/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "imports.h" #include "mtypes.h" #include "bufferobj.h" #include "intel_context.h" #include "intel_buffer_objects.h" #include "intel_bufmgr.h" /** * There is some duplication between mesa's bufferobjects and our * bufmgr buffers. Both have an integer handle and a hashtable to * lookup an opaque structure. It would be nice if the handles and * internal structure where somehow shared. */ static struct gl_buffer_object *intel_bufferobj_alloc( GLcontext *ctx, GLuint name, GLenum target ) { struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *obj = MALLOC_STRUCT(intel_buffer_object); _mesa_initialize_buffer_object(&obj->Base, name, target); /* XXX: We generate our own handle, which is different to 'name' above. */ bmGenBuffers(intel->bm, 1, &obj->buffer, 0); return &obj->Base; } /** * Deallocate/free a vertex/pixel buffer object. * Called via glDeleteBuffersARB(). */ static void intel_bufferobj_free( GLcontext *ctx, struct gl_buffer_object *obj ) { struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); if (intel_obj->buffer) bmDeleteBuffers( intel->bm, 1, &intel_obj->buffer ); _mesa_free(intel_obj); } /** * Allocate space for and store data in a buffer object. Any data that was * previously stored in the buffer object is lost. If data is NULL, * memory will be allocated, but no copy will occur. * Called via glBufferDataARB(). */ static void intel_bufferobj_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage, struct gl_buffer_object *obj ) { struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); /* XXX: do something useful with 'usage' (eg. populate flags * argument below) */ assert(intel_obj); obj->Size = size; obj->Usage = usage; bmBufferData(intel->bm, intel_obj->buffer, size, data, 0); } /** * Replace data in a subrange of buffer object. If the data range * specified by size + offset extends beyond the end of the buffer or * if data is NULL, no copy is performed. * Called via glBufferSubDataARB(). */ static void intel_bufferobj_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data, struct gl_buffer_object * obj ) { struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); bmBufferSubData(intel->bm, intel_obj->buffer, offset, size, data); } /** * Called via glGetBufferSubDataARB(). */ static void intel_bufferobj_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data, struct gl_buffer_object * obj ) { struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); bmBufferGetSubData(intel->bm, intel_obj->buffer, offset, size, data); } /** * Called via glMapBufferARB(). */ static void *intel_bufferobj_map( GLcontext *ctx, GLenum target, GLenum access, struct gl_buffer_object *obj ) { struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); /* XXX: Translate access to flags arg below: */ assert(intel_obj); obj->Pointer = bmMapBuffer(intel->bm, intel_obj->buffer, 0); return obj->Pointer; } /** * Called via glMapBufferARB(). */ static GLboolean intel_bufferobj_unmap( GLcontext *ctx, GLenum target, struct gl_buffer_object *obj ) { struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); assert(obj->Pointer); bmUnmapBuffer(intel->bm, intel_obj->buffer); obj->Pointer = NULL; return GL_TRUE; } GLuint intel_bufferobj_buffer( const struct intel_buffer_object *intel_obj ) { return intel_obj->buffer; } void intel_bufferobj_init( struct intel_context *intel ) { GLcontext *ctx = &intel->ctx; ctx->Driver.NewBufferObject = intel_bufferobj_alloc; ctx->Driver.DeleteBuffer = intel_bufferobj_free; ctx->Driver.BufferData = intel_bufferobj_data; ctx->Driver.BufferSubData = intel_bufferobj_subdata; ctx->Driver.GetBufferSubData = intel_bufferobj_get_subdata; ctx->Driver.MapBuffer = intel_bufferobj_map; ctx->Driver.UnmapBuffer = intel_bufferobj_unmap; }