#include "main/mtypes.h" #include "main/macros.h" #include "main/samplerobj.h" #include "main/texobj.h" #include "brw_context.h" #include "intel_mipmap_tree.h" #include "intel_blit.h" #include "intel_tex.h" #define FILE_DEBUG_FLAG DEBUG_TEXTURE /** * When validating, we only care about the texture images that could * be seen, so for non-mipmapped modes we want to ignore everything * but BaseLevel. */ static void intel_update_max_level(struct intel_texture_object *intelObj, struct gl_sampler_object *sampler) { struct gl_texture_object *tObj = &intelObj->base; int maxlevel; if (sampler->MinFilter == GL_NEAREST || sampler->MinFilter == GL_LINEAR) { maxlevel = tObj->BaseLevel; } else { maxlevel = tObj->_MaxLevel; } if (intelObj->_MaxLevel != maxlevel) { intelObj->_MaxLevel = maxlevel; intelObj->needs_validate = true; } } /* */ GLuint intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit) { struct gl_context *ctx = &brw->ctx; struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; struct intel_texture_object *intelObj = intel_texture_object(tObj); struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); GLuint face, i; GLuint nr_faces = 0; struct intel_texture_image *firstImage; int width, height, depth; /* TBOs require no validation -- they always just point to their BO. */ if (tObj->Target == GL_TEXTURE_BUFFER) return true; /* We know/require this is true by now: */ assert(intelObj->base._BaseComplete); /* What levels must the tree include at a minimum? */ intel_update_max_level(intelObj, sampler); if (intelObj->mt && intelObj->mt->first_level != tObj->BaseLevel) intelObj->needs_validate = true; if (!intelObj->needs_validate) return true; firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); /* Check tree can hold all active levels. Check tree matches * target, imageFormat, etc. * * For pre-gen4, we have to match first_level == tObj->BaseLevel, * because we don't have the control that gen4 does to make min/mag * determination happen at a nonzero (hardware) baselevel. Because * of that, we just always relayout on baselevel change. */ if (intelObj->mt && (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) || intelObj->mt->first_level != tObj->BaseLevel || intelObj->mt->last_level < intelObj->_MaxLevel)) { intel_miptree_release(&intelObj->mt); } /* May need to create a new tree: */ if (!intelObj->mt) { intel_miptree_get_dimensions_for_image(&firstImage->base.Base, &width, &height, &depth); perf_debug("Creating new %s %dx%dx%d %d..%d miptree to handle finalized " "texture miptree.\n", _mesa_get_format_name(firstImage->base.Base.TexFormat), width, height, depth, tObj->BaseLevel, intelObj->_MaxLevel); intelObj->mt = intel_miptree_create(brw, intelObj->base.Target, firstImage->base.Base.TexFormat, tObj->BaseLevel, intelObj->_MaxLevel, width, height, depth, true, 0 /* num_samples */, INTEL_MIPTREE_TILING_ANY); if (!intelObj->mt) return false; } /* Pull in any images not in the object's tree: */ nr_faces = _mesa_num_tex_faces(intelObj->base.Target); for (face = 0; face < nr_faces; face++) { for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) { struct intel_texture_image *intelImage = intel_texture_image(intelObj->base.Image[face][i]); /* skip too small size mipmap */ if (intelImage == NULL) break; if (intelObj->mt != intelImage->mt) { intel_miptree_copy_teximage(brw, intelImage, intelObj->mt, false /* invalidate */); } /* After we're done, we'd better agree that our layout is * appropriate, or we'll end up hitting this function again on the * next draw */ assert(intel_miptree_match_image(intelObj->mt, &intelImage->base.Base)); } } intelObj->needs_validate = false; return true; }