/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef INTELCONTEXT_INC #define INTELCONTEXT_INC #include "main/mtypes.h" #include "main/mm.h" #include "texmem.h" #include "dri_metaops.h" #include "drm.h" #include "intel_bufmgr.h" #include "intel_screen.h" #include "intel_tex_obj.h" #include "i915_drm.h" #include "tnl/t_vertex.h" #define TAG(x) intel##x #include "tnl_dd/t_dd_vertex.h" #undef TAG #define DV_PF_555 (1<<8) #define DV_PF_565 (2<<8) #define DV_PF_8888 (3<<8) #define DV_PF_4444 (8<<8) #define DV_PF_1555 (9<<8) struct intel_region; struct intel_context; typedef void (*intel_tri_func) (struct intel_context *, intelVertex *, intelVertex *, intelVertex *); typedef void (*intel_line_func) (struct intel_context *, intelVertex *, intelVertex *); typedef void (*intel_point_func) (struct intel_context *, intelVertex *); /** * Bits for intel->Fallback field */ /*@{*/ #define INTEL_FALLBACK_DRAW_BUFFER 0x1 #define INTEL_FALLBACK_READ_BUFFER 0x2 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8 #define INTEL_FALLBACK_USER 0x10 #define INTEL_FALLBACK_RENDERMODE 0x20 #define INTEL_FALLBACK_TEXTURE 0x40 #define INTEL_FALLBACK_DRIVER 0x1000 /**< first for drivers */ /*@}*/ extern void intelFallback(struct intel_context *intel, GLbitfield bit, GLboolean mode); #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode ) #define INTEL_WRITE_PART 0x1 #define INTEL_WRITE_FULL 0x2 #define INTEL_READ 0x4 #define INTEL_MAX_FIXUP 64 struct intel_sync_object { struct gl_sync_object Base; /** Batch associated with this sync object */ drm_intel_bo *bo; }; /** * intel_context is derived from Mesa's context class: GLcontext. */ struct intel_context { GLcontext ctx; /**< base class, must be first field */ struct { void (*destroy) (struct intel_context * intel); void (*emit_state) (struct intel_context * intel); void (*finish_batch) (struct intel_context * intel); void (*new_batch) (struct intel_context * intel); void (*emit_invarient_state) (struct intel_context * intel); void (*update_texture_state) (struct intel_context * intel); void (*render_start) (struct intel_context * intel); void (*render_prevalidate) (struct intel_context * intel); void (*set_draw_region) (struct intel_context * intel, struct intel_region * draw_regions[], struct intel_region * depth_region, GLuint num_regions); void (*reduced_primitive_state) (struct intel_context * intel, GLenum rprim); GLboolean (*check_vertex_size) (struct intel_context * intel, GLuint expected); void (*invalidate_state) (struct intel_context *intel, GLuint new_state); void (*assert_not_dirty) (struct intel_context *intel); void (*debug_batch)(struct intel_context *intel); } vtbl; struct dri_metaops meta; GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */ GLuint NewGLState; dri_bufmgr *bufmgr; unsigned int maxBatchSize; /** * Generation number of the hardware: 2 is 8xx, 3 is 9xx pre-965, 4 is 965. */ int gen; GLboolean needs_ff_sync; GLboolean is_g4x; GLboolean is_945; GLboolean has_luminance_srgb; int urb_size; struct intel_batchbuffer *batch; drm_intel_bo *first_post_swapbuffers_batch; GLboolean no_batch_wrap; GLboolean using_dri2_swapbuffers; struct { GLuint id; uint32_t primitive; /**< Current hardware primitive type */ void (*flush) (struct intel_context *); GLubyte *start_ptr; /**< for i8xx */ dri_bo *vb_bo; uint8_t *vb; unsigned int start_offset; /**< Byte offset of primitive sequence */ unsigned int current_offset; /**< Byte offset of next vertex */ unsigned int count; /**< Number of vertices in current primitive */ } prim; GLuint stats_wm; GLboolean locked; char *prevLockFile; int prevLockLine; /* Offsets of fields within the current vertex: */ GLuint coloroffset; GLuint specoffset; GLuint wpos_offset; GLuint wpos_size; struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; GLuint vertex_attr_count; GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ GLboolean hw_stencil; GLboolean hw_stipple; GLboolean depth_buffer_is_float; GLboolean no_rast; GLboolean no_hw; GLboolean always_flush_batch; GLboolean always_flush_cache; /* 0 - nonconformant, best performance; * 1 - fallback to sw for known conformance bugs * 2 - always fallback to sw */ GLuint conformance_mode; /* State for intelvb.c and inteltris.c. */ GLuint RenderIndex; GLmatrix ViewportMatrix; GLenum render_primitive; GLenum reduced_primitive; GLuint vertex_size; GLubyte *verts; /* points to tnl->clipspace.vertex_buf */ /* Fallback rasterization functions */ intel_point_func draw_point; intel_line_func draw_line; intel_tri_func draw_tri; /** * Set if rendering has occured to the drawable's front buffer. * * This is used in the DRI2 case to detect that glFlush should also copy * the contents of the fake front buffer to the real front buffer. */ GLboolean front_buffer_dirty; /** * Track whether front-buffer rendering is currently enabled * * A separate flag is used to track this in order to support MRT more * easily. */ GLboolean is_front_buffer_rendering; /** * Track whether front-buffer is the current read target. * * This is closely associated with is_front_buffer_rendering, but may * be set separately. The DRI2 fake front buffer must be referenced * either way. */ GLboolean is_front_buffer_reading; GLboolean use_texture_tiling; GLboolean use_early_z; int driFd; __DRIcontext *driContext; __DRIdrawable *driDrawable; __DRIdrawable *driReadDrawable; __DRIscreen *driScreen; struct intel_screen *intelScreen; /** * Configuration cache */ driOptionCache optionCache; }; extern char *__progname; #define SUBPIXEL_X 0.125 #define SUBPIXEL_Y 0.125 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0])) #define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1)) #define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0) static INLINE uint32_t U_FIXED(float value, uint32_t frac_bits) { value *= (1 << frac_bits); return value < 0 ? 0 : value; } static INLINE uint32_t S_FIXED(float value, uint32_t frac_bits) { return value * (1 << frac_bits); } #define INTEL_FIREVERTICES(intel) \ do { \ if ((intel)->prim.flush) \ (intel)->prim.flush(intel); \ } while (0) /* ================================================================ * From linux kernel i386 header files, copes with odd sizes better * than COPY_DWORDS would: * XXX Put this in src/mesa/main/imports.h ??? */ #if defined(i386) || defined(__i386__) static INLINE void * __memcpy(void * to, const void * from, size_t n) { int d0, d1, d2; __asm__ __volatile__( "rep ; movsl\n\t" "testb $2,%b4\n\t" "je 1f\n\t" "movsw\n" "1:\ttestb $1,%b4\n\t" "je 2f\n\t" "movsb\n" "2:" : "=&c" (d0), "=&D" (d1), "=&S" (d2) :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from) : "memory"); return (to); } #else #define __memcpy(a,b,c) memcpy(a,b,c) #endif /* ================================================================ * Debugging: */ extern int INTEL_DEBUG; #define DEBUG_TEXTURE 0x1 #define DEBUG_STATE 0x2 #define DEBUG_IOCTL 0x4 #define DEBUG_BLIT 0x8 #define DEBUG_MIPTREE 0x10 #define DEBUG_FALLBACKS 0x20 #define DEBUG_VERBOSE 0x40 #define DEBUG_BATCH 0x80 #define DEBUG_PIXEL 0x100 #define DEBUG_BUFMGR 0x200 #define DEBUG_REGION 0x400 #define DEBUG_FBO 0x800 #define DEBUG_LOCK 0x1000 #define DEBUG_SYNC 0x2000 #define DEBUG_PRIMS 0x4000 #define DEBUG_VERTS 0x8000 #define DEBUG_DRI 0x10000 #define DEBUG_DMA 0x20000 #define DEBUG_SANITY 0x40000 #define DEBUG_SLEEP 0x80000 #define DEBUG_STATS 0x100000 #define DEBUG_TILE 0x200000 #define DEBUG_SINGLE_THREAD 0x400000 #define DEBUG_WM 0x800000 #define DEBUG_URB 0x1000000 #define DEBUG_VS 0x2000000 #define DBG(...) do { \ if (INTEL_DEBUG & FILE_DEBUG_FLAG) \ printf(__VA_ARGS__); \ } while(0) #define PCI_CHIP_845_G 0x2562 #define PCI_CHIP_I830_M 0x3577 #define PCI_CHIP_I855_GM 0x3582 #define PCI_CHIP_I865_G 0x2572 #define PCI_CHIP_I915_G 0x2582 #define PCI_CHIP_I915_GM 0x2592 #define PCI_CHIP_I945_G 0x2772 #define PCI_CHIP_I945_GM 0x27A2 #define PCI_CHIP_I945_GME 0x27AE #define PCI_CHIP_G33_G 0x29C2 #define PCI_CHIP_Q35_G 0x29B2 #define PCI_CHIP_Q33_G 0x29D2 /* ================================================================ * intel_context.c: */ extern GLboolean intelInitContext(struct intel_context *intel, int api, const __GLcontextModes * mesaVis, __DRIcontext * driContextPriv, void *sharedContextPrivate, struct dd_function_table *functions); extern void intelFinish(GLcontext * ctx); extern void intelFlush(GLcontext * ctx); extern void intel_flush(GLcontext * ctx, GLboolean needs_mi_flush); extern void intelInitDriverFunctions(struct dd_function_table *functions); void intel_init_syncobj_functions(struct dd_function_table *functions); /* ================================================================ * intel_state.c: */ extern void intelInitStateFuncs(struct dd_function_table *functions); #define COMPAREFUNC_ALWAYS 0 #define COMPAREFUNC_NEVER 0x1 #define COMPAREFUNC_LESS 0x2 #define COMPAREFUNC_EQUAL 0x3 #define COMPAREFUNC_LEQUAL 0x4 #define COMPAREFUNC_GREATER 0x5 #define COMPAREFUNC_NOTEQUAL 0x6 #define COMPAREFUNC_GEQUAL 0x7 #define STENCILOP_KEEP 0 #define STENCILOP_ZERO 0x1 #define STENCILOP_REPLACE 0x2 #define STENCILOP_INCRSAT 0x3 #define STENCILOP_DECRSAT 0x4 #define STENCILOP_INCR 0x5 #define STENCILOP_DECR 0x6 #define STENCILOP_INVERT 0x7 #define LOGICOP_CLEAR 0 #define LOGICOP_NOR 0x1 #define LOGICOP_AND_INV 0x2 #define LOGICOP_COPY_INV 0x3 #define LOGICOP_AND_RVRSE 0x4 #define LOGICOP_INV 0x5 #define LOGICOP_XOR 0x6 #define LOGICOP_NAND 0x7 #define LOGICOP_AND 0x8 #define LOGICOP_EQUIV 0x9 #define LOGICOP_NOOP 0xa #define LOGICOP_OR_INV 0xb #define LOGICOP_COPY 0xc #define LOGICOP_OR_RVRSE 0xd #define LOGICOP_OR 0xe #define LOGICOP_SET 0xf #define BLENDFACT_ZERO 0x01 #define BLENDFACT_ONE 0x02 #define BLENDFACT_SRC_COLR 0x03 #define BLENDFACT_INV_SRC_COLR 0x04 #define BLENDFACT_SRC_ALPHA 0x05 #define BLENDFACT_INV_SRC_ALPHA 0x06 #define BLENDFACT_DST_ALPHA 0x07 #define BLENDFACT_INV_DST_ALPHA 0x08 #define BLENDFACT_DST_COLR 0x09 #define BLENDFACT_INV_DST_COLR 0x0a #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b #define BLENDFACT_CONST_COLOR 0x0c #define BLENDFACT_INV_CONST_COLOR 0x0d #define BLENDFACT_CONST_ALPHA 0x0e #define BLENDFACT_INV_CONST_ALPHA 0x0f #define BLENDFACT_MASK 0x0f enum { DRI_CONF_BO_REUSE_DISABLED, DRI_CONF_BO_REUSE_ALL }; extern int intel_translate_shadow_compare_func(GLenum func); extern int intel_translate_compare_func(GLenum func); extern int intel_translate_stencil_op(GLenum op); extern int intel_translate_blend_factor(GLenum factor); extern int intel_translate_logic_op(GLenum opcode); void intel_viewport(GLcontext * ctx, GLint x, GLint y, GLsizei width, GLsizei height); void intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable); void intel_prepare_render(struct intel_context *intel); void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region, uint32_t buffer_id); /*====================================================================== * Inline conversion functions. * These are better-typed than the macros used previously: */ static INLINE struct intel_context * intel_context(GLcontext * ctx) { return (struct intel_context *) ctx; } static INLINE GLboolean is_power_of_two(uint32_t value) { return (value & (value - 1)) == 0; } #endif