/* * Copyright (C) 2009 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef __NV04_DRIVER_H__ #define __NV04_DRIVER_H__ #include "nv04_context.h" enum { NOUVEAU_STATE_BLEND = NUM_NOUVEAU_STATE, NOUVEAU_STATE_CONTROL, NUM_NV04_STATE }; #define NV04_TEXTURE_UNITS 2 /* nv04_render.c */ void nv04_render_init(struct gl_context *ctx); void nv04_render_destroy(struct gl_context *ctx); /* nv04_surface.c */ GLboolean nv04_surface_init(struct gl_context *ctx); void nv04_surface_takedown(struct gl_context *ctx); void nv04_surface_copy(struct gl_context *ctx, struct nouveau_surface *dst, struct nouveau_surface *src, int dx, int dy, int sx, int sy, int w, int h); void nv04_surface_fill(struct gl_context *ctx, struct nouveau_surface *dst, unsigned mask, unsigned value, int dx, int dy, int w, int h); /* nv04_state_fb.c */ void nv04_emit_framebuffer(struct gl_context *ctx, int emit); void nv04_emit_scissor(struct gl_context *ctx, int emit); /* nv04_state_raster.c */ void nv04_defer_control(struct gl_context *ctx, int emit); void nv04_emit_control(struct gl_context *ctx, int emit); void nv04_defer_blend(struct gl_context *ctx, int emit); void nv04_emit_blend(struct gl_context *ctx, int emit); /* nv04_state_frag.c */ void nv04_emit_tex_env(struct gl_context *ctx, int emit); /* nv04_state_tex.c */ void nv04_emit_tex_obj(struct gl_context *ctx, int emit); #endif