/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "i915_context.h" #include "imports.h" #include "intel_tex.h" #include "intel_tris.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" #include "tnl/t_vertex.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" #include "array_cache/acache.h" #include "utils.h" #include "i915_reg.h" /*************************************** * Mesa's Driver Functions ***************************************/ static const struct dri_extension card_extensions[] = { { "GL_ARB_depth_texture", NULL }, { "GL_ARB_fragment_program", NULL }, { "GL_ARB_shadow", NULL }, { "GL_EXT_shadow_funcs", NULL }, /* ARB extn won't work if not enabled */ { "GL_SGIX_depth_texture", NULL }, { NULL, NULL } }; /* Override intel default. */ static void i915InvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); _ac_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); _tnl_invalidate_vertex_state( ctx, new_state ); INTEL_CONTEXT(ctx)->NewGLState |= new_state; /* Todo: gather state values under which tracked parameters become * invalidated, add callbacks for things like * ProgramLocalParameters, etc. */ { struct i915_fragment_program *p = (struct i915_fragment_program *)ctx->FragmentProgram._Current; if (p && p->nr_params) p->params_uptodate = 0; } if (new_state & (_NEW_FOG|_NEW_HINT|_NEW_PROGRAM)) i915_update_fog(ctx); } static void i915InitDriverFunctions( struct dd_function_table *functions ) { intelInitDriverFunctions( functions ); i915InitStateFunctions( functions ); i915InitTextureFuncs( functions ); i915InitFragProgFuncs( functions ); functions->UpdateState = i915InvalidateState; } GLboolean i915CreateContext( const __GLcontextModes *mesaVis, __DRIcontextPrivate *driContextPriv, void *sharedContextPrivate) { struct dd_function_table functions; i915ContextPtr i915 = (i915ContextPtr) CALLOC_STRUCT(i915_context); intelContextPtr intel = &i915->intel; GLcontext *ctx = &intel->ctx; if (!i915) return GL_FALSE; i915InitVtbl( i915 ); i915InitDriverFunctions( &functions ); if (!intelInitContext( intel, mesaVis, driContextPriv, sharedContextPrivate, &functions )) { FREE(i915); return GL_FALSE; } ctx->Const.MaxTextureUnits = I915_TEX_UNITS; ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS; ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS; intel->nr_heaps = 1; intel->texture_heaps[0] = driCreateTextureHeap( 0, intel, intel->intelScreen->textureSize, 12, I830_NR_TEX_REGIONS, intel->sarea->texList, & intel->sarea->texAge, & intel->swapped, sizeof( struct i915_texture_object ), (destroy_texture_object_t *)intelDestroyTexObj ); /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are * tightly packed, but they're not in Intel graphics * hardware. */ ctx->Const.MaxTextureUnits = 1; driCalculateMaxTextureLevels( intel->texture_heaps, intel->nr_heaps, &intel->ctx.Const, 4, 11, /* max 2D texture size is 2048x2048 */ 8, /* 3D texture */ 11, /* cube texture. */ 11, /* rect texture */ 12, GL_FALSE ); ctx->Const.MaxTextureUnits = I915_TEX_UNITS; /* GL_ARB_fragment_program limits - don't think Mesa actually * validates programs against these, and in any case one ARB * instruction can translate to more than one HW instruction, so * we'll still have to check and fallback each time. */ ctx->Const.MaxFragmentProgramTemps = I915_MAX_TEMPORARY; ctx->Const.MaxFragmentProgramAttribs = 11; /* 8 tex, 2 color, fog */ ctx->Const.MaxFragmentProgramLocalParams = I915_MAX_CONSTANT; ctx->Const.MaxFragmentProgramEnvParams = I915_MAX_CONSTANT; ctx->Const.MaxFragmentProgramAluInstructions = I915_MAX_ALU_INSN; ctx->Const.MaxFragmentProgramTexInstructions = I915_MAX_TEX_INSN; ctx->Const.MaxFragmentProgramInstructions = (I915_MAX_ALU_INSN + I915_MAX_TEX_INSN); ctx->Const.MaxFragmentProgramTexIndirections = I915_MAX_TEX_INDIRECT; ctx->Const.MaxFragmentProgramAddressRegs = 0; /* I don't think we have one */ driInitExtensions( ctx, card_extensions, GL_FALSE ); _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 36 * sizeof(GLfloat) ); intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; i915InitState( i915 ); return GL_TRUE; }