/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file brw_tes.c * * Tessellation evaluation shader state upload code. */ #include "brw_context.h" #include "compiler/brw_nir.h" #include "brw_program.h" #include "brw_state.h" #include "program/prog_parameter.h" static bool brw_codegen_tes_prog(struct brw_context *brw, struct brw_program *tep, struct brw_tes_prog_key *key) { const struct brw_compiler *compiler = brw->screen->compiler; const struct intel_device_info *devinfo = &brw->screen->devinfo; struct brw_stage_state *stage_state = &brw->tes.base; struct brw_tes_prog_data prog_data; bool start_busy = false; double start_time = 0; memset(&prog_data, 0, sizeof(prog_data)); void *mem_ctx = ralloc_context(NULL); nir_shader *nir = nir_shader_clone(mem_ctx, tep->program.nir); brw_assign_common_binding_table_offsets(devinfo, &tep->program, &prog_data.base.base, 0); brw_nir_setup_glsl_uniforms(mem_ctx, nir, &tep->program, &prog_data.base.base, compiler->scalar_stage[MESA_SHADER_TESS_EVAL]); brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data.base.base.ubo_ranges); int st_index = -1; if (INTEL_DEBUG & DEBUG_SHADER_TIME) st_index = brw_get_shader_time_index(brw, &tep->program, ST_TES, true); if (unlikely(brw->perf_debug)) { start_busy = brw->batch.last_bo && brw_bo_busy(brw->batch.last_bo); start_time = get_time(); } struct brw_vue_map input_vue_map; brw_compute_tess_vue_map(&input_vue_map, key->inputs_read, key->patch_inputs_read); char *error_str; const unsigned *program = brw_compile_tes(compiler, brw, mem_ctx, key, &input_vue_map, &prog_data, nir, st_index, NULL, &error_str); if (program == NULL) { tep->program.sh.data->LinkStatus = LINKING_FAILURE; ralloc_strcat(&tep->program.sh.data->InfoLog, error_str); _mesa_problem(NULL, "Failed to compile tessellation evaluation shader: " "%s\n", error_str); ralloc_free(mem_ctx); return false; } if (unlikely(brw->perf_debug)) { if (tep->compiled_once) { brw_debug_recompile(brw, MESA_SHADER_TESS_EVAL, tep->program.Id, &key->base); } if (start_busy && !brw_bo_busy(brw->batch.last_bo)) { perf_debug("TES compile took %.03f ms and stalled the GPU\n", (get_time() - start_time) * 1000); } tep->compiled_once = true; } /* Scratch space is used for register spilling */ brw_alloc_stage_scratch(brw, stage_state, prog_data.base.base.total_scratch); /* The param and pull_param arrays will be freed by the shader cache. */ ralloc_steal(NULL, prog_data.base.base.param); ralloc_steal(NULL, prog_data.base.base.pull_param); brw_upload_cache(&brw->cache, BRW_CACHE_TES_PROG, key, sizeof(*key), program, prog_data.base.base.program_size, &prog_data, sizeof(prog_data), &stage_state->prog_offset, &brw->tes.base.prog_data); ralloc_free(mem_ctx); return true; } void brw_tes_populate_key(struct brw_context *brw, struct brw_tes_prog_key *key) { struct brw_program *tcp = (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL]; struct brw_program *tep = (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL]; struct gl_program *prog = &tep->program; uint64_t per_vertex_slots = prog->info.inputs_read; uint32_t per_patch_slots = prog->info.patch_inputs_read; memset(key, 0, sizeof(*key)); /* _NEW_TEXTURE */ brw_populate_base_prog_key(&brw->ctx, tep, &key->base); /* The TCS may have additional outputs which aren't read by the * TES (possibly for cross-thread communication). These need to * be stored in the Patch URB Entry as well. */ if (tcp) { struct gl_program *tcp_prog = &tcp->program; per_vertex_slots |= tcp_prog->info.outputs_written & ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER); per_patch_slots |= tcp_prog->info.patch_outputs_written; } key->inputs_read = per_vertex_slots; key->patch_inputs_read = per_patch_slots; } void brw_upload_tes_prog(struct brw_context *brw) { struct brw_stage_state *stage_state = &brw->tes.base; struct brw_tes_prog_key key; /* BRW_NEW_TESS_PROGRAMS */ struct brw_program *tep = (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL]; if (!brw_state_dirty(brw, _NEW_TEXTURE, BRW_NEW_TESS_PROGRAMS)) return; brw_tes_populate_key(brw, &key); if (brw_search_cache(&brw->cache, BRW_CACHE_TES_PROG, &key, sizeof(key), &stage_state->prog_offset, &brw->tes.base.prog_data, true)) return; if (brw_disk_cache_upload_program(brw, MESA_SHADER_TESS_EVAL)) return; tep = (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL]; tep->id = key.base.program_string_id; ASSERTED bool success = brw_codegen_tes_prog(brw, tep, &key); assert(success); } void brw_tes_populate_default_key(const struct brw_compiler *compiler, struct brw_tes_prog_key *key, struct gl_shader_program *sh_prog, struct gl_program *prog) { const struct intel_device_info *devinfo = compiler->devinfo; struct brw_program *btep = brw_program(prog); memset(key, 0, sizeof(*key)); brw_populate_default_base_prog_key(devinfo, btep, &key->base); key->inputs_read = prog->nir->info.inputs_read; key->patch_inputs_read = prog->nir->info.patch_inputs_read; if (sh_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) { struct gl_program *tcp = sh_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program; key->inputs_read |= tcp->nir->info.outputs_written & ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER); key->patch_inputs_read |= tcp->nir->info.patch_outputs_written; } } bool brw_tes_precompile(struct gl_context *ctx, struct gl_shader_program *shader_prog, struct gl_program *prog) { struct brw_context *brw = brw_context(ctx); const struct brw_compiler *compiler = brw->screen->compiler; struct brw_tes_prog_key key; uint32_t old_prog_offset = brw->tes.base.prog_offset; struct brw_stage_prog_data *old_prog_data = brw->tes.base.prog_data; bool success; struct brw_program *btep = brw_program(prog); brw_tes_populate_default_key(compiler, &key, shader_prog, prog); success = brw_codegen_tes_prog(brw, btep, &key); brw->tes.base.prog_offset = old_prog_offset; brw->tes.base.prog_data = old_prog_data; return success; }