/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "glheader.h" #include "mtypes.h" #include "imports.h" #include "simple_list.h" #include "enums.h" #include "image.h" #include "texstore.h" #include "texformat.h" #include "texmem.h" #include "swrast/swrast.h" #include "mm.h" #include "intel_ioctl.h" #include "i830_context.h" #include "i830_reg.h" static void i830TexEnv( GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param ) { switch (pname) { case GL_TEXTURE_ENV_COLOR: case GL_TEXTURE_ENV_MODE: case GL_COMBINE_RGB: case GL_COMBINE_ALPHA: case GL_SOURCE0_RGB: case GL_SOURCE1_RGB: case GL_SOURCE2_RGB: case GL_SOURCE0_ALPHA: case GL_SOURCE1_ALPHA: case GL_SOURCE2_ALPHA: case GL_OPERAND0_RGB: case GL_OPERAND1_RGB: case GL_OPERAND2_RGB: case GL_OPERAND0_ALPHA: case GL_OPERAND1_ALPHA: case GL_OPERAND2_ALPHA: case GL_RGB_SCALE: case GL_ALPHA_SCALE: break; case GL_TEXTURE_LOD_BIAS: { struct i830_context *i830 = i830_context( ctx ); GLuint unit = ctx->Texture.CurrentUnit; int b = (int) ((*param) * 16.0); if (b > 63) b = 63; if (b < -64) b = -64; I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); i830->lodbias_tm0s3[unit] = ((b << TM0S3_LOD_BIAS_SHIFT) & TM0S3_LOD_BIAS_MASK); break; } default: break; } } void i830InitTextureFuncs( struct dd_function_table *functions ) { functions->TexEnv = i830TexEnv; }