/* * Copyright 2003 VMware, Inc. * Copyright 2009, 2012 Intel Corporation. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "main/mtypes.h" #include "main/condrender.h" #include "swrast/swrast.h" #include "drivers/common/meta.h" #include "intel_batchbuffer.h" #include "intel_fbo.h" #include "intel_mipmap_tree.h" #include "brw_context.h" #include "brw_blorp.h" #include "brw_defines.h" #define FILE_DEBUG_FLAG DEBUG_BLIT static const char *buffer_names[] = { [BUFFER_FRONT_LEFT] = "front", [BUFFER_BACK_LEFT] = "back", [BUFFER_FRONT_RIGHT] = "front right", [BUFFER_BACK_RIGHT] = "back right", [BUFFER_DEPTH] = "depth", [BUFFER_STENCIL] = "stencil", [BUFFER_ACCUM] = "accum", [BUFFER_AUX0] = "aux0", [BUFFER_COLOR0] = "color0", [BUFFER_COLOR1] = "color1", [BUFFER_COLOR2] = "color2", [BUFFER_COLOR3] = "color3", [BUFFER_COLOR4] = "color4", [BUFFER_COLOR5] = "color5", [BUFFER_COLOR6] = "color6", [BUFFER_COLOR7] = "color7", }; static void debug_mask(const char *name, GLbitfield mask) { GLuint i; if (INTEL_DEBUG & DEBUG_BLIT) { DBG("%s clear:", name); for (i = 0; i < BUFFER_COUNT; i++) { if (mask & (1 << i)) DBG(" %s", buffer_names[i]); } DBG("\n"); } } /** * Returns true if the scissor is a noop (cuts out nothing). */ static bool noop_scissor(struct gl_framebuffer *fb) { return fb->_Xmin <= 0 && fb->_Ymin <= 0 && fb->_Xmax >= fb->Width && fb->_Ymax >= fb->Height; } /** * Implements fast depth clears on gen6+. * * Fast clears basically work by setting a flag in each of the subspans * represented in the HiZ buffer that says "When you need the depth values for * this subspan, it's the hardware's current clear value." Then later rendering * can just use the static clear value instead of referencing memory. * * The tricky part of the implementation is that you have to have the clear * value that was used on the depth buffer in place for all further rendering, * at least until a resolve to the real depth buffer happens. */ static bool brw_fast_clear_depth(struct gl_context *ctx) { struct brw_context *brw = brw_context(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); struct intel_mipmap_tree *mt = depth_irb->mt; struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; const struct gen_device_info *devinfo = &brw->screen->devinfo; if (INTEL_DEBUG & DEBUG_NO_FAST_CLEAR) return false; if (devinfo->gen < 6) return false; if (!intel_renderbuffer_has_hiz(depth_irb)) return false; /* We only handle full buffer clears -- otherwise you'd have to track whether * a previous clear had happened at a different clear value and resolve it * first. */ if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(fb)) { perf_debug("Failed to fast clear %dx%d depth because of scissors. " "Possible 5%% performance win if avoided.\n", mt->surf.logical_level0_px.width, mt->surf.logical_level0_px.height); return false; } switch (mt->format) { case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: case MESA_FORMAT_Z24_UNORM_S8_UINT: /* From the Sandy Bridge PRM, volume 2 part 1, page 314: * * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be * enabled (the legacy method of clearing must be performed): * * - If the depth buffer format is D32_FLOAT_S8X24_UINT or * D24_UNORM_S8_UINT. */ return false; case MESA_FORMAT_Z_UNORM16: /* From the Sandy Bridge PRM, volume 2 part 1, page 314: * * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be * enabled (the legacy method of clearing must be performed): * * - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the * width of the map (LOD0) is not multiple of 16, fast clear * optimization must be disabled. */ if (devinfo->gen == 6 && (minify(mt->surf.phys_level0_sa.width, depth_irb->mt_level - mt->first_level) % 16) != 0) return false; break; default: break; } /* Quantize the clear value to what can be stored in the actual depth * buffer. This makes the following check more accurate because it now * checks if the actual depth bits will match. It also prevents us from * getting a too-accurate depth value during depth testing or when sampling * with HiZ enabled. */ float clear_value = mt->format == MESA_FORMAT_Z_FLOAT32 ? ctx->Depth.Clear : _mesa_lroundeven(ctx->Depth.Clear * fb->_DepthMax) / (float)(fb->_DepthMax); const uint32_t num_layers = depth_att->Layered ? depth_irb->layer_count : 1; /* If we're clearing to a new clear value, then we need to resolve any clear * flags out of the HiZ buffer into the real depth buffer. */ if (mt->fast_clear_color.f32[0] != clear_value) { for (uint32_t level = mt->first_level; level <= mt->last_level; level++) { if (!intel_miptree_level_has_hiz(mt, level)) continue; const unsigned level_layers = brw_get_num_logical_layers(mt, level); for (uint32_t layer = 0; layer < level_layers; layer++) { if (level == depth_irb->mt_level && layer >= depth_irb->mt_layer && layer < depth_irb->mt_layer + num_layers) { /* We're going to clear this layer anyway. Leave it alone. */ continue; } enum isl_aux_state aux_state = intel_miptree_get_aux_state(mt, level, layer); if (aux_state != ISL_AUX_STATE_CLEAR && aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) { /* This slice doesn't have any fast-cleared bits. */ continue; } /* If we got here, then the level may have fast-clear bits that * use the old clear value. We need to do a depth resolve to get * rid of their use of the clear value before we can change it. * Fortunately, few applications ever change their depth clear * value so this shouldn't happen often. */ intel_hiz_exec(brw, mt, level, layer, 1, ISL_AUX_OP_FULL_RESOLVE); intel_miptree_set_aux_state(brw, mt, level, layer, 1, ISL_AUX_STATE_RESOLVED); } } const union isl_color_value clear_color = { .f32 = {clear_value, } }; intel_miptree_set_clear_color(brw, mt, clear_color); } for (unsigned a = 0; a < num_layers; a++) { enum isl_aux_state aux_state = intel_miptree_get_aux_state(mt, depth_irb->mt_level, depth_irb->mt_layer + a); if (aux_state != ISL_AUX_STATE_CLEAR) { intel_hiz_exec(brw, mt, depth_irb->mt_level, depth_irb->mt_layer + a, 1, ISL_AUX_OP_FAST_CLEAR); } } intel_miptree_set_aux_state(brw, mt, depth_irb->mt_level, depth_irb->mt_layer, num_layers, ISL_AUX_STATE_CLEAR); return true; } /** * Called by ctx->Driver.Clear. */ static void brw_clear(struct gl_context *ctx, GLbitfield mask) { struct brw_context *brw = brw_context(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; const struct gen_device_info *devinfo = &brw->screen->devinfo; bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(fb); if (!_mesa_check_conditional_render(ctx)) return; if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) { brw->front_buffer_dirty = true; } intel_prepare_render(brw); brw_workaround_depthstencil_alignment(brw, partial_clear ? 0 : mask); if (mask & BUFFER_BIT_DEPTH) { if (brw_fast_clear_depth(ctx)) { DBG("fast clear: depth\n"); mask &= ~BUFFER_BIT_DEPTH; } } if (mask & BUFFER_BITS_COLOR) { brw_blorp_clear_color(brw, fb, mask, partial_clear, ctx->Color.sRGBEnabled); debug_mask("blorp color", mask & BUFFER_BITS_COLOR); mask &= ~BUFFER_BITS_COLOR; } if (devinfo->gen >= 6 && (mask & BUFFER_BITS_DEPTH_STENCIL)) { brw_blorp_clear_depth_stencil(brw, fb, mask, partial_clear); debug_mask("blorp depth/stencil", mask & BUFFER_BITS_DEPTH_STENCIL); mask &= ~BUFFER_BITS_DEPTH_STENCIL; } GLbitfield tri_mask = mask & (BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH); if (tri_mask) { debug_mask("tri", tri_mask); mask &= ~tri_mask; _mesa_meta_glsl_Clear(&brw->ctx, tri_mask); } /* Any strange buffers get passed off to swrast. The only thing that * should be left at this point is the accumulation buffer. */ assert((mask & ~BUFFER_BIT_ACCUM) == 0); if (mask) { debug_mask("swrast", mask); _swrast_Clear(ctx, mask); } } void intelInitClearFuncs(struct dd_function_table *functions) { functions->Clear = brw_clear; }