/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef INTEL_IOCTL_H #define INTEL_IOCTL_H #include "intel_context.h" extern void intelWaitAgeLocked( intelContextPtr intel, int age, GLboolean unlock ); extern void intelClear(GLcontext *ctx, GLbitfield mask, GLboolean all, GLint cx, GLint cy, GLint cw, GLint ch); extern void intelPageFlip( const __DRIdrawablePrivate *dpriv ); extern void intelWaitForIdle( intelContextPtr intel ); extern void intelFlushBatch( intelContextPtr intel, GLboolean refill ); extern void intelFlushBatchLocked( intelContextPtr intel, GLboolean ignore_cliprects, GLboolean refill, GLboolean allow_unlock); extern void intelRefillBatchLocked( intelContextPtr intel, GLboolean allow_unlock ); extern void intelFinish( GLcontext *ctx ); extern void intelFlush( GLcontext *ctx ); extern void *intelAllocateAGP( intelContextPtr intel, GLsizei size ); extern void intelFreeAGP( intelContextPtr intel, void *pointer ); extern void *intelAllocateMemoryMESA( __DRInativeDisplay *dpy, int scrn, GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority ); extern void intelFreeMemoryMESA( __DRInativeDisplay *dpy, int scrn, GLvoid *pointer ); extern GLuint intelGetMemoryOffsetMESA( __DRInativeDisplay *dpy, int scrn, const GLvoid *pointer ); extern GLboolean intelIsAgpMemory( intelContextPtr intel, const GLvoid *pointer, GLint size ); extern GLuint intelAgpOffsetFromVirtual( intelContextPtr intel, const GLvoid *p ); #endif