/* * Copyright (C) 2009 Maciej Cencora. * Copyright (C) 2008 Nicolai Haehnle. * Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. * * The Weather Channel (TM) funded Tungsten Graphics to develop the * initial release of the Radeon 8500 driver under the XFree86 license. * This notice must be preserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "main/glheader.h" #include "main/imports.h" #include "main/context.h" #include "main/enums.h" #include "main/mipmap.h" #include "main/pbo.h" #include "main/texcompress.h" #include "main/texstore.h" #include "main/teximage.h" #include "main/texobj.h" #include "drivers/common/meta.h" #include "xmlpool.h" /* for symbolic values of enum-type options */ #include "radeon_common.h" #include "radeon_mipmap_tree.h" static void teximage_assign_miptree(radeonContextPtr rmesa, struct gl_texture_object *texObj, struct gl_texture_image *texImage); static radeon_mipmap_tree *radeon_miptree_create_for_teximage(radeonContextPtr rmesa, struct gl_texture_object *texObj, struct gl_texture_image *texImage); void copy_rows(void* dst, GLuint dststride, const void* src, GLuint srcstride, GLuint numrows, GLuint rowsize) { assert(rowsize <= dststride); assert(rowsize <= srcstride); radeon_print(RADEON_TEXTURE, RADEON_TRACE, "%s dst %p, stride %u, src %p, stride %u, " "numrows %u, rowsize %u.\n", __func__, dst, dststride, src, srcstride, numrows, rowsize); if (rowsize == srcstride && rowsize == dststride) { memcpy(dst, src, numrows*rowsize); } else { GLuint i; for(i = 0; i < numrows; ++i) { memcpy(dst, src, rowsize); dst += dststride; src += srcstride; } } } /* textures */ /** * Allocate an empty texture image object. */ struct gl_texture_image *radeonNewTextureImage(struct gl_context *ctx) { return calloc(1, sizeof(radeon_texture_image)); } /** * Delete a texture image object. */ static void radeonDeleteTextureImage(struct gl_context *ctx, struct gl_texture_image *img) { /* nothing special (yet) for radeon_texture_image */ _mesa_delete_texture_image(ctx, img); } static GLboolean radeonAllocTextureImageBuffer(struct gl_context *ctx, struct gl_texture_image *timage) { radeonContextPtr rmesa = RADEON_CONTEXT(ctx); struct gl_texture_object *texobj = timage->TexObject; ctx->Driver.FreeTextureImageBuffer(ctx, timage); if (!_swrast_init_texture_image(timage)) return GL_FALSE; teximage_assign_miptree(rmesa, texobj, timage); return GL_TRUE; } /** * Free memory associated with this texture image. */ void radeonFreeTextureImageBuffer(struct gl_context *ctx, struct gl_texture_image *timage) { radeon_texture_image* image = get_radeon_texture_image(timage); if (image->mt) { radeon_miptree_unreference(&image->mt); } if (image->bo) { radeon_bo_unref(image->bo); image->bo = NULL; } _swrast_free_texture_image_buffer(ctx, timage); } /** * Map texture memory/buffer into user space. * Note: the region of interest parameters are ignored here. * \param mapOut returns start of mapping of region of interest * \param rowStrideOut returns row stride in bytes */ static void radeon_map_texture_image(struct gl_context *ctx, struct gl_texture_image *texImage, GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h, GLbitfield mode, GLubyte **map, GLint *stride) { radeonContextPtr rmesa = RADEON_CONTEXT(ctx); radeon_texture_image *image = get_radeon_texture_image(texImage); radeon_mipmap_tree *mt = image->mt; GLuint texel_size = _mesa_get_format_bytes(texImage->TexFormat); GLuint width = texImage->Width; GLuint height = texImage->Height; struct radeon_bo *bo = !image->mt ? image->bo : image->mt->bo; unsigned int bw, bh; GLboolean write = (mode & GL_MAP_WRITE_BIT) != 0; _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); assert(y % bh == 0); y /= bh; texel_size /= bw; if (bo && radeon_bo_is_referenced_by_cs(bo, rmesa->cmdbuf.cs)) { radeon_print(RADEON_TEXTURE, RADEON_VERBOSE, "%s for texture that is " "queued for GPU processing.\n", __func__); radeon_firevertices(rmesa); } if (image->bo) { /* TFP case */ radeon_bo_map(image->bo, write); *stride = get_texture_image_row_stride(rmesa, texImage->TexFormat, width, 0, texImage->TexObject->Target); *map = bo->ptr; } else if (likely(mt)) { void *base; radeon_mipmap_level *lvl = &image->mt->levels[texImage->Level]; radeon_bo_map(mt->bo, write); base = mt->bo->ptr + lvl->faces[image->base.Base.Face].offset; *stride = lvl->rowstride; *map = base + (slice * height) * *stride; } else { /* texture data is in malloc'd memory */ assert(map); *stride = _mesa_format_row_stride(texImage->TexFormat, width); *map = image->base.Buffer + (slice * height) * *stride; } *map += y * *stride + x * texel_size; } static void radeon_unmap_texture_image(struct gl_context *ctx, struct gl_texture_image *texImage, GLuint slice) { radeon_texture_image *image = get_radeon_texture_image(texImage); if (image->bo) radeon_bo_unmap(image->bo); else if (image->mt) radeon_bo_unmap(image->mt->bo); } /* try to find a format which will only need a memcopy */ static mesa_format radeonChoose8888TexFormat(radeonContextPtr rmesa, GLenum srcFormat, GLenum srcType, GLboolean fbo) { #if defined(RADEON_R100) /* r100 can only do this */ return _radeon_texformat_argb8888; #elif defined(RADEON_R200) const GLuint ui = 1; const GLubyte littleEndian = *((const GLubyte *)&ui); /* Unfortunately, regardless the fbo flag, we might still be asked to * attach a texture to a fbo later, which then won't succeed if we chose * one which isn't renderable. And unlike more exotic formats, apps aren't * really prepared for the incomplete framebuffer this results in (they'd * have to retry with same internalFormat even, just different * srcFormat/srcType, which can't really be expected anyway). * Ideally, we'd defer format selection until later (if the texture is * used as a rt it's likely there's never data uploaded to it before attached * to a fbo), but this isn't really possible, so for now just always use * a renderable format. */ if (1 || fbo) return _radeon_texformat_argb8888; if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian)) { return MESA_FORMAT_A8B8G8R8_UNORM; } else if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian)) { return MESA_FORMAT_R8G8B8A8_UNORM; } else return _radeon_texformat_argb8888; #endif } mesa_format radeonChooseTextureFormat_mesa(struct gl_context * ctx, GLenum target, GLint internalFormat, GLenum format, GLenum type) { return radeonChooseTextureFormat(ctx, internalFormat, format, type, 0); } mesa_format radeonChooseTextureFormat(struct gl_context * ctx, GLint internalFormat, GLenum format, GLenum type, GLboolean fbo) { radeonContextPtr rmesa = RADEON_CONTEXT(ctx); const GLboolean do32bpt = (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32); const GLboolean force16bpt = (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16); (void)format; radeon_print(RADEON_TEXTURE, RADEON_TRACE, "%s InternalFormat=%s(%d) type=%s format=%s\n", __func__, _mesa_enum_to_string(internalFormat), internalFormat, _mesa_enum_to_string(type), _mesa_enum_to_string(format)); radeon_print(RADEON_TEXTURE, RADEON_TRACE, "%s do32bpt=%d force16bpt=%d\n", __func__, do32bpt, force16bpt); switch (internalFormat) { case 4: case GL_RGBA: case GL_COMPRESSED_RGBA: switch (type) { case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: return do32bpt ? _radeon_texformat_argb8888 : _radeon_texformat_argb1555; case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: return _radeon_texformat_argb4444; case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: return _radeon_texformat_argb1555; default: return do32bpt ? radeonChoose8888TexFormat(rmesa, format, type, fbo) : _radeon_texformat_argb4444; } case 3: case GL_RGB: case GL_COMPRESSED_RGB: switch (type) { case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: return _radeon_texformat_argb4444; case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: return _radeon_texformat_argb1555; case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: return _radeon_texformat_rgb565; default: return do32bpt ? _radeon_texformat_argb8888 : _radeon_texformat_rgb565; } case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: return !force16bpt ? radeonChoose8888TexFormat(rmesa, format, type, fbo) : _radeon_texformat_argb4444; case GL_RGBA4: case GL_RGBA2: return _radeon_texformat_argb4444; case GL_RGB5_A1: return _radeon_texformat_argb1555; case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: return !force16bpt ? _radeon_texformat_argb8888 : _radeon_texformat_rgb565; case GL_RGB5: case GL_RGB4: case GL_R3_G3_B2: return _radeon_texformat_rgb565; case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: case GL_COMPRESSED_ALPHA: #if defined(RADEON_R200) /* r200: can't use a8 format since interpreting hw I8 as a8 would result in wrong rgb values (same as alpha value instead of 0). */ return _radeon_texformat_al88; #else return MESA_FORMAT_A_UNORM8; #endif case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: return MESA_FORMAT_L_UNORM8; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: case GL_COMPRESSED_LUMINANCE_ALPHA: return _radeon_texformat_al88; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: return MESA_FORMAT_I_UNORM8; case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_APPLE || type == GL_UNSIGNED_BYTE) return MESA_FORMAT_YCBCR; else return MESA_FORMAT_YCBCR_REV; case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return MESA_FORMAT_RGBA_DXT1; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return MESA_FORMAT_RGBA_DXT5; case GL_ALPHA16F_ARB: return MESA_FORMAT_A_FLOAT16; case GL_ALPHA32F_ARB: return MESA_FORMAT_A_FLOAT32; case GL_LUMINANCE16F_ARB: return MESA_FORMAT_L_FLOAT16; case GL_LUMINANCE32F_ARB: return MESA_FORMAT_L_FLOAT32; case GL_LUMINANCE_ALPHA16F_ARB: return MESA_FORMAT_LA_FLOAT16; case GL_LUMINANCE_ALPHA32F_ARB: return MESA_FORMAT_LA_FLOAT32; case GL_INTENSITY16F_ARB: return MESA_FORMAT_I_FLOAT16; case GL_INTENSITY32F_ARB: return MESA_FORMAT_I_FLOAT32; case GL_RGB16F_ARB: return MESA_FORMAT_RGBA_FLOAT16; case GL_RGB32F_ARB: return MESA_FORMAT_RGBA_FLOAT32; case GL_RGBA16F_ARB: return MESA_FORMAT_RGBA_FLOAT16; case GL_RGBA32F_ARB: return MESA_FORMAT_RGBA_FLOAT32; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: return MESA_FORMAT_Z24_UNORM_S8_UINT; /* EXT_texture_sRGB */ case GL_SRGB: case GL_SRGB8: case GL_SRGB_ALPHA: case GL_SRGB8_ALPHA8: case GL_COMPRESSED_SRGB: case GL_COMPRESSED_SRGB_ALPHA: return MESA_FORMAT_B8G8R8A8_SRGB; case GL_SLUMINANCE: case GL_SLUMINANCE8: case GL_COMPRESSED_SLUMINANCE: return MESA_FORMAT_L_SRGB8; case GL_SLUMINANCE_ALPHA: case GL_SLUMINANCE8_ALPHA8: case GL_COMPRESSED_SLUMINANCE_ALPHA: return MESA_FORMAT_L8A8_SRGB; case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: return MESA_FORMAT_SRGB_DXT1; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return MESA_FORMAT_SRGBA_DXT1; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return MESA_FORMAT_SRGBA_DXT3; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return MESA_FORMAT_SRGBA_DXT5; default: _mesa_problem(ctx, "unexpected internalFormat 0x%x in %s", (int)internalFormat, __func__); return MESA_FORMAT_NONE; } return MESA_FORMAT_NONE; /* never get here */ } /** Check if given image is valid within current texture object. */ static void teximage_assign_miptree(radeonContextPtr rmesa, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { radeonTexObj *t = radeon_tex_obj(texObj); radeon_texture_image* image = get_radeon_texture_image(texImage); /* Try using current miptree, or create new if there isn't any */ if (!t->mt || !radeon_miptree_matches_image(t->mt, texImage)) { radeon_miptree_unreference(&t->mt); t->mt = radeon_miptree_create_for_teximage(rmesa, texObj, texImage); radeon_print(RADEON_TEXTURE, RADEON_NORMAL, "%s: texObj %p, texImage %p, " "texObj miptree doesn't match, allocated new miptree %p\n", __func__, texObj, texImage, t->mt); } /* Miptree alocation may have failed, * when there was no image for baselevel specified */ if (t->mt) { radeon_miptree_reference(t->mt, &image->mt); } else radeon_print(RADEON_TEXTURE, RADEON_VERBOSE, "%s Failed to allocate miptree.\n", __func__); } unsigned radeonIsFormatRenderable(mesa_format mesa_format) { if (mesa_format == _radeon_texformat_argb8888 || mesa_format == _radeon_texformat_rgb565 || mesa_format == _radeon_texformat_argb1555 || mesa_format == _radeon_texformat_argb4444) return 1; switch (mesa_format) { case MESA_FORMAT_Z_UNORM16: case MESA_FORMAT_Z24_UNORM_S8_UINT: return 1; default: return 0; } } void radeon_image_target_texture_2d(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLeglImageOES image_handle) { radeonContextPtr radeon = RADEON_CONTEXT(ctx); radeonTexObj *t = radeon_tex_obj(texObj); radeon_texture_image *radeonImage = get_radeon_texture_image(texImage); __DRIscreen *screen; __DRIimage *image; screen = radeon->radeonScreen->driScreen; image = screen->dri2.image->lookupEGLImage(screen, image_handle, screen->loaderPrivate); if (image == NULL) return; radeonFreeTextureImageBuffer(ctx, texImage); texImage->Width = image->width; texImage->Height = image->height; texImage->Depth = 1; texImage->_BaseFormat = GL_RGBA; texImage->TexFormat = image->format; radeonImage->base.RowStride = image->pitch; texImage->InternalFormat = image->internal_format; if(t->mt) { radeon_miptree_unreference(&t->mt); t->mt = NULL; } /* NOTE: The following is *very* ugly and will probably break. But I don't know how to deal with it, without creating a whole new function like radeon_miptree_from_bo() so I'm going with the easy but error-prone way. */ radeon_try_alloc_miptree(radeon, t); radeon_miptree_reference(t->mt, &radeonImage->mt); if (t->mt == NULL) { radeon_print(RADEON_TEXTURE, RADEON_VERBOSE, "%s Failed to allocate miptree.\n", __func__); return; } /* Particularly ugly: this is guaranteed to break, if image->bo is not of the required size for a miptree. */ radeon_bo_unref(t->mt->bo); radeon_bo_ref(image->bo); t->mt->bo = image->bo; if (!radeon_miptree_matches_image(t->mt, &radeonImage->base.Base)) fprintf(stderr, "miptree doesn't match image\n"); } mesa_format _radeon_texformat_rgba8888 = MESA_FORMAT_NONE; mesa_format _radeon_texformat_argb8888 = MESA_FORMAT_NONE; mesa_format _radeon_texformat_rgb565 = MESA_FORMAT_NONE; mesa_format _radeon_texformat_argb4444 = MESA_FORMAT_NONE; mesa_format _radeon_texformat_argb1555 = MESA_FORMAT_NONE; mesa_format _radeon_texformat_al88 = MESA_FORMAT_NONE; /*@}*/ static void radeonInitTextureFormats(void) { if (_mesa_little_endian()) { _radeon_texformat_rgba8888 = MESA_FORMAT_A8B8G8R8_UNORM; _radeon_texformat_argb8888 = MESA_FORMAT_B8G8R8A8_UNORM; _radeon_texformat_rgb565 = MESA_FORMAT_B5G6R5_UNORM; _radeon_texformat_argb4444 = MESA_FORMAT_B4G4R4A4_UNORM; _radeon_texformat_argb1555 = MESA_FORMAT_B5G5R5A1_UNORM; _radeon_texformat_al88 = MESA_FORMAT_L8A8_UNORM; } else { _radeon_texformat_rgba8888 = MESA_FORMAT_R8G8B8A8_UNORM; _radeon_texformat_argb8888 = MESA_FORMAT_A8R8G8B8_UNORM; _radeon_texformat_rgb565 = MESA_FORMAT_R5G6B5_UNORM; _radeon_texformat_argb4444 = MESA_FORMAT_A4R4G4B4_UNORM; _radeon_texformat_argb1555 = MESA_FORMAT_A1R5G5B5_UNORM; _radeon_texformat_al88 = MESA_FORMAT_A8L8_UNORM; } } void radeon_init_common_texture_funcs(radeonContextPtr radeon, struct dd_function_table *functions) { functions->NewTextureImage = radeonNewTextureImage; functions->DeleteTextureImage = radeonDeleteTextureImage; functions->AllocTextureImageBuffer = radeonAllocTextureImageBuffer; functions->FreeTextureImageBuffer = radeonFreeTextureImageBuffer; functions->MapTextureImage = radeon_map_texture_image; functions->UnmapTextureImage = radeon_unmap_texture_image; functions->ChooseTextureFormat = radeonChooseTextureFormat_mesa; functions->CopyTexSubImage = radeonCopyTexSubImage; functions->Bitmap = _mesa_meta_Bitmap; functions->EGLImageTargetTexture2D = radeon_image_target_texture_2d; radeonInitTextureFormats(); } static radeon_mipmap_tree *radeon_miptree_create_for_teximage(radeonContextPtr rmesa, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { radeonTexObj *t = radeon_tex_obj(texObj); GLuint firstLevel; GLuint lastLevel; int width, height, depth; int i; width = texImage->Width; height = texImage->Height; depth = texImage->Depth; if (texImage->Level > texObj->BaseLevel && (width == 1 || (texObj->Target != GL_TEXTURE_1D && height == 1) || (texObj->Target == GL_TEXTURE_3D && depth == 1))) { /* For this combination, we're at some lower mipmap level and * some important dimension is 1. We can't extrapolate up to a * likely base level width/height/depth for a full mipmap stack * from this info, so just allocate this one level. */ firstLevel = texImage->Level; lastLevel = texImage->Level; } else { if (texImage->Level < texObj->BaseLevel) firstLevel = 0; else firstLevel = texObj->BaseLevel; for (i = texImage->Level; i > firstLevel; i--) { width <<= 1; if (height != 1) height <<= 1; if (depth != 1) depth <<= 1; } if ((texObj->Sampler.MinFilter == GL_NEAREST || texObj->Sampler.MinFilter == GL_LINEAR) && texImage->Level == firstLevel) { lastLevel = firstLevel; } else { lastLevel = firstLevel + _mesa_logbase2(MAX2(MAX2(width, height), depth)); } } return radeon_miptree_create(rmesa, texObj->Target, texImage->TexFormat, firstLevel, lastLevel - firstLevel + 1, width, height, depth, t->tile_bits); }