/* * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "main/version.h" #include "brw_context.h" #include "brw_defines.h" #include "brw_batch.h" /** * Initializes potential list of extensions if ctx == NULL, or actually enables * extensions for a context. */ void brw_init_extensions(struct gl_context *ctx) { struct brw_context *brw = brw_context(ctx); const struct intel_device_info *devinfo = &brw->screen->devinfo; assert(devinfo->ver >= 4); ctx->Extensions.ARB_arrays_of_arrays = true; ctx->Extensions.ARB_buffer_storage = true; ctx->Extensions.ARB_clear_texture = true; ctx->Extensions.ARB_clip_control = true; ctx->Extensions.ARB_copy_image = true; ctx->Extensions.ARB_depth_buffer_float = true; ctx->Extensions.ARB_depth_clamp = true; ctx->Extensions.ARB_depth_texture = true; ctx->Extensions.ARB_draw_elements_base_vertex = true; ctx->Extensions.ARB_draw_instanced = true; ctx->Extensions.ARB_ES2_compatibility = true; ctx->Extensions.ARB_explicit_attrib_location = true; ctx->Extensions.ARB_explicit_uniform_location = true; ctx->Extensions.ARB_fragment_coord_conventions = true; ctx->Extensions.ARB_fragment_program = true; ctx->Extensions.ARB_fragment_program_shadow = true; ctx->Extensions.ARB_fragment_shader = true; ctx->Extensions.ARB_framebuffer_object = true; ctx->Extensions.ARB_half_float_vertex = true; ctx->Extensions.ARB_instanced_arrays = true; ctx->Extensions.ARB_internalformat_query = true; ctx->Extensions.ARB_internalformat_query2 = true; ctx->Extensions.ARB_map_buffer_range = true; ctx->Extensions.ARB_occlusion_query = true; ctx->Extensions.ARB_occlusion_query2 = true; ctx->Extensions.ARB_point_sprite = true; ctx->Extensions.ARB_polygon_offset_clamp = true; ctx->Extensions.ARB_seamless_cube_map = true; ctx->Extensions.ARB_shader_bit_encoding = true; ctx->Extensions.ARB_shader_draw_parameters = true; ctx->Extensions.ARB_shader_group_vote = true; ctx->Extensions.ARB_shader_texture_lod = true; ctx->Extensions.ARB_shading_language_packing = true; ctx->Extensions.ARB_shadow = true; ctx->Extensions.ARB_sync = true; ctx->Extensions.ARB_texture_border_clamp = true; ctx->Extensions.ARB_texture_compression_rgtc = true; ctx->Extensions.ARB_texture_cube_map = true; ctx->Extensions.ARB_texture_env_combine = true; ctx->Extensions.ARB_texture_env_crossbar = true; ctx->Extensions.ARB_texture_env_dot3 = true; ctx->Extensions.ARB_texture_filter_anisotropic = true; ctx->Extensions.ARB_texture_float = true; ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true; ctx->Extensions.ARB_texture_non_power_of_two = true; ctx->Extensions.ARB_texture_rg = true; ctx->Extensions.ARB_texture_rgb10_a2ui = true; ctx->Extensions.ARB_vertex_program = true; ctx->Extensions.ARB_vertex_shader = true; ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true; ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev = true; ctx->Extensions.EXT_blend_color = true; ctx->Extensions.EXT_blend_equation_separate = true; ctx->Extensions.EXT_blend_func_separate = true; ctx->Extensions.EXT_blend_minmax = true; ctx->Extensions.EXT_color_buffer_half_float = true; ctx->Extensions.EXT_draw_buffers2 = true; ctx->Extensions.EXT_EGL_image_storage = true; ctx->Extensions.EXT_float_blend = true; ctx->Extensions.EXT_framebuffer_sRGB = true; ctx->Extensions.EXT_gpu_program_parameters = true; ctx->Extensions.EXT_packed_float = true; ctx->Extensions.EXT_pixel_buffer_object = true; ctx->Extensions.EXT_point_parameters = true; ctx->Extensions.EXT_provoking_vertex = true; ctx->Extensions.EXT_render_snorm = true; ctx->Extensions.EXT_sRGB = true; ctx->Extensions.EXT_stencil_two_side = true; ctx->Extensions.EXT_texture_array = true; ctx->Extensions.EXT_texture_env_dot3 = true; ctx->Extensions.EXT_texture_filter_anisotropic = true; ctx->Extensions.EXT_texture_integer = true; ctx->Extensions.EXT_texture_norm16 = true; ctx->Extensions.EXT_texture_shared_exponent = true; ctx->Extensions.EXT_texture_snorm = true; ctx->Extensions.EXT_texture_sRGB = true; ctx->Extensions.EXT_texture_sRGB_decode = true; ctx->Extensions.EXT_texture_sRGB_R8 = true; ctx->Extensions.EXT_texture_swizzle = true; ctx->Extensions.EXT_texture_type_2_10_10_10_REV = true; ctx->Extensions.EXT_vertex_array_bgra = true; ctx->Extensions.KHR_robustness = true; ctx->Extensions.AMD_seamless_cubemap_per_texture = true; ctx->Extensions.APPLE_object_purgeable = true; ctx->Extensions.ATI_texture_env_combine3 = true; ctx->Extensions.MESA_framebuffer_flip_y = true; ctx->Extensions.NV_conditional_render = true; ctx->Extensions.NV_fog_distance = true; ctx->Extensions.NV_primitive_restart = true; ctx->Extensions.NV_texture_barrier = true; ctx->Extensions.NV_texture_env_combine4 = true; ctx->Extensions.NV_texture_rectangle = true; ctx->Extensions.TDFX_texture_compression_FXT1 = true; ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true; ctx->Extensions.OES_draw_texture = true; ctx->Extensions.OES_EGL_image = true; ctx->Extensions.OES_EGL_image_external = true; ctx->Extensions.OES_standard_derivatives = true; ctx->Extensions.OES_texture_float = true; ctx->Extensions.OES_texture_float_linear = true; ctx->Extensions.OES_texture_half_float = true; ctx->Extensions.OES_texture_half_float_linear = true; if (devinfo->ver >= 8) ctx->Const.GLSLVersion = 460; else if (devinfo->is_haswell && can_do_pipelined_register_writes(brw->screen)) ctx->Const.GLSLVersion = 450; else if (devinfo->ver >= 7 && can_do_pipelined_register_writes(brw->screen)) ctx->Const.GLSLVersion = 420; else if (devinfo->ver >= 6) ctx->Const.GLSLVersion = 330; else ctx->Const.GLSLVersion = 120; if (devinfo->ver >= 6) ctx->Const.GLSLVersionCompat = 130; else ctx->Const.GLSLVersionCompat = 120; _mesa_override_glsl_version(&ctx->Const); ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130; ctx->Extensions.MESA_shader_integer_functions = ctx->Const.GLSLVersion >= 130; if (devinfo->is_g4x || devinfo->ver >= 5) { ctx->Extensions.EXT_shader_framebuffer_fetch_non_coherent = true; ctx->Extensions.KHR_blend_equation_advanced = true; } if (devinfo->ver >= 5) { ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130; ctx->Extensions.ARB_texture_query_lod = true; ctx->Extensions.EXT_timer_query = true; } if (devinfo->ver == 6) ctx->Extensions.ARB_transform_feedback2 = true; if (devinfo->ver >= 6) { ctx->Extensions.ARB_blend_func_extended = !driQueryOptionb(&brw->screen->optionCache, "disable_blend_func_extended"); ctx->Extensions.ARB_conditional_render_inverted = true; ctx->Extensions.ARB_cull_distance = true; ctx->Extensions.ARB_draw_buffers_blend = true; if (ctx->API != API_OPENGL_COMPAT || ctx->Const.AllowHigherCompatVersion) ctx->Extensions.ARB_enhanced_layouts = true; ctx->Extensions.ARB_ES3_compatibility = true; ctx->Extensions.ARB_fragment_layer_viewport = true; ctx->Extensions.ARB_pipeline_statistics_query = true; ctx->Extensions.ARB_sample_shading = true; ctx->Extensions.ARB_shading_language_420pack = true; if (ctx->API != API_OPENGL_COMPAT || ctx->Const.AllowHigherCompatVersion) { ctx->Extensions.ARB_texture_buffer_object = true; ctx->Extensions.ARB_texture_buffer_object_rgb32 = true; ctx->Extensions.ARB_texture_buffer_range = true; } ctx->Extensions.ARB_texture_cube_map_array = true; ctx->Extensions.ARB_texture_gather = true; ctx->Extensions.ARB_texture_multisample = true; ctx->Extensions.ARB_uniform_buffer_object = true; ctx->Extensions.EXT_gpu_shader4 = true; ctx->Extensions.EXT_texture_shadow_lod = true; if (ctx->API != API_OPENGL_COMPAT || ctx->Const.AllowHigherCompatVersion) ctx->Extensions.AMD_vertex_shader_layer = true; ctx->Extensions.EXT_framebuffer_multisample = true; ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true; ctx->Extensions.EXT_transform_feedback = true; ctx->Extensions.ARB_transform_feedback_overflow_query = true; ctx->Extensions.OES_depth_texture_cube_map = true; ctx->Extensions.OES_sample_variables = true; ctx->Extensions.ARB_timer_query = brw->screen->hw_has_timestamp; ctx->Extensions.EXT_disjoint_timer_query = ctx->Extensions.ARB_timer_query; /* Only enable this in core profile because geometry shaders are * required, and Mesa only supports geometry shaders in OpenGL 3.2 and * later. In this driver, that currently means Core profile. */ if (ctx->API == API_OPENGL_CORE || ctx->Const.AllowHigherCompatVersion) { ctx->Extensions.ARB_shader_viewport_layer_array = true; ctx->Extensions.ARB_viewport_array = true; ctx->Extensions.AMD_vertex_shader_viewport_index = true; } } brw->predicate.supported = false; if (devinfo->ver >= 7) { ctx->Extensions.ARB_conservative_depth = true; ctx->Extensions.ARB_derivative_control = true; ctx->Extensions.ARB_framebuffer_no_attachments = true; if (ctx->API != API_OPENGL_COMPAT || ctx->Const.AllowHigherCompatVersion) { ctx->Extensions.ARB_gpu_shader5 = true; ctx->Extensions.ARB_gpu_shader_fp64 = true; } ctx->Extensions.ARB_shader_atomic_counters = true; ctx->Extensions.ARB_shader_atomic_counter_ops = true; ctx->Extensions.ARB_shader_clock = true; ctx->Extensions.ARB_shader_image_load_store = true; ctx->Extensions.ARB_shader_image_size = true; ctx->Extensions.ARB_shader_precision = true; ctx->Extensions.ARB_shader_texture_image_samples = true; if (ctx->API != API_OPENGL_COMPAT || ctx->Const.AllowHigherCompatVersion) ctx->Extensions.ARB_tessellation_shader = true; ctx->Extensions.ARB_texture_compression_bptc = true; ctx->Extensions.ARB_texture_view = true; ctx->Extensions.ARB_shader_storage_buffer_object = true; ctx->Extensions.ARB_vertex_attrib_64bit = true; ctx->Extensions.EXT_shader_samples_identical = true; ctx->Extensions.OES_primitive_bounding_box = true; ctx->Extensions.OES_texture_buffer = true; if (can_do_pipelined_register_writes(brw->screen)) { ctx->Extensions.ARB_draw_indirect = true; ctx->Extensions.ARB_transform_feedback2 = true; ctx->Extensions.ARB_transform_feedback3 = true; ctx->Extensions.ARB_transform_feedback_instanced = true; if (can_do_compute_dispatch(brw->screen) && ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) { ctx->Extensions.ARB_compute_shader = true; ctx->Extensions.ARB_ES3_1_compatibility = devinfo->ver >= 8 || devinfo->is_haswell; ctx->Extensions.NV_compute_shader_derivatives = true; ctx->Extensions.ARB_compute_variable_group_size = true; } if (can_do_predicate_writes(brw->screen)) { brw->predicate.supported = true; ctx->Extensions.ARB_indirect_parameters = true; } } ctx->Extensions.ARB_gl_spirv = true; ctx->Extensions.ARB_spirv_extensions = true; } if (devinfo->ver >= 8 || devinfo->is_haswell) { ctx->Extensions.ARB_stencil_texturing = true; ctx->Extensions.ARB_texture_stencil8 = true; ctx->Extensions.OES_geometry_shader = true; ctx->Extensions.OES_texture_cube_map_array = true; ctx->Extensions.OES_viewport_array = true; } if (devinfo->ver >= 8 || devinfo->is_haswell || devinfo->is_baytrail) { ctx->Extensions.ARB_robust_buffer_access_behavior = true; } if (can_do_mi_math_and_lrr(brw->screen)) { ctx->Extensions.ARB_query_buffer_object = true; } if (devinfo->ver >= 8 || devinfo->is_baytrail) { /* For now, we can't enable OES_texture_view on Gen 7 because of * some piglit failures coming from * piglit/tests/spec/arb_texture_view/rendering-formats.c that need * investigation. */ ctx->Extensions.OES_texture_view = true; } if (devinfo->ver >= 7) { /* We can safely enable OES_copy_image on Gen 7, since we emulate * the ETC2 support using the shadow_miptree to store the * compressed data. */ ctx->Extensions.OES_copy_image = true; } /* Gen < 6 still uses the blitter. It's somewhat annoying to add support * for blackhole there... Does anybody actually care anymore anyway? */ if (devinfo->ver >= 6) ctx->Extensions.INTEL_blackhole_render = true; if (devinfo->ver >= 8) { ctx->Extensions.ARB_gpu_shader_int64 = true; /* requires ARB_gpu_shader_int64 */ ctx->Extensions.ARB_shader_ballot = true; ctx->Extensions.ARB_ES3_2_compatibility = true; /* Currently only implemented in the scalar backend, so only enable for * Gfx8+. Eventually Gfx6+ could be supported. */ ctx->Extensions.INTEL_shader_integer_functions2 = true; } if (devinfo->ver >= 9) { ctx->Extensions.ANDROID_extension_pack_es31a = true; ctx->Extensions.AMD_depth_clamp_separate = true; ctx->Extensions.ARB_post_depth_coverage = true; ctx->Extensions.ARB_shader_stencil_export = true; ctx->Extensions.EXT_shader_framebuffer_fetch = true; ctx->Extensions.INTEL_conservative_rasterization = true; ctx->Extensions.INTEL_shader_atomic_float_minmax = true; ctx->Extensions.KHR_blend_equation_advanced_coherent = true; ctx->Extensions.KHR_texture_compression_astc_ldr = true; ctx->Extensions.KHR_texture_compression_astc_sliced_3d = true; /* * From the Skylake PRM Vol. 7 (Memory Fence Message, page 221): * "A memory fence message issued by a thread causes further messages * issued by the thread to be blocked until all previous data port * messages have completed, or the results can be globally observed from * the point of view of other threads in the system." * * From the Haswell PRM Vol. 7 (Memory Fence, page 256): * "A memory fence message issued by a thread causes further messages * issued by the thread to be blocked until all previous messages issued * by the thread to that data port (data cache or render cache) have * been globally observed from the point of view of other threads in the * system." * * Summarized: For ARB_fragment_shader_interlock to work, we need to * ensure memory access ordering for all messages to the dataport from * all threads. Memory fence messages prior to SKL only provide memory * access ordering for messages from the same thread, so we can only * support the feature from Gfx9 onwards. * */ ctx->Extensions.ARB_fragment_shader_interlock = true; } if (intel_device_info_is_9lp(devinfo)) ctx->Extensions.KHR_texture_compression_astc_hdr = true; if (devinfo->ver >= 6) ctx->Extensions.INTEL_performance_query = true; if (ctx->API != API_OPENGL_COMPAT || ctx->Const.AllowHigherCompatVersion) ctx->Extensions.ARB_base_instance = true; if (ctx->API != API_OPENGL_CORE) ctx->Extensions.ARB_color_buffer_float = true; ctx->Extensions.EXT_texture_compression_s3tc = true; ctx->Extensions.EXT_texture_compression_s3tc_srgb = true; ctx->Extensions.ANGLE_texture_compression_dxt = true; ctx->Extensions.EXT_demote_to_helper_invocation = true; ctx->Const.PrimitiveRestartFixedIndex = true; if (devinfo->ver >= 7) { ctx->Extensions.EXT_memory_object_fd = true; ctx->Extensions.EXT_memory_object = true; ctx->Extensions.EXT_semaphore = true; ctx->Extensions.EXT_semaphore_fd = true; } }