/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/mfeatures.h" #include "main/version.h" #include "intel_chipset.h" #include "intel_context.h" #include "intel_extensions.h" #include "utils.h" /** * Initializes potential list of extensions if ctx == NULL, or actually enables * extensions for a context. */ void intelInitExtensions(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); ctx->Extensions.ARB_draw_elements_base_vertex = true; ctx->Extensions.ARB_explicit_attrib_location = true; if (ctx->API == API_OPENGL) ctx->Extensions.ARB_framebuffer_object = true; ctx->Extensions.ARB_half_float_pixel = true; ctx->Extensions.ARB_map_buffer_range = true; ctx->Extensions.ARB_point_sprite = true; ctx->Extensions.ARB_sampler_objects = true; ctx->Extensions.ARB_shader_objects = true; ctx->Extensions.ARB_shading_language_100 = true; ctx->Extensions.ARB_sync = true; ctx->Extensions.ARB_texture_border_clamp = true; ctx->Extensions.ARB_texture_cube_map = true; ctx->Extensions.ARB_texture_env_combine = true; ctx->Extensions.ARB_texture_env_crossbar = true; ctx->Extensions.ARB_texture_env_dot3 = true; ctx->Extensions.ARB_vertex_array_object = true; ctx->Extensions.ARB_vertex_program = true; ctx->Extensions.ARB_vertex_shader = true; ctx->Extensions.EXT_blend_color = true; ctx->Extensions.EXT_blend_equation_separate = true; ctx->Extensions.EXT_blend_func_separate = true; ctx->Extensions.EXT_blend_minmax = true; ctx->Extensions.EXT_framebuffer_blit = true; ctx->Extensions.EXT_framebuffer_object = true; ctx->Extensions.EXT_framebuffer_multisample = true; ctx->Extensions.EXT_fog_coord = true; ctx->Extensions.EXT_gpu_program_parameters = true; ctx->Extensions.EXT_packed_depth_stencil = true; ctx->Extensions.EXT_pixel_buffer_object = true; ctx->Extensions.EXT_point_parameters = true; ctx->Extensions.EXT_provoking_vertex = true; ctx->Extensions.EXT_secondary_color = true; ctx->Extensions.EXT_separate_shader_objects = true; ctx->Extensions.EXT_texture_env_dot3 = true; ctx->Extensions.EXT_texture_filter_anisotropic = true; ctx->Extensions.APPLE_object_purgeable = true; ctx->Extensions.APPLE_vertex_array_object = true; ctx->Extensions.MESA_pack_invert = true; ctx->Extensions.MESA_ycbcr_texture = true; ctx->Extensions.NV_blend_square = true; ctx->Extensions.NV_texture_rectangle = true; ctx->Extensions.NV_vertex_program = true; ctx->Extensions.NV_vertex_program1_1 = true; ctx->Extensions.TDFX_texture_compression_FXT1 = true; #if FEATURE_OES_EGL_image ctx->Extensions.OES_EGL_image = true; #endif ctx->Extensions.OES_draw_texture = true; if (intel->gen >= 6) ctx->Const.GLSLVersion = 130; else ctx->Const.GLSLVersion = 120; _mesa_override_glsl_version(ctx); if (intel->gen == 6 || (intel->gen == 7 && intel->intelScreen->kernel_has_gen7_sol_reset)) ctx->Extensions.EXT_transform_feedback = true; if (intel->gen >= 6) { ctx->Extensions.ARB_blend_func_extended = true; ctx->Extensions.ARB_draw_buffers_blend = true; } if (intel->gen >= 5) ctx->Extensions.EXT_timer_query = true; if (intel->gen >= 4) { ctx->Extensions.ARB_color_buffer_float = true; ctx->Extensions.ARB_depth_buffer_float = true; ctx->Extensions.ARB_depth_clamp = true; ctx->Extensions.ARB_draw_instanced = true; ctx->Extensions.ARB_instanced_arrays = true; ctx->Extensions.ARB_fragment_coord_conventions = true; ctx->Extensions.ARB_fragment_program_shadow = true; ctx->Extensions.ARB_fragment_shader = true; ctx->Extensions.ARB_half_float_vertex = true; ctx->Extensions.ARB_occlusion_query = true; ctx->Extensions.ARB_point_sprite = true; ctx->Extensions.ARB_seamless_cube_map = true; ctx->Extensions.ARB_shader_bit_encoding = true; ctx->Extensions.ARB_shader_texture_lod = true; #ifdef TEXTURE_FLOAT_ENABLED ctx->Extensions.ARB_texture_float = true; ctx->Extensions.EXT_texture_shared_exponent = true; ctx->Extensions.EXT_packed_float = true; #endif ctx->Extensions.ARB_texture_compression_rgtc = true; ctx->Extensions.ARB_texture_rg = true; ctx->Extensions.EXT_draw_buffers2 = true; ctx->Extensions.EXT_framebuffer_sRGB = true; ctx->Extensions.EXT_texture_array = true; ctx->Extensions.EXT_texture_integer = true; ctx->Extensions.EXT_texture_snorm = true; ctx->Extensions.EXT_texture_sRGB = true; ctx->Extensions.EXT_texture_sRGB_decode = true; ctx->Extensions.EXT_texture_swizzle = true; ctx->Extensions.EXT_vertex_array_bgra = true; ctx->Extensions.ATI_envmap_bumpmap = true; ctx->Extensions.MESA_texture_array = true; ctx->Extensions.NV_conditional_render = true; } if (intel->gen >= 3) { ctx->Extensions.ARB_ES2_compatibility = true; ctx->Extensions.ARB_depth_texture = true; ctx->Extensions.ARB_fragment_program = true; ctx->Extensions.ARB_shadow = true; ctx->Extensions.ARB_texture_non_power_of_two = true; ctx->Extensions.EXT_shadow_funcs = true; ctx->Extensions.EXT_stencil_two_side = true; ctx->Extensions.ATI_separate_stencil = true; ctx->Extensions.ATI_texture_env_combine3 = true; ctx->Extensions.NV_texture_env_combine4 = true; if (driQueryOptionb(&intel->optionCache, "fragment_shader")) ctx->Extensions.ARB_fragment_shader = true; if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query")) ctx->Extensions.ARB_occlusion_query = true; } if (intel->ctx.Mesa_DXTn) { ctx->Extensions.EXT_texture_compression_s3tc = true; ctx->Extensions.S3_s3tc = true; } else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) { ctx->Extensions.EXT_texture_compression_s3tc = true; } if (intel->gen >= 4) { ctx->Extensions.NV_primitive_restart = true; } }