#ifndef NV10_3D_XML #define NV10_3D_XML /* Autogenerated file, DO NOT EDIT manually! This file was generated by the rules-ng-ng headergen tool in this git repository: http://0x04.net/cgit/index.cgi/rules-ng-ng git clone git://0x04.net/rules-ng-ng The rules-ng-ng source files this header was generated from are: - nv10_3d.xml ( 18437 bytes, from 2010-11-15 15:30:21) - copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58) - nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46) - nv_3ddefs.xml ( 16394 bytes, from 2010-11-01 00:28:46) - nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57) - nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57) Copyright (C) 2006-2010 by the following authors: - Artur Huillet (ahuillet) - Ben Skeggs (darktama, darktama_) - B. R. (koala_br) - Carlos Martin (carlosmn) - Christoph Bumiller (calim, chrisbmr) - Dawid Gajownik (gajownik) - Dmitry Baryshkov - Dmitry Eremin-Solenikov (lumag) - EdB (edb_) - Erik Waling (erikwaling) - Francisco Jerez (curro) - imirkin (imirkin) - jb17bsome (jb17bsome) - Jeremy Kolb (kjeremy) - Laurent Carlier (lordheavy) - Luca Barbieri (lb, lb1) - Maarten Maathuis (stillunknown) - Marcin Koƛcielnicki (mwk, koriakin) - Mark Carey (careym) - Matthieu Castet (mat-c) - nvidiaman (nvidiaman) - Patrice Mandin (pmandin, pmdata) - Pekka Paalanen (pq, ppaalanen) - Peter Popov (ironpeter) - Richard Hughes (hughsient) - Rudi Cilibrasi (cilibrar) - Serge Martin - Simon Raffeiner - Stephane Loeuillet (leroutier) - Stephane Marchesin (marcheu) - sturmflut (sturmflut) - Sylvain Munaut - Victor Stinner (haypo) - Wladmir van der Laan (miathan6) - Younes Manton (ymanton) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #define NV10_VERTEX_ATTR_POS 0x00000000 #define NV10_VERTEX_ATTR_COLOR0 0x00000001 #define NV10_VERTEX_ATTR_COLOR1 0x00000002 #define NV10_VERTEX_ATTR_TEX0 0x00000003 #define NV10_VERTEX_ATTR_TEX1 0x00000004 #define NV10_VERTEX_ATTR_NORMAL 0x00000005 #define NV10_VERTEX_ATTR_WEIGHT 0x00000006 #define NV10_VERTEX_ATTR_FOG 0x00000007 #define NV11_3D_FLIP_SET_READ 0x00000120 #define NV11_3D_FLIP_SET_WRITE 0x00000124 #define NV11_3D_FLIP_MAX 0x00000128 #define NV11_3D_FLIP_INCR_WRITE 0x0000012c #define NV11_3D_FLIP_WAIT 0x00000130 #define NV10_3D_DMA_NOTIFY 0x00000180 #define NV10_3D_DMA_TEXTURE0 0x00000184 #define NV10_3D_DMA_TEXTURE1 0x00000188 #define NV10_3D_DMA_COLOR 0x00000194 #define NV10_3D_DMA_ZETA 0x00000198 #define NV10_3D_RT_HORIZ 0x00000200 #define NV10_3D_RT_HORIZ_X__MASK 0x0000ffff #define NV10_3D_RT_HORIZ_X__SHIFT 0 #define NV10_3D_RT_HORIZ_W__MASK 0xffff0000 #define NV10_3D_RT_HORIZ_W__SHIFT 16 #define NV10_3D_RT_VERT 0x00000204 #define NV10_3D_RT_VERT_Y__MASK 0x0000ffff #define NV10_3D_RT_VERT_Y__SHIFT 0 #define NV10_3D_RT_VERT_H__MASK 0xffff0000 #define NV10_3D_RT_VERT_H__SHIFT 16 #define NV10_3D_RT_FORMAT 0x00000208 #define NV10_3D_RT_FORMAT_TYPE__MASK 0x00000f00 #define NV10_3D_RT_FORMAT_TYPE__SHIFT 8 #define NV10_3D_RT_FORMAT_TYPE_LINEAR 0x00000100 #define NV10_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200 #define NV10_3D_RT_FORMAT_DEPTH__MASK 0x00000030 #define NV10_3D_RT_FORMAT_DEPTH__SHIFT 4 #define NV10_3D_RT_FORMAT_DEPTH_Z24S8 0x00000000 #define NV10_3D_RT_FORMAT_DEPTH_Z16 0x00000010 #define NV10_3D_RT_FORMAT_COLOR__MASK 0x0000000f #define NV10_3D_RT_FORMAT_COLOR__SHIFT 0 #define NV10_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003 #define NV10_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005 #define NV10_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008 #define NV10_3D_RT_FORMAT_COLOR_B8 0x00000009 #define NV10_3D_RT_PITCH 0x0000020c #define NV10_3D_RT_PITCH_COLOR_PITCH__MASK 0x0000ffff #define NV10_3D_RT_PITCH_COLOR_PITCH__SHIFT 0 #define NV10_3D_RT_PITCH_ZETA_PITCH__MASK 0xffff0000 #define NV10_3D_RT_PITCH_ZETA_PITCH__SHIFT 16 #define NV10_3D_COLOR_OFFSET 0x00000210 #define NV10_3D_ZETA_OFFSET 0x00000214 #define NV10_3D_UNK0290 0x00000290 #define NV10_3D_VIEWPORT_CLIP_MODE 0x000002b4 #define NV10_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0)) #define NV10_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000004 #define NV10_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008 #define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__MASK 0x000007ff #define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__SHIFT 0 #define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_LEFT_ENABLE 0x00000800 #define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__MASK 0x07ff0000 #define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__SHIFT 16 #define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_RIGHT_ENABLE 0x08000000 #define NV10_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0)) #define NV10_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000004 #define NV10_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008 #define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__MASK 0x000007ff #define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__SHIFT 0 #define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_TOP_ENABLE 0x00000800 #define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__MASK 0x07ff0000 #define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__SHIFT 16 #define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_BOTTOM_ENABLE 0x08000000 #define NV10_3D_ALPHA_FUNC_ENABLE 0x00000300 #define NV10_3D_BLEND_FUNC_ENABLE 0x00000304 #define NV10_3D_CULL_FACE_ENABLE 0x00000308 #define NV10_3D_DEPTH_TEST_ENABLE 0x0000030c #define NV10_3D_DITHER_ENABLE 0x00000310 #define NV10_3D_LIGHTING_ENABLE 0x00000314 #define NV10_3D_POINT_PARAMETERS_ENABLE 0x00000318 #define NV10_3D_POINT_SMOOTH_ENABLE 0x0000031c #define NV10_3D_LINE_SMOOTH_ENABLE 0x00000320 #define NV10_3D_POLYGON_SMOOTH_ENABLE 0x00000324 #define NV10_3D_STENCIL_ENABLE 0x0000032c #define NV10_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330 #define NV10_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334 #define NV10_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338 #define NV10_3D_ALPHA_FUNC_FUNC 0x0000033c #define NV10_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200 #define NV10_3D_ALPHA_FUNC_FUNC_LESS 0x00000201 #define NV10_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202 #define NV10_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203 #define NV10_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204 #define NV10_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205 #define NV10_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206 #define NV10_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207 #define NV10_3D_ALPHA_FUNC_REF 0x00000340 #define NV10_3D_BLEND_FUNC_SRC 0x00000344 #define NV10_3D_BLEND_FUNC_SRC_ZERO 0x00000000 #define NV10_3D_BLEND_FUNC_SRC_ONE 0x00000001 #define NV10_3D_BLEND_FUNC_SRC_SRC_COLOR 0x00000300 #define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR 0x00000301 #define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA 0x00000302 #define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA 0x00000303 #define NV10_3D_BLEND_FUNC_SRC_DST_ALPHA 0x00000304 #define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA 0x00000305 #define NV10_3D_BLEND_FUNC_SRC_DST_COLOR 0x00000306 #define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR 0x00000307 #define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE 0x00000308 #define NV10_3D_BLEND_FUNC_SRC_CONSTANT_COLOR 0x00008001 #define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR 0x00008002 #define NV10_3D_BLEND_FUNC_SRC_CONSTANT_ALPHA 0x00008003 #define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA 0x00008004 #define NV10_3D_BLEND_FUNC_DST 0x00000348 #define NV10_3D_BLEND_FUNC_DST_ZERO 0x00000000 #define NV10_3D_BLEND_FUNC_DST_ONE 0x00000001 #define NV10_3D_BLEND_FUNC_DST_SRC_COLOR 0x00000300 #define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR 0x00000301 #define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA 0x00000302 #define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA 0x00000303 #define NV10_3D_BLEND_FUNC_DST_DST_ALPHA 0x00000304 #define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA 0x00000305 #define NV10_3D_BLEND_FUNC_DST_DST_COLOR 0x00000306 #define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR 0x00000307 #define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA_SATURATE 0x00000308 #define NV10_3D_BLEND_FUNC_DST_CONSTANT_COLOR 0x00008001 #define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR 0x00008002 #define NV10_3D_BLEND_FUNC_DST_CONSTANT_ALPHA 0x00008003 #define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA 0x00008004 #define NV10_3D_BLEND_COLOR 0x0000034c #define NV10_3D_BLEND_COLOR_B__MASK 0x000000ff #define NV10_3D_BLEND_COLOR_B__SHIFT 0 #define NV10_3D_BLEND_COLOR_G__MASK 0x0000ff00 #define NV10_3D_BLEND_COLOR_G__SHIFT 8 #define NV10_3D_BLEND_COLOR_R__MASK 0x00ff0000 #define NV10_3D_BLEND_COLOR_R__SHIFT 16 #define NV10_3D_BLEND_COLOR_A__MASK 0xff000000 #define NV10_3D_BLEND_COLOR_A__SHIFT 24 #define NV10_3D_BLEND_EQUATION 0x00000350 #define NV10_3D_BLEND_EQUATION_FUNC_ADD 0x00008006 #define NV10_3D_BLEND_EQUATION_MIN 0x00008007 #define NV10_3D_BLEND_EQUATION_MAX 0x00008008 #define NV10_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a #define NV10_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b #define NV10_3D_DEPTH_FUNC 0x00000354 #define NV10_3D_DEPTH_FUNC_NEVER 0x00000200 #define NV10_3D_DEPTH_FUNC_LESS 0x00000201 #define NV10_3D_DEPTH_FUNC_EQUAL 0x00000202 #define NV10_3D_DEPTH_FUNC_LEQUAL 0x00000203 #define NV10_3D_DEPTH_FUNC_GREATER 0x00000204 #define NV10_3D_DEPTH_FUNC_NOTEQUAL 0x00000205 #define NV10_3D_DEPTH_FUNC_GEQUAL 0x00000206 #define NV10_3D_DEPTH_FUNC_ALWAYS 0x00000207 #define NV10_3D_COLOR_MASK 0x00000358 #define NV10_3D_COLOR_MASK_B 0x00000001 #define NV10_3D_COLOR_MASK_G 0x00000100 #define NV10_3D_COLOR_MASK_R 0x00010000 #define NV10_3D_COLOR_MASK_A 0x01000000 #define NV10_3D_DEPTH_WRITE_ENABLE 0x0000035c #define NV10_3D_STENCIL_MASK 0x00000360 #define NV10_3D_STENCIL_FUNC_FUNC 0x00000364 #define NV10_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200 #define NV10_3D_STENCIL_FUNC_FUNC_LESS 0x00000201 #define NV10_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202 #define NV10_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203 #define NV10_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204 #define NV10_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205 #define NV10_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206 #define NV10_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207 #define NV10_3D_STENCIL_FUNC_REF 0x00000368 #define NV10_3D_STENCIL_FUNC_MASK 0x0000036c #define NV10_3D_STENCIL_OP_FAIL 0x00000370 #define NV10_3D_STENCIL_OP_FAIL_ZERO 0x00000000 #define NV10_3D_STENCIL_OP_FAIL_INVERT 0x0000150a #define NV10_3D_STENCIL_OP_FAIL_KEEP 0x00001e00 #define NV10_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01 #define NV10_3D_STENCIL_OP_FAIL_INCR 0x00001e02 #define NV10_3D_STENCIL_OP_FAIL_DECR 0x00001e03 #define NV10_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507 #define NV10_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508 #define NV10_3D_STENCIL_OP_ZFAIL 0x00000374 #define NV10_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000 #define NV10_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a #define NV10_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00 #define NV10_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01 #define NV10_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02 #define NV10_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03 #define NV10_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507 #define NV10_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508 #define NV10_3D_STENCIL_OP_ZPASS 0x00000378 #define NV10_3D_STENCIL_OP_ZPASS_ZERO 0x00000000 #define NV10_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a #define NV10_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00 #define NV10_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01 #define NV10_3D_STENCIL_OP_ZPASS_INCR 0x00001e02 #define NV10_3D_STENCIL_OP_ZPASS_DECR 0x00001e03 #define NV10_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507 #define NV10_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508 #define NV10_3D_SHADE_MODEL 0x0000037c #define NV10_3D_SHADE_MODEL_FLAT 0x00001d00 #define NV10_3D_SHADE_MODEL_SMOOTH 0x00001d01 #define NV10_3D_LINE_WIDTH 0x00000380 #define NV10_3D_POLYGON_OFFSET_FACTOR 0x00000384 #define NV10_3D_POLYGON_OFFSET_UNITS 0x00000388 #define NV10_3D_POLYGON_MODE_FRONT 0x0000038c #define NV10_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 #define NV10_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 #define NV10_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 #define NV10_3D_POLYGON_MODE_BACK 0x00000390 #define NV10_3D_POLYGON_MODE_BACK_POINT 0x00001b00 #define NV10_3D_POLYGON_MODE_BACK_LINE 0x00001b01 #define NV10_3D_POLYGON_MODE_BACK_FILL 0x00001b02 #define NV10_3D_DEPTH_RANGE_NEAR 0x00000394 #define NV10_3D_DEPTH_RANGE_FAR 0x00000398 #define NV10_3D_CULL_FACE 0x0000039c #define NV10_3D_CULL_FACE_FRONT 0x00000404 #define NV10_3D_CULL_FACE_BACK 0x00000405 #define NV10_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 #define NV10_3D_FRONT_FACE 0x000003a0 #define NV10_3D_FRONT_FACE_CW 0x00000900 #define NV10_3D_FRONT_FACE_CCW 0x00000901 #define NV10_3D_VERTEX_POS_3F 0x00000c00 #define NV10_3D_VERTEX_POS_3F_X 0x00000c00 #define NV10_3D_VERTEX_POS_3F_Y 0x00000c04 #define NV10_3D_VERTEX_POS_3F_Z 0x00000c08 #define NV10_3D_VERTEX_POS_4F 0x00000c18 #define NV10_3D_VERTEX_POS_4F_X 0x00000c18 #define NV10_3D_VERTEX_POS_4F_Y 0x00000c1c #define NV10_3D_VERTEX_POS_4F_Z 0x00000c20 #define NV10_3D_VERTEX_POS_4F_W 0x00000c24 #define NV10_3D_VERTEX_NOR_3F 0x00000c30 #define NV10_3D_VERTEX_NOR_3F_X 0x00000c30 #define NV10_3D_VERTEX_NOR_3F_Y 0x00000c34 #define NV10_3D_VERTEX_NOR_3F_Z 0x00000c38 #define NV10_3D_VERTEX_NOR_3I 0x00000c30 #define NV10_3D_VERTEX_NOR_3I_XY 0x00000c30 #define NV10_3D_VERTEX_NOR_3I_XY_X__MASK 0x0000ffff #define NV10_3D_VERTEX_NOR_3I_XY_X__SHIFT 0 #define NV10_3D_VERTEX_NOR_3I_XY_Y__MASK 0xffff0000 #define NV10_3D_VERTEX_NOR_3I_XY_Y__SHIFT 16 #define NV10_3D_VERTEX_NOR_3I_Z 0x00000c34 #define NV10_3D_VERTEX_NOR_3I_Z_Z__MASK 0x0000ffff #define NV10_3D_VERTEX_NOR_3I_Z_Z__SHIFT 0 #define NV10_3D_VERTEX_COL_4F 0x00000c50 #define NV10_3D_VERTEX_COL_4F_R 0x00000c50 #define NV10_3D_VERTEX_COL_4F_G 0x00000c54 #define NV10_3D_VERTEX_COL_4F_B 0x00000c58 #define NV10_3D_VERTEX_COL_4F_A 0x00000c5c #define NV10_3D_VERTEX_COL_3F 0x00000c60 #define NV10_3D_VERTEX_COL_3F_R 0x00000c60 #define NV10_3D_VERTEX_COL_3F_G 0x00000c64 #define NV10_3D_VERTEX_COL_3F_B 0x00000c68 #define NV10_3D_VERTEX_COL_4I 0x00000c6c #define NV10_3D_VERTEX_COL_4I_R__MASK 0x000000ff #define NV10_3D_VERTEX_COL_4I_R__SHIFT 0 #define NV10_3D_VERTEX_COL_4I_G__MASK 0x0000ff00 #define NV10_3D_VERTEX_COL_4I_G__SHIFT 8 #define NV10_3D_VERTEX_COL_4I_B__MASK 0x00ff0000 #define NV10_3D_VERTEX_COL_4I_B__SHIFT 16 #define NV10_3D_VERTEX_COL_4I_A__MASK 0xff000000 #define NV10_3D_VERTEX_COL_4I_A__SHIFT 24 #define NV10_3D_VERTEX_COL2_3F 0x00000c80 #define NV10_3D_VERTEX_COL2_3F_R 0x00000c80 #define NV10_3D_VERTEX_COL2_3F_G 0x00000c84 #define NV10_3D_VERTEX_COL2_3F_B 0x00000c88 #define NV10_3D_VERTEX_COL2_3I 0x00000c8c #define NV10_3D_VERTEX_COL2_3I_R__MASK 0x000000ff #define NV10_3D_VERTEX_COL2_3I_R__SHIFT 0 #define NV10_3D_VERTEX_COL2_3I_G__MASK 0x0000ff00 #define NV10_3D_VERTEX_COL2_3I_G__SHIFT 8 #define NV10_3D_VERTEX_COL2_3I_B__MASK 0x00ff0000 #define NV10_3D_VERTEX_COL2_3I_B__SHIFT 16 #define NV10_3D_VERTEX_TX0_2F 0x00000c90 #define NV10_3D_VERTEX_TX0_2F_S 0x00000c90 #define NV10_3D_VERTEX_TX0_2F_T 0x00000c94 #define NV10_3D_VERTEX_TX0_2I 0x00000c98 #define NV10_3D_VERTEX_TX0_2I_S__MASK 0x0000ffff #define NV10_3D_VERTEX_TX0_2I_S__SHIFT 0 #define NV10_3D_VERTEX_TX0_2I_T__MASK 0xffff0000 #define NV10_3D_VERTEX_TX0_2I_T__SHIFT 16 #define NV10_3D_VERTEX_TX0_4F 0x00000ca0 #define NV10_3D_VERTEX_TX0_4F_S 0x00000ca0 #define NV10_3D_VERTEX_TX0_4F_T 0x00000ca4 #define NV10_3D_VERTEX_TX0_4F_R 0x00000ca8 #define NV10_3D_VERTEX_TX0_4F_Q 0x00000cac #define NV10_3D_VERTEX_TX0_4I 0x00000cb0 #define NV10_3D_VERTEX_TX0_4I_ST 0x00000cb0 #define NV10_3D_VERTEX_TX0_4I_ST_S__MASK 0x0000ffff #define NV10_3D_VERTEX_TX0_4I_ST_S__SHIFT 0 #define NV10_3D_VERTEX_TX0_4I_ST_T__MASK 0xffff0000 #define NV10_3D_VERTEX_TX0_4I_ST_T__SHIFT 16 #define NV10_3D_VERTEX_TX0_4I_RQ 0x00000cb4 #define NV10_3D_VERTEX_TX0_4I_RQ_R__MASK 0x0000ffff #define NV10_3D_VERTEX_TX0_4I_RQ_R__SHIFT 0 #define NV10_3D_VERTEX_TX0_4I_RQ_Q__MASK 0xffff0000 #define NV10_3D_VERTEX_TX0_4I_RQ_Q__SHIFT 16 #define NV10_3D_VERTEX_TX1_2F 0x00000cb8 #define NV10_3D_VERTEX_TX1_2F_S 0x00000cb8 #define NV10_3D_VERTEX_TX1_2F_T 0x00000cbc #define NV10_3D_VERTEX_TX1_2I 0x00000cc0 #define NV10_3D_VERTEX_TX1_2I_S__MASK 0x0000ffff #define NV10_3D_VERTEX_TX1_2I_S__SHIFT 0 #define NV10_3D_VERTEX_TX1_2I_T__MASK 0xffff0000 #define NV10_3D_VERTEX_TX1_2I_T__SHIFT 16 #define NV10_3D_VERTEX_TX1_4F 0x00000cc8 #define NV10_3D_VERTEX_TX1_4F_S 0x00000cc8 #define NV10_3D_VERTEX_TX1_4F_T 0x00000ccc #define NV10_3D_VERTEX_TX1_4F_R 0x00000cd0 #define NV10_3D_VERTEX_TX1_4F_Q 0x00000cd4 #define NV10_3D_VERTEX_TX1_4I 0x00000cd8 #define NV10_3D_VERTEX_TX1_4I_ST 0x00000cd8 #define NV10_3D_VERTEX_TX1_4I_ST_S__MASK 0x0000ffff #define NV10_3D_VERTEX_TX1_4I_ST_S__SHIFT 0 #define NV10_3D_VERTEX_TX1_4I_ST_T__MASK 0xffff0000 #define NV10_3D_VERTEX_TX1_4I_ST_T__SHIFT 16 #define NV10_3D_VERTEX_TX1_4I_RQ 0x00000cdc #define NV10_3D_VERTEX_TX1_4I_RQ_R__MASK 0x0000ffff #define NV10_3D_VERTEX_TX1_4I_RQ_R__SHIFT 0 #define NV10_3D_VERTEX_TX1_4I_RQ_Q__MASK 0xffff0000 #define NV10_3D_VERTEX_TX1_4I_RQ_Q__SHIFT 16 #define NV10_3D_VERTEX_FOG_1F 0x00000ce0 #define NV10_3D_VERTEX_WGH_1F 0x00000ce4 #define NV10_3D_EDGEFLAG_ENABLE 0x00000cec #define NV10_3D_DMA_VTXBUF 0x0000018c #define NV10_3D_VTXBUF_VALIDATE 0x00000cf0 #define NV10_3D_VTXBUF_OFFSET(i0) (0x00000d00 + 0x8*(i0)) #define NV10_3D_VTXBUF_FMT(i0) (0x00000d04 + 0x8*(i0)) #define NV10_3D_VTXBUF_FMT_TYPE__MASK 0x0000000f #define NV10_3D_VTXBUF_FMT_TYPE__SHIFT 0 #define NV10_3D_VTXBUF_FMT_TYPE_B8G8R8A8_UNORM 0x00000000 #define NV10_3D_VTXBUF_FMT_TYPE_V16_SNORM 0x00000001 #define NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT 0x00000002 #define NV10_3D_VTXBUF_FMT_TYPE_U8_UNORM 0x00000004 #define NV10_3D_VTXBUF_FMT_FIELDS__MASK 0x000000f0 #define NV10_3D_VTXBUF_FMT_FIELDS__SHIFT 4 #define NV10_3D_VTXBUF_FMT_STRIDE__MASK 0x0000ff00 #define NV10_3D_VTXBUF_FMT_STRIDE__SHIFT 8 #define NV10_3D_VTXBUF_FMT_HOMOGENEOUS 0x01000000 #define NV10_3D_VERTEX_BEGIN_END 0x00000dfc #define NV10_3D_VERTEX_BEGIN_END_STOP 0x00000000 #define NV10_3D_VERTEX_BEGIN_END_POINTS 0x00000001 #define NV10_3D_VERTEX_BEGIN_END_LINES 0x00000002 #define NV10_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003 #define NV10_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004 #define NV10_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005 #define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006 #define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007 #define NV10_3D_VERTEX_BEGIN_END_QUADS 0x00000008 #define NV10_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009 #define NV10_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a #define NV10_3D_VTXBUF_ELEMENT_U16 0x00000e00 #define NV10_3D_VTXBUF_ELEMENT_U16_I0__MASK 0x0000ffff #define NV10_3D_VTXBUF_ELEMENT_U16_I0__SHIFT 0 #define NV10_3D_VTXBUF_ELEMENT_U16_I1__MASK 0xffff0000 #define NV10_3D_VTXBUF_ELEMENT_U16_I1__SHIFT 16 #define NV10_3D_VTXBUF_ELEMENT_U32 0x00001100 #define NV10_3D_VTXBUF_BEGIN_END 0x000013fc #define NV10_3D_VTXBUF_BEGIN_END_STOP 0x00000000 #define NV10_3D_VTXBUF_BEGIN_END_POINTS 0x00000001 #define NV10_3D_VTXBUF_BEGIN_END_LINES 0x00000002 #define NV10_3D_VTXBUF_BEGIN_END_LINE_LOOP 0x00000003 #define NV10_3D_VTXBUF_BEGIN_END_LINE_STRIP 0x00000004 #define NV10_3D_VTXBUF_BEGIN_END_TRIANGLES 0x00000005 #define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_STRIP 0x00000006 #define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_FAN 0x00000007 #define NV10_3D_VTXBUF_BEGIN_END_QUADS 0x00000008 #define NV10_3D_VTXBUF_BEGIN_END_QUAD_STRIP 0x00000009 #define NV10_3D_VTXBUF_BEGIN_END_POLYGON 0x0000000a #define NV10_3D_VTXBUF_BATCH 0x00001400 #define NV10_3D_VTXBUF_BATCH_FIRST__MASK 0x0000ffff #define NV10_3D_VTXBUF_BATCH_FIRST__SHIFT 0 #define NV10_3D_VTXBUF_BATCH_LAST__MASK 0xff000000 #define NV10_3D_VTXBUF_BATCH_LAST__SHIFT 24 #define NV10_3D_VTXBUF_DATA 0x00001800 #define NV10_3D_VERTEX_WEIGHT_ENABLE 0x00000328 #define NV10_3D_VIEW_MATRIX_ENABLE 0x000003e8 #define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW1 0x00000001 #define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW0 0x00000002 #define NV10_3D_VIEW_MATRIX_ENABLE_PROJECTION 0x00000004 #define NV10_3D_MODELVIEW_MATRIX(i0, i1) (0x00000400 + 0x40*(i0) + 0x4*(i1)) #define NV10_3D_MODELVIEW_MATRIX__ESIZE 0x00000004 #define NV10_3D_MODELVIEW_MATRIX__LEN 0x00000010 #define NV10_3D_INVERSE_MODELVIEW_MATRIX(i0, i1) (0x00000480 + 0x40*(i0) + 0x4*(i1)) #define NV10_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004 #define NV10_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x0000000c #define NV10_3D_PROJECTION_MATRIX(i0) (0x00000500 + 0x4*(i0)) #define NV10_3D_PROJECTION_MATRIX__ESIZE 0x00000004 #define NV10_3D_PROJECTION_MATRIX__LEN 0x00000010 #define NV10_3D_VIEWPORT_TRANSLATE 0x000006e8 #define NV10_3D_VIEWPORT_TRANSLATE_X 0x000006e8 #define NV10_3D_VIEWPORT_TRANSLATE_Y 0x000006ec #define NV10_3D_VIEWPORT_TRANSLATE_Z 0x000006f0 #define NV10_3D_VIEWPORT_TRANSLATE_W 0x000006f4 #define NV10_3D_LIGHT_MODEL 0x00000294 #define NV10_3D_LIGHT_MODEL_VERTEX_SPECULAR 0x00000001 #define NV10_3D_LIGHT_MODEL_SEPARATE_SPECULAR 0x00000002 #define NV10_3D_LIGHT_MODEL_LOCAL_VIEWER 0x00010000 #define NV10_3D_COLOR_MATERIAL 0x00000298 #define NV10_3D_COLOR_MATERIAL_EMISSION 0x00000001 #define NV10_3D_COLOR_MATERIAL_AMBIENT 0x00000002 #define NV10_3D_COLOR_MATERIAL_DIFFUSE 0x00000004 #define NV10_3D_COLOR_MATERIAL_SPECULAR 0x00000008 #define NV10_3D_MATERIAL_FACTOR 0x000003a8 #define NV10_3D_MATERIAL_FACTOR_R 0x000003a8 #define NV10_3D_MATERIAL_FACTOR_G 0x000003ac #define NV10_3D_MATERIAL_FACTOR_B 0x000003b0 #define NV10_3D_MATERIAL_FACTOR_A 0x000003b4 #define NV10_3D_NORMALIZE_ENABLE 0x000003a4 #define NV10_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8 #define NV10_3D_ENABLED_LIGHTS 0x000003bc #define NV10_3D_ENABLED_LIGHTS_0__MASK 0x00000003 #define NV10_3D_ENABLED_LIGHTS_0__SHIFT 0 #define NV10_3D_ENABLED_LIGHTS_0_DISABLED 0x00000000 #define NV10_3D_ENABLED_LIGHTS_0_NONPOSITIONAL 0x00000001 #define NV10_3D_ENABLED_LIGHTS_0_POSITIONAL 0x00000002 #define NV10_3D_ENABLED_LIGHTS_0_DIRECTIONAL 0x00000003 #define NV10_3D_ENABLED_LIGHTS_1__MASK 0x0000000c #define NV10_3D_ENABLED_LIGHTS_1__SHIFT 2 #define NV10_3D_ENABLED_LIGHTS_1_DISABLED 0x00000000 #define NV10_3D_ENABLED_LIGHTS_1_NONPOSITIONAL 0x00000004 #define NV10_3D_ENABLED_LIGHTS_1_POSITIONAL 0x00000008 #define NV10_3D_ENABLED_LIGHTS_1_DIRECTIONAL 0x0000000c #define NV10_3D_ENABLED_LIGHTS_2__MASK 0x00000030 #define NV10_3D_ENABLED_LIGHTS_2__SHIFT 4 #define NV10_3D_ENABLED_LIGHTS_2_DISABLED 0x00000000 #define NV10_3D_ENABLED_LIGHTS_2_NONPOSITIONAL 0x00000010 #define NV10_3D_ENABLED_LIGHTS_2_POSITIONAL 0x00000020 #define NV10_3D_ENABLED_LIGHTS_2_DIRECTIONAL 0x00000030 #define NV10_3D_ENABLED_LIGHTS_3__MASK 0x000000c0 #define NV10_3D_ENABLED_LIGHTS_3__SHIFT 6 #define NV10_3D_ENABLED_LIGHTS_3_DISABLED 0x00000000 #define NV10_3D_ENABLED_LIGHTS_3_NONPOSITIONAL 0x00000040 #define NV10_3D_ENABLED_LIGHTS_3_POSITIONAL 0x00000080 #define NV10_3D_ENABLED_LIGHTS_3_DIRECTIONAL 0x000000c0 #define NV10_3D_ENABLED_LIGHTS_4__MASK 0x00000300 #define NV10_3D_ENABLED_LIGHTS_4__SHIFT 8 #define NV10_3D_ENABLED_LIGHTS_4_DISABLED 0x00000000 #define NV10_3D_ENABLED_LIGHTS_4_NONPOSITIONAL 0x00000100 #define NV10_3D_ENABLED_LIGHTS_4_POSITIONAL 0x00000200 #define NV10_3D_ENABLED_LIGHTS_4_DIRECTIONAL 0x00000300 #define NV10_3D_ENABLED_LIGHTS_5__MASK 0x00000c00 #define NV10_3D_ENABLED_LIGHTS_5__SHIFT 10 #define NV10_3D_ENABLED_LIGHTS_5_DISABLED 0x00000000 #define NV10_3D_ENABLED_LIGHTS_5_NONPOSITIONAL 0x00000400 #define NV10_3D_ENABLED_LIGHTS_5_POSITIONAL 0x00000800 #define NV10_3D_ENABLED_LIGHTS_5_DIRECTIONAL 0x00000c00 #define NV10_3D_ENABLED_LIGHTS_6__MASK 0x00003000 #define NV10_3D_ENABLED_LIGHTS_6__SHIFT 12 #define NV10_3D_ENABLED_LIGHTS_6_DISABLED 0x00000000 #define NV10_3D_ENABLED_LIGHTS_6_NONPOSITIONAL 0x00001000 #define NV10_3D_ENABLED_LIGHTS_6_POSITIONAL 0x00002000 #define NV10_3D_ENABLED_LIGHTS_6_DIRECTIONAL 0x00003000 #define NV10_3D_ENABLED_LIGHTS_7__MASK 0x0000c000 #define NV10_3D_ENABLED_LIGHTS_7__SHIFT 14 #define NV10_3D_ENABLED_LIGHTS_7_DISABLED 0x00000000 #define NV10_3D_ENABLED_LIGHTS_7_NONPOSITIONAL 0x00004000 #define NV10_3D_ENABLED_LIGHTS_7_POSITIONAL 0x00008000 #define NV10_3D_ENABLED_LIGHTS_7_DIRECTIONAL 0x0000c000 #define NV10_3D_MATERIAL_SHININESS(i0) (0x000006a0 + 0x4*(i0)) #define NV10_3D_MATERIAL_SHININESS__ESIZE 0x00000004 #define NV10_3D_MATERIAL_SHININESS__LEN 0x00000006 #define NV10_3D_LIGHT_MODEL_AMBIENT 0x000006c4 #define NV10_3D_LIGHT_MODEL_AMBIENT_R 0x000006c4 #define NV10_3D_LIGHT_MODEL_AMBIENT_G 0x000006c8 #define NV10_3D_LIGHT_MODEL_AMBIENT_B 0x000006cc #define NV10_3D_LIGHT(i0) (0x00000800 + 0x80*(i0)) #define NV10_3D_LIGHT__ESIZE 0x00000080 #define NV10_3D_LIGHT__LEN 0x00000008 #define NV10_3D_LIGHT_AMBIENT(i0) (0x00000800 + 0x80*(i0)) #define NV10_3D_LIGHT_AMBIENT_R(i0) (0x00000800 + 0x80*(i0)) #define NV10_3D_LIGHT_AMBIENT_G(i0) (0x00000804 + 0x80*(i0)) #define NV10_3D_LIGHT_AMBIENT_B(i0) (0x00000808 + 0x80*(i0)) #define NV10_3D_LIGHT_DIFFUSE(i0) (0x0000080c + 0x80*(i0)) #define NV10_3D_LIGHT_DIFFUSE_R(i0) (0x0000080c + 0x80*(i0)) #define NV10_3D_LIGHT_DIFFUSE_G(i0) (0x00000810 + 0x80*(i0)) #define NV10_3D_LIGHT_DIFFUSE_B(i0) (0x00000814 + 0x80*(i0)) #define NV10_3D_LIGHT_SPECULAR(i0) (0x00000818 + 0x80*(i0)) #define NV10_3D_LIGHT_SPECULAR_R(i0) (0x00000818 + 0x80*(i0)) #define NV10_3D_LIGHT_SPECULAR_G(i0) (0x0000081c + 0x80*(i0)) #define NV10_3D_LIGHT_SPECULAR_B(i0) (0x00000820 + 0x80*(i0)) #define NV10_3D_LIGHT_HALF_VECTOR(i0) (0x00000828 + 0x80*(i0)) #define NV10_3D_LIGHT_HALF_VECTOR_X(i0) (0x00000828 + 0x80*(i0)) #define NV10_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000082c + 0x80*(i0)) #define NV10_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00000830 + 0x80*(i0)) #define NV10_3D_LIGHT_DIRECTION(i0) (0x00000834 + 0x80*(i0)) #define NV10_3D_LIGHT_DIRECTION_X(i0) (0x00000834 + 0x80*(i0)) #define NV10_3D_LIGHT_DIRECTION_Y(i0) (0x00000838 + 0x80*(i0)) #define NV10_3D_LIGHT_DIRECTION_Z(i0) (0x0000083c + 0x80*(i0)) #define NV10_3D_LIGHT_SPOT_CUTOFF(i0, i1) (0x00000840 + 0x80*(i0) + 0x4*(i1)) #define NV10_3D_LIGHT_SPOT_CUTOFF__ESIZE 0x00000004 #define NV10_3D_LIGHT_SPOT_CUTOFF__LEN 0x00000007 #define NV10_3D_LIGHT_POSITION(i0) (0x0000085c + 0x80*(i0)) #define NV10_3D_LIGHT_POSITION_X(i0) (0x0000085c + 0x80*(i0)) #define NV10_3D_LIGHT_POSITION_Y(i0) (0x00000860 + 0x80*(i0)) #define NV10_3D_LIGHT_POSITION_Z(i0) (0x00000864 + 0x80*(i0)) #define NV10_3D_LIGHT_ATTENUATION(i0) (0x00000868 + 0x80*(i0)) #define NV10_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00000868 + 0x80*(i0)) #define NV10_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000086c + 0x80*(i0)) #define NV10_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00000870 + 0x80*(i0)) #define NV10_3D_FOG_MODE 0x0000029c #define NV10_3D_FOG_MODE_LINEAR 0x00002601 #define NV10_3D_FOG_MODE_EXP 0x00000800 #define NV10_3D_FOG_MODE_EXP_ABS 0x00000802 #define NV10_3D_FOG_MODE_EXP2 0x00000803 #define NV10_3D_FOG_COORD 0x000002a0 #define NV10_3D_FOG_COORD_FOG 0x00000000 #define NV10_3D_FOG_COORD_DIST_RADIAL 0x00000001 #define NV10_3D_FOG_COORD_DIST_ORTHOGONAL 0x00000002 #define NV10_3D_FOG_COORD_DIST_ORTHOGONAL_ABS 0x00000003 #define NV10_3D_FOG_ENABLE 0x000002a4 #define NV10_3D_FOG_COLOR 0x000002a8 #define NV10_3D_FOG_COLOR_R__MASK 0x000000ff #define NV10_3D_FOG_COLOR_R__SHIFT 0 #define NV10_3D_FOG_COLOR_G__MASK 0x0000ff00 #define NV10_3D_FOG_COLOR_G__SHIFT 8 #define NV10_3D_FOG_COLOR_B__MASK 0x00ff0000 #define NV10_3D_FOG_COLOR_B__SHIFT 16 #define NV10_3D_FOG_COLOR_A__MASK 0xff000000 #define NV10_3D_FOG_COLOR_A__SHIFT 24 #define NV10_3D_FOG_COEFF(i0) (0x00000680 + 0x4*(i0)) #define NV10_3D_FOG_COEFF__ESIZE 0x00000004 #define NV10_3D_FOG_COEFF__LEN 0x00000003 #define NV10_3D_TEX_GEN_MODE(i0, i1) (0x000003c0 + 0x10*(i0) + 0x4*(i1)) #define NV10_3D_TEX_GEN_MODE__ESIZE 0x00000004 #define NV10_3D_TEX_GEN_MODE__LEN 0x00000004 #define NV10_3D_TEX_GEN_MODE_FALSE 0x00000000 #define NV10_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400 #define NV10_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401 #define NV10_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402 #define NV10_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511 #define NV10_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512 #define NV10_3D_TEX_GEN_COEFF(i0, i1) (0x00000600 + 0x40*(i0) + 0x10*(i1)) #define NV10_3D_TEX_GEN_COEFF__ESIZE 0x00000010 #define NV10_3D_TEX_GEN_COEFF__LEN 0x00000004 #define NV10_3D_TEX_GEN_COEFF_A(i0, i1) (0x00000600 + 0x40*(i0) + 0x10*(i1)) #define NV10_3D_TEX_GEN_COEFF_B(i0, i1) (0x00000604 + 0x40*(i0) + 0x10*(i1)) #define NV10_3D_TEX_GEN_COEFF_C(i0, i1) (0x00000608 + 0x40*(i0) + 0x10*(i1)) #define NV10_3D_TEX_GEN_COEFF_D(i0, i1) (0x0000060c + 0x40*(i0) + 0x10*(i1)) #define NV10_3D_TEX_MATRIX_ENABLE(i0) (0x000003e0 + 0x4*(i0)) #define NV10_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004 #define NV10_3D_TEX_MATRIX_ENABLE__LEN 0x00000002 #define NV10_3D_TEX_MATRIX(i0, i1) (0x00000540 + 0x40*(i0) + 0x4*(i1)) #define NV10_3D_TEX_MATRIX__ESIZE 0x00000004 #define NV10_3D_TEX_MATRIX__LEN 0x00000010 #define NV10_3D_TEX(i0) (0x00000000 + 0x4*(i0)) #define NV10_3D_TEX__ESIZE 0x00000004 #define NV10_3D_TEX__LEN 0x00000002 #define NV10_3D_TEX_OFFSET(i0) (0x00000218 + 0x4*(i0)) #define NV10_3D_TEX_FORMAT(i0) (0x00000220 + 0x4*(i0)) #define NV10_3D_TEX_FORMAT_DMA0 0x00000001 #define NV10_3D_TEX_FORMAT_DMA1 0x00000002 #define NV10_3D_TEX_FORMAT_CUBE_MAP 0x00000004 #define NV10_3D_TEX_FORMAT_FORMAT__MASK 0x00000f80 #define NV10_3D_TEX_FORMAT_FORMAT__SHIFT 7 #define NV10_3D_TEX_FORMAT_FORMAT_L8 0x00000000 #define NV10_3D_TEX_FORMAT_FORMAT_I8 0x00000080 #define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000100 #define NV10_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000200 #define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000280 #define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000300 #define NV10_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000380 #define NV10_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000580 #define NV10_3D_TEX_FORMAT_FORMAT_DXT1 0x00000600 #define NV10_3D_TEX_FORMAT_FORMAT_DXT3 0x00000700 #define NV10_3D_TEX_FORMAT_FORMAT_DXT5 0x00000780 #define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00000800 #define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00000880 #define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00000900 #define NV10_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00000980 #define NV10_3D_TEX_FORMAT_MIPMAP 0x00008000 #define NV10_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x000f0000 #define NV10_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 16 #define NV10_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x00f00000 #define NV10_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 20 #define NV10_3D_TEX_FORMAT_WRAP_S__MASK 0x0f000000 #define NV10_3D_TEX_FORMAT_WRAP_S__SHIFT 24 #define NV10_3D_TEX_FORMAT_WRAP_S_REPEAT 0x01000000 #define NV10_3D_TEX_FORMAT_WRAP_S_MIRRORED_REPEAT 0x02000000 #define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE 0x03000000 #define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_BORDER 0x04000000 #define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP 0x05000000 #define NV10_3D_TEX_FORMAT_WRAP_T__MASK 0xf0000000 #define NV10_3D_TEX_FORMAT_WRAP_T__SHIFT 28 #define NV10_3D_TEX_FORMAT_WRAP_T_REPEAT 0x10000000 #define NV10_3D_TEX_FORMAT_WRAP_T_MIRRORED_REPEAT 0x20000000 #define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE 0x30000000 #define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_BORDER 0x40000000 #define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP 0x50000000 #define NV10_3D_TEX_ENABLE(i0) (0x00000228 + 0x4*(i0)) #define NV10_3D_TEX_ENABLE_CULL__MASK 0x0000000f #define NV10_3D_TEX_ENABLE_CULL__SHIFT 0 #define NV10_3D_TEX_ENABLE_CULL_DISABLED 0x00000000 #define NV10_3D_TEX_ENABLE_CULL_TEST_ALL 0x00000003 #define NV10_3D_TEX_ENABLE_CULL_TEST_ALPHA 0x00000004 #define NV10_3D_TEX_ENABLE_ANISOTROPY__MASK 0x00000030 #define NV10_3D_TEX_ENABLE_ANISOTROPY__SHIFT 4 #define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000 #define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14 #define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000 #define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26 #define NV10_3D_TEX_ENABLE_ENABLE 0x40000000 #define NV10_3D_TEX_NPOT_PITCH(i0) (0x00000230 + 0x4*(i0)) #define NV10_3D_TEX_NPOT_PITCH_PITCH__MASK 0xffff0000 #define NV10_3D_TEX_NPOT_PITCH_PITCH__SHIFT 16 #define NV10_3D_TEX_NPOT_SIZE(i0) (0x00000240 + 0x4*(i0)) #define NV10_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff #define NV10_3D_TEX_NPOT_SIZE_H__SHIFT 0 #define NV10_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000 #define NV10_3D_TEX_NPOT_SIZE_W__SHIFT 16 #define NV10_3D_TEX_FILTER(i0) (0x00000248 + 0x4*(i0)) #define NV10_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00 #define NV10_3D_TEX_FILTER_LOD_BIAS__SHIFT 8 #define NV10_3D_TEX_FILTER_MINIFY__MASK 0x0f000000 #define NV10_3D_TEX_FILTER_MINIFY__SHIFT 24 #define NV10_3D_TEX_FILTER_MINIFY_NEAREST 0x01000000 #define NV10_3D_TEX_FILTER_MINIFY_LINEAR 0x02000000 #define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000 #define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000 #define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000 #define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000 #define NV10_3D_TEX_FILTER_MAGNIFY__MASK 0xf0000000 #define NV10_3D_TEX_FILTER_MAGNIFY__SHIFT 28 #define NV10_3D_TEX_FILTER_MAGNIFY_NEAREST 0x10000000 #define NV10_3D_TEX_FILTER_MAGNIFY_LINEAR 0x20000000 #define NV10_3D_TEX_PALETTE_OFFSET(i0) (0x00000250 + 0x4*(i0)) #define NV10_3D_RC_IN_ALPHA(i0) (0x00000260 + 0x4*(i0)) #define NV10_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f #define NV10_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0 #define NV10_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000 #define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001 #define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002 #define NV10_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003 #define NV10_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004 #define NV10_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005 #define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008 #define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009 #define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a #define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b #define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c #define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d #define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e #define NV10_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f #define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010 #define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4 #define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000 #define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010 #define NV10_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0 #define NV10_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5 #define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020 #define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040 #define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060 #define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 #define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 #define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0 #define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0 #define NV10_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00 #define NV10_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8 #define NV10_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000 #define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100 #define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200 #define NV10_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300 #define NV10_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400 #define NV10_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500 #define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800 #define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900 #define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00 #define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00 #define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00 #define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00 #define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 #define NV10_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00 #define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000 #define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12 #define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000 #define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000 #define NV10_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000 #define NV10_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13 #define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000 #define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000 #define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000 #define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 #define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 #define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000 #define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000 #define NV10_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000 #define NV10_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16 #define NV10_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000 #define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000 #define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000 #define NV10_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000 #define NV10_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000 #define NV10_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000 #define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000 #define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000 #define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000 #define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000 #define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000 #define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000 #define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 #define NV10_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000 #define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000 #define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20 #define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000 #define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000 #define NV10_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000 #define NV10_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21 #define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000 #define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000 #define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000 #define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 #define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 #define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000 #define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000 #define NV10_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000 #define NV10_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24 #define NV10_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000 #define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000 #define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000 #define NV10_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000 #define NV10_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000 #define NV10_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000 #define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000 #define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000 #define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000 #define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000 #define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000 #define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000 #define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 #define NV10_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000 #define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000 #define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28 #define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000 #define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000 #define NV10_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000 #define NV10_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29 #define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000 #define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000 #define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000 #define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 #define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 #define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000 #define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000 #define NV10_3D_RC_IN_RGB(i0) (0x00000268 + 0x4*(i0)) #define NV10_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f #define NV10_3D_RC_IN_RGB_D_INPUT__SHIFT 0 #define NV10_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000 #define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001 #define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002 #define NV10_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003 #define NV10_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004 #define NV10_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005 #define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008 #define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009 #define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a #define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b #define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c #define NV10_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d #define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e #define NV10_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f #define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010 #define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4 #define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000 #define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010 #define NV10_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0 #define NV10_3D_RC_IN_RGB_D_MAPPING__SHIFT 5 #define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020 #define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040 #define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060 #define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 #define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 #define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0 #define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0 #define NV10_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00 #define NV10_3D_RC_IN_RGB_C_INPUT__SHIFT 8 #define NV10_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000 #define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100 #define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200 #define NV10_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300 #define NV10_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400 #define NV10_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500 #define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800 #define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900 #define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00 #define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00 #define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00 #define NV10_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00 #define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 #define NV10_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00 #define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000 #define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12 #define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000 #define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000 #define NV10_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000 #define NV10_3D_RC_IN_RGB_C_MAPPING__SHIFT 13 #define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000 #define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000 #define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000 #define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 #define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 #define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000 #define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000 #define NV10_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000 #define NV10_3D_RC_IN_RGB_B_INPUT__SHIFT 16 #define NV10_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000 #define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000 #define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000 #define NV10_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000 #define NV10_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000 #define NV10_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000 #define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000 #define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000 #define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000 #define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000 #define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000 #define NV10_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000 #define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 #define NV10_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000 #define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000 #define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20 #define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000 #define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000 #define NV10_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000 #define NV10_3D_RC_IN_RGB_B_MAPPING__SHIFT 21 #define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000 #define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000 #define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000 #define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 #define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 #define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000 #define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000 #define NV10_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000 #define NV10_3D_RC_IN_RGB_A_INPUT__SHIFT 24 #define NV10_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000 #define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000 #define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000 #define NV10_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000 #define NV10_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000 #define NV10_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000 #define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000 #define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000 #define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000 #define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000 #define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000 #define NV10_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000 #define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 #define NV10_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000 #define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000 #define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28 #define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000 #define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000 #define NV10_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000 #define NV10_3D_RC_IN_RGB_A_MAPPING__SHIFT 29 #define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000 #define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000 #define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000 #define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 #define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 #define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000 #define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000 #define NV10_3D_RC_COLOR(i0) (0x00000270 + 0x4*(i0)) #define NV10_3D_RC_COLOR_B__MASK 0x000000ff #define NV10_3D_RC_COLOR_B__SHIFT 0 #define NV10_3D_RC_COLOR_G__MASK 0x0000ff00 #define NV10_3D_RC_COLOR_G__SHIFT 8 #define NV10_3D_RC_COLOR_R__MASK 0x00ff0000 #define NV10_3D_RC_COLOR_R__SHIFT 16 #define NV10_3D_RC_COLOR_A__MASK 0xff000000 #define NV10_3D_RC_COLOR_A__SHIFT 24 #define NV10_3D_RC_OUT_ALPHA(i0) (0x00000278 + 0x4*(i0)) #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00 #define NV10_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000 #define NV10_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000 #define NV10_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000 #define NV10_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000 #define NV10_3D_RC_OUT_ALPHA_BIAS__SHIFT 15 #define NV10_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000 #define NV10_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 #define NV10_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000 #define NV10_3D_RC_OUT_ALPHA_SCALE__SHIFT 16 #define NV10_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000 #define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000 #define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000 #define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000 #define NV10_3D_RC_OUT_RGB(i0) (0x00000280 + 0x4*(i0)) #define NV10_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f #define NV10_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f #define NV10_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00 #define NV10_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000 #define NV10_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000 #define NV10_3D_RC_OUT_RGB_MUX_SUM 0x00004000 #define NV10_3D_RC_OUT_RGB_BIAS__MASK 0x00008000 #define NV10_3D_RC_OUT_RGB_BIAS__SHIFT 15 #define NV10_3D_RC_OUT_RGB_BIAS_NONE 0x00000000 #define NV10_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 #define NV10_3D_RC_OUT_RGB_SCALE__MASK 0x00030000 #define NV10_3D_RC_OUT_RGB_SCALE__SHIFT 16 #define NV10_3D_RC_OUT_RGB_SCALE_NONE 0x00000000 #define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000 #define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000 #define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000 #define NV10_3D_RC_OUT_RGB_OPERATION__MASK 0x38000000 #define NV10_3D_RC_OUT_RGB_OPERATION__SHIFT 27 #define NV10_3D_RC_FINAL0 0x00000288 #define NV10_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f #define NV10_3D_RC_FINAL0_D_INPUT__SHIFT 0 #define NV10_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000 #define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001 #define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002 #define NV10_3D_RC_FINAL0_D_INPUT_FOG 0x00000003 #define NV10_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004 #define NV10_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005 #define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008 #define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009 #define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a #define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b #define NV10_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c #define NV10_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d #define NV10_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e #define NV10_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f #define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010 #define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4 #define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000 #define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010 #define NV10_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0 #define NV10_3D_RC_FINAL0_D_MAPPING__SHIFT 5 #define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020 #define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040 #define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060 #define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 #define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 #define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0 #define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0 #define NV10_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00 #define NV10_3D_RC_FINAL0_C_INPUT__SHIFT 8 #define NV10_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000 #define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100 #define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200 #define NV10_3D_RC_FINAL0_C_INPUT_FOG 0x00000300 #define NV10_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400 #define NV10_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500 #define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800 #define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900 #define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00 #define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00 #define NV10_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00 #define NV10_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00 #define NV10_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 #define NV10_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00 #define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000 #define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12 #define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000 #define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000 #define NV10_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000 #define NV10_3D_RC_FINAL0_C_MAPPING__SHIFT 13 #define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000 #define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000 #define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000 #define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 #define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 #define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000 #define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000 #define NV10_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000 #define NV10_3D_RC_FINAL0_B_INPUT__SHIFT 16 #define NV10_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000 #define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000 #define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000 #define NV10_3D_RC_FINAL0_B_INPUT_FOG 0x00030000 #define NV10_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000 #define NV10_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000 #define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000 #define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000 #define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000 #define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000 #define NV10_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000 #define NV10_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000 #define NV10_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 #define NV10_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000 #define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000 #define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20 #define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000 #define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000 #define NV10_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000 #define NV10_3D_RC_FINAL0_B_MAPPING__SHIFT 21 #define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000 #define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000 #define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000 #define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 #define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 #define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000 #define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000 #define NV10_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000 #define NV10_3D_RC_FINAL0_A_INPUT__SHIFT 24 #define NV10_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000 #define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000 #define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000 #define NV10_3D_RC_FINAL0_A_INPUT_FOG 0x03000000 #define NV10_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000 #define NV10_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000 #define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000 #define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000 #define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000 #define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000 #define NV10_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000 #define NV10_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000 #define NV10_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 #define NV10_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000 #define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000 #define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28 #define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000 #define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000 #define NV10_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000 #define NV10_3D_RC_FINAL0_A_MAPPING__SHIFT 29 #define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000 #define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000 #define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000 #define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 #define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 #define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000 #define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000 #define NV10_3D_RC_FINAL1 0x0000028c #define NV10_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080 #define NV10_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00 #define NV10_3D_RC_FINAL1_G_INPUT__SHIFT 8 #define NV10_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000 #define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100 #define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200 #define NV10_3D_RC_FINAL1_G_INPUT_FOG 0x00000300 #define NV10_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400 #define NV10_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500 #define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800 #define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900 #define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00 #define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00 #define NV10_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00 #define NV10_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00 #define NV10_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 #define NV10_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00 #define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000 #define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12 #define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000 #define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000 #define NV10_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000 #define NV10_3D_RC_FINAL1_G_MAPPING__SHIFT 13 #define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000 #define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000 #define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000 #define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000 #define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000 #define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000 #define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000 #define NV10_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000 #define NV10_3D_RC_FINAL1_F_INPUT__SHIFT 16 #define NV10_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000 #define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000 #define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000 #define NV10_3D_RC_FINAL1_F_INPUT_FOG 0x00030000 #define NV10_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000 #define NV10_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000 #define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000 #define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000 #define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000 #define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000 #define NV10_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000 #define NV10_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000 #define NV10_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 #define NV10_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000 #define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000 #define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20 #define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000 #define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000 #define NV10_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000 #define NV10_3D_RC_FINAL1_F_MAPPING__SHIFT 21 #define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000 #define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000 #define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000 #define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000 #define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000 #define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000 #define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000 #define NV10_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000 #define NV10_3D_RC_FINAL1_E_INPUT__SHIFT 24 #define NV10_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000 #define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000 #define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000 #define NV10_3D_RC_FINAL1_E_INPUT_FOG 0x03000000 #define NV10_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000 #define NV10_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000 #define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000 #define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000 #define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000 #define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000 #define NV10_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000 #define NV10_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000 #define NV10_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 #define NV10_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000 #define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000 #define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28 #define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000 #define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000 #define NV10_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000 #define NV10_3D_RC_FINAL1_E_MAPPING__SHIFT 29 #define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000 #define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000 #define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000 #define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000 #define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000 #define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000 #define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000 #define NV17_3D_DMA_HIERZ 0x000001b0 #define NV17_3D_HIERZ_PITCH 0x00000d5c #define NV17_3D_HIERZ_OFFSET 0x00000d60 #define NV17_3D_HIERZ_FILL_VALUE 0x00000d68 #define NV17_3D_HIERZ_BUFFER_CLEAR 0x00000d6c #define NV17_3D_UNK0D74 0x00000d74 #define NV17_3D_UNK0D84 0x00000d84 #define NV17_3D_HIERZ_WINDOW 0x00001638 #define NV17_3D_HIERZ_WINDOW_X 0x00001638 #define NV17_3D_HIERZ_WINDOW_Y 0x0000163c #define NV17_3D_HIERZ_WINDOW_Z 0x00001640 #define NV17_3D_HIERZ_WINDOW_W 0x00001644 #define NV17_3D_HIERZ_ENABLE 0x00001658 #define NV17_3D_UNK01AC 0x000001ac #define NV17_3D_UNK0258 0x00000258 #define NV17_3D_UNK025C 0x0000025c #define NV10_3D_UNK0290 0x00000290 #define NV17_3D_COLOR_MASK_ENABLE 0x000002bc #define NV10_3D_UNK03F0 0x000003f0 #define NV10_3D_UNK03F4 0x000003f4 #define NV17_3D_ZCLEAR_ENABLE 0x000003f8 #define NV17_3D_ZCLEAR_VALUE 0x000003fc #define NV17_3D_ZCLEAR_VALUE_DEPTH__MASK 0xffffff00 #define NV17_3D_ZCLEAR_VALUE_DEPTH__SHIFT 8 #define NV17_3D_ZCLEAR_VALUE_SEQUENCE__MASK 0x000000ff #define NV17_3D_ZCLEAR_VALUE_SEQUENCE__SHIFT 0 #define NV10_3D_POINT_SIZE 0x000003ec #define NV10_3D_POINT_PARAMETER(i0) (0x000006f8 + 0x4*(i0)) #define NV10_3D_POINT_PARAMETER__ESIZE 0x00000004 #define NV10_3D_POINT_PARAMETER__LEN 0x00000008 #define NV11_3D_COLOR_LOGIC_OP 0x00000d40 #define NV11_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40 #define NV11_3D_COLOR_LOGIC_OP_OP 0x00000d44 #define NV11_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500 #define NV11_3D_COLOR_LOGIC_OP_OP_AND 0x00001501 #define NV11_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502 #define NV11_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503 #define NV11_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504 #define NV11_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505 #define NV11_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506 #define NV11_3D_COLOR_LOGIC_OP_OP_OR 0x00001507 #define NV11_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508 #define NV11_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509 #define NV11_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a #define NV11_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b #define NV11_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c #define NV11_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d #define NV11_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e #define NV11_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f #endif /* NV10_3D_XML */