/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" #include "brw_util.h" #include "main/macros.h" #include "intel_batchbuffer.h" static void upload_sbe_state(struct brw_context *brw) { struct intel_context *intel = &brw->intel; struct gl_context *ctx = &intel->ctx; /* CACHE_NEW_VS_PROG */ uint32_t num_inputs = brw_count_bits(brw->vs.prog_data->outputs_written); /* BRW_NEW_FRAGMENT_PROGRAM */ uint32_t num_outputs = brw_count_bits(brw->fragment_program->Base.InputsRead); uint32_t dw1, dw10, dw11; int i; int attr = 0; /* _NEW_TRANSFORM */ int urb_start = ctx->Transform.ClipPlanesEnabled ? 2 : 1; /* _NEW_LIGHT */ int two_side_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide); /* FINISHME: Attribute Swizzle Control Mode? */ dw1 = GEN7_SBE_SWIZZLE_ENABLE | num_outputs << GEN7_SBE_NUM_OUTPUTS_SHIFT | (num_inputs + 1) / 2 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT | urb_start << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT; /* _NEW_POINT */ if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) dw1 |= GEN6_SF_POINT_SPRITE_LOWERLEFT; dw10 = 0; if (ctx->Point.PointSprite) { for (i = 0; i < 8; i++) { if (ctx->Point.CoordReplace[i]) dw10 |= (1 << i); } } /* _NEW_LIGHT (flat shading) */ dw11 = 0; if (ctx->Light.ShadeModel == GL_FLAT) { dw11 |= ((brw->fragment_program->Base.InputsRead & (FRAG_BIT_COL0 | FRAG_BIT_COL1)) >> ((brw->fragment_program->Base.InputsRead & FRAG_BIT_WPOS) ? 0 : 1)); } BEGIN_BATCH(14); OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2)); OUT_BATCH(dw1); /* Output dwords 2 through 9 */ for (i = 0; i < 8; i++) { uint32_t attr_overrides = 0; for (; attr < 64; attr++) { if (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)) { attr_overrides |= get_attr_override(brw, attr, two_side_color); attr++; break; } } for (; attr < 64; attr++) { if (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)) { attr_overrides |= get_attr_override(brw, attr, two_side_color) << 16; attr++; break; } } OUT_BATCH(attr_overrides); } OUT_BATCH(dw10); /* point sprite texcoord bitmask */ OUT_BATCH(dw11); /* constant interp bitmask */ OUT_BATCH(0); /* wrapshortest enables 0-7 */ OUT_BATCH(0); /* wrapshortest enables 8-15 */ ADVANCE_BATCH(); } const struct brw_tracked_state gen7_sbe_state = { .dirty = { .mesa = (_NEW_LIGHT | _NEW_POINT | _NEW_TRANSFORM), .brw = (BRW_NEW_CONTEXT | BRW_NEW_FRAGMENT_PROGRAM), .cache = CACHE_NEW_VS_PROG }, .emit = upload_sbe_state, }; static void upload_sf_state(struct brw_context *brw) { struct intel_context *intel = &brw->intel; struct gl_context *ctx = &intel->ctx; uint32_t dw1, dw2, dw3; float point_size; /* _NEW_BUFFERS */ bool render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0; dw1 = GEN6_SF_STATISTICS_ENABLE | GEN6_SF_VIEWPORT_TRANSFORM_ENABLE; /* _NEW_BUFFERS */ dw1 |= (gen7_depth_format(brw) << GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT); /* _NEW_POLYGON */ if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo) dw1 |= GEN6_SF_WINDING_CCW; if (ctx->Polygon.OffsetFill) dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID; if (ctx->Polygon.OffsetLine) dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME; if (ctx->Polygon.OffsetPoint) dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT; switch (ctx->Polygon.FrontMode) { case GL_FILL: dw1 |= GEN6_SF_FRONT_SOLID; break; case GL_LINE: dw1 |= GEN6_SF_FRONT_WIREFRAME; break; case GL_POINT: dw1 |= GEN6_SF_FRONT_POINT; break; default: assert(0); break; } switch (ctx->Polygon.BackMode) { case GL_FILL: dw1 |= GEN6_SF_BACK_SOLID; break; case GL_LINE: dw1 |= GEN6_SF_BACK_WIREFRAME; break; case GL_POINT: dw1 |= GEN6_SF_BACK_POINT; break; default: assert(0); break; } dw2 = 0; if (ctx->Polygon.CullFlag) { switch (ctx->Polygon.CullFaceMode) { case GL_FRONT: dw2 |= GEN6_SF_CULL_FRONT; break; case GL_BACK: dw2 |= GEN6_SF_CULL_BACK; break; case GL_FRONT_AND_BACK: dw2 |= GEN6_SF_CULL_BOTH; break; default: assert(0); break; } } else { dw2 |= GEN6_SF_CULL_NONE; } /* _NEW_SCISSOR */ if (ctx->Scissor.Enabled) dw2 |= GEN6_SF_SCISSOR_ENABLE; /* _NEW_LINE */ dw2 |= U_FIXED(CLAMP(ctx->Line.Width, 0.0, 7.99), 7) << GEN6_SF_LINE_WIDTH_SHIFT; if (ctx->Line.SmoothFlag) { dw2 |= GEN6_SF_LINE_AA_ENABLE; dw2 |= GEN6_SF_LINE_AA_MODE_TRUE; dw2 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0; } /* FINISHME: Last Pixel Enable? Vertex Sub Pixel Precision Select? * FINISHME: AA Line Distance Mode? */ dw3 = 0; /* _NEW_POINT */ if (!(ctx->VertexProgram.PointSizeEnabled || ctx->Point._Attenuated)) dw3 |= GEN6_SF_USE_STATE_POINT_WIDTH; /* Clamp to ARB_point_parameters user limits */ point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize); /* Clamp to the hardware limits and convert to fixed point */ dw3 |= U_FIXED(CLAMP(point_size, 0.125, 255.875), 3); /* _NEW_LIGHT */ if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) { dw3 |= (2 << GEN6_SF_TRI_PROVOKE_SHIFT) | (2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) | (1 << GEN6_SF_LINE_PROVOKE_SHIFT); } else { dw3 |= (1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT); } BEGIN_BATCH(7); OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2)); OUT_BATCH(dw1); OUT_BATCH(dw2); OUT_BATCH(dw3); OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant. copied from gen4 */ OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */ OUT_BATCH_F(0.0); /* XXX: global depth offset clamp */ ADVANCE_BATCH(); } const struct brw_tracked_state gen7_sf_state = { .dirty = { .mesa = (_NEW_LIGHT | _NEW_POLYGON | _NEW_LINE | _NEW_SCISSOR | _NEW_BUFFERS | _NEW_POINT), .brw = (BRW_NEW_CONTEXT), .cache = CACHE_NEW_VS_PROG }, .emit = upload_sf_state, };