/** * \file radeon_subset_bitmap.c * \brief Bitmap drawing. * * \author Keith Whitwell */ /* * Copyright 2003 ATI Technologies Inc., Ontario, Canada, and * Tungsten Graphics Inc., Cedar Park, Texas. * * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * */ /* $XFree86$ */ #include "glheader.h" #include "mtypes.h" #include "colormac.h" #include "context.h" #include "enums.h" #include "imports.h" #include "image.h" /*#include "mmath.h"*/ #include "macros.h" #include "state.h" #include "radeon_context.h" #include "radeon_ioctl.h" #include "radeon_state.h" #include "radeon_subset.h" /** * \brief Cope with depth operations by drawing individual pixels as points * * \param xorig x coordinate of the bitmap corner. * \param yorig y coordinate of the bitmap corner. * \param xmove increment to the final x coordinate. * \param ymove increment to the final y coordinate. * \param width bitmap width. * \param height bitmap height. * \param bitmap bitmap pointer. * * Clips the bitmap coordinates and adjusts for windows coordinates. Draws the * bitmap with glPoints(), turning off TCL and hardware viewport transformation * to emit raw pixel coordinates. Finally fires any outstanding vertices and * restores TCL, viewport, texture and color states. */ void radeonPointsBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) { GET_CURRENT_CONTEXT(ctx); GLsizei bmwidth = width, bmheight = height; GLint px, py; radeonContextPtr rmesa = RADEON_CONTEXT(ctx); GLfloat saved_color[4], saved_tex0[2]; GLint row, col; GLuint orig_se_cntl; GLuint w, h; const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (width < 0 || height < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glBitmap(width or height < 0)" ); return; } if (!ctx->Current.RasterPosValid) return; if (ctx->NewState) _mesa_update_state(ctx); if (ctx->_RotateMode) { width = bmheight; height = bmwidth; px = IFLOOR(ctx->Current.RasterPos[0] + yorig); py = IFLOOR(ctx->Current.RasterPos[1] + xorig); ctx->Current.RasterPos[0] += ymove; ctx->Current.RasterPos[1] += xmove; } else { px = IFLOOR(ctx->Current.RasterPos[0] - xorig); py = IFLOOR(ctx->Current.RasterPos[1] - yorig); ctx->Current.RasterPos[0] += xmove; ctx->Current.RasterPos[1] += ymove; } /* Turn off tcl and the hw viewport transformation so that we can * emit raw pixel coordinates: */ radeonSubsetVtxEnableTCL( rmesa, GL_FALSE ); RADEON_STATECHANGE( rmesa, set ); orig_se_cntl = rmesa->hw.set.cmd[SET_SE_CNTL]; rmesa->hw.set.cmd[SET_SE_CNTL] &= ~(RADEON_VPORT_XY_XFORM_ENABLE | RADEON_VPORT_Z_XFORM_ENABLE); /* Adjust for window coordinates, flip y values: */ h = rmesa->dri.drawable->h + rmesa->dri.drawable->y - 1; w = rmesa->dri.drawable->w; px += rmesa->dri.drawable->x; /* Save current color, texcoord to restore later: */ COPY_4V( saved_color, ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); COPY_2V( saved_tex0, ctx->Current.Attrib[VERT_ATTRIB_TEX0] ); /* Just use the GL entrypoints to talk to radeon_subset_vtx.c: */ glBegin( GL_POINTS ); glColor4fv( ctx->Current.RasterColor ); glTexCoord2fv( ctx->Current.RasterTexCoords[0] ); if (ctx->_RotateMode) { for (col=0; col> (unpack->SkipPixels & 0x7); for (row=0; row> 1); } /* get ready for next row */ if (mask != 128) src++; } } else { for (row=0; row> (unpack->SkipPixels & 0x7); for (col=0; col> 1); } /* get ready for next row */ if (mask != 128) src++; } } glEnd(); glColor4fv( saved_color ); glTexCoord2fv( saved_tex0 ); /* Fire outstanding vertices, restore state */ RADEON_STATECHANGE( rmesa, set ); rmesa->hw.set.cmd[SET_SE_CNTL] = orig_se_cntl; radeonSubsetVtxEnableTCL( rmesa, GL_TRUE ); }