/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #define CMD_MI (0x0 << 29) #define CMD_2D (0x2 << 29) #define CMD_3D (0x3 << 29) #define MI_NOOP (CMD_MI | 0) #define MI_BATCH_BUFFER_END (CMD_MI | 0xA << 23) #define MI_FLUSH (CMD_MI | (4 << 23)) #define FLUSH_MAP_CACHE (1 << 0) #define INHIBIT_FLUSH_RENDER_CACHE (1 << 2) #define MI_LOAD_REGISTER_IMM (CMD_MI | (0x22 << 23)) #define MI_FLUSH_DW (CMD_MI | (0x26 << 23) | 2) /* Stalls command execution waiting for the given events to have occurred. */ #define MI_WAIT_FOR_EVENT (CMD_MI | (0x3 << 23)) #define MI_WAIT_FOR_PLANE_B_FLIP (1<<6) #define MI_WAIT_FOR_PLANE_A_FLIP (1<<2) #define MI_STORE_REGISTER_MEM (CMD_MI | (0x24 << 23)) # define MI_STORE_REGISTER_MEM_USE_GGTT (1 << 22) /* p189 */ #define _3DSTATE_LOAD_STATE_IMMEDIATE_1 (CMD_3D | (0x1d<<24) | (0x04<<16)) #define I1_LOAD_S(n) (1<<(4+n)) #define _3DSTATE_DRAWRECT_INFO (CMD_3D | (0x1d<<24) | (0x80<<16) | 0x3) /** @} */ /** @{ * 915 definitions * * 915 documents say that bits 31:28 and 1 are "undefined, must be zero." */ #define S0_VB_OFFSET_MASK 0x0ffffffc #define S0_AUTO_CACHE_INV_DISABLE (1<<0) /** @} */ /** @{ * 830 definitions */ #define S0_VB_OFFSET_MASK_830 0xffffff80 #define S0_VB_PITCH_SHIFT_830 1 #define S0_VB_ENABLE_830 (1<<0) /** @} */ #define S1_VERTEX_WIDTH_SHIFT 24 #define S1_VERTEX_WIDTH_MASK (0x3f<<24) #define S1_VERTEX_PITCH_SHIFT 16 #define S1_VERTEX_PITCH_MASK (0x3f<<16) #define TEXCOORDFMT_2D 0x0 #define TEXCOORDFMT_3D 0x1 #define TEXCOORDFMT_4D 0x2 #define TEXCOORDFMT_1D 0x3 #define TEXCOORDFMT_2D_16 0x4 #define TEXCOORDFMT_4D_16 0x5 #define TEXCOORDFMT_NOT_PRESENT 0xf #define S2_TEXCOORD_FMT0_MASK 0xf #define S2_TEXCOORD_FMT1_SHIFT 4 #define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4)) #define S2_TEXCOORD_NONE (~0) #define S2_TEX_COUNT_SHIFT_830 12 #define S2_VERTEX_1_WIDTH_SHIFT_830 0 #define S2_VERTEX_0_WIDTH_SHIFT_830 6 /* S3 not interesting */ #define S4_POINT_WIDTH_SHIFT 23 #define S4_POINT_WIDTH_MASK (0x1ff<<23) #define S4_LINE_WIDTH_SHIFT 19 #define S4_LINE_WIDTH_ONE (0x2<<19) #define S4_LINE_WIDTH_MASK (0xf<<19) #define S4_FLATSHADE_ALPHA (1<<18) #define S4_FLATSHADE_FOG (1<<17) #define S4_FLATSHADE_SPECULAR (1<<16) #define S4_FLATSHADE_COLOR (1<<15) #define S4_CULLMODE_BOTH (0<<13) #define S4_CULLMODE_NONE (1<<13) #define S4_CULLMODE_CW (2<<13) #define S4_CULLMODE_CCW (3<<13) #define S4_CULLMODE_MASK (3<<13) #define S4_VFMT_POINT_WIDTH (1<<12) #define S4_VFMT_SPEC_FOG (1<<11) #define S4_VFMT_COLOR (1<<10) #define S4_VFMT_DEPTH_OFFSET (1<<9) #define S4_VFMT_XYZ (1<<6) #define S4_VFMT_XYZW (2<<6) #define S4_VFMT_XY (3<<6) #define S4_VFMT_XYW (4<<6) #define S4_VFMT_XYZW_MASK (7<<6) #define S4_FORCE_DEFAULT_DIFFUSE (1<<5) #define S4_FORCE_DEFAULT_SPECULAR (1<<4) #define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3) #define S4_VFMT_FOG_PARAM (1<<2) #define S4_SPRITE_POINT_ENABLE (1<<1) #define S4_LINE_ANTIALIAS_ENABLE (1<<0) #define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \ S4_VFMT_SPEC_FOG | \ S4_VFMT_COLOR | \ S4_VFMT_DEPTH_OFFSET | \ S4_VFMT_XYZW_MASK | \ S4_VFMT_FOG_PARAM) #define S5_WRITEDISABLE_ALPHA (1<<31) #define S5_WRITEDISABLE_RED (1<<30) #define S5_WRITEDISABLE_GREEN (1<<29) #define S5_WRITEDISABLE_BLUE (1<<28) #define S5_WRITEDISABLE_MASK (0xf<<28) #define S5_FORCE_DEFAULT_POINT_SIZE (1<<27) #define S5_LAST_PIXEL_ENABLE (1<<26) #define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25) #define S5_FOG_ENABLE (1<<24) #define S5_STENCIL_REF_SHIFT 16 #define S5_STENCIL_REF_MASK (0xff<<16) #define S5_STENCIL_TEST_FUNC_SHIFT 13 #define S5_STENCIL_TEST_FUNC_MASK (0x7<<13) #define S5_STENCIL_FAIL_SHIFT 10 #define S5_STENCIL_FAIL_MASK (0x7<<10) #define S5_STENCIL_PASS_Z_FAIL_SHIFT 7 #define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7) #define S5_STENCIL_PASS_Z_PASS_SHIFT 4 #define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4) #define S5_STENCIL_WRITE_ENABLE (1<<3) #define S5_STENCIL_TEST_ENABLE (1<<2) #define S5_COLOR_DITHER_ENABLE (1<<1) #define S5_LOGICOP_ENABLE (1<<0) #define S6_ALPHA_TEST_ENABLE (1<<31) #define S6_ALPHA_TEST_FUNC_SHIFT 28 #define S6_ALPHA_TEST_FUNC_MASK (0x7<<28) #define S6_ALPHA_REF_SHIFT 20 #define S6_ALPHA_REF_MASK (0xff<<20) #define S6_DEPTH_TEST_ENABLE (1<<19) #define S6_DEPTH_TEST_FUNC_SHIFT 16 #define S6_DEPTH_TEST_FUNC_MASK (0x7<<16) #define S6_CBUF_BLEND_ENABLE (1<<15) #define S6_CBUF_BLEND_FUNC_SHIFT 12 #define S6_CBUF_BLEND_FUNC_MASK (0x7<<12) #define S6_CBUF_SRC_BLEND_FACT_SHIFT 8 #define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8) #define S6_CBUF_DST_BLEND_FACT_SHIFT 4 #define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4) #define S6_DEPTH_WRITE_ENABLE (1<<3) #define S6_COLOR_WRITE_ENABLE (1<<2) #define S6_TRISTRIP_PV_SHIFT 0 #define S6_TRISTRIP_PV_MASK (0x3<<0) #define S7_DEPTH_OFFSET_CONST_MASK ~0 /* p143 */ #define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1) /* Dword 1 */ #define BUF_3D_ID_COLOR_BACK (0x3<<24) #define BUF_3D_ID_DEPTH (0x7<<24) #define BUF_3D_USE_FENCE (1<<23) #define BUF_3D_TILED_SURFACE (1<<22) #define BUF_3D_TILE_WALK_X 0 #define BUF_3D_TILE_WALK_Y (1<<21) #define BUF_3D_PITCH(x) (((x)/4)<<2) /* Dword 2 */ #define BUF_3D_ADDR(x) ((x) & ~0x3) /* Primitive dispatch on 830-945 */ #define _3DPRIMITIVE (CMD_3D | (0x1f << 24)) #define PRIM_INDIRECT (1<<23) #define PRIM_INLINE (0<<23) #define PRIM_INDIRECT_SEQUENTIAL (0<<17) #define PRIM_INDIRECT_ELTS (1<<17) #define PRIM3D_TRILIST (0x0<<18) #define PRIM3D_TRISTRIP (0x1<<18) #define PRIM3D_TRISTRIP_RVRSE (0x2<<18) #define PRIM3D_TRIFAN (0x3<<18) #define PRIM3D_POLY (0x4<<18) #define PRIM3D_LINELIST (0x5<<18) #define PRIM3D_LINESTRIP (0x6<<18) #define PRIM3D_RECTLIST (0x7<<18) #define PRIM3D_POINTLIST (0x8<<18) #define PRIM3D_DIB (0x9<<18) #define PRIM3D_MASK (0x1f<<18) #define XY_SETUP_BLT_CMD (CMD_2D | (0x01 << 22)) #define XY_COLOR_BLT_CMD (CMD_2D | (0x50 << 22)) #define XY_SRC_COPY_BLT_CMD (CMD_2D | (0x53 << 22)) #define XY_TEXT_IMMEDIATE_BLIT_CMD (CMD_2D | (0x31 << 22)) # define XY_TEXT_BYTE_PACKED (1 << 16) /* BR00 */ #define XY_BLT_WRITE_ALPHA (1 << 21) #define XY_BLT_WRITE_RGB (1 << 20) #define XY_SRC_TILED (1 << 15) #define XY_DST_TILED (1 << 11) /* BR13 */ #define BR13_8 (0x0 << 24) #define BR13_565 (0x1 << 24) #define BR13_8888 (0x3 << 24)