/* * Copyright 2005 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef BRW_DRAW_H #define BRW_DRAW_H #include "main/mtypes.h" /* for struct gl_context... */ #include "brw_bufmgr.h" struct brw_context; uint32_t * brw_emit_vertex_buffer_state(struct brw_context *brw, unsigned buffer_nr, struct brw_bo *bo, unsigned start_offset, unsigned end_offset, unsigned stride, unsigned step_rate, uint32_t *__map); #define EMIT_VERTEX_BUFFER_STATE(...) __map = \ brw_emit_vertex_buffer_state(__VA_ARGS__, __map) void brw_draw_prims(struct gl_context *ctx, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLboolean index_bounds_valid, GLuint min_index, GLuint max_index, struct gl_transform_feedback_object *unused_tfb_object, unsigned stream, struct gl_buffer_object *indirect ); void brw_draw_init( struct brw_context *brw ); void brw_draw_destroy( struct brw_context *brw ); void brw_prepare_shader_draw_parameters(struct brw_context *); /* brw_primitive_restart.c */ GLboolean brw_handle_primitive_restart(struct gl_context *ctx, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, struct gl_buffer_object *indirect); #endif