/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" #include "brw_util.h" #include "program/prog_parameter.h" #include "program/prog_statevars.h" #include "intel_batchbuffer.h" static void upload_vs_state(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; uint32_t floating_point_mode = 0; const int max_threads_shift = brw->is_haswell ? HSW_VS_MAX_THREADS_SHIFT : GEN6_VS_MAX_THREADS_SHIFT; gen7_emit_vs_workaround_flush(brw); /* BRW_NEW_VS_BINDING_TABLE */ BEGIN_BATCH(2); OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_VS << 16 | (2 - 2)); OUT_BATCH(brw->vs.bind_bo_offset); ADVANCE_BATCH(); /* CACHE_NEW_SAMPLER */ BEGIN_BATCH(2); OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_VS << 16 | (2 - 2)); OUT_BATCH(brw->sampler.offset); ADVANCE_BATCH(); if (brw->vs.push_const_size == 0) { /* Disable the push constant buffers. */ BEGIN_BATCH(7); OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } else { BEGIN_BATCH(7); OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2)); OUT_BATCH(brw->vs.push_const_size); OUT_BATCH(0); /* Pointer to the VS constant buffer. Covered by the set of * state flags from gen6_prepare_wm_contants */ OUT_BATCH(brw->vs.push_const_offset); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } /* Use ALT floating point mode for ARB vertex programs, because they * require 0^0 == 1. */ if (ctx->Shader.CurrentVertexProgram == NULL) floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT; BEGIN_BATCH(6); OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2)); OUT_BATCH(brw->vs.prog_offset); OUT_BATCH(floating_point_mode | ((ALIGN(brw->sampler.count, 4)/4) << GEN6_VS_SAMPLER_COUNT_SHIFT)); if (brw->vs.prog_data->base.total_scratch) { OUT_RELOC(brw->vs.scratch_bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, ffs(brw->vs.prog_data->base.total_scratch) - 11); } else { OUT_BATCH(0); } OUT_BATCH((1 << GEN6_VS_DISPATCH_START_GRF_SHIFT) | (brw->vs.prog_data->base.urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) | (0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT)); OUT_BATCH(((brw->max_vs_threads - 1) << max_threads_shift) | GEN6_VS_STATISTICS_ENABLE | GEN6_VS_ENABLE); ADVANCE_BATCH(); } const struct brw_tracked_state gen7_vs_state = { .dirty = { .mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS, .brw = (BRW_NEW_CONTEXT | BRW_NEW_VERTEX_PROGRAM | BRW_NEW_VS_BINDING_TABLE | BRW_NEW_BATCH), .cache = CACHE_NEW_VS_PROG | CACHE_NEW_SAMPLER }, .emit = upload_vs_state, };