/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef BRW_PROGRAM_H #define BRW_PROGRAM_H #include "compiler/brw_compiler.h" #ifdef __cplusplus extern "C" { #endif struct brw_context; struct nir_shader *brw_create_nir(struct brw_context *brw, const struct gl_shader_program *shader_prog, struct gl_program *prog, gl_shader_stage stage, bool is_scalar); void brw_setup_tex_for_precompile(struct brw_context *brw, struct brw_sampler_prog_key_data *tex, struct gl_program *prog); void brw_populate_sampler_prog_key_data(struct gl_context *ctx, const struct gl_program *prog, struct brw_sampler_prog_key_data *key); bool brw_debug_recompile_sampler_key(struct brw_context *brw, const struct brw_sampler_prog_key_data *old_key, const struct brw_sampler_prog_key_data *key); uint32_t brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo, const struct gl_program *prog, struct brw_stage_prog_data *stage_prog_data, uint32_t next_binding_table_offset); void brw_stage_prog_data_free(const void *prog_data); void brw_dump_arb_asm(const char *stage, struct gl_program *prog); bool brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog); bool brw_tcs_precompile(struct gl_context *ctx, struct gl_shader_program *shader_prog, struct gl_program *prog); bool brw_tes_precompile(struct gl_context *ctx, struct gl_shader_program *shader_prog, struct gl_program *prog); bool brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog); bool brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog); bool brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog); GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); void brw_upload_tcs_prog(struct brw_context *brw); void brw_tcs_populate_key(struct brw_context *brw, struct brw_tcs_prog_key *key); void brw_upload_tes_prog(struct brw_context *brw); void brw_tes_populate_key(struct brw_context *brw, struct brw_tes_prog_key *key); #ifdef __cplusplus } /* extern "C" */ #endif #endif