/* * Mesa 3-D graphics library * * Copyright (C) 2014 Intel Corporation All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Jason Ekstrand */ #include "brw_blorp.h" #include "intel_fbo.h" #include "intel_tex.h" #include "intel_blit.h" #include "intel_mipmap_tree.h" #include "main/formats.h" #include "main/teximage.h" #include "drivers/common/meta.h" static void copy_image_with_memcpy(struct brw_context *brw, struct intel_mipmap_tree *src_mt, int src_level, int src_x, int src_y, int src_z, struct intel_mipmap_tree *dst_mt, int dst_level, int dst_x, int dst_y, int dst_z, int src_width, int src_height) { bool same_slice; void *mapped, *src_mapped, *dst_mapped; ptrdiff_t src_stride, dst_stride, cpp; int map_x1, map_y1, map_x2, map_y2; GLuint src_bw, src_bh; cpp = _mesa_get_format_bytes(src_mt->format); _mesa_get_format_block_size(src_mt->format, &src_bw, &src_bh); assert(src_width % src_bw == 0); assert(src_height % src_bh == 0); assert(src_x % src_bw == 0); assert(src_y % src_bh == 0); /* If we are on the same miptree, same level, and same slice, then * intel_miptree_map won't let us map it twice. We have to do things a * bit differently. In particular, we do a single map large enough for * both portions and in read-write mode. */ same_slice = src_mt == dst_mt && src_level == dst_level && src_z == dst_z; if (same_slice) { assert(dst_x % src_bw == 0); assert(dst_y % src_bh == 0); map_x1 = MIN2(src_x, dst_x); map_y1 = MIN2(src_y, dst_y); map_x2 = MAX2(src_x, dst_x) + src_width; map_y2 = MAX2(src_y, dst_y) + src_height; intel_miptree_map(brw, src_mt, src_level, src_z, map_x1, map_y1, map_x2 - map_x1, map_y2 - map_y1, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, &mapped, &src_stride); dst_stride = src_stride; /* Set the offsets here so we don't have to think about while looping */ src_mapped = mapped + ((src_y - map_y1) / src_bh) * src_stride + ((src_x - map_x1) / src_bw) * cpp; dst_mapped = mapped + ((dst_y - map_y1) / src_bh) * dst_stride + ((dst_x - map_x1) / src_bw) * cpp; } else { intel_miptree_map(brw, src_mt, src_level, src_z, src_x, src_y, src_width, src_height, GL_MAP_READ_BIT, &src_mapped, &src_stride); intel_miptree_map(brw, dst_mt, dst_level, dst_z, dst_x, dst_y, src_width, src_height, GL_MAP_WRITE_BIT, &dst_mapped, &dst_stride); } src_width /= (int)src_bw; src_height /= (int)src_bh; for (int i = 0; i < src_height; ++i) { memcpy(dst_mapped, src_mapped, src_width * cpp); src_mapped += src_stride; dst_mapped += dst_stride; } if (same_slice) { intel_miptree_unmap(brw, src_mt, src_level, src_z); } else { intel_miptree_unmap(brw, dst_mt, dst_level, dst_z); intel_miptree_unmap(brw, src_mt, src_level, src_z); } } static void copy_miptrees(struct brw_context *brw, struct intel_mipmap_tree *src_mt, int src_x, int src_y, int src_z, unsigned src_level, struct intel_mipmap_tree *dst_mt, int dst_x, int dst_y, int dst_z, unsigned dst_level, int src_width, int src_height) { unsigned bw, bh; if (brw->gen >= 6) { brw_blorp_copy_miptrees(brw, src_mt, src_level, src_z, dst_mt, dst_level, dst_z, src_x, src_y, dst_x, dst_y, src_width, src_height); return; } /* We are now going to try and copy the texture using the blitter. If * that fails, we will fall back mapping the texture and using memcpy. * In either case, we need to do a full resolve. */ intel_miptree_all_slices_resolve_hiz(brw, src_mt); intel_miptree_all_slices_resolve_depth(brw, src_mt); intel_miptree_all_slices_resolve_color(brw, src_mt, 0); intel_miptree_all_slices_resolve_hiz(brw, dst_mt); intel_miptree_all_slices_resolve_depth(brw, dst_mt); intel_miptree_all_slices_resolve_color(brw, dst_mt, 0); _mesa_get_format_block_size(src_mt->format, &bw, &bh); /* It's legal to have a WxH that's smaller than a compressed block. This * happens for example when you are using a higher level LOD. For this case, * we still want to copy the entire block, or else the decompression will be * incorrect. */ if (src_width < bw) src_width = ALIGN_NPOT(src_width, bw); if (src_height < bh) src_height = ALIGN_NPOT(src_height, bh); if (intel_miptree_copy(brw, src_mt, src_level, src_z, src_x, src_y, dst_mt, dst_level, dst_z, dst_x, dst_y, src_width, src_height)) return; /* This is a worst-case scenario software fallback that maps the two * textures and does a memcpy between them. */ copy_image_with_memcpy(brw, src_mt, src_level, src_x, src_y, src_z, dst_mt, dst_level, dst_x, dst_y, dst_z, src_width, src_height); } static void intel_copy_image_sub_data(struct gl_context *ctx, struct gl_texture_image *src_image, struct gl_renderbuffer *src_renderbuffer, int src_x, int src_y, int src_z, struct gl_texture_image *dst_image, struct gl_renderbuffer *dst_renderbuffer, int dst_x, int dst_y, int dst_z, int src_width, int src_height) { struct brw_context *brw = brw_context(ctx); struct intel_mipmap_tree *src_mt, *dst_mt; unsigned src_level, dst_level; if (src_image) { src_mt = intel_texture_image(src_image)->mt; src_level = src_image->Level + src_image->TexObject->MinLevel; /* Cube maps actually have different images per face */ if (src_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) src_z = src_image->Face; src_z += src_image->TexObject->MinLayer; } else { assert(src_renderbuffer); src_mt = intel_renderbuffer(src_renderbuffer)->mt; src_image = src_renderbuffer->TexImage; src_level = 0; } if (dst_image) { dst_mt = intel_texture_image(dst_image)->mt; dst_level = dst_image->Level + dst_image->TexObject->MinLevel; /* Cube maps actually have different images per face */ if (dst_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) dst_z = dst_image->Face; dst_z += dst_image->TexObject->MinLayer; } else { assert(dst_renderbuffer); dst_mt = intel_renderbuffer(dst_renderbuffer)->mt; dst_image = dst_renderbuffer->TexImage; dst_level = 0; } copy_miptrees(brw, src_mt, src_x, src_y, src_z, src_level, dst_mt, dst_x, dst_y, dst_z, dst_level, src_width, src_height); /* CopyImage only works for equal formats, texture view equivalence * classes, and a couple special cases for compressed textures. * * Notably, GL_DEPTH_STENCIL does not appear in any equivalence * classes, so we know the formats must be the same, and thus both * will either have stencil, or not. They can't be mismatched. */ assert((src_mt->stencil_mt != NULL) == (dst_mt->stencil_mt != NULL)); if (dst_mt->stencil_mt) { copy_miptrees(brw, src_mt->stencil_mt, src_x, src_y, src_z, src_level, dst_mt->stencil_mt, dst_x, dst_y, dst_z, dst_level, src_width, src_height); } } void intelInitCopyImageFuncs(struct dd_function_table *functions) { functions->CopyImageSubData = intel_copy_image_sub_data; }