/* * Copyright (C) 2009-2010 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nv10_3d.xml.h" #include "nv10_driver.h" #define NUM_VERTEX_ATTRS 8 static void nv10_emit_material(struct gl_context *ctx, struct nouveau_array *a, const void *v); /* Vertex attribute format. */ static struct nouveau_attr_info nv10_vertex_attrs[VERT_ATTRIB_MAX] = { [VERT_ATTRIB_POS] = { .vbo_index = 0, .imm_method = NV10_3D_VERTEX_POS_4F_X, .imm_fields = 4, }, [VERT_ATTRIB_COLOR0] = { .vbo_index = 1, .imm_method = NV10_3D_VERTEX_COL_4F_R, .imm_fields = 4, }, [VERT_ATTRIB_COLOR1] = { .vbo_index = 2, .imm_method = NV10_3D_VERTEX_COL2_3F_R, .imm_fields = 3, }, [VERT_ATTRIB_TEX0] = { .vbo_index = 3, .imm_method = NV10_3D_VERTEX_TX0_4F_S, .imm_fields = 4, }, [VERT_ATTRIB_TEX1] = { .vbo_index = 4, .imm_method = NV10_3D_VERTEX_TX1_4F_S, .imm_fields = 4, }, [VERT_ATTRIB_NORMAL] = { .vbo_index = 5, .imm_method = NV10_3D_VERTEX_NOR_3F_X, .imm_fields = 3, }, [VERT_ATTRIB_FOG] = { .vbo_index = 7, .imm_method = NV10_3D_VERTEX_FOG_1F, .imm_fields = 1, }, [VERT_ATTRIB_GENERIC0] = { .emit = nv10_emit_material, }, [VERT_ATTRIB_GENERIC2] = { .emit = nv10_emit_material, }, [VERT_ATTRIB_GENERIC4] = { .emit = nv10_emit_material, }, [VERT_ATTRIB_GENERIC6] = { .emit = nv10_emit_material, }, [VERT_ATTRIB_GENERIC8] = { .emit = nv10_emit_material, }, }; static int get_hw_format(int type) { switch (type) { case GL_FLOAT: return NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT; case GL_SHORT: case GL_UNSIGNED_SHORT: return NV10_3D_VTXBUF_FMT_TYPE_V16_SNORM; case GL_UNSIGNED_BYTE: return NV10_3D_VTXBUF_FMT_TYPE_U8_UNORM; default: assert(0); } } static void nv10_render_set_format(struct gl_context *ctx) { struct nouveau_render_state *render = to_render_state(ctx); struct nouveau_pushbuf *push = context_push(ctx); int i, attr, hw_format; FOR_EACH_ATTR(render, i, attr) { if (attr >= 0) { struct nouveau_array *a = &render->attrs[attr]; hw_format = a->stride << 8 | a->fields << 4 | get_hw_format(a->type); if (attr == VERT_ATTRIB_POS && a->fields == 4) hw_format |= NV10_3D_VTXBUF_FMT_HOMOGENEOUS; } else { /* Unused attribute. */ hw_format = NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT; } BEGIN_NV04(push, NV10_3D(VTXBUF_FMT(i)), 1); PUSH_DATA (push, hw_format); } } static void nv10_render_bind_vertices(struct gl_context *ctx) { struct nouveau_render_state *render = to_render_state(ctx); struct nouveau_pushbuf *push = context_push(ctx); int i, attr; FOR_EACH_BOUND_ATTR(render, i, attr) { struct nouveau_array *a = &render->attrs[attr]; BEGIN_NV04(push, NV10_3D(VTXBUF_OFFSET(i)), 1); PUSH_MTHDl(push, NV10_3D(VTXBUF_OFFSET(i)), BUFCTX_VTX, a->bo, a->offset, NOUVEAU_BO_GART | NOUVEAU_BO_RD); } } static void nv10_render_release_vertices(struct gl_context *ctx) { PUSH_RESET(context_push(ctx), BUFCTX_VTX); } /* Vertex array rendering defs. */ #define RENDER_LOCALS(ctx) #define BATCH_VALIDATE() \ BEGIN_NV04(push, NV10_3D(VTXBUF_VALIDATE), 1); \ PUSH_DATA (push, 0) #define BATCH_BEGIN(prim) \ BEGIN_NV04(push, NV10_3D(VTXBUF_BEGIN_END), 1); \ PUSH_DATA (push, prim) #define BATCH_END() \ BEGIN_NV04(push, NV10_3D(VTXBUF_BEGIN_END), 1); \ PUSH_DATA (push, 0) #define MAX_PACKET 0x400 #define MAX_OUT_L 0x100 #define BATCH_PACKET_L(n) \ BEGIN_NI04(push, NV10_3D(VTXBUF_BATCH), n) #define BATCH_OUT_L(i, n) \ PUSH_DATA (push, ((n) - 1) << 24 | (i)) #define MAX_OUT_I16 0x2 #define BATCH_PACKET_I16(n) \ BEGIN_NI04(push, NV10_3D(VTXBUF_ELEMENT_U16), n) #define BATCH_OUT_I16(i0, i1) \ PUSH_DATA (push, (i1) << 16 | (i0)) #define MAX_OUT_I32 0x1 #define BATCH_PACKET_I32(n) \ BEGIN_NI04(push, NV10_3D(VTXBUF_ELEMENT_U32), n) #define BATCH_OUT_I32(i) \ PUSH_DATA (push, i) #define IMM_PACKET(m, n) \ BEGIN_NV04(push, SUBC_3D(m), n) #define IMM_OUT(x) \ PUSH_DATAf(push, x) #define TAG(x) nv10_##x #include "nouveau_render_t.c" #include "nouveau_vbo_t.c" #include "nouveau_swtnl_t.c"