/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file brw_vec4_gs_visitor.h * * Geometry-shader-specific code derived from the vec4_visitor class. */ #ifndef BRW_VEC4_GS_VISITOR_H #define BRW_VEC4_GS_VISITOR_H #include "brw_vec4.h" /** * Scratch data used when compiling a GLSL geometry shader. */ struct brw_gs_compile { struct brw_gs_prog_key key; struct brw_gs_prog_data prog_data; struct brw_vue_map input_vue_map; struct brw_geometry_program *gp; unsigned control_data_bits_per_vertex; unsigned control_data_header_size_bits; }; #ifdef __cplusplus extern "C" { #endif const unsigned *brw_gs_emit(struct brw_context *brw, struct gl_shader_program *prog, struct brw_gs_compile *c, void *mem_ctx, unsigned *final_assembly_size); #ifdef __cplusplus } /* extern "C" */ #endif #ifdef __cplusplus namespace brw { class vec4_gs_visitor : public vec4_visitor { public: vec4_gs_visitor(const struct brw_compiler *compiler, void *log_data, struct brw_gs_compile *c, nir_shader *shader, void *mem_ctx, bool no_spills, int shader_time_index); virtual void nir_setup_inputs(); virtual void nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr); protected: virtual dst_reg *make_reg_for_system_value(int location, const glsl_type *type); virtual void setup_payload(); virtual void emit_prolog(); virtual void emit_thread_end(); virtual void emit_urb_write_header(int mrf); virtual vec4_instruction *emit_urb_write_opcode(bool complete); virtual void gs_emit_vertex(int stream_id); virtual void gs_end_primitive(); virtual void nir_emit_intrinsic(nir_intrinsic_instr *instr); protected: int setup_varying_inputs(int payload_reg, int *attribute_map, int attributes_per_reg); void emit_control_data_bits(); void set_stream_control_data_bits(unsigned stream_id); src_reg vertex_count; src_reg control_data_bits; const struct brw_gs_compile * const c; }; } /* namespace brw */ #endif /* __cplusplus */ #endif /* BRW_VEC4_GS_VISITOR_H */