/* * Copyright © 2008 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file brw_queryobj.c * * Support for query objects (GL_ARB_occlusion_query, GL_ARB_timer_query, * GL_EXT_transform_feedback, and friends). * * The hardware provides a PIPE_CONTROL command that can report the number of * fragments that passed the depth test, or the hardware timer. They are * appropriately synced with the stage of the pipeline for our extensions' * needs. */ #include "main/imports.h" #include "brw_context.h" #include "brw_defines.h" #include "brw_state.h" #include "intel_batchbuffer.h" uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp) { const struct gen_device_info *devinfo = &brw->screen->devinfo; return (double)gpu_timestamp * devinfo->timebase_scale; } /* As best we know currently, the Gen HW timestamps are 36bits across * all platforms, which we need to account for when calculating a * delta to measure elapsed time. * * The timestamps read via glGetTimestamp() / brw_get_timestamp() sometimes * only have 32bits due to a kernel bug and so in that case we make sure to * treat all raw timestamps as 32bits so they overflow consistently and remain * comparable. (Note: the timestamps being passed here are not from the kernel * so we don't need to be taking the upper 32bits in this buggy kernel case we * are just clipping to 32bits here for consistency.) */ uint64_t brw_raw_timestamp_delta(struct brw_context *brw, uint64_t time0, uint64_t time1) { if (brw->screen->hw_has_timestamp == 2) { /* Kernel clips timestamps to 32bits in this case, so we also clip * PIPE_CONTROL timestamps for consistency. */ return (uint32_t)time1 - (uint32_t)time0; } else { if (time0 > time1) { return (1ULL << 36) + time1 - time0; } else { return time1 - time0; } } } /** * Emit PIPE_CONTROLs to write the current GPU timestamp into a buffer. */ void brw_write_timestamp(struct brw_context *brw, struct brw_bo *query_bo, int idx) { if (brw->gen == 6) { /* Emit Sandybridge workaround flush: */ brw_emit_pipe_control_flush(brw, PIPE_CONTROL_CS_STALL | PIPE_CONTROL_STALL_AT_SCOREBOARD); } uint32_t flags = PIPE_CONTROL_WRITE_TIMESTAMP; if (brw->gen == 9 && brw->gt == 4) flags |= PIPE_CONTROL_CS_STALL; brw_emit_pipe_control_write(brw, flags, query_bo, idx * sizeof(uint64_t), 0); } /** * Emit PIPE_CONTROLs to write the PS_DEPTH_COUNT register into a buffer. */ void brw_write_depth_count(struct brw_context *brw, struct brw_bo *query_bo, int idx) { uint32_t flags = PIPE_CONTROL_WRITE_DEPTH_COUNT | PIPE_CONTROL_DEPTH_STALL; if (brw->gen == 9 && brw->gt == 4) flags |= PIPE_CONTROL_CS_STALL; brw_emit_pipe_control_write(brw, flags, query_bo, idx * sizeof(uint64_t), 0); } /** * Wait on the query object's BO and calculate the final result. */ static void brw_queryobj_get_results(struct gl_context *ctx, struct brw_query_object *query) { struct brw_context *brw = brw_context(ctx); int i; uint64_t *results; assert(brw->gen < 6); if (query->bo == NULL) return; /* If the application has requested the query result, but this batch is * still contributing to it, flush it now so the results will be present * when mapped. */ if (brw_batch_references(&brw->batch, query->bo)) intel_batchbuffer_flush(brw); if (unlikely(brw->perf_debug)) { if (brw_bo_busy(query->bo)) { perf_debug("Stalling on the GPU waiting for a query object.\n"); } } brw_bo_map(brw, query->bo, false); results = query->bo->virtual; switch (query->Base.Target) { case GL_TIME_ELAPSED_EXT: /* The query BO contains the starting and ending timestamps. * Subtract the two and convert to nanoseconds. */ query->Base.Result = brw_raw_timestamp_delta(brw, results[0], results[1]); query->Base.Result = brw_timebase_scale(brw, query->Base.Result); break; case GL_TIMESTAMP: /* The query BO contains a single timestamp value in results[0]. */ query->Base.Result = brw_timebase_scale(brw, results[0]); /* Ensure the scaled timestamp overflows according to * GL_QUERY_COUNTER_BITS */ query->Base.Result &= (1ull << ctx->Const.QueryCounterBits.Timestamp) - 1; break; case GL_SAMPLES_PASSED_ARB: /* Loop over pairs of values from the BO, which are the PS_DEPTH_COUNT * value at the start and end of the batchbuffer. Subtract them to * get the number of fragments which passed the depth test in each * individual batch, and add those differences up to get the number * of fragments for the entire query. * * Note that query->Base.Result may already be non-zero. We may have * run out of space in the query's BO and allocated a new one. If so, * this function was already called to accumulate the results so far. */ for (i = 0; i < query->last_index; i++) { query->Base.Result += results[i * 2 + 1] - results[i * 2]; } break; case GL_ANY_SAMPLES_PASSED: case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: /* If the starting and ending PS_DEPTH_COUNT from any of the batches * differ, then some fragments passed the depth test. */ for (i = 0; i < query->last_index; i++) { if (results[i * 2 + 1] != results[i * 2]) { query->Base.Result = GL_TRUE; break; } } break; default: unreachable("Unrecognized query target in brw_queryobj_get_results()"); } brw_bo_unmap(query->bo); /* Now that we've processed the data stored in the query's buffer object, * we can release it. */ brw_bo_unreference(query->bo); query->bo = NULL; } /** * The NewQueryObject() driver hook. * * Allocates and initializes a new query object. */ static struct gl_query_object * brw_new_query_object(struct gl_context *ctx, GLuint id) { struct brw_query_object *query; query = calloc(1, sizeof(struct brw_query_object)); query->Base.Id = id; query->Base.Result = 0; query->Base.Active = false; query->Base.Ready = true; return &query->Base; } /** * The DeleteQuery() driver hook. */ static void brw_delete_query(struct gl_context *ctx, struct gl_query_object *q) { struct brw_query_object *query = (struct brw_query_object *)q; brw_bo_unreference(query->bo); free(query); } /** * Gen4-5 driver hook for glBeginQuery(). * * Initializes driver structures and emits any GPU commands required to begin * recording data for the query. */ static void brw_begin_query(struct gl_context *ctx, struct gl_query_object *q) { struct brw_context *brw = brw_context(ctx); struct brw_query_object *query = (struct brw_query_object *)q; assert(brw->gen < 6); switch (query->Base.Target) { case GL_TIME_ELAPSED_EXT: /* For timestamp queries, we record the starting time right away so that * we measure the full time between BeginQuery and EndQuery. There's * some debate about whether this is the right thing to do. Our decision * is based on the following text from the ARB_timer_query extension: * * "(5) Should the extension measure total time elapsed between the full * completion of the BeginQuery and EndQuery commands, or just time * spent in the graphics library? * * RESOLVED: This extension will measure the total time elapsed * between the full completion of these commands. Future extensions * may implement a query to determine time elapsed at different stages * of the graphics pipeline." * * We write a starting timestamp now (at index 0). At EndQuery() time, * we'll write a second timestamp (at index 1), and subtract the two to * obtain the time elapsed. Notably, this includes time elapsed while * the system was doing other work, such as running other applications. */ brw_bo_unreference(query->bo); query->bo = brw_bo_alloc(brw->bufmgr, "timer query", 4096, 4096); brw_write_timestamp(brw, query->bo, 0); break; case GL_ANY_SAMPLES_PASSED: case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: case GL_SAMPLES_PASSED_ARB: /* For occlusion queries, we delay taking an initial sample until the * first drawing occurs in this batch. See the reasoning in the comments * for brw_emit_query_begin() below. * * Since we're starting a new query, we need to be sure to throw away * any previous occlusion query results. */ brw_bo_unreference(query->bo); query->bo = NULL; query->last_index = -1; brw->query.obj = query; /* Depth statistics on Gen4 require strange workarounds, so we try to * avoid them when necessary. They're required for occlusion queries, * so turn them on now. */ brw->stats_wm++; brw->ctx.NewDriverState |= BRW_NEW_STATS_WM; break; default: unreachable("Unrecognized query target in brw_begin_query()"); } } /** * Gen4-5 driver hook for glEndQuery(). * * Emits GPU commands to record a final query value, ending any data capturing. * However, the final result isn't necessarily available until the GPU processes * those commands. brw_queryobj_get_results() processes the captured data to * produce the final result. */ static void brw_end_query(struct gl_context *ctx, struct gl_query_object *q) { struct brw_context *brw = brw_context(ctx); struct brw_query_object *query = (struct brw_query_object *)q; assert(brw->gen < 6); switch (query->Base.Target) { case GL_TIME_ELAPSED_EXT: /* Write the final timestamp. */ brw_write_timestamp(brw, query->bo, 1); break; case GL_ANY_SAMPLES_PASSED: case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: case GL_SAMPLES_PASSED_ARB: /* No query->bo means that EndQuery was called after BeginQuery with no * intervening drawing. Rather than doing nothing at all here in this * case, we emit the query_begin and query_end state to the * hardware. This is to guarantee that waiting on the result of this * empty state will cause all previous queries to complete at all, as * required by the specification: * * It must always be true that if any query object * returns a result available of TRUE, all queries of the * same type issued prior to that query must also return * TRUE. [Open GL 4.3 (Core Profile) Section 4.2.1] */ if (!query->bo) { brw_emit_query_begin(brw); } assert(query->bo); brw_emit_query_end(brw); brw->query.obj = NULL; brw->stats_wm--; brw->ctx.NewDriverState |= BRW_NEW_STATS_WM; break; default: unreachable("Unrecognized query target in brw_end_query()"); } } /** * The Gen4-5 WaitQuery() driver hook. * * Wait for a query result to become available and return it. This is the * backing for glGetQueryObjectiv() with the GL_QUERY_RESULT pname. */ static void brw_wait_query(struct gl_context *ctx, struct gl_query_object *q) { struct brw_query_object *query = (struct brw_query_object *)q; assert(brw_context(ctx)->gen < 6); brw_queryobj_get_results(ctx, query); query->Base.Ready = true; } /** * The Gen4-5 CheckQuery() driver hook. * * Checks whether a query result is ready yet. If not, flushes. * This is the backing for glGetQueryObjectiv()'s QUERY_RESULT_AVAILABLE pname. */ static void brw_check_query(struct gl_context *ctx, struct gl_query_object *q) { struct brw_context *brw = brw_context(ctx); struct brw_query_object *query = (struct brw_query_object *)q; assert(brw->gen < 6); /* From the GL_ARB_occlusion_query spec: * * "Instead of allowing for an infinite loop, performing a * QUERY_RESULT_AVAILABLE_ARB will perform a flush if the result is * not ready yet on the first time it is queried. This ensures that * the async query will return true in finite time. */ if (query->bo && brw_batch_references(&brw->batch, query->bo)) intel_batchbuffer_flush(brw); if (query->bo == NULL || !brw_bo_busy(query->bo)) { brw_queryobj_get_results(ctx, query); query->Base.Ready = true; } } /** * Ensure there query's BO has enough space to store a new pair of values. * * If not, gather the existing BO's results and create a new buffer of the * same size. */ static void ensure_bo_has_space(struct gl_context *ctx, struct brw_query_object *query) { struct brw_context *brw = brw_context(ctx); assert(brw->gen < 6); if (!query->bo || query->last_index * 2 + 1 >= 4096 / sizeof(uint64_t)) { if (query->bo != NULL) { /* The old query BO did not have enough space, so we allocated a new * one. Gather the results so far (adding up the differences) and * release the old BO. */ brw_queryobj_get_results(ctx, query); } query->bo = brw_bo_alloc(brw->bufmgr, "query", 4096, 1); query->last_index = 0; } } /** * Record the PS_DEPTH_COUNT value (for occlusion queries) just before * primitive drawing. * * In a pre-hardware context world, the single PS_DEPTH_COUNT register is * shared among all applications using the GPU. However, our query value * needs to only include fragments generated by our application/GL context. * * To accommodate this, we record PS_DEPTH_COUNT at the start and end of * each batchbuffer (technically, the first primitive drawn and flush time). * Subtracting each pair of values calculates the change in PS_DEPTH_COUNT * caused by a batchbuffer. Since there is no preemption inside batches, * this is guaranteed to only measure the effects of our current application. * * Adding each of these differences (in case drawing is done over many batches) * produces the final expected value. * * In a world with hardware contexts, PS_DEPTH_COUNT is saved and restored * as part of the context state, so this is unnecessary, and skipped. */ void brw_emit_query_begin(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; struct brw_query_object *query = brw->query.obj; if (brw->hw_ctx) return; /* Skip if we're not doing any queries, or we've already recorded the * initial query value for this batchbuffer. */ if (!query || brw->query.begin_emitted) return; ensure_bo_has_space(ctx, query); brw_write_depth_count(brw, query->bo, query->last_index * 2); brw->query.begin_emitted = true; } /** * Called at batchbuffer flush to get an ending PS_DEPTH_COUNT * (for non-hardware context platforms). * * See the explanation in brw_emit_query_begin(). */ void brw_emit_query_end(struct brw_context *brw) { struct brw_query_object *query = brw->query.obj; if (brw->hw_ctx) return; if (!brw->query.begin_emitted) return; brw_write_depth_count(brw, query->bo, query->last_index * 2 + 1); brw->query.begin_emitted = false; query->last_index++; } /** * Driver hook for glQueryCounter(). * * This handles GL_TIMESTAMP queries, which perform a pipelined read of the * current GPU time. This is unlike GL_TIME_ELAPSED, which measures the * time while the query is active. */ void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q) { struct brw_context *brw = brw_context(ctx); struct brw_query_object *query = (struct brw_query_object *) q; assert(q->Target == GL_TIMESTAMP); brw_bo_unreference(query->bo); query->bo = brw_bo_alloc(brw->bufmgr, "timestamp query", 4096, 4096); brw_write_timestamp(brw, query->bo, 0); query->flushed = false; } /** * Read the TIMESTAMP register immediately (in a non-pipelined fashion). * * This is used to implement the GetTimestamp() driver hook. */ static uint64_t brw_get_timestamp(struct gl_context *ctx) { struct brw_context *brw = brw_context(ctx); uint64_t result = 0; switch (brw->screen->hw_has_timestamp) { case 3: /* New kernel, always full 36bit accuracy */ brw_reg_read(brw->bufmgr, TIMESTAMP | 1, &result); break; case 2: /* 64bit kernel, result is left-shifted by 32bits, losing 4bits */ brw_reg_read(brw->bufmgr, TIMESTAMP, &result); result = result >> 32; break; case 1: /* 32bit kernel, result is 36bit wide but may be inaccurate! */ brw_reg_read(brw->bufmgr, TIMESTAMP, &result); break; } /* Scale to nanosecond units */ result = brw_timebase_scale(brw, result); /* Ensure the scaled timestamp overflows according to * GL_QUERY_COUNTER_BITS. Technically this isn't required if * querying GL_TIMESTAMP via glGetInteger but it seems best to keep * QueryObject and GetInteger timestamps consistent. */ result &= (1ull << ctx->Const.QueryCounterBits.Timestamp) - 1; return result; } /** * Is this type of query written by PIPE_CONTROL? */ bool brw_is_query_pipelined(struct brw_query_object *query) { switch (query->Base.Target) { case GL_TIMESTAMP: case GL_TIME_ELAPSED: case GL_ANY_SAMPLES_PASSED: case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: case GL_SAMPLES_PASSED_ARB: return true; case GL_PRIMITIVES_GENERATED: case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: case GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB: case GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB: case GL_VERTICES_SUBMITTED_ARB: case GL_PRIMITIVES_SUBMITTED_ARB: case GL_VERTEX_SHADER_INVOCATIONS_ARB: case GL_GEOMETRY_SHADER_INVOCATIONS: case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB: case GL_FRAGMENT_SHADER_INVOCATIONS_ARB: case GL_CLIPPING_INPUT_PRIMITIVES_ARB: case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB: case GL_COMPUTE_SHADER_INVOCATIONS_ARB: case GL_TESS_CONTROL_SHADER_PATCHES_ARB: case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB: return false; default: unreachable("Unrecognized query target in is_query_pipelined()"); } } /* Initialize query object functions used on all generations. */ void brw_init_common_queryobj_functions(struct dd_function_table *functions) { functions->NewQueryObject = brw_new_query_object; functions->DeleteQuery = brw_delete_query; functions->GetTimestamp = brw_get_timestamp; } /* Initialize Gen4/5-specific query object functions. */ void gen4_init_queryobj_functions(struct dd_function_table *functions) { functions->BeginQuery = brw_begin_query; functions->EndQuery = brw_end_query; functions->CheckQuery = brw_check_query; functions->WaitQuery = brw_wait_query; functions->QueryCounter = brw_query_counter; }