/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "main/blend.h" #include "main/mtypes.h" #include "main/samplerobj.h" #include "main/texformat.h" #include "main/teximage.h" #include "program/prog_parameter.h" #include "intel_mipmap_tree.h" #include "intel_batchbuffer.h" #include "intel_tex.h" #include "intel_fbo.h" #include "intel_buffer_objects.h" #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" #include "brw_wm.h" /** * Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+ * "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are * * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE * 0 1 2 3 4 5 * 4 5 6 7 0 1 * SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE * * which is simply adding 4 then modding by 8 (or anding with 7). */ static unsigned swizzle_to_scs(unsigned swizzle) { return (swizzle + 4) & 7; } static uint32_t surface_tiling_mode(uint32_t tiling) { switch (tiling) { case I915_TILING_X: return GEN8_SURFACE_TILING_X; case I915_TILING_Y: return GEN8_SURFACE_TILING_Y; default: return GEN8_SURFACE_TILING_NONE; } } static unsigned vertical_alignment(struct intel_mipmap_tree *mt) { switch (mt->align_h) { case 4: return GEN8_SURFACE_VALIGN_4; case 8: return GEN8_SURFACE_VALIGN_8; case 16: return GEN8_SURFACE_VALIGN_16; default: unreachable("Unsupported vertical surface alignment."); } } static unsigned horizontal_alignment(struct intel_mipmap_tree *mt) { switch (mt->align_w) { case 4: return GEN8_SURFACE_HALIGN_4; case 8: return GEN8_SURFACE_HALIGN_8; case 16: return GEN8_SURFACE_HALIGN_16; default: unreachable("Unsupported horizontal surface alignment."); } } static uint32_t * allocate_surface_state(struct brw_context *brw, uint32_t *out_offset) { int dwords = brw->gen >= 9 ? 16 : 13; uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, dwords * 4, 64, out_offset); memset(surf, 0, dwords * 4); return surf; } static void gen8_emit_buffer_surface_state(struct brw_context *brw, uint32_t *out_offset, drm_intel_bo *bo, unsigned buffer_offset, unsigned surface_format, unsigned buffer_size, unsigned pitch, bool rw) { const unsigned mocs = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB; uint32_t *surf = allocate_surface_state(brw, out_offset); surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT | surface_format << BRW_SURFACE_FORMAT_SHIFT | BRW_SURFACE_RC_READ_WRITE; surf[1] = SET_FIELD(mocs, GEN8_SURFACE_MOCS); surf[2] = SET_FIELD((buffer_size - 1) & 0x7f, GEN7_SURFACE_WIDTH) | SET_FIELD(((buffer_size - 1) >> 7) & 0x3fff, GEN7_SURFACE_HEIGHT); if (surface_format == BRW_SURFACEFORMAT_RAW) surf[3] = SET_FIELD(((buffer_size - 1) >> 21) & 0x3ff, BRW_SURFACE_DEPTH); else surf[3] = SET_FIELD(((buffer_size - 1) >> 21) & 0x3f, BRW_SURFACE_DEPTH); surf[3] |= (pitch - 1); surf[7] = SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) | SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) | SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) | SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A); /* reloc */ *((uint64_t *) &surf[8]) = (bo ? bo->offset64 : 0) + buffer_offset; /* Emit relocation to surface contents. */ if (bo) { drm_intel_bo_emit_reloc(brw->batch.bo, *out_offset + 8 * 4, bo, buffer_offset, I915_GEM_DOMAIN_SAMPLER, rw ? I915_GEM_DOMAIN_SAMPLER : 0); } } static void gen8_update_texture_surface(struct gl_context *ctx, unsigned unit, uint32_t *surf_offset, bool for_gather) { struct brw_context *brw = brw_context(ctx); struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; struct intel_texture_object *intelObj = intel_texture_object(tObj); struct intel_mipmap_tree *mt = intelObj->mt; struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel]; struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); struct intel_mipmap_tree *aux_mt = NULL; uint32_t aux_mode = 0; mesa_format format = intelObj->_Format; uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB; if (tObj->Target == GL_TEXTURE_BUFFER) { brw_update_buffer_texture_surface(ctx, unit, surf_offset); return; } if (tObj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) { mt = mt->stencil_mt; format = MESA_FORMAT_S_UINT8; } unsigned tiling_mode, pitch; if (format == MESA_FORMAT_S_UINT8) { tiling_mode = GEN8_SURFACE_TILING_W; pitch = 2 * mt->pitch; } else { tiling_mode = surface_tiling_mode(mt->tiling); pitch = mt->pitch; } if (mt->mcs_mt) { aux_mt = mt->mcs_mt; aux_mode = GEN8_SURFACE_AUX_MODE_MCS; } /* If this is a view with restricted NumLayers, then our effective depth * is not just the miptree depth. */ uint32_t effective_depth = (tObj->Immutable && tObj->Target != GL_TEXTURE_3D) ? tObj->NumLayers : mt->logical_depth0; uint32_t tex_format = translate_tex_format(brw, format, sampler->sRGBDecode); uint32_t *surf = allocate_surface_state(brw, surf_offset); surf[0] = translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT | tex_format << BRW_SURFACE_FORMAT_SHIFT | vertical_alignment(mt) | horizontal_alignment(mt) | tiling_mode; if (tObj->Target == GL_TEXTURE_CUBE_MAP || tObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) { surf[0] |= BRW_SURFACE_CUBEFACE_ENABLES; } if (_mesa_is_array_texture(tObj->Target) || tObj->Target == GL_TEXTURE_CUBE_MAP) surf[0] |= GEN8_SURFACE_IS_ARRAY; surf[1] = SET_FIELD(mocs_wb, GEN8_SURFACE_MOCS) | mt->qpitch >> 2; surf[2] = SET_FIELD(mt->logical_width0 - 1, GEN7_SURFACE_WIDTH) | SET_FIELD(mt->logical_height0 - 1, GEN7_SURFACE_HEIGHT); surf[3] = SET_FIELD(effective_depth - 1, BRW_SURFACE_DEPTH) | (pitch - 1); surf[4] = gen7_surface_msaa_bits(mt->num_samples, mt->msaa_layout) | SET_FIELD(tObj->MinLayer, GEN7_SURFACE_MIN_ARRAY_ELEMENT) | SET_FIELD(effective_depth - 1, GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT); surf[5] = SET_FIELD(tObj->MinLevel + tObj->BaseLevel - mt->first_level, GEN7_SURFACE_MIN_LOD) | (intelObj->_MaxLevel - tObj->BaseLevel); /* mip count */ if (aux_mt) { surf[6] = SET_FIELD(mt->qpitch / 4, GEN8_SURFACE_AUX_QPITCH) | SET_FIELD((aux_mt->pitch / 128) - 1, GEN8_SURFACE_AUX_PITCH) | aux_mode; } else { surf[6] = 0; } /* Handling GL_ALPHA as a surface format override breaks 1.30+ style * texturing functions that return a float, as our code generation always * selects the .x channel (which would always be 0). */ const bool alpha_depth = tObj->DepthMode == GL_ALPHA && (firstImage->_BaseFormat == GL_DEPTH_COMPONENT || firstImage->_BaseFormat == GL_DEPTH_STENCIL); surf[7] = mt->fast_clear_color_value; const int swizzle = unlikely(alpha_depth) ? SWIZZLE_XYZW : brw_get_texture_swizzle(ctx, tObj); surf[7] |= SET_FIELD(swizzle_to_scs(GET_SWZ(swizzle, 0)), GEN7_SURFACE_SCS_R) | SET_FIELD(swizzle_to_scs(GET_SWZ(swizzle, 1)), GEN7_SURFACE_SCS_G) | SET_FIELD(swizzle_to_scs(GET_SWZ(swizzle, 2)), GEN7_SURFACE_SCS_B) | SET_FIELD(swizzle_to_scs(GET_SWZ(swizzle, 3)), GEN7_SURFACE_SCS_A); *((uint64_t *) &surf[8]) = mt->bo->offset64 + mt->offset; /* reloc */ if (aux_mt) { *((uint64_t *) &surf[10]) = aux_mt->bo->offset64; drm_intel_bo_emit_reloc(brw->batch.bo, *surf_offset + 10 * 4, aux_mt->bo, 0, I915_GEM_DOMAIN_SAMPLER, 0); } else { surf[10] = 0; surf[11] = 0; } surf[12] = 0; /* Emit relocation to surface contents */ drm_intel_bo_emit_reloc(brw->batch.bo, *surf_offset + 8 * 4, mt->bo, mt->offset, I915_GEM_DOMAIN_SAMPLER, 0); } /** * Creates a null surface. * * This is used when the shader doesn't write to any color output. An FB * write to target 0 will still be emitted, because that's how the thread is * terminated (and computed depth is returned), so we need to have the * hardware discard the target 0 color output.. */ static void gen8_emit_null_surface_state(struct brw_context *brw, unsigned width, unsigned height, unsigned samples, uint32_t *out_offset) { uint32_t *surf = allocate_surface_state(brw, out_offset); surf[0] = BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT | BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT | GEN8_SURFACE_TILING_Y; surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) | SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT); } /** * Sets up a surface state structure to point at the given region. * While it is only used for the front/back buffer currently, it should be * usable for further buffers when doing ARB_draw_buffer support. */ static void gen8_update_renderbuffer_surface(struct brw_context *brw, struct gl_renderbuffer *rb, bool layered, unsigned unit) { struct gl_context *ctx = &brw->ctx; struct intel_renderbuffer *irb = intel_renderbuffer(rb); struct intel_mipmap_tree *mt = irb->mt; struct intel_mipmap_tree *aux_mt = NULL; uint32_t aux_mode = 0; unsigned width = mt->logical_width0; unsigned height = mt->logical_height0; unsigned pitch = mt->pitch; uint32_t tiling = mt->tiling; uint32_t format = 0; uint32_t surf_type; bool is_array = false; int depth = MAX2(irb->layer_count, 1); const int min_array_element = (mt->format == MESA_FORMAT_S_UINT8) ? irb->mt_layer : (irb->mt_layer / MAX2(mt->num_samples, 1)); GLenum gl_target = rb->TexImage ? rb->TexImage->TexObject->Target : GL_TEXTURE_2D; uint32_t surf_index = brw->wm.prog_data->binding_table.render_target_start + unit; /* FINISHME: Use PTE MOCS on Skylake. */ uint32_t mocs = brw->gen >= 9 ? SKL_MOCS_WT : BDW_MOCS_PTE; intel_miptree_used_for_rendering(mt); switch (gl_target) { case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_CUBE_MAP: surf_type = BRW_SURFACE_2D; is_array = true; depth *= 6; break; case GL_TEXTURE_3D: depth = MAX2(irb->mt->logical_depth0, 1); /* fallthrough */ default: surf_type = translate_tex_target(gl_target); is_array = _mesa_tex_target_is_array(gl_target); break; } /* _NEW_BUFFERS */ /* Render targets can't use IMS layout. Stencil in turn gets configured as * single sampled and indexed manually by the program. */ if (mt->format == MESA_FORMAT_S_UINT8) { brw_configure_w_tiled(mt, true, &width, &height, &pitch, &tiling, &format); } else { assert(mt->msaa_layout != INTEL_MSAA_LAYOUT_IMS); assert(brw_render_target_supported(brw, rb)); mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb)); format = brw->render_target_format[rb_format]; if (unlikely(!brw->format_supported_as_render_target[rb_format])) _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n", __FUNCTION__, _mesa_get_format_name(rb_format)); } if (mt->mcs_mt) { aux_mt = mt->mcs_mt; aux_mode = GEN8_SURFACE_AUX_MODE_MCS; } uint32_t *surf = allocate_surface_state(brw, &brw->wm.base.surf_offset[surf_index]); surf[0] = (surf_type << BRW_SURFACE_TYPE_SHIFT) | (is_array ? GEN7_SURFACE_IS_ARRAY : 0) | (format << BRW_SURFACE_FORMAT_SHIFT) | vertical_alignment(mt) | horizontal_alignment(mt) | surface_tiling_mode(tiling); surf[1] = SET_FIELD(mocs, GEN8_SURFACE_MOCS) | mt->qpitch >> 2; surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) | SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT); surf[3] = (depth - 1) << BRW_SURFACE_DEPTH_SHIFT | (pitch - 1); /* Surface Pitch */ surf[4] = min_array_element << GEN7_SURFACE_MIN_ARRAY_ELEMENT_SHIFT | (depth - 1) << GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT_SHIFT; if (mt->format != MESA_FORMAT_S_UINT8) surf[4] |= gen7_surface_msaa_bits(mt->num_samples, mt->msaa_layout); surf[5] = irb->mt_level - irb->mt->first_level; if (aux_mt) { surf[6] = SET_FIELD(mt->qpitch / 4, GEN8_SURFACE_AUX_QPITCH) | SET_FIELD((aux_mt->pitch / 128) - 1, GEN8_SURFACE_AUX_PITCH) | aux_mode; } else { surf[6] = 0; } surf[7] = mt->fast_clear_color_value | SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) | SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) | SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) | SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A); assert(mt->offset % mt->cpp == 0); *((uint64_t *) &surf[8]) = mt->bo->offset64 + mt->offset; /* reloc */ if (aux_mt) { *((uint64_t *) &surf[10]) = aux_mt->bo->offset64; drm_intel_bo_emit_reloc(brw->batch.bo, brw->wm.base.surf_offset[surf_index] + 10 * 4, aux_mt->bo, 0, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER); } else { surf[10] = 0; surf[11] = 0; } surf[12] = 0; drm_intel_bo_emit_reloc(brw->batch.bo, brw->wm.base.surf_offset[surf_index] + 8 * 4, mt->bo, mt->offset, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER); } void gen8_init_vtable_surface_functions(struct brw_context *brw) { brw->vtbl.update_texture_surface = gen8_update_texture_surface; brw->vtbl.update_renderbuffer_surface = gen8_update_renderbuffer_surface; brw->vtbl.emit_null_surface_state = gen8_emit_null_surface_state; brw->vtbl.emit_buffer_surface_state = gen8_emit_buffer_surface_state; }