); } UNLOCK_HARDWARE( fxMesa ); } } static const struct __DriverAPIRec tdfxAPI = { .InitDriver = tdfxInitDriver, .DestroyScreen = tdfxDestroyScreen, .CreateContext = tdfxCreateContext, .DestroyContext = tdfxDestroyContext, .CreateBuffer = tdfxCreateBuffer, .DestroyBuffer = tdfxDestroyBuffer, .SwapBuffers = tdfxSwapBuffers, .MakeCurrent = tdfxMakeCurrent, .UnbindContext = tdfxUnbindContext, .GetSwapInfo = NULL, .GetMSC = NULL, .WaitForMSC = NULL, .WaitForSBC = NULL, .SwapBuffersMSC = NULL }; static __GLcontextModes *tdfxFillInModes(unsigned pixel_bits, unsigned depth_bits, unsigned stencil_bits, GLboolean have_back_buffer) { __GLcontextModes *modes; __GLcontextModes *m; unsigned num_modes; unsigned vis[2] = { GLX_TRUE_COLOR, GLX_DIRECT_COLOR }; unsigned deep = (depth_bits > 17); unsigned i, db, depth, accum, stencil; /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy * enough to add support. Basically, if a context is created with an * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping * will never be used. */ num_modes = (depth_bits == 16) ? 32 : 16; modes = (*dri_interface->createContextModes)(num_modes, sizeof(__GLcontextModes)); m = modes; for (i = 0; i <= 1; i++) { for (db = 0; db <= 1; db++) { for (depth = 0; depth <= 1; depth++) { for (accum = 0; accum <= 1; accum++) { for (stencil = 0; stencil <= !deep; stencil++) { if (deep) stencil = depth; m->redBits = deep ? 8 : 5; m->greenBits = deep ? 8 : 6; m->blueBits = deep ? 8 : 5; m->alphaBits = deep ? 8 : 0; m->redMask = deep ?0xFF000000 :0x0000F800; m->greenMask = deep ?0x00FF0000 :0x000007E0; m->blueMask = deep ?0x0000FF00 :0x0000001F; m->alphaMask = deep ? 0x000000FF : 0; m->rgbBits = m->redBits + m->greenBits + m->blueBits + m->alphaBits; m->accumRedBits = accum ? 16 : 0; m->accumGreenBits = accum ? 16 : 0; m->accumBlueBits = accum ? 16 : 0; m->accumAlphaBits = accum ? 16 : 0; m->stencilBits = stencil ? 8 : 0; m->depthBits = deep ? (depth ? 24 : 0) : (depth ? 0 : depth_bits); m->visualType = vis[i]; m->renderType = GLX_RGBA_BIT; m->drawableType = GLX_WINDOW_BIT; m->rgbMode = GL_TRUE; m->doubleBufferMode = db ? GL_TRUE : GL_FALSE; if (db) m->swapMethod = GLX_SWAP_UNDEFINED_OML; m->visualRating = ((stencil && !deep) || accum) ? GLX_SLOW_CONFIG : GLX_NONE; m = m->next; if (deep) stencil = 0; } } } } } return modes; } /** * This is the bootstrap function for the driver. libGL supplies all of the * requisite information about the system, and the driver initializes itself. * This routine also fills in the linked list pointed to by \c driver_modes * with the \c __GLcontextModes that the driver can support for windows or * pbuffers. * * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on * failure. */ PUBLIC void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, const __GLcontextModes * modes, const __DRIversion * ddx_version, const __DRIversion * dri_version, const __DRIversion * drm_version, const __DRIframebuffer * frame_buffer, drmAddress pSAREA, int fd, int internal_api_version, const __DRIinterfaceMethods * interface, __GLcontextModes ** driver_modes ) { __DRIscreenPrivate *psp; static const __DRIversion ddx_expected = { 1, 1, 0 }; static const __DRIversion dri_expected = { 4, 0, 0 }; static const __DRIversion drm_expected = { 1, 0, 0 }; dri_interface = interface; if ( ! driCheckDriDdxDrmVersions2( "tdfx", dri_version, & dri_expected, ddx_version, & ddx_expected, drm_version, & drm_expected ) ) { return NULL; } psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, ddx_version, dri_version, drm_version, frame_buffer, pSAREA, fd, internal_api_version, &tdfxAPI); if (psp != NULL) { /* divined from tdfx_dri.c, sketchy */ TDFXDRIPtr dri_priv = (TDFXDRIPtr) psp->pDevPriv; int bpp = (dri_priv->cpp > 2) ? 24 : 16; /* XXX i wish it was like this */ /* bpp = dri_priv->bpp */ *driver_modes = tdfxFillInModes(bpp, (bpp == 16) ? 16 : 24, (bpp == 16) ? 0 : 8, (dri_priv->backOffset!=dri_priv->depthOffset)); /* Calling driInitExtensions here, with a NULL context pointer, does not actually * enable the extensions. It just makes sure that all the dispatch offsets for all * the extensions that *might* be enables are known. This is needed because the * dispatch offsets need to be known when _mesa_context_create is called, but we can't * enable the extensions until we have a context pointer. * * Hello chicken. Hello egg. How are you two today? */ driInitExtensions( NULL, card_extensions, GL_FALSE ); driInitExtensions( NULL, napalm_extensions, GL_FALSE ); } return (void *)psp; }