/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/bufferobj.h" #include "main/macros.h" #include "main/mtypes.h" #include "main/pbo.h" #include "main/texobj.h" #include "main/texstore.h" #include "main/texcompress.h" #include "main/enums.h" #include "intel_batchbuffer.h" #include "intel_context.h" #include "intel_tex.h" #include "intel_mipmap_tree.h" #include "intel_blit.h" #define FILE_DEBUG_FLAG DEBUG_TEXTURE static bool intel_blit_texsubimage(struct gl_context * ctx, struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLint width, GLint height, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *packing) { struct intel_context *intel = intel_context(ctx); struct intel_texture_image *intelImage = intel_texture_image(texImage); GLuint dstRowStride = 0; drm_intel_bo *temp_bo = NULL; unsigned int blit_x = 0, blit_y = 0; unsigned long pitch; uint32_t tiling_mode = I915_TILING_NONE; GLubyte *dstMap; /* Try to do a blit upload of the subimage if the texture is * currently busy. */ if (!intelImage->mt) return false; /* The blitter can't handle Y tiling */ if (intelImage->mt->region->tiling == I915_TILING_Y) return false; if (texImage->TexObject->Target != GL_TEXTURE_2D) return false; /* On gen6, it's probably not worth swapping to the blit ring to do * this because of all the overhead involved. */ if (intel->gen >= 6) return false; if (!drm_intel_bo_busy(intelImage->mt->region->bo)) return false; DBG("BLT subimage %s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__, _mesa_lookup_enum_by_nr(texImage->TexObject->Target), texImage->Level, xoffset, yoffset, width, height); pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, pixels, packing, "glTexSubImage"); if (!pixels) return false; temp_bo = drm_intel_bo_alloc_tiled(intel->bufmgr, "subimage blit bo", width, height, intelImage->mt->cpp, &tiling_mode, &pitch, 0); if (temp_bo == NULL) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); return false; } if (drm_intel_gem_bo_map_gtt(temp_bo)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); return false; } dstMap = temp_bo->virtual; dstRowStride = pitch; intel_miptree_get_image_offset(intelImage->mt, texImage->Level, intelImage->base.Base.Face, &blit_x, &blit_y); blit_x += xoffset; blit_y += yoffset; if (!_mesa_texstore(ctx, 2, texImage->_BaseFormat, texImage->TexFormat, dstRowStride, &dstMap, width, height, 1, format, type, pixels, packing)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); } bool ret; unsigned int dst_pitch = intelImage->mt->region->pitch * intelImage->mt->cpp; drm_intel_gem_bo_unmap_gtt(temp_bo); ret = intelEmitCopyBlit(intel, intelImage->mt->cpp, dstRowStride / intelImage->mt->cpp, temp_bo, 0, false, dst_pitch / intelImage->mt->cpp, intelImage->mt->region->bo, 0, intelImage->mt->region->tiling, 0, 0, blit_x, blit_y, width, height, GL_COPY); assert(ret); drm_intel_bo_unreference(temp_bo); _mesa_unmap_teximage_pbo(ctx, packing); return true; } /** * \brief A fast path for glTexImage and glTexSubImage. * * \param for_glTexImage Was this called from glTexImage or glTexSubImage? * * This fast path is taken when the hardware natively supports the texture * format (such as GL_BGRA) and when the texture memory is X-tiled. It uploads * the texture data by mapping the texture memory without a GTT fence, thus * acquiring a tiled view of the memory, and then memcpy'ing sucessive * subspans within each tile. * * This is a performance win over the conventional texture upload path because * it avoids the performance penalty of writing through the write-combine * buffer. In the conventional texture upload path, * texstore.c:store_texsubimage(), the texture memory is mapped through a GTT * fence, thus acquiring a linear view of the memory, then each row in the * image is memcpy'd. In this fast path, we replace each row's memcpy with * a sequence of memcpy's over each bit6 swizzle span in the row. * * This fast path's use case is Google Chrome's paint rectangles. Chrome (as * of version 21) renders each page as a tiling of 256x256 GL_BGRA textures. * Each page's content is initially uploaded with glTexImage2D and damaged * regions are updated with glTexSubImage2D. On some workloads, the * performance gain of this fastpath on Sandybridge is over 5x. */ bool intel_texsubimage_tiled_memcpy(struct gl_context * ctx, GLuint dims, struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, bool for_glTexImage) { struct intel_context *intel = intel_context(ctx); struct intel_texture_image *image = intel_texture_image(texImage); /* The miptree's buffer. */ drm_intel_bo *bo; int error = 0; /* This fastpath is restricted to a specific texture type: level 0 of * a 2D BGRA texture. It could be generalized to support more types by * varying the arithmetic loop below. */ if (!intel->has_llc || format != GL_BGRA || type != GL_UNSIGNED_BYTE || texImage->TexFormat != MESA_FORMAT_ARGB8888 || texImage->TexObject->Target != GL_TEXTURE_2D || texImage->Level != 0 || pixels == NULL || _mesa_is_bufferobj(packing->BufferObj) || packing->Alignment > 4 || packing->SkipPixels > 0 || packing->SkipRows > 0 || (packing->RowLength != 0 && packing->RowLength != width) || packing->SwapBytes || packing->LsbFirst || packing->Invert) return false; if (for_glTexImage) ctx->Driver.AllocTextureImageBuffer(ctx, texImage); if (!image->mt || image->mt->region->tiling != I915_TILING_X) { /* The algorithm below is written only for X-tiled memory. */ return false; } bo = image->mt->region->bo; if (drm_intel_bo_references(intel->batch.bo, bo)) { perf_debug("Flushing before mapping a referenced bo.\n"); intel_batchbuffer_flush(intel); } if (unlikely(INTEL_DEBUG & DEBUG_PERF)) { if (drm_intel_bo_busy(bo)) { perf_debug("Mapping a busy BO, causing a stall on the GPU.\n"); } } error = drm_intel_bo_map(bo, true /*write_enable*/); if (error || bo->virtual == NULL) { DBG("%s: failed to map bo\n", __FUNCTION__); return false; } /* We postponed printing this message until having committed to executing * the function. */ DBG("%s: level=%d offset=(%d,%d) (w,h)=(%d,%d)\n", __FUNCTION__, texImage->Level, xoffset, yoffset, width, height); /* In the tiling algorithm below, some variables are in units of pixels, * others are in units of bytes, and others (such as height) are unitless. * Each variable name is suffixed with its units. */ const uint32_t x_max_pixels = xoffset + width; const uint32_t y_max_pixels = yoffset + height; const uint32_t tile_size_bytes = 4096; const uint32_t tile_width_bytes = 512; const uint32_t tile_width_pixels = 128; const uint32_t tile_height = 8; const uint32_t cpp = 4; /* chars per pixel of GL_BGRA */ const uint32_t swizzle_width_pixels = 16; const uint32_t stride_bytes = image->mt->region->pitch * cpp; const uint32_t width_tiles = stride_bytes / tile_width_bytes; for (uint32_t y_pixels = yoffset; y_pixels < y_max_pixels; ++y_pixels) { const uint32_t y_offset_bytes = (y_pixels / tile_height) * width_tiles * tile_size_bytes + (y_pixels % tile_height) * tile_width_bytes; for (uint32_t x_pixels = xoffset; x_pixels < x_max_pixels; x_pixels += swizzle_width_pixels) { const uint32_t x_offset_bytes = (x_pixels / tile_width_pixels) * tile_size_bytes + (x_pixels % tile_width_pixels) * cpp; intptr_t offset_bytes = y_offset_bytes + x_offset_bytes; if (intel->has_swizzling) { #if 0 /* Clear, unoptimized version. */ bool bit6 = (offset_bytes >> 6) & 1; bool bit9 = (offset_bytes >> 9) & 1; bool bit10 = (offset_bytes >> 10) & 1; if (bit9 ^ bit10) offset_bytes ^= (1 << 6); #else /* Optimized, obfuscated version. */ offset_bytes ^= ((offset_bytes >> 3) ^ (offset_bytes >> 4)) & (1 << 6); #endif } const uint32_t swizzle_bound_pixels = ALIGN(x_pixels + 1, swizzle_width_pixels); const uint32_t memcpy_bound_pixels = MIN2(x_max_pixels, swizzle_bound_pixels); const uint32_t copy_size = cpp * (memcpy_bound_pixels - x_pixels); memcpy(bo->virtual + offset_bytes, pixels, copy_size); pixels += copy_size; x_pixels -= (x_pixels % swizzle_width_pixels); } } drm_intel_bo_unmap(bo); return true; } static void intelTexSubImage(struct gl_context * ctx, GLuint dims, struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *packing) { bool ok; ok = intel_texsubimage_tiled_memcpy(ctx, dims, texImage, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, packing, false /*for_glTexImage*/); if (ok) return; /* The intel_blit_texsubimage() function only handles 2D images */ if (dims != 2 || !intel_blit_texsubimage(ctx, texImage, xoffset, yoffset, width, height, format, type, pixels, packing)) { _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, packing); } } void intelInitTextureSubImageFuncs(struct dd_function_table *functions) { functions->TexSubImage = intelTexSubImage; }